Chien-Ju Ho

dblp:85/4929 · DBLP profile ↗
← Back
27ranked-venue papers
7as first author
14since 2021 · last 2026
0000-0002-7558-7702ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 19 · 6 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 5 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 5 · 4 since 2021Theory of computation · 4 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Who Needs What Explanation? How User Traits Affect Explanation Effectiveness in AI-Assisted Decision-Making
abstract
Can personalized AI explanations improve human-AI team performance? Motivated by research on individual differences in cognitive science, we examine whether user characteristics influence the effectiveness of AI explanations in AI-assisted decision making. We study this question through preregistered experiments in two tasks. In a sentiment-analysis task, we find that individual differences in user characteristics shape how users respond to explanations, but these differences do not lead to human-AI complementarity, where the joint performance of humans and AI exceeds that of either alone. Motivated by this limitation, we design a new geography-guessing task in which humans and AI possess complementary strengths. In this setting, we again observe that user characteristics interact with explanation types, and now these effects also contribute to complementarity. These results suggest that tailoring explanations to individual users can improve performance and provide valuable insights into how personalization may enhance human-AI collaboration.
Torrence S. Farmer, Chien-Ju Ho
IUI2
2025 Exploring the Cost-Effectiveness of Perspective Taking in Crowdsourcing Subjective Assessment: A Case Study of Toxicity Detection
abstract
Xiaoni Duan, Zhuoyan Li, Chien-Ju Ho, Ming Yin. Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). 2025.
Xiaoni Duan, Zhuoyan Li, Chien-Ju Ho, Ming Yin 0001
NAACL (Long Papers)3
2024 Performative Prediction with Bandit Feedback: Learning through Reparameterization
abstract
Performative prediction, as introduced by Perdomo et al., is a framework for studying social prediction in which the data distribution itself changes in response to the deployment of a model. Existing work in this field usually hinges on three assumptions that are easily violated in practice: that the performative risk is convex over the deployed model, that the mapping from the model to the data distribution is known to the model designer in advance, and the first-order information of the performative risk is available. In this paper, we initiate the study of performative prediction problems that do not require these assumptions. Specifically, we develop a parameterization framework that parametrizes the performative prediction objective as a function of the induced data distribution. We also develop a two-level zeroth-order optimization procedure, where the first level performs iterative optimization on the distribution parameter space, and the second level learns the model that induced a particular target distribution parameter at each iteration. Under mild conditions, this reparameterization allows us to transform the non-convex objective into a convex one and achieve provable regret guarantees. In particular, we provide a regret bound that is sublinear in the total number of performative samples taken and is only polynomial in the dimension of the model parameter.
Chien-Ju Ho, Yang Liu 0018
ICML3
2024 The Impact of Features Used by Algorithms on Perceptions of Fairness
Andrew Estornell, Tina Zhang, Sanmay Das, Chien-Ju Ho, Brendan Juba, Yevgeniy Vorobeychik
IJCAI4
2024 Rationality-Robust Information Design: Bayesian Persuasion under Quantal Response
abstract
Classic mechanism/information design imposes the assumption that agents are fully rational, meaning each of them always selects the action that maximizes her expected utility. Yet many empirical evidence suggests that human decisions may deviate from this full rationality assumption. In this work, we attempt to relax the full rationality assumption with bounded rationality. Specifically, we formulate the bounded rationality of an agent by adopting the quantal response model (McKelvey and Palfrey, 1995).
Yiding Feng 0001, Chien-Ju Ho
SODA2
2023 How does Value Similarity affect Human Reliance in AI-Assisted Ethical Decision Making?
abstract
This paper explores the impact of value similarity between humans and AI on human reliance in the context of AI-assisted ethical decision-making. Using kidney allocation as a case study, we conducted a randomized human-subject experiment where workers were presented with ethical dilemmas in various conditions, including no AI recommendations, recommendations from a similar AI, and recommendations from a dissimilar AI. We found that recommendations provided by a dissimilar AI had a higher overall effect on human decisions than recommendations from a similar AI. However, when humans and AI disagreed, participants were more likely to change their decisions when provided with recommendations from a similar AI. The effect was not due to humans’ perceptions of the AI being similar, but rather due to the AI displaying similar ethical values through its recommendations. We also conduct a preliminary analysis on the relationship between value similarity and trust, and potential shifts in ethical preferences at the population-level.
