VLDB 2026 Research / reviewers in the wild / expert
Benjamin Monmege
dblp:85/733
· DBLP profile ↗
41ranked-venue papers
6as first author
16since 2021 · last 2026
0000-0002-4717-9955ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 35 · 6 first-author · 14 since 2021Software engineering, systems software and programming languages · 9 · 2 since 2021Artificial intelligence and machine learning · 2Security and privacy · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Reasoning About Quality in HyperpropertiesabstractHyperproperties allow one to specify properties of systems that inherently involve not single executions of the system, but several of them at once: observational determinism and non-inference are two examples of such properties used to study the security of systems. Logics like HyperLTL have been studied in the past to model check hyperproperties of systems. However, most of the time, requiring strict security properties is actually ineffective as systems do not meet such requirements. To overcome this issue, we introduce qualitative reasoning in HyperLTL, inspired by a similar work on LTL by Almagor, Boker and Kupferman where a formula has a value in the interval [0, 1], obtained by considering either a propositional quality (how much the specification is satisfied), or a temporal quality (when the specification is satisfied). We show decidability of the approximated model checking problem, as well as the model checking of large fragments. Samuel Graepler, Benjamin Monmege, Jean-Marc Talbot |
CSL | 2 |
| 2026 | Synthesising Asynchronous Automata from Fair Specifications
Béatrice Bérard, Benjamin Monmege, B. Srivathsan, Arnab Sur |
FoSSaCS | 2 |
| 2025 | Permissive Equilibria in Multiplayer Reachability GamesabstractInternational audience Aline Goeminne, Benjamin Monmege |
CSL | 2 |
| 2025 | Special issue on 10th international workshop Weighted Automata: Theory and Applications (WATA 2020)
Manfred Droste, Paul Gastin, Benjamin Monmege |
Inf. Comput. | 3 |
| 2025 | Regular D-length: A tool for improved prefix-stable forward Ramsey factorisations
Théodore Lopez, Benjamin Monmege, Jean-Marc Talbot |
Inf. Process. Lett. | 2 |
| 2025 | Decidability of One-Clock Weighted Timed Games with Arbitrary WeightsabstractWeighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock WTGs have attracted a lot of attention, especially because they are known to be decidable when only non-negative weights are allowed. However, when arbitrary weights are considered, despite several recent works, their decidability status was still unknown. In this paper, we solve this problem positively and show that the value function can be computed in exponential time (if weights are encoded in unary). Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier |
Log. Methods Comput. Sci. | 1 |
| 2025 | Playing Stochastically in Weighted Timed Games to Emulate MemoryabstractWeighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while minimising the cumulated weight. While knowing if Min has a strategy to guarantee a value lower than a given threshold is known to be undecidable (with two or more clocks), several conditions, one of them being divergence, have been given to recover decidability. In such weighted timed games (like in untimed weighted games in the presence of negative weights), Min may need finite memory to play (close to) optimally. This is thus tempting to try to emulate this finite memory with other strategic capabilities. In this work, we allow the players to use stochastic decisions, both in the choice of transitions and of timing delays. We give a definition of the expected value in weighted timed games. We then show that, in divergent weighted timed games as well as in (untimed) weighted games (that we call shortest-path games in the following), the stochastic value is indeed equal to the classical (deterministic) value, thus proving that Min can guarantee the same value while only using stochastic choices, and no memory. Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier |
Log. Methods Comput. Sci. | 1 |
| 2024 | Synthesis of Robust Optimal Real-Time SystemsabstractInternational audience Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier |
MFCS | 1 |
| 2024 | A Bargaining-Game Framework for Multi-Party Access ControlabstractInternational audience Gelareh Hasel Mehri, Benjamin Monmege, Clara Bertolissi, Nicola Zannone |
SACMAT | 2 |
