Hyunjin Lee 0005

dblp:85/1226-5 · DBLP profile ↗
← Back
6ranked-venue papers
1as first author
6since 2021 · last 2026
0000-0002-4628-4921ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
YearPublicationVenuePosition
2026 Event-Based Referred Vibrotactile Feedback for Bare-Hand XR Interaction
abstract
We propose event-based vibrotactile feedback as an effective approach for enhancing bare-hand XR interaction, delivered through commodity smartwatches that users already wear. While controllers and haptic gloves provide rich tactile feedback, they introduce additional hardware that users must carry and wear throughout the day. Importantly, they interpose hardware between the user and the virtual world, occupying the hands, constraining finger motion, and undermining truly unobstructed bare-hand interaction. Our proposed approach delivers short discrete pulses at key manipulation moments such as object contact and state changes, providing tactile confirmation at the wrist without requiring additional hardware or disrupting finger movement. Two user studies with 26 participants demonstrate that this referred feedback significantly enhances user experience at either wrist placement, with 94% finding it helpful and particular benefits during complex tasks like knob rotation where haptic cues reduced visual attention demands. These findings establish design guidelines for integrating accessible haptics into everyday XR through personal devices, supporting broader adoption of natural hand interaction.
Hyunseo Seo, Hyunjin Lee 0005, Minju Baeck, Hui-Shyong Yeo, Woontack Woo
IEEE Trans. Vis. Comput. Graph.3
2025 AReading with Smartphones: Understanding the Trade-offs between Enhanced Legibility and Display Switching Costs in Hybrid AR Interfaces
Sunyoung Bang, Hyunjin Lee 0005, Seoyoung Oh, Woontack Woo
CHI2
2025 Holistic quantified-self for context-aware wearable augmented reality
Eunhwa Song, Taewook Ha, Hyunjin Lee 0005, Woontack Woo
Int. J. Hum. Comput. Stud.4
2025 Visuo-Tactile Feedback with Hand Outline Styles for Modulating Affective Roughness Perception
abstract
We propose a visuo-tactile feedback method that combines virtual hand visualization and fingertip vibrations to modulate affective roughness perception in VR. While prior work has focused on object-based textures and vibrotactile feedback, the role of visual feedback on virtual hands remains underexplored. Our approach introduces affective visual cues including line shape, motion, and color applied to hand outlines, and examines their influence on both affective responses (arousal, valence) and perceived roughness. Results show that sharp contours enhanced perceived roughness, increased arousal, and reduced valence, intensifying the emotional impact of haptic feedback. In contrast, color affected valence only, with red consistently lowering emotional positivity. These effects were especially noticeable at lower haptic intensities, where visual cues extended affective modulation into mid-level perceptual ranges. Overall, the findings highlight how integrating expressive visual cues with tactile feedback can enrich affective rendering and offer flexible emotional tuning in immersive VR interactions.
Minju Baeck, Yoonseok Shin, Dooyoung Kim 0001, Hyunjin Lee 0005, Sang Ho Yoon, Woontack Woo
IEEE Trans. Vis. Comput. Graph.4
2024 Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality Storytelling
abstract
We investigate how path context, encompassing both comfort and attractiveness, shapes user experiences in outdoor locative storytelling using Augmented Reality (AR). Addressing a research gap that predominantly concentrates on indoor settings or narrative backdrops, our user-focused research delves into the interplay between perceived path context and locative AR storytelling on routes with diverse walkability levels. We examine the correlation and causation between narrative engagement, spatial presence, perceived workload, and perceived path context. Our findings show that on paths with reasonable path walkability, attractive elements positively influence the narrative experience. However, even in environments with assured narrative walkability, inappropriate safety elements can divert user attention to mobility, hindering the integration of real-world features into the narrative. These results carry significant implications for path creation in outdoor locative AR storytelling, underscoring the importance of ensuring comfort and maintaining a balance between comfort and attractiveness to enrich the outdoor AR storytelling experience.
Hyerim Park, Aram Min, Hyunjin Lee 0005, Maryam Shakeri, Ikbeom Jeon, Woontack Woo
CHI3
2023 Exploring the Effects of Augmented Reality Notification Type and Placement in AR HMD while Walking
abstract
Augmented reality (AR) helps users easily accept information when they are walking by providing virtual information in front of their eyes. However, it remains unclear how to present AR notifications considering the expected user reaction to interruption. Therefore, we investigated to confirm appropriate placement methods for each type by dividing it into notification types that are handled immediately (high) or that are performed later (low). We compared two coordinate systems (display-fixed and body-fixed) and three positions (top, right, and bottom) for the notification placement. We found significant effects of notification type and placement on how notifications are perceived during the AR notification experience. Using a display-fixed coordinate system responded faster for high notification types, whereas using a body-fixed coordinate system resulted in quick walking speed for low ones. As for the position, the high types had a higher notification performance at the bottom position, but the low types had enhanced walking performance at the right position. Based on the finding of our experiment, we suggest some recommendations for the future design of AR notification while walking.
Hyunjin Lee 0005, Woontack Woo
VR1