Saumik Narayanan, Chien-Ju Ho, Ming Yin 0001
AIES3
2023 Encoding Human Behavior in Information Design through Deep Learning
abstract
We initiate the study of $\textit{behavioral information design}$ through deep learning. In information design, a $\textit{sender}$ aims to persuade a $\textit{receiver}$ to take certain actions by strategically revealing information. We address scenarios in which the receiver might exhibit different behavior patterns other than the standard Bayesian rational assumption. We propose HAIDNet, a neural-network-based optimization framework for information design that can adapt to multiple representations of human behavior. Through extensive simulation, we show that HAIDNet can not only recover information policies that are near-optimal compared with known analytical solutions, but also can extend to designing information policies for settings that are computationally challenging (e.g., when there are multiple receivers) or for settings where there are no known solutions in general (e.g., when the receiver behavior does not follow the Bayesian rational assumption). We also conduct real-world human-subject experiments and demonstrate that our framework can capture human behavior from data and lead to more effective information policy for real-world human receivers.
Saumik Narayanan, Chien-Ju Ho
NeurIPS4
2023 Competitive Information Design for Pandora's Box
abstract
We study a natural competitive-information-design variant for the Pandora's Box problem [31], where each box is associated with a strategic information sender who can design what information about the box's prize value to be revealed to the agent when she inspects the box. This variant with strategic boxes is motivated by a wide range of real-world economic applications for Pandora's box. The main contributions of this article are two-fold: (1) we study informational properties of Pandora's Box by analyzing how a box's partial information revelation affects the search agent's optimal decisions; and (2) we fully characterize the pure symmetric equilibrium for the boxes' competitive information revelation, which reveals various insights regarding information competition and the resultant agent utility at equilibrium.
Bolin Ding, Yiding Feng 0001, Chien-Ju Ho
SODA3
2022 How Does Predictive Information Affect Human Ethical Preferences?
abstract
Artificial intelligence (AI) has been increasingly involved in decision making in high-stakes domains, including loan applications, employment screening, and assistive clinical decision making. Meanwhile, involving AI in these high-stake decisions has created ethical concerns on how to balance different trade-offs to respect human values. One approach for aligning AIs with human values is to elicit human ethical preferences and incorporate this information in the design of computer systems. In this work, we explore how human ethical preferences are impacted by the information shown to humans during elicitation. In particular, we aim to provide a contrast between verifiable information (e.g., patient demographics or blood test results) and predictive information (e.g., the probability of organ transplant success). Using kidney transplant allocation as a case study, we conduct a randomized experiment to elicit human ethical preferences on scarce resource allocation to understand how human ethical preferences are impacted by the verifiable and predictive information. We find that the presence of predictive information significantly changes how humans take into account other verifiable information in their ethical preferences. We also find that the source of the predictive information (e.g., whether the predictions are made by AI or human doctors) plays a key role in how humans incorporate the predictive information into their own ethical judgements.
Saumik Narayanan, Chien-Ju Ho, Ming Yin 0001
AIES4
2022 Environment Design for Biased Decision Makers
abstract
We study the environment design problem for biased decision makers. In an environment design problem, an informed principal aims to update the decision making environment to influence the decisions made by the agent. This problem is ubiquitous in various domains, e.g., a social networking platform might want to update its website to encourage more user engagement. In this work, we focus on the scenario in which the agent might exhibit biases in decision making. We relax the common assumption that the agent is rational and aim to incorporate models of biased agents in environment design. We formulate the environment design problem under the Markov decision process (MDP) and incorporate common models of biased agents through introducing general time-discounting functions. We then formalize the environment design problem as constrained optimization problems and propose corresponding algorithms. We conduct both simulations and real human-subject experiments with workers recruited from Amazon Mechanical Turk to evaluate our proposed algorithms.
