VLDB 2026 Research / reviewers in the wild / expert
Yikai Wang 0001
dblp:85/9555-1
· DBLP profile ↗
33ranked-venue papers
12as first author
29since 2021 · last 2026
0000-0003-1341-6235ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 28 · 10 first-author · 25 since 2021Graphics, computer vision, multimedia, augmented reality and games · 24 · 8 first-author · 22 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Isotropic3D: Image-to-3D generation based on a single CLIP embedding
Pengkun Liu, Yikai Wang 0001, Hongxiang Xue, Fuchun Sun 0001 |
Knowl. Based Syst. | 2 |
| 2026 | ReconX: Reconstruct Any Scene From Sparse Views With Video Diffusion ModelabstractAdvancements in 3D scene reconstruction have transformed 2D images from the real world into 3D models, producing realistic 3D results from hundreds of input photos. Despite great success in dense-view reconstruction scenarios, rendering a detailed scene from sparse views is still an ill-posed optimization problem, often resulting in artifacts and distortions in unseen areas. In this paper, we propose ReconX, a novel 3D scene reconstruction paradigm that reframes the ambiguous reconstruction problem as a temporal generation task. The key insight is to unleash the strong generative prior of large pre-trained video diffusion models for sparse-view reconstruction. Nevertheless, it is challenging to preserve 3D view consistency when directly generating video frames from pre-trained models. To address this issue, given limited input views, the proposed ReconX first constructs a global point cloud and encodes it into a contextual space as the 3D structure condition. Guided by the condition, the video diffusion model then synthesizes video frames that are detail-preserved and exhibit a high degree of 3D consistency, ensuring the coherence of the scene from various perspectives. Finally, we recover the 3D scene from the generated video through a confidence-aware 3D Gaussian Splatting optimization scheme. Extensive experiments on various real-world datasets show the superiority of ReconX over state-of-the-art methods in terms of quality and generalizability. Fangfu Liu, Wenqiang Sun, Hanyang Wang 0003, Yikai Wang 0001, Haowen Sun 0004, Junliang Ye, Jun Zhang 0004, Yueqi Duan |
IEEE Trans. Image Process. | 4 |
| 2025 | MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data AugmentationabstractIn this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native diffusion models, such as suboptimal auto-encoder performance, limited controllability, poor generalization, and inconsistent image-based PBR texturing, Mesh-Gen employs several key innovations to overcome these limitations. We pioneer a render-enhanced point-to-shape auto-encoder that compresses meshes into a compact latent space by designing perceptual optimization with ray-based regularization. This ensures that the 3D shapes are accurately represented and reconstructed to preserve geometric details within the latent space. To address data scarcity and image-shape misalignment, we further propose geometric augmentation and generative rendering augmentation techniques, which enhance the model’s controllability and gen-eralization ability, allowing it to perform well even with limited public datasets. For the texture generation, Mesh-Gen employs a reference attention-based multi-view Con-trolNet for consistent appearance synthesis. This is further complemented by our multi-view PBR decomposer that estimates PBR components and a UV inpainter that fills invisible areas, ensuring a seamless and consistent texture across the 3D mesh. Our extensive experiments demonstrate that MeshGen largely outperforms previous methods in both shape and texture generation, setting a new standard for the quality of 3D meshes generated with PBR textures. Zilong Chen, Yikai Wang 0001, Wenqiang Sun, Feng Wang 0034, Huaping Liu 0001 |
CVPR | 2 |
| 2025 | MeshAnything V2: Artist-Created Mesh Generation with Adjacent Mesh TokenizationabstractMeshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This approach processes meshes into a sequence composed of vertices and then generates them vertex by vertex, similar to how a language model generates text. These methods have achieved some success but still struggle to generate complex meshes. One primary reason for this limitation is their inefficient tokenization methods. To address this issue, we introduce MeshAnything V2, an advanced mesh generation model designed to create Artist-Created Meshes that align precisely with specified shapes. A key innovation behind MeshAnything V2 is our novel Adjacent Mesh Tokenization (AMT) method. Unlike traditional approaches that represent each face using three vertices, AMT optimizes this by employing a single vertex wherever feasible, effectively reducing the token sequence length by about half on average. This not only streamlines the tokenization process but also results in more compact and well-structured sequences, enhancing the efficiency of mesh generation. With these improvements, MeshAnything V2 effectively doubles the face limit compared to previous models, delivering superior performance without increasing computational costs. We will make our code and models publicly available. Project Page: https://buaacyw.github.io/meshanything-v2/ Yikai Wang 0001, Yihao Luo, Zilong Chen, Jun Zhu 0001, Chi Zhang 0007, Guosheng Lin |