| 2024 | Preface of STACS 2021 Special IssueabstractThis special issue contains 7 articles which are based on extended abstracts presented at the 38th Symposium on Theoretical Aspects of Computer Science (STACS).The conference was held online, due to Covid pandemic, organised in Saarbrücken by Saarland University from March 16 to March 19, 2021.The extended abstracts were chosen among the top papers of those which were selected for presentation in a highly competitive peer-review process (after which only 56 papers out of 228 submissions were accepted, putting STACS among the most competitive conferences in Theoretical Computer Science).Compared with the original conference papers, the articles have been extended with a description of the context, full proofs, and additional results.They underwent a rigorous reviewing process, following the TOCS journal standards, completely independent from the selection process of STACS 2021.The topics of the chosen papers cover various areas of Theoretical Computer Science, that is, algorithmic graph theory, linear dynamical systems, parameterized complexity analysis, automata theory, complexity theory, algorithmic group theory, and distributed algorithms.In what follows, we briefly describe the contributions of the papers, ordered alphabetically by author names.In the article "The Complexity of the Distributed Constraint Satisfaction Problem", Silvia Butti and Víctor Dalmau study the distributed variant of the constraint satisfaction problem on a synchronous, anonymous network from a complexity point of view.They show that the problem is decidable in polynomial time if and only if the template is a set of relations invariant under symmetric polymorphisms of all arities.The Minimum Circuit Size Problem MCSP w.r.t. to some size bound s is the problem of deciding whether the minimum circuit size of a given Boolean function on n inputs is at most s(n).Recent works in meta-complexity exhibited "hardness magnifi-B Markus Bläser, Benjamin Monmege |
Theory Comput. Syst. | 2 |
| 2023 | An Automata Theoretic Characterization of Weighted First-Order Logic
Dhruv Nevatia, Benjamin Monmege |
ATVA (1) | 2 |
| 2023 | Optimal controller synthesis for timed systemsabstractWeighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this quantitative extension of timed games allows one to measure the quality of controllers in real-time systems. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. For non-negative weights, the largest class that can be analysed has been introduced by Bouyer, Jaziri and Markey in 2015. Though the value problem is undecidable, the authors show how to approximate the value by considering regions with a refined granularity. In this work, we extend this class to incorporate negative weights, allowing one to model energy for instance, and prove that the value can still be approximated, with the same complexity. A small restriction also allows us to obtain a class of decidable weighted timed games with negative weights and an arbitrary number of clocks. In addition, we show that a symbolic algorithm, relying on the paradigm of value iteration, can be used as an approximation/computation schema over these classes. We also consider the special case of untimed weighted games, where the same fragments are solvable in polynomial time: this contrasts with the pseudo-polynomial complexity, known so far, for weighted games without restrictions. Damien Busatto-Gaston, Benjamin Monmege, Pierre-Alain Reynier |
Log. Methods Comput. Sci. | 2 |
| 2022 | Decidability of One-Clock Weighted Timed Games with Arbitrary WeightsabstractWeighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock WTG has attracted a lot of attention, especially because they are known to be decidable when only non-negative weights are allowed. However, when arbitrary weights are considered, despite several recent works, their decidability status was still unknown. In this paper, we solve this problem positively and show that the value function can be computed in exponential time (if weights are encoded in unary). Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier |
CONCUR | 1 |
| 2022 | Weighted Automata and Expressions over Pre-Rational MonoidsabstractThe Kleene theorem establishes a fundamental link between automata and expressions over the free monoid. Numerous generalisations of this result exist in the literature; on one hand, lifting this result to a weighted setting has been widely studied. On the other hand, beyond the free monoid, different monoids can be considered: for instance, two-way automata, and even tree-walking automata, can be described by expressions using the free inverse monoid. In the present work, we aim at combining both research directions and consider weighted extensions of automata and expressions over a class of monoids that we call pre-rational, generalising both the free inverse monoid and graded monoids. The presence of idempotent elements in these pre-rational monoids leads in the weighted setting to consider infinite sums. To handle such sums, we will have to restrict ourselves to rationally additive semirings. Our main result is thus a generalisation of the Kleene theorem for pre-rational monoids and rationally additive semirings. As a corollary, we obtain a class of expressions equivalent to weighted two-way automata, as well as one for tree-walking automata. Nicolas Baudru, Louis-Marie Dando, Nathan Lhote, Benjamin Monmege, Pierre-Alain Reynier, Jean-Marc Talbot |
