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Geoffrey Oxholm

dblp:85/8610 · DBLP profile ↗
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7ranked-venue papers
6as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Rendering · 31% Computational photography and imaging · 22% Visual content generation and editing · 18%
Artificial intelligence
4 papers
3D vision · 85% Deep learning architectures and training · 15%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › inverse rendering
shape and reflectance estimation
0.422016
Shape and Reflectance Estimation in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2016
Multiview Shape and Reflectance from Natural Illumination · CVPR 2014
Rendering
inverse rendering
0.422016
Shape and Reflectance Estimation in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2016
Shape and Reflectance from Natural Illumination · ECCV (1) 2012
Visual content generation and editing › style transfer
artistic style transfer
0.312017
Multimodal Transfer: A Hierarchical Deep Convolutional Neural Network for Fast Artistic Style Transfer · CVPR 2017
Computational photography and imaging › illumination modeling
natural illumination
0.222014
Shape and Reflectance from Natural Illumination · ECCV (1) 2012
Multiview Shape and Reflectance from Natural Illumination · CVPR 2014
Computational photography and imaging
shape and reflectance estimation
0.112012
Shape and Reflectance from Natural Illumination · ECCV (1) 2012
Image and video processing › image registration
deformable image registration
0.112010
Membrane Nonrigid Image Registration · ECCV (2) 2010
Image and video processing
image registration
0.112010
Membrane Nonrigid Image Registration · ECCV (2) 2010
Machine learning › Deep learning architectures and training
convolutional neural network
0.112017
Multimodal Transfer: A Hierarchical Deep Convolutional Neural Network for Fast Artistic Style Transfer · CVPR 2017
Rendering
reflectance modeling
0.112014
Multiview Shape and Reflectance from Natural Illumination · CVPR 2014
Computer vision › 3D vision
photometric analysis
0.012012
Shape and Reflectance from Natural Illumination · ECCV (1) 2012
Rendering
appearance modeling
0.012012
The Scale of Geometric Texture · ECCV (1) 2012
Medical and health informatics › medical imaging
medical image analysis
0.012010
Membrane Nonrigid Image Registration · ECCV (2) 2010

Methods — techniques the papers use, named apart from their topics

multi-scale loss · 0.6luminance-color decomposition · 0.6nonparametric orientation distribution · 0.5multi-view geometry · 0.5probabilistic geometry estimation · 0.4reflectance estimation · 0.3inverse rendering · 0.3membrane model · 0.2geometric texture analysis · 0.1nonrigid registration · 0.1non-rigid registration · 0.1
YearPublicationVenuePosition
2017 Multimodal Transfer: A Hierarchical Deep Convolutional Neural Network for Fast Artistic Style Transfer
abstract
Transferring artistic styles onto everyday photographs has become an extremely popular task in both academia and industry. Recently, offline training has replaced online iterative optimization, enabling nearly real-time stylization. When those stylization networks are applied directly to high-resolution images, however, the style of localized regions often appears less similar to the desired artistic style. This is because the transfer process fails to capture small, intricate textures and maintain correct texture scales of the artworks. Here we propose a multimodal convolutional neural network that takes into consideration faithful representations of both color and luminance channels, and performs stylization hierarchically with multiple losses of increasing scales. Compared to state-of-the-art networks, our network can also perform style transfer in nearly real-time by performing much more sophisticated training offline. By properly handling style and texture cues at multiple scales using several modalities, we can transfer not just large-scale, obvious style cues but also subtle, exquisite ones. That is, our scheme can generate results that are visually pleasing and more similar to multiple desired artistic styles with color and texture cues at multiple scales.
Xin Wang 0061, Geoffrey Oxholm, Da Zhang 0001, Yuan-Fang Wang
CVPR2
2016 Shape and Reflectance Estimation in the Wild
abstract
Our world is full of objects with complex reflectances situated in rich illumination environments. Though stunning, the diversity of appearance that arises from this complexity is also daunting. For this reason, past work on geometry recovery has tried to frame the problem into simplistic models of reflectance (such as Lambertian, mirrored, or dichromatic) or illumination (one or more distant point light sources). In this work, we directly tackle the problem of joint reflectance and geometry estimation under known but uncontrolled natural illumination by fully exploiting the surface orientation cues that become embedded in the appearance of the object. Intuitively, salient scene features (such as the sun or stained glass windows) act analogously to the point light sources of traditional geometry estimation frameworks by strongly constraining the possible orientations of the surface patches reflecting them. By jointly estimating the reflectance of the object, which modulates the illumination, the appearance of a surface patch can be used to derive a nonparametric distribution of its possible orientations. If only a single image exists, these strongly constrained surface patches may then be used to anchor the geometry estimation and give context to the less-descriptive regions. When multiple images exist, the distribution of possible surface orientations becomes tighter as additional context is given, though integrating the separate views poses additional challenges. In this paper we introduce two methods, one for the single image case, and another for the case of multiple images. The effectiveness of our methods is evaluated extensively on synthetic and real-world data sets that span the wide range of real-world environments and reflectances that lies between the extremes that have been the focus of past work.
Geoffrey Oxholm, Ko Nishino
IEEE Trans. Pattern Anal. Mach. Intell.1
2014 Multiview Shape and Reflectance from Natural Illumination
abstract
The world is full of objects with complex reflectances, situated in complex illumination environments. Past work on full 3D geometry recovery, however, has tried to handle this complexity by framing it into simplistic models of reflectance (Lambetian, mirrored, or diffuse plus specular) or illumination (one or more point light sources). Though there has been some recent progress in directly utilizing such complexities for recovering a single view geometry, it is not clear how such single-view methods can be extended to reconstruct the full geometry. To this end, we derive a probabilistic geometry estimation method that fully exploits the rich signal embedded in complex appearance. Though each observation provides partial and unreliable information, we show how to estimate the reflectance responsible for the diverse appearance, and unite the orientation cues embedded in each observation to reconstruct the underlying geometry. We demonstrate the effectiveness of our method on synthetic and real-world objects. The results show that our method performs accurately across a wide range of real-world environments and reflectances that lies between the extremes that have been the focus of past work.
Geoffrey Oxholm, Ko Nishino
CVPR1
2012 The Scale of Geometric Texture
Geoffrey Oxholm, Prabin Bariya, Ko Nishino
ECCV (1)1
2012 Shape and Reflectance from Natural Illumination
Geoffrey Oxholm, Ko Nishino
ECCV (1)1
2011 Aligning surfaces without aligning surfaces
abstract
We introduce a novel method for matching and aligning 3D surfaces that do not have any overlapping surface information. When two matching surfaces do not overlap, all that remains in common between them is a thin strip along their borders. Aligning such fragments is challenging but crucial for various applications, such as reassembly of thin-shell ceramics from their broken pieces. Past work approach this problem by heavily relying on simplistic assumptions about the shape of the object, or its texture. Our method makes no such assumptions; instead, we leverage the geometric and photometric similarity of the matching surfaces along the break-line. We first encode the shape and color of the boundary contour of each fragment at various scales in a novel 2D representation. Reformulating contour matching as 2D image registration based on these scale-space images enables efficient and accurate break-line matching. We then align the fragments by estimating the rotation around the break-line through maximizing the geometric continuity across it with a least-squares minimization. We evaluate our method on real-word colonial artifacts recently excavated in Philadelphia, Pennsylvania. Our system dramatically increases the ease and efficiency at which users reassemble artifacts as we demonstrate on three different vessels.
Geoffrey Oxholm, Ko Nishino
WACV1
2010 Membrane Nonrigid Image Registration
Geoffrey Oxholm, Ko Nishino
ECCV (2)1