Chien-Ju Ho
IJCAI2
2022 The Influences of Task Design on Crowdsourced Judgement: A Case Study of Recidivism Risk Evaluation
abstract
Crowdsourcing is widely used to solicit judgement from people in diverse applications ranging from evaluating information quality to rating gig worker performance. To encourage the crowd to put in genuine effort in the judgement tasks, various ways to structure and organize these tasks have been explored, though the understandings of how these task design choices influence the crowd’s judgement are still largely lacking. In this paper, using recidivism risk evaluation as an example, we conduct a randomized experiment to examine the effects of two common designs of crowdsourcing judgement tasks—encouraging the crowd to deliberate and providing feedback to the crowd—on the quality, strictness, and fairness of the crowd’s recidivism risk judgements. Our results show that different designs of the judgement tasks significantly affect the strictness of the crowd’s judgements. Moreover, task designs also have the potential to significantly influence how fairly the crowd judges defendants from different racial groups, on those cases where the crowd exhibits substantial in-group bias. Finally, we find that the impacts of task designs on the judgement also vary with the crowd workers’ own characteristics, such as their cognitive reflection levels. Together, these results highlight the importance of obtaining a nuanced understanding on the relationship between task designs and properties of the crowdsourced judgements.
Xiaoni Duan, Chien-Ju Ho, Ming Yin 0001
WWW2
2021 Linear Models are Robust Optimal Under Strategic Behavior
abstract
There is an increasing use of algorithms to inform decisions in many settings, from student evaluations, college admissions, to credit scoring. These decisions are made by applying a decision rule to individual’s observed features. Given the impacts of these decisions on individuals, decision makers are increasingly required to be transparent on their decision making to offer the “right to explanation.” Meanwhile, being transparent also invites potential manipulations, also known as gaming, that the individuals can utilize the knowledge to strategically alter their features in order to receive a more beneficial decision. In this work, we study the problem of \emph{robust} decision-making under strategic behavior. Prior works often assume that the decision maker has full knowledge of individuals’ cost structure for manipulations. We study the robust variant that relaxes this assumption: The decision maker does not have full knowledge but knows only a subset of the individuals’ available actions and associated costs. To approach this non-quantifiable uncertainty, we define robustness based on the worst-case guarantee of a decision, over all possible actions (including actions unknown to the decision maker) individuals might take. A decision rule is called \emph{robust optimal} if its worst case performance is (weakly) better than that of all other decision rules. Our main contributions are two-fold. First, we provide a crisp characterization of the above robust optimality: For any decision rules under mild conditions that are robust optimal, there exists a linear decision rule that is equally robust optimal. Second, we explore the computational problem of searching for the robust optimal decision rule and interestingly, we demonstrate the problem is closely related to distributionally robust optimization. We believe our results promotes the use of simple linear decisions with uncertain individual manipulations.
Chien-Ju Ho, Yang Liu 0018
AISTATS2
2021 On the Bayesian Rational Assumption in Information Design
abstract
We study the problem of information design in human-in-the-loop systems, where the sender (the system) aims to design an information disclosure policy to influence the receiver (the user) in making decisions. This problem is ubiquitous in systems with humans in the loop, e.g., recommendation systems might choose whether to present others' reviews to encourage users to follow recommendations, online retailers might choose which set of product features to present to persuade buyers to make the purchase. Among the flourish literature on information design, Bayesian persuasion has been one of the most prominent efforts in formalizing this problem and has spurred various research studies in both economics and computer science. While there has been significant progress in characterizing the optimal information disclosure policies and the corresponding computational complexity, one common assumption in this line of research is that the receiver is Bayesian rational, i.e., the receiver processes the information in a Bayesian manner and takes actions to maximize her expected utility. However, as empirically observed in the literature, this assumption might not be true in real-world scenarios. In this work, we relax this common Bayesian rational assumption in information design in the persuasion setting. In particular, we develop an alternative framework for information design based on discrete choice model and probability weighting to account for this relaxation. Moreover, we conduct online behavioral experiments on Amazon Mechanical Turk and demonstrate that our framework better explains real-world user behavior and leads to more effective information design policy.
Chien-Ju Ho
HCOMP2
2021 Bandit Learning with Delayed Impact of Actions
abstract
We consider a stochastic multi-armed bandit (MAB) problem with delayed impact of actions. In our setting, actions taken in the pastimpact the arm rewards in the subsequent future. This delayed impact of actions is prevalent in the real world. For example, the capability to pay back a loan for people in a certain social group might depend on historically how frequently that group has been approved loan applications. If banks keep rejecting loan applications to people in a disadvantaged group, it could create a feedback loop and further damage the chance of getting loans for people in that group. In this paper, we formulate this delayed and long-term impact of actions within the context of multi-armed bandits. We generalize the bandit setting to encode the dependency of this ``bias" due to the action history during learning. The goal is to maximize the collected utilities over time while taking into account the dynamics created by the delayed impacts of historical actions. We propose an algorithm that achieves a regret of $\tilde{O}(KT^{2/3})$ and show a matching regret lower bound of $\Omega(KT^{2/3})$, where $K$ is the number of arms and $T$ is the learning horizon. Our results complement the bandit literature by adding techniques to deal with actions with long-term impacts and have implications in designing fair algorithms.