CSL | 4 |
| 2022 | One-Clock Priced Timed Games with Negative WeightsabstractPriced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the players are to minimise and maximise the cost to reach a target location, respectively. We consider priced timed games with one clock and arbitrary integer weights and show that, for an important subclass of them (the so-called simple priced timed games), one can compute, in pseudo-polynomial time, the optimal values that the players can achieve, with their associated optimal strategies. As side results, we also show that one-clock priced timed games are determined and that we can use our result on simple priced timed games to solve the more general class of so-called negative-reset-acyclic priced timed games (with arbitrary integer weights and one clock). The decidability status of the full class of priced timed games with one-clock and arbitrary integer weights still remains open. Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Engel Lefaucheux, Benjamin Monmege |
Log. Methods Comput. Sci. | 5 |
| 2021 | Playing Stochastically in Weighted Timed Games to Emulate Memory
Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier |
ICALP | 1 |
| 2020 | Reaching Your Goal Optimally by Playing at Random with No MemoryabstractShortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic objective. This combination of a qualitative reachability objective and a quantitative total-payoff objective is one of the simplest settings where Min needs memory (pseudo-polynomial in the weights) to play optimally. In this article, we aim at studying a tradeoff allowing Min to play at random, but using no memory. We show that Min can achieve the same optimal value in both cases. In particular, we compute a randomised memoryless ε-optimal strategy when it exists, where probabilities are parametrised by ε. We also show that for some games, no optimal randomised strategies exist. We then characterise, and decide in polynomial time, the class of games admitting an optimal randomised memoryless strategy. Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier |
CONCUR | 1 |
| 2019 | Robust Controller Synthesis in Timed Büchi Automata: A Symbolic ApproachabstractWe solve in a purely symbolic way the robust controller synthesis problem in timed automata with Büchi acceptance conditions. The goal of the controller is to play according to an accepting lasso of the automaton, while resisting to timing perturbations chosen by a competing environment. The problem was previously shown to be PSPACE -complete using regions-based techniques, but we provide a first tool solving the problem using zones only, thus more resilient to state-space explosion problem. The key ingredient is the introduction of branching constraint graphs allowing to decide in polynomial time whether a given lasso is robust, and even compute the largest admissible perturbation if it is. We also make an original use of constraint graphs in this context in order to test the inclusion of timed reachability relations, crucial for the termination criterion of our algorithm. Our techniques are illustrated using a case study on the regulation of a train network. Damien Busatto-Gaston, Benjamin Monmege, Pierre-Alain Reynier, Ocan Sankur |
CAV (1) | 2 |
| 2019 | Dynamics on Games: Simulation-Based Techniques and Applications to RoutingabstractWe consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly update their respective strategies (for instance, to improve the outcome w.r.t. the current strategy profile). This generates a dynamics in the game which may eventually stabilise to an equilibrium. The objective of the present paper is twofold. First, we aim at drawing a general framework to reason about the termination of such dynamics. In particular, we identify preorders on games (inspired from the classical notion of simulation between transitions systems, and from the notion of graph minor) which preserve termination of dynamics. Second, we show the applicability of the previously developed framework to interdomain routing problems. Thomas Brihaye, Gilles Geeraerts, Marion Hallet, Benjamin Monmege, Bruno Quoitin |
FSTTCS | 4 |
