Jing Dong 0008

dblp:85/1692-8 · DBLP profile ↗
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12ranked-venue papers
5as first author
12since 2021 · last 2025
0000-0001-8579-306XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 5 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Last-iterate Convergence in Regularized Graphon Mean Field Game
abstract
To model complex real-world systems, such as traders in stock markets, or the dissemination of contagious diseases, graphon mean-field games (GMFG) have been proposed to model many agents. Despite the empirical success, our understanding of GMFG is limited. Popular algorithms such as mirror descent are deployed but remain unknown for their convergence properties. In this work, we give the first last-iterate convergence rate of mirror descent in regularized monotone GMFG. In tabular monotone GMFG with finite state and action spaces and under bandit feedback, we show a last-iterate convergence rate of O(T^{-1/4}). Moreover, when exact knowledge of costs and transitions is available, we improve this convergence rate to O(T^{-1}), matching the existing convergence rate observed in strongly convex games. In linear GMFG, our algorithm achieves a last-iterate convergence rate of O(T^{-1/5}). Finally, we verify the performance of the studied algorithms by empirically testing them against fictitious play in a variety of tasks.
Jing Dong 0008, Baoxiang Wang 0001, Yaoliang Yu
AAAI1
2025 Towards Black-Box Membership Inference Attack for Diffusion Models
abstract
Given the rising popularity of AI-generated art and the associated copyright concerns, identifying whether an artwork was used to train a diffusion model is an important research topic. The work approaches this problem from the membership inference attack (MIA) perspective. We first identify the limitation of applying existing MIA methods for proprietary diffusion models: the required access of internal U-nets. To address the above problem, we introduce a novel membership inference attack method that uses only the image-to-image variation API and operates without access to the model’s internal U-net. Our method is based on the intuition that the model can more easily obtain an unbiased noise prediction estimate for images from the training set. By applying the API multiple times to the target image, averaging the outputs, and comparing the result to the original image, our approach can classify whether a sample was part of the training set. We validate our method using DDIM and Stable Diffusion setups and further extend both our approach and existing algorithms to the Diffusion Transformer architecture. Our experimental results consistently outperform previous methods.
Jing Dong 0008, Tianxing He, Jingzhao Zhang
ICML2
2025 Learning Imperfect Information Extensive-form Games with Last-iterate Convergence under Bandit Feedback
abstract
We investigate learning approximate Nash equilibrium (NE) policy profiles in two-player zero-sum imperfect information extensive-form games (IIEFGs) with last-iterate convergence guarantees. Existing algorithms either rely on full-information feedback or provide only asymptotic convergence rates. In contrast, we focus on the bandit feedback setting, where players receive feedback solely from the rewards associated with the experienced information set and action pairs in each episode. Our proposed algorithm employs a negentropy regularizer weighted by a "virtual transition" over the information set-action space to facilitate an efficient approximate policy update. Through a carefully designed virtual transition and leveraging the entropy regularization technique, we demonstrate finite-time last-iterate convergence to the NE with a rate of $\widetilde{\mathcal{O}}(k^{-\frac{1}{8}})$ under bandit feedback in each episode $k$. Empirical evaluations across various IIEFG instances show its competitive performance compared to baseline methods.
Canzhe Zhao, Yutian Cheng, Jing Dong 0008, Baoxiang Wang 0001, Shuai Li 0010
ICML3
2025 Uncoupled and Convergent Learning in Monotone Games under Bandit Feedback
abstract
We study the problem of no-regret learning algorithms for general monotone and smooth games and their last-iterate convergence properties. Specifically, we investigate the problem under bandit feedback and strongly uncoupled dynamics, which allows modular development of the multi-player system that applies to a wide range of real applications. We propose a mirror-descent-based algorithm, which converges in $O(T^{-1/4})$ and is also no-regret. The result is achieved by a dedicated use of two regularizations and the analysis of the fixed point thereof. The convergence rate is further improved to $O(T^{-1/2})$ in the case of strongly monotone games. Motivated by practical tasks where the game evolves over time, the algorithm is extended to time-varying monotone games. We provide the first non-asymptotic result in converging monotone games and give improved results for equilibrium tracking games.