Chien-Ju Ho, Yang Liu 0018
NeurIPS2
2020 Does Exposure to Diverse Perspectives Mitigate Biases in Crowdwork? An Explorative Study
abstract
Earlier research has shown the promise of enabling worker interactions in crowdwork to mitigate worker biases and improve the quality of crowdwork. In this study, we focus on one characteristic of the interacting workers that may influence the effectiveness of worker interactions in enhancing crowdwork—the diversity of perspectives that the interacting workers bring together—and we explore whether and how interactions between a set of workers holding different perspectives can help mitigate biases in crowdwork. Through two sets of randomized experiments, we find that whether interactions between workers with different perspectives can help mitigate biases in crowdwork depends on task properties. We also find no conclusive evidence in our experimental settings suggesting that interactions among workers with diverse perspectives reduce biases in crowdwork to a larger extent compared to interactions among workers with similar perspectives.
Xiaoni Duan, Chien-Ju Ho, Ming Yin 0001
HCOMP2
2020 Optimal Query Complexity of Secure Stochastic Convex Optimization
abstract
We study the \emph{secure} stochastic convex optimization problem: a learner aims to learn the optimal point of a convex function through sequentially querying a (stochastic) gradient oracle, in the meantime, there exists an adversary who aims to free-ride and infer the learning outcome of the learner from observing the learner's queries. The adversary observes only the points of the queries but not the feedback from the oracle. The goal of the learner is to optimize the accuracy, i.e., obtaining an accurate estimate of the optimal point, while securing her privacy, i.e., making it difficult for the adversary to infer the optimal point. We formally quantify this tradeoff between learner’s accuracy and privacy and characterize the lower and upper bounds on the learner's query complexity as a function of desired levels of accuracy and privacy. For the analysis of lower bounds, we provide a general template based on information theoretical analysis and then tailor the template to several families of problems, including stochastic convex optimization and (noisy) binary search. We also present a generic secure learning protocol that achieves the matching upper bound up to logarithmic factors.
Chien-Ju Ho, Yang Liu 0018
NeurIPS2
2019 Leveraging Peer Communication to Enhance Crowdsourcing
abstract
Crowdsourcing has become a popular tool for large-scale data collection where it is often assumed that crowd workers complete the work independently. In this paper, we relax such independence property and explore the usage of peer communication-a kind of direct interactions between workers-in crowdsourcing. In particular, in the crowdsourcing setting with peer communication, a pair of workers are asked to complete the same task together by first generating their initial answers to the task independently and then freely discussing the task with each other and updating their answers after the discussion. We first experimentally examine the effects of peer communication on individual microtasks. Our results conducted on three types of tasks consistently suggest that work quality is significantly improved in tasks with peer communication compared to tasks where workers complete the work independently. We next explore how to utilize peer communication to optimize the requester's total utility while taking into account higher data correlation and higher cost introduced by peer communication. In particular, we model the requester's online decision problem of whether and when to use peer communication in crowdsourcing as a constrained Markov decision process which maximizes the requester's total utility under budget constraints. Our proposed approach is empirically shown to bring higher total utility compared to baseline approaches.
Ming Yin 0001, Chien-Ju Ho
WWW3
2018 Incentivizing High Quality User Contributions: New Arm Generation in Bandit Learning
abstract
We study the problem of incentivizing high quality contributions in user generated content platforms, in which users arrive sequentially with unknown quality. We are interested in designing a content displaying strategy which decides which content should be chosen to show to users, with the goal of maximizing user experience (i.e., the likelihood of users liking the content).This goal naturally leads to a joint problem of incentivizing high quality contributions and learning the unknown content quality. To address the incentive issue, we consider a model in which users are strategic in deciding whether to contribute and are motivated by exposure, i.e., they aim to maximize the number of times their contributions are viewed. For the learning perspective, we model the content quality as the probability of obtaining positive feedback (e.g., like or upvote) from a random user. Naturally, the platform needs to resolve the classical trade-off between exploration (collecting feedback for all content) and exploitation (displaying the best content). We formulate this problem as a multi-arm bandit problem, where the number of arms (i.e., contributions) is increasing over time and depends on the strategic choices of arriving users. We first show that applying standard bandit algorithms incentivizes a flood of low cost contributions, which in turn leads to linear regret. We then propose Rand_UCB which adds an additional layer of randomization on top of the UCB algorithm to address the issue of flooding contributions. We show that Rand_UCB helps eliminate the incentives for low quality contributions, provides incentives for high quality contributions (due to bounded number of explorations for the low quality ones), and achieves sub-linear regrets with respect to displaying the current best arms.