| 2019 | Determinisation of Finitely-Ambiguous Copyless Cost Register AutomataabstractCost register automata (CRA) are machines reading an input word while computing values using write-only registers: values from registers are combined using the two operations, as well as the constants, of a semiring. Particularly interesting is the subclass of copyless CRAs where the content of a register cannot be used twice for updating the registers. Originally deterministic, non-deterministic variant of CRA may also be defined: the semantics is then obtained by combining the values of all accepting runs with the additive operation of the semiring (as for weighted automata). We show that finitely-ambiguous copyless non-deterministic CRAs (i.e. the ones that admit a bounded number of accepting runs on every input word) can be effectively transformed into an equivalent copyless (deterministic) CRA, without requiring any specific property on the semiring. As a corollary, this also shows that regular look-ahead can effectively be removed from copyless CRAs. Théodore Lopez, Benjamin Monmege, Jean-Marc Talbot |
MFCS | 2 |
| 2018 | Symbolic Approximation of Weighted Timed GamesabstractWeighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the accumulated weight while reaching a target. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. For non-negative weights, the largest class that can be analysed has been introduced by Bouyer, Jaziri and Markey in 2015. Though the value problem is undecidable, the authors show how to approximate the value by considering regions with a refined granularity. In this work, we extend this class to incorporate negative weights, allowing one to model energy for instance, and prove that the value can still be approximated, with the same complexity. In addition, we show that a symbolic algorithm, relying on the paradigm of value iteration, can be used as an approximation schema on this class. Damien Busatto-Gaston, Benjamin Monmege, Pierre-Alain Reynier |
FSTTCS | 2 |
| 2018 | Efficient Algorithms and Tools for MITL Model-Checking and SynthesisabstractMetric Interval Temporal Logic (MITL) is an extension of the classical Linear Time Logic (LTL) that can be used to characterise real-time properties of computer systems. While the practical interest of MITL is undeniable, there is still today a remarkable lack of tool support for this logic. In this short paper, we report on our on-going work effort to complete the theoretical knowledge about MITL. We also report on our recently introduced tool MightyL, which translates MITL formulae into timed automata, enabling efficient model-checking of this logic. Finally, we sketch the future directions of our current line of research, which will be to extend MightyL to support reactive synthesis of MITL properties. Thomas Brihaye, Gilles Geeraerts, Hsi-Ming Ho, Arthur Milchior, Benjamin Monmege |
ICECCS | 5 |
| 2018 | A unifying survey on weighted logics and weighted automata - Core weighted logic: minimal and versatile specification of quantitative properties
Paul Gastin, Benjamin Monmege |
Soft Comput. | 2 |
| 2018 | Interval iteration algorithm for MDPs and IMDPs
Serge Haddad, Benjamin Monmege |
Theor. Comput. Sci. | 2 |
| 2017 | MightyL: A Compositional Translation from MITL to Timed Automata
Thomas Brihaye, Gilles Geeraerts, Hsi-Ming Ho, Benjamin Monmege |
CAV (1) | 4 |
| 2017 | Optimal Reachability in Divergent Weighted Timed Games
Damien Busatto-Gaston, Benjamin Monmege, Pierre-Alain Reynier |
FoSSaCS | 2 |
| 2017 | Timed-Automata-Based Verification of MITL over SignalsabstractIt has been argued that the most suitable semantic model for real-time formalisms is the non-negative real line (signals), i.e. the continuous semantics, which naturally captures the continuous evolution of system states. Existing tools like UPPAAL are, however, based on omega-sequences with timestamps (timed words), i.e. the pointwise semantics. Furthermore, the support for logic formalisms is very limited in these tools. In this article, we amend these issues by a compositional translation from Metric Temporal Interval Logic (MITL) to signal automata. Combined with an emptiness-preserving encoding of signal automata into timed automata, we obtain a practical automata-based approach to MITL model-checking over signals. We implement the translation in our tool MightyL and report on case studies using LTSmin as the back-end. Thomas Brihaye, Gilles Geeraerts, Hsi-Ming Ho, Benjamin Monmege |
TIME | 4 |
| 2017 | Pseudopolynomial iterative algorithm to solve total-payoff games and min-cost reachability games
Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Benjamin Monmege |
Acta Informatica | 4 |
| 2015 | To Reach or not to Reach? Efficient Algorithms for Total-Payoff GamesabstractQuantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games - that can be seen as a refinement of the well-studied mean-payoff games - are the variant where the payoff of a play is computed as the sum of the weights. Our aim is to describe the first pseudo-polynomial time algorithm for total-payoff games in the presence of arbitrary weights. It consists of a non-trivial application of the value iteration paradigm. Indeed, it requires to study, as a milestone, a refinement of these games, called min-cost reachability games, where we add a reachability objective to one of the players. For these games, we give an efficient value iteration algorithm to compute the values and optimal strategies (when they exist), that runs in pseudo-polynomial time. We also propose heuristics to speed up the computations. Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Benjamin Monmege |