Jing Dong 0008, Baoxiang Wang 0001, Yaoliang Yu
NeurIPS1
2024 Convergence to Nash Equilibrium and No-regret Guarantee in (Markov) Potential Games
abstract
In this work, we study potential games and Markov potential games under stochastic cost and bandit feedback. We propose a variant of the Frank-Wolfe algorithm with sufficient exploration and recursive gradient estimation, which provably converges to the Nash equilibrium while attaining sublinear regret for each individual player. Our algorithm simultaneously achieves a Nash regret and a regret bound of $O(T^{4/5})$ for potential games, which matches the best available result, without using additional projection steps. Through carefully balancing the reuse of past samples and exploration of new samples, we then extend the results to Markov potential games and improve the best available Nash regret from $O(T^{5/6})$ to $O(T^{4/5})$. Moreover, our algorithm requires no knowledge of the game, such as the distribution mismatch coefficient, which provides more flexibility in its practical implementation. Experimental results corroborate our theoretical findings and underscore the practical effectiveness of our method.
Jing Dong 0008, Baoxiang Wang 0001, Yaoliang Yu
AISTATS1
2024 Online Control with Adversarial Disturbance for Continuous-time Linear Systems
abstract
We study online control for continuous-time linear systems with finite sampling rates, where the objective is to design an online procedure that learns under non-stochastic noise and performs comparably to a fixed optimal linear controller. We present a novel two-level online algorithm, by integrating a higher-level learning strategy and a lower-level feedback control strategy. This method offers a practical and robust solution for online control, which achieves sublinear regret. Our work provides the first nonasymptotic results for controlling continuous-time linear systems with finite number of interactions with the system. Moreover, we examine how to train an agent in domain randomization environments from a non-stochastic control perspective. By applying our method to the SAC (Soft Actor-Critic) algorithm, we achieved improved results in multiple reinforcement learning tasks within domain randomization environments. Our work provides new insights into non-asymptotic analyses of controlling continuous-time systems. Furthermore, our work brings practical intuition into controller learning under non-stochastic environments.
Jing Dong 0008, Can Chang, Baoxiang Wang 0001, Jingzhao Zhang
NeurIPS2
2024 Online Policy Optimization for Robust Markov Decision Process
abstract
Reinforcement learning (RL) has exceeded human performance in many synthetic settings such as video games and Go. However, real-world deployment of end-to-end RL models is less common, as RL models can be very sensitive to perturbations in the environment. The robust Markov decision process (MDP) framework—in which the transition probabilities belong to an uncertainty set around a nominal model—provides one way to develop robust models. While previous analysis for robust MDP shows RL algorithms are effective assuming access to a generative model, it remains unclear whether RL can be efficient under a more realistic online setting, which requires a careful balance between exploration and exploitation. In this work, we consider online robust MDP by interacting with an unknown nominal system. We propose a robust optimistic policy optimization algorithm that is provably efficient. To address the additional uncertainty caused by an adversarial environment, our model features a new optimistic update rule derived via Fenchel conjugates. Our analysis establishes the first regret bound for online robust MDPs.
Jing Dong 0008, Baoxiang Wang 0001, Jingzhao Zhang
UAI1
2024 Convergence to Equilibrium of No-Regret Dynamics in Congestion Games
Volkan Cevher, Wei Chen 0020, Leello Tadesse Dadi, Jing Dong 0008, Ioannis Panageas, Stratis Skoulakis, Luca Viano, Baoxiang Wang 0001, Siwei Wang 0002, Jingyu Wu
WINE4
2023 DPMAC: Differentially Private Communication for Cooperative Multi-Agent Reinforcement Learning
abstract
Communication lays the foundation for cooperation in human society and in multi-agent reinforcement learning (MARL). Humans also desire to maintain their privacy when communicating with others, yet such privacy concern has not been considered in existing works in MARL. We propose the differentially private multi-agent communication (DPMAC) algorithm, which protects the sensitive information of individual agents by equipping each agent with a local message sender with rigorous (epsilon, delta)-differential privacy (DP) guarantee. In contrast to directly perturbing the messages with predefined DP noise as commonly done in privacy-preserving scenarios, we adopt a stochastic message sender for each agent respectively and incorporate the DP requirement into the sender, which automatically adjusts the learned message distribution to alleviate the instability caused by DP noise. Further, we prove the existence of a Nash equilibrium in cooperative MARL with privacy-preserving communication, which suggests that this problem is game-theoretically learnable. Extensive experiments demonstrate a clear advantage of DPMAC over baseline methods in privacy-preserving scenarios.
