Demo Data from VLDB 2026 / reviewers in the wild / expert
Miklós Bergou
dblp:85/5706
· DBLP profile ↗
6ranked-venue papers
4as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 93% Geometric modeling and processing · 7% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › deformable body simulation
elastic rod simulation |
0.1 | 2 | 2010 | Discrete elastic rods · ACM Trans. Graph. 2008 Discrete viscous threads · ACM Trans. Graph. 2010 |
Computer animation and physical simulation
fluid simulation |
0.1 | 1 | 2010 | Discrete viscous threads · ACM Trans. Graph. 2010 |
Computer animation and physical simulation › deformable body simulation
thin shell simulation |
0.1 | 1 | 2007 | TRACKS: toward directable thin shells · ACM Trans. Graph. 2007 |
Methods — techniques the papers use, named apart from their topics
rayleigh analogy · 0.1implicit integration · 0.1quasistatic material frame · 0.1manifold projection · 0.1weak-form constraints · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Efficient Non-linear Optimization via Multi-scale Gradient FilteringabstractAbstract We present a method for accelerating the convergence of continuous non‐linear shape optimization algorithms. We start with a general method for constructing gradient vector fields on a manifold, and we analyse this method from a signal processing viewpoint. This analysis reveals that we can construct various filters using the Laplace–Beltrami operator of the shape that can effectively separate the components of the gradient at different scales. We use this idea to adaptively change the scale of features being optimized to arrive at a solution that is optimal across multiple scales. This is in contrast to traditional descent‐based methods, for which the rate of convergence often stalls early once the high frequency components have been optimized. We demonstrate how our method can be easily integrated into existing non‐linear optimization frameworks such as gradient descent, Broyden–Fletcher–Goldfarb–Shanno (BFGS) and the non‐linear conjugate gradient method. We show significant performance improvement for shape optimization in variational shape modelling and parameterization, and we also demonstrate the use of our method for efficient physical simulation. Pushkar Joshi, Miklós Bergou, Nathan Carr 0001 |
Comput. Graph. Forum | 3 |
| 2010 | Discrete viscous threadsabstractWe present a continuum-based discrete model for thin threads of viscous fluid by drawing upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and breakup in dynamic simulations. Our derivation emphasizes space-time symmetry, which sheds light on the role of time-parallel transport in eliminating---without approximation---all but an O ( n ) band of entries of the physical system's energy Hessian. The result is a fast, unified, implicit treatment of viscous threads and elastic rods that closely reproduces a variety of fascinating physical phenomena, including hysteretic transitions between coiling regimes, competition between surface tension and gravity, and the first numerical fluid-mechanical sewing machine. The novel implicit treatment also yields an order of magnitude speedup in our elastic rod dynamics. Miklós Bergou, Basile Audoly, Etienne Vouga, Max Wardetzky, Eitan Grinspun |
ACM Trans. Graph. | 1 |
| 2008 | Discrete elastic rodsabstractWe present a discrete treatment of adapted framed curves, parallel transport, and holonomy, thus establishing the language for a discrete geometric model of thin flexible rods with arbitrary cross section and undeformed configuration. Our approach differs from existing simulation techniques in the graphics and mechanics literature both in the kinematic description---we represent the material frame by its angular deviation from the natural Bishop frame---as well as in the dynamical treatment---we treat the centerline as dynamic and the material frame as quasistatic. Additionally, we describe a manifold projection method for coupling rods to rigid-bodies and simultaneously enforcing rod inextensibility. The use of quasistatics and constraints provides an efficient treatment for stiff twisting and stretching modes; at the same time, we retain the dynamic bending of the centerline and accurately reproduce the coupling between bending and twisting modes. We validate the discrete rod model via quantitative buckling, stability, and coupled-mode experiments, and via qualitative knot-tying comparisons. Miklós Bergou, Max Wardetzky, Stephen Robinson, Basile Audoly, Eitan Grinspun |
ACM Trans. Graph. | 1 |
| 2007 | Discrete quadratic curvature energies
Max Wardetzky, Miklós Bergou, David Harmon, Denis Zorin, Eitan Grinspun |
Comput. Aided Geom. Des. | 2 |
| 2007 | TRACKS: toward directable thin shellsabstractWe combine the often opposing forces of artistic freedom and mathematical determinism to enrich a given animation or simulation of a surface with physically based detail. We present a process called tracking , which takes as input a rough animation or simulation and enhances it with physically simulated detail. Building on the foundation of constrained Lagrangian mechanics, we propose weak-form constraints for tracking the input motion. This method allows the artist to choose where to add details such as characteristic wrinkles and folds of various thin shell materials and dynamical effects of physical forces. We demonstrate multiple applications ranging from enhancing an artist's animated character to guiding a simulated inanimate object. Miklós Bergou, Saurabh Mathur 0003, Max Wardetzky, Eitan Grinspun |
ACM Trans. Graph. | 1 |
| 2006 | A quadratic bending model for inextensible surfaces
Miklós Bergou, Max Wardetzky, David Harmon, Denis Zorin, Eitan Grinspun |
Symposium on Geometry Processing | 1 |