CONCUR | 4 |
| 2015 | Simple Priced Timed Games are not That SimpleabstractPriced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modeling the costs of spending time in a state and executing an action, respectively). The goals of the players are to minimise and maximise the cost to reach a target location, respectively. We consider priced timed games with one clock and arbitrary (positive and negative) weights and show that, for an important subclass of theirs (the so-called simple priced timed games), one can compute, in exponential time, the optimal values that the players can achieve, with their associated optimal strategies. As side results, we also show that one-clock priced timed games are determined and that we can use our result on simple priced timed games to solve the more general class of so-called reset-acyclic priced timed games (with arbitrary weights and one-clock). Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Engel Lefaucheux, Benjamin Monmege |
FSTTCS | 5 |
| 2015 | Quantitative Games under FailuresabstractWe study a generalisation of sabotage games, a model of dynamic network games introduced by van Benthem. The original definition of the game is inherently finite and therefore does not allow one to model infinite processes. We propose an extension of the sabotage games in which the first player (Runner) traverses an arena with dynamic weights determined by the second player (Saboteur). In our model of quantitative sabotage games, Saboteur is now given a budget that he can distribute amongst the edges of the graph, whilst Runner attempts to minimise the quantity of budget witnessed while completing his task. We show that, on the one hand, for most of the classical cost functions considered in the literature, the problem of determining if Runner has a strategy to ensure a cost below some threshold is EXPTIME-complete. On the other hand, if the budget of Saboteur is fixed a priori, then the problem is in PTIME for most cost functions. Finally, we show that restricting the dynamics of the game also leads to better complexity. Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Benjamin Monmege, Guillermo A. Pérez, Gabriel Renault |
FSTTCS | 4 |
| 2014 | Adding Negative Prices to Priced Timed Games
Thomas Brihaye, Gilles Geeraerts, S. Krishna 0004, Lakshmi Manasa, Benjamin Monmege, Ashutosh Trivedi 0001 |
CONCUR | 5 |
| 2014 | Adding pebbles to weighted automata: Easy specification & efficient evaluation
Paul Gastin, Benjamin Monmege |
Theor. Comput. Sci. | 2 |
| 2014 | Pebble Weighted Automata and Weighted LogicsabstractWe introduce new classes of weighted automata on words. Equipped with pebbles, they go beyond the class of recognizable formal power series: they capture weighted first-order logic enriched with a quantitative version of transitive closure. In contrast to previous work, this calculus allows for unrestricted use of existential and universal quantifications over positions of the input word. We actually consider both two-way and one-way pebble weighted automata. The latter class constrains the head of the automaton to walk left-to-right, resetting it each time a pebble is dropped. Such automata have already been considered in the Boolean setting, in the context of data words. Our main result states that two-way pebble weighted automata, one-way pebble weighted automata, and our weighted logic are expressively equivalent. We also give new logical characterizations of standard recognizable series. Benedikt Bollig, Paul Gastin, Benjamin Monmege, Marc Zeitoun |
ACM Trans. Comput. Log. | 3 |
| 2013 | A Fresh Approach to Learning Register Automata
Benedikt Bollig, Peter Habermehl, Martin Leucker, Benjamin Monmege |
Developments in Language Theory | 4 |
| 2013 | Weighted Specifications over Nested Words
Benedikt Bollig, Paul Gastin, Benjamin Monmege |
FoSSaCS | 3 |
| 2012 | A Probabilistic Kleene Theorem
Benedikt Bollig, Paul Gastin, Benjamin Monmege, Marc Zeitoun |
ATVA | 3 |
| 2012 | Adding Pebbles to Weighted Automata
Paul Gastin, Benjamin Monmege |
CIAA | 2 |
| 2012 | Bounded underapproximations
Pierre Ganty, Rupak Majumdar, Benjamin Monmege |
Formal Methods Syst. Des. | 3 |
| 2010 | Bounded Underapproximations
Pierre Ganty, Rupak Majumdar, Benjamin Monmege |
CAV | 3 |
| 2010 | Pebble Weighted Automata and Transitive Closure Logics
Benedikt Bollig, Paul Gastin, Benjamin Monmege, Marc Zeitoun |
ICALP (2) | 3 |