Canzhe Zhao, Yanjie Ze, Jing Dong 0008, Baoxiang Wang 0001, Shuai Li 0010
IJCAI3
2023 Differentially Private Temporal Difference Learning with Stochastic Nonconvex-Strongly-Concave Optimization
abstract
Temporal difference (TD) learning with nonlinear function approximation (nonlinear TD learning for short) permits evaluating policies using neural networks, and is a core component in modern deep reinforcement learning. Though significant advances have been made to improve its effectiveness, little attention has been paid to the data privacy faced when applying it in real applications. To mitigate the privacy concerns in practical applications of nonlinear TD learning, in this paper, we consider preserving its privacy under the notion of differential privacy (DP). This problem is challenging since nonlinear TD learning is usually studied in the formulation of stochastic nonconvex-strongly-concave optimization to obtain finite-sample analysis, which requires simultaneously preserving privacy on both primal and dual sides. To this end, we adopt a single-timescale algorithm, which optimizes both sides using learning rates of the same order, to avoid unnecessary privacy costs. Further, we achieve a good trade-off between the privacy and utility guarantees by perturbing gradients on both sides using Gaussian noises with well-calibrated variances. Consequently, our algorithm achieves rigorous (ε,δ)-DP guarantee with the utility upper bounded by ~O((d/log(1/δ))1/8 (nε)1/4) where n is the trajectory length and d is the ambient dimension of the feature space. Extensive experiments conducted in OpenAI Gym validate the advantages of our algorithm.
Canzhe Zhao, Yanjie Ze, Jing Dong 0008, Baoxiang Wang 0001, Shuai Li 0010
WSDM3
2022 Cascading Bandit Under Differential Privacy
abstract
This paper studies differential privacy (DP) and local differential privacy (LDP) in cascading bandits. Under DP, we propose a UCB-based algorithm which guarantees ϵ-indistinguishability and a regret of $\mathcal{O}\left( {{{\left( {\frac{{\log T}}{ \in }} \right)}^{1 + \xi }}} \right)$ for an arbitrarily small ξ. This result significantly improves $O\left( {\frac{{{{\log }^3}T}}{ \in }} \right)$ in the previous work. Under (ϵ, δ)-LDP, we relax the K2dependence through the tradeoff between privacy budget ϵ and error probability δ, and obtain a regret of ${\text{ }}\mathcal{O}{\text{ }}\left( {\frac{{K\log (1/\delta )\log T}}{{{ \in ^2}}}} \right)$, where K is the size of the arm subset. This result holds for both Gaussian mechanism and Laplace mechanism by analyses on the composition. Extensive experiments corroborate our theoretic findings.
Jing Dong 0008, Baoxiang Wang 0001, Shuai Li 0010
ICASSP2
2022 Combinatorial Bandits under Strategic Manipulations
abstract
Strategic behavior against sequential learning methods, such as "click framing'' in real recommendation systems, have been widely observed. Motivated by such behavior we study the problem of combinatorial multi-armed bandits (CMAB) under strategic manipulations of rewards, where each arm can modify the emitted reward signals for its own interest. This characterization of the adversarial behavior is a relaxation of previously well-studied settings such as adversarial attacks and adversarial corruption. We propose a strategic variant of the combinatorial UCB algorithm, which has a regret of at most O(mlog T + m B_max ) under strategic manipulations, where T is the time horizon, m is the number of arms, and B_max is the maximum budget of an arm. We provide lower bounds on the budget for arms to incur certain regret of the bandit algorithm. Extensive experiments on online worker selection for crowdsourcing systems, online influence maximization and online recommendations with both synthetic and real datasets corroborate our theoretical findings on robustness and regret bounds, in a variety of regimes of manipulation budgets.
Jing Dong 0008, Shuai Li 0010, Baoxiang Wang 0001
WSDM1