Yang Liu 0018, Chien-Ju Ho
AAAI2
2016 Eliciting Categorical Data for Optimal Aggregation
abstract
Models for collecting and aggregating categorical data on crowdsourcing platforms typically fall into two broad categories: those assuming agents honest and consistent but with heterogeneous error rates, and those assuming agents strategic and seek to maximize their expected reward. The former often leads to tractable aggregation of elicited data, while the latter usually focuses on optimal elicitation and does not consider aggregation. In this paper, we develop a Bayesian model, wherein agents have differing quality of information, but also respond to incentives. Our model generalizes both categories and enables the joint exploration of optimal elicitation and aggregation. This model enables our exploration, both analytically and experimentally, of optimal aggregation of categorical data and optimal multiple-choice interface design.
Chien-Ju Ho, Rafael M. Frongillo, Yiling Chen 0001
NIPS1
2016 Adaptive Contract Design for Crowdsourcing Markets: Bandit Algorithms for Repeated Principal-Agent Problems
abstract
Crowdsourcing markets have emerged as a popular platform for matching available workers with tasks to complete. The payment for a particular task is typically set by the task's requester, and may be adjusted based on the quality of the completed work, for example, through the use of "bonus" payments. In this paper, we study the requester's problem of dynamically adjusting quality-contingent payments for tasks. We consider a multi-round version of the well-known principal-agent model, whereby in each round a worker makes a strategic choice of the effort level which is not directly observable by the requester. In particular, our formulation significantly generalizes the budget-free online task pricing problems studied in prior work. We treat this problem as a multi-armed bandit problem, with each "arm" representing a potential contract. To cope with the large (and in fact, infinite) number of arms, we propose a new algorithm, AgnosticZooming, which discretizes the contract space into a finite number of regions, effectively treating each region as a single arm. This discretization is adaptively refined, so that more promising regions of the contract space are eventually discretized more finely. We analyze this algorithm, showing that it achieves regret sublinear in the time horizon and substantially improves over non-adaptive discretization (which is the only competing approach in the literature). Our results advance the state of art on several different topics: the theory of crowdsourcing markets, principal-agent problems, multi-armed bandits, and dynamic pricing.
Chien-Ju Ho, Aleksandrs Slivkins, Jennifer Wortman Vaughan
J. Artif. Intell. Res.1
2015 Low-Cost Learning via Active Data Procurement
abstract
We design mechanisms for online procurement of data held by strategic agents for machine learning tasks. We study a model in which agents cannot fabricate data, but may lie about their cost of furnishing their data. The challenge is to use past data to actively price future data in order to obtain learning guarantees, even when agents' costs can depend arbitrarily on the data itself. We show how to convert a large class of no-regret algorithms into online posted-price and learning mechanisms. Our results parallel classic sample complexity guarantees, but with the key resource constraint being money rather than quantity of data available. With a budget constraint B, we give robust risk (predictive error) bounds on the order of 1/√B. In many cases our guarantees are significantly better due to an active-learning approach that leverages correlations between costs and data. Our algorithms and analysis go through a model of no-regret learning with T arriving pairs (cost, data) and a budget constraint of B, coupled with the "online to batch conversion". Our regret bounds for this model are on the order of T/√B and we give lower bounds on the same order.
