Björn Sommer 0001

dblp:85/8970 · also Bjorn Sommer 0001 · DBLP profile ↗
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10ranked-venue papers
0as first author
6since 2021 · last 2024
0000-0003-1514-9898ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 since 2021Human-computer interaction and ubiquitous computing · 4Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2024 Foreword special section on VSI: C&G VCBM 2022
Renata G. Raidou, Björn Sommer 0001, Torsten W. Kuhlen, Michael Krone, Thomas Schultz 0001, Hsiang-Yun Wu
Comput. Graph.2
2023 APL@voro - interactive visualization and analysis of cell membrane simulations
abstract
SUMMARY: Molecular dynamics (MD) simulations of cell membranes allow for a better understanding of complex processes such as changing membrane dynamics, lipid rafts and the incorporation/passing of macromolecules into/through membranes. To explore and understand cell membrane compositions, dynamics and processes, visual analytics can help to interpret MD simulation data. APL@Voro is a software for the interactive visualization and analysis of cell membrane simulations. Here, we present the new APL@Voro, which has been continuously developed since its initial release in 2013. We discuss newly implemented algorithms, methodologies and features, such as the interactive comparison of related simulations and methods to assign lipids to either the upper or lower leaflet. AVAILABILITY AND IMPLEMENTATION: The current open-source version of APL@Voro can be downloaded from http://aplvoro.com.
Martin Kern, Sabrina Jaeger-Honz, Falk Schreiber, Björn Sommer 0001
Bioinform.4
2023 Foreword: Special section on Molecular Graphics and Visual Analysis of Molecular Data (MolVA 2023)
Jan Byska, Michael Krone, Björn Sommer 0001
Comput. Graph.3
2022 Foreword
Kay Nieselt, Steffen Oeltze-Jafra, Thomas Schultz 0001, Noeska N. Smit, Björn Sommer 0001
Comput. Graph.5
2022 Immersive Analytics with Abstract 3D Visualizations: A Survey
abstract
Abstract After a long period of scepticism, more and more publications describe basic research but also practical approaches to how abstract data can be presented in immersive environments for effective and efficient data understanding. Central aspects of this important research question in immersive analytics research are concerned with the use of 3D for visualization, the embedding in the immersive space, the combination with spatial data, suitable interaction paradigms and the evaluation of use cases. We provide a characterization that facilitates the comparison and categorization of published works and present a survey of publications that gives an overview of the state of the art, current trends, and gaps and challenges in current research.
Matthias Kraus 0002, Johannes Fuchs 0001, Björn Sommer 0001, Karsten Klein 0001, Ulrich Engelke, Daniel A. Keim, Falk Schreiber
Comput. Graph. Forum3
2021 Foreword to the special section on molecular graphics and visual analysis of molecular data (MolVA 2021)
Jan Byska, Michael Krone, Björn Sommer 0001
Comput. Graph.3
2020 IoT Product Pleasurability - Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches
Zidong Lin, Björn Sommer 0001, Saeema Ahmed-Kristensen
ArtsIT2
2020 Bio-related Design Genres: A Survey on Familiarity and Potential Applications
Nurul 'Ayn Ahmad Sayuti, Björn Sommer 0001, Saeema Ahmed-Kristensen
ArtsIT2
2019 TEAMwISE: Synchronised Immersive Environments for Exploration and Analysis of Movement Data
abstract
The recent availability of affordable and lightweight tracking sensors allows researchers to collect large and complex movement datasets. These datasets require applications that are capable of handling them whilst providing an environment that enables the analyst(s) to focus on the task of analysing the movement in the context of the geographic environment it occurred in. We present a framework for collaborative analysis of geospatial-temporal movement data with a use-case in collective behavior analysis. It supports the concurrent usage of several program instances, allowing to have different perspectives on the same data in collocated or remote setups. The implementation can be deployed in a variety of immersive environments, e.g. on a tiled display wall or mobile VR devices.
Karsten Klein 0001, Michael Aichem, Björn Sommer 0001, Stefan Erk, Falk Schreiber
VINCI3
2018 3D Modelling and Visualisation of Heterogeneous Cell Membranes in Blender
abstract
Chlamydomonas reinhardtii cells have been in the focus of research for more than a decade, in particular due to its use as alternative source for energy production. However, the molecular processes in these cells are still not completely known, and 3D visualisations may help to understand these complex interactions and processes. In previous work, we presented the stereoscopic 3D (S3D) visualisation of a complete Chlamydomonas reinhardtii cell created with the 3D modelling framework Blender. This animation contained already a scene showing an illustrative membrane model of the thylakoid membrane. During discussion with domain experts, shortcomings of the visualisation for several detailed analysis questions have been identified and it was decided to redefine it.
Mehmood Ghaffar, Niklas Biere, Daniel Jäger, Karsten Klein 0001, Falk Schreiber, Olaf Kruse, Björn Sommer 0001
VINCI7