Jacob D. Abernethy, Yiling Chen 0001, Chien-Ju Ho, Bo Waggoner
EC3
2015 Incentivizing High Quality Crowdwork
abstract
We study the causal effects of financial incentives on the quality of crowdwork. We focus on performance-based payments (PBPs), bonus payments awarded to workers for producing high quality work. We design and run randomized behavioral experiments on the popular crowdsourcing platform Amazon Mechanical Turk with the goal of understanding when, where, and why PBPs help, identifying properties of the payment, payment structure, and the task itself that make them most effective. We provide examples of tasks for which PBPs do improve quality. For such tasks, the effectiveness of PBPs is not too sensitive to the threshold for quality required to receive the bonus, while the magnitude of the bonus must be large enough to make the reward salient. We also present examples of tasks for which PBPs do not improve quality. Our results suggest that for PBPs to improve quality, the task must be effort-responsive: the task must allow workers to produce higher quality work by exerting more effort. We also give a simple method to determine if a task is effort-responsive a priori. Furthermore, our experiments suggest that all payments on Mechanical Turk are, to some degree, implicitly performance-based in that workers believe their work may be rejected if their performance is sufficiently poor. Finally, we propose a new model of worker behavior that extends the standard principal-agent model from economics to include a worker's subjective beliefs about his likelihood of being paid, and show that the predictions of this model are in line with our experimental findings. This model may be useful as a foundation for theoretical studies of incentives in crowdsourcing markets.
Chien-Ju Ho, Aleksandrs Slivkins, Siddharth Suri, Jennifer Wortman Vaughan
WWW1
2014 Adaptive contract design for crowdsourcing markets: bandit algorithms for repeated principal-agent problems
abstract
Crowdsourcing markets have emerged as a popular platform for matching available workers with tasks to complete. The payment for a particular task is typically set by the task's requester, and may be adjusted based on the quality of the completed work, for example, through the use of 'bonus' payments. In this paper, we study the requester's problem of dynamically adjusting quality-contingent payments for tasks. We consider a multi-round version of the well-known principal-agent model, whereby in each round a worker makes a strategic choice of the effort level which is not directly observable by the requester. In particular, our formulation significantly generalizes the budget-free online task pricing problems studied in prior work.
Chien-Ju Ho, Aleksandrs Slivkins, Jennifer Wortman Vaughan
EC1
2013 Adaptive Task Assignment for Crowdsourced Classification
abstract
Crowdsourcing markets have gained popularity as a tool for inexpensively collecting data from diverse populations of workers. Classification tasks, in which workers provide labels (such as “offensive” or “not offensive”) for instances (such as websites), are among the most common tasks posted, but due to a mix of human error and the overwhelming prevalence of spam, the labels collected are often noisy. This problem is typically addressed by collecting labels for each instance from multiple workers and combining them in a clever way. However, the question of how to choose which tasks to assign to each worker is often overlooked. We investigate the problem of task assignment and label inference for heterogeneous classification tasks. By applying online primal-dual techniques, we derive a provably near-optimal adaptive assignment algorithm. We show that adaptively assigning workers to tasks can lead to more accurate predictions at a lower cost when the available workers are diverse.
Chien-Ju Ho, Shahin Jabbari, Jennifer Wortman Vaughan
ICML (1)1
2012 Online Task Assignment in Crowdsourcing Markets
abstract
We explore the problem of assigning heterogeneous tasks to workers with different, unknown skill sets in crowdsourcing markets such as Amazon Mechanical Turk. We first formalize the online task assignment problem, in which a requester has a fixed set of tasks and a budget that specifies how many times he would like each task completed. Workers arrive one at a time (with the same worker potentially arriving multiple times), and must be assigned to a task upon arrival. The goal is to allocate workers to tasks in a way that maximizes the total benefit that the requester obtains from the completed work. Inspired by recent research on the online adwords problem, we present a two-phase exploration-exploitation assignment algorithm and prove that it is competitive with respect to the optimal offline algorithm which has access to the unknown skill levels of each worker. We empirically evaluate this algorithm using data collected on Mechanical Turk and show that it performs better than random assignment or greedy algorithms. To our knowledge, this is the first work to extend the online primal-dual technique used in the online adwords problem to a scenario with unknown parameters, and the first to offer an empirical validation of an online primal-dual algorithm.
Chien-Ju Ho, Jennifer Wortman Vaughan
AAAI1
2007 The PhotoSlap Game: Play to Annotate
Tsung-Hsiang Chang, Chien-Ju Ho, Yung-Jen Hsu 0001
AAAI2
2007 PhotoSlap: A Multi-player Online Game for Semantic Annotation
Chien-Ju Ho, Tsung-Hsiang Chang, Yung-Jen Hsu 0001
AAAI1