ICCV | 2 |
| 2025 | Dimensionx: Create Any 3D and 4D Scenes From a Single Image With Decoupled Video Diffusion
Wenqiang Sun, Fangfu Liu, Zilong Chen, Yueqi Duan, Jun Zhu 0001, Jun Zhang 0004, Yikai Wang 0001 |
ICCV | 8 |
| 2025 | DeepMesh: Auto-Regressive Artist-Mesh Creation with Reinforcement LearningabstractTriangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face counts and mesh incompleteness. To address these challenges, we propose DeepMesh, a framework that optimizes mesh generation through two key innovations: (1) an efficient pre-training strategy incorporating a novel tokenization algorithm, along with improvements in data curation and processing, and (2) the introduction of Reinforcement Learning (RL) into 3D mesh generation to achieve human preference alignment via Direct Preference Optimization (DPO). We design a scoring standard that combines human evaluation with 3D metrics to collect preference pairs for DPO, ensuring both visual appeal and geometric accuracy. Conditioned on point clouds and images, DeepMesh generates meshes with intricate details and precise topology, outperforming state-of-the-art methods in both precision and quality. Project page: https://zhaorw02.github.io/DeepMesh/ Ruowen Zhao, Junliang Ye, Guangce Liu, Yikai Wang 0001, Jun Zhu 0001 |
ICCV | 6 |
| 2025 | Human-Imperceptible, Machine-Recognizable ImagesabstractMassive human-related data is collected to train neural networks for computer vision tasks. A major conflict is exposed relating to software engineers between better developing AI systems and distancing from the sensitive training data. To reconcile this conflict, the paper proposes an efficient privacy-preserving learning paradigm, where images are encrypted to become ``human-imperceptible, machine-recognizable'' via one of the two encryption strategies: (1) random shuffling equally-sized patches and (2) mixing-up sub-patches. Then, minimal adaptations are made to vision transformer to enable it to learn on the encrypted images for vision tasks, including image classification and object detection. Extensive experiments on ImageNet and COCO show that the proposed paradigm achieves comparable accuracy with the competitive methods. Decrypting the encrypted images requires solving an NP-hard jigsaw puzzle or ill-posed inverse problem, which is empirically shown intractable to be recovered by various attackers, including the powerful vision transformer-based attacker. We thus show that the proposed paradigm can ensure the encrypted images have become human-imperceptible while preserving machine-recognizable information. Fusheng Hao, Fengxiang He, Yikai Wang 0001, Fuxiang Wu, Jing Zhang 0037, Dacheng Tao, Jun Cheng 0002 |
IJCAI | 3 |
| 2025 | Face3DAdv: Exploiting Robust Adversarial 3D Patches on Physical Face Recognition
Xiao Yang 0028, Longlong Xu, Tianyu Pang, Yinpeng Dong, Yikai Wang 0001, Hang Su 0006, Jun Zhu 0001 |
Int. J. Comput. Vis. | 5 |
| 2025 | Equivariant Local Reference Frames With Optimization for Robust Non-Rigid Point Cloud CorrespondenceabstractUnsupervised non-rigid point cloud shape correspondence underpins a multitude of 3D vision tasks, yet itself is non-trivial given the exponential complexity stemming from inter-point degree-of-freedom, i.e., pose transformations. Based on the assumption of local rigidity, one solution for reducing complexity is to decompose the overall shape into independent local regions using Local Reference Frames (LRFs) that are equivariant to SE(3) transformations. However, the focus solely on local structure neglects global geometric contexts, resulting in less distinctive LRFs that lack crucial semantic information necessary for effective matching. Furthermore, such complexity introduces out-of-distribution geometric contexts during inference, thus complicating generalization. To this end, we introduce 1) EquiShape, a novel structure tailored to learn pair-wise LRFs with global structural cues for both spatial and semantic consistency, and 2) LRF-Refine, an optimization strategy generally applicable to LRF-based methods, aimed at addressing the generalization challenges. Specifically, for EquiShape, we employ cross-talk within separate equivariant graph neural networks (Cross-GVP) to build long-range dependencies to compensate for the lack of semantic information in local structure modeling, deducing pair-wise independent SE(3)-equivariant LRF vectors for each point. For LRF-Refine, the optimization adjusts LRFs within specific contexts and knowledge, enhancing the geometric and semantic generalizability of point features. Our overall framework surpasses the state-of-the-art methods by a large margin on three benchmarks. Codes are available at https://github.com/2019EPWL/EquiShape. Runfa Chen, Fuchun Sun 0001, Kai Sun 0014, Chengliang Zhong, Guangyuan Fu, Yikai Wang 0001 |
IEEE Trans. Image Process. | 8 |
| 2024 | Text-to-3D using Gaussian SplattingabstractAutomatic text-to-3D generation that combines Score Distillation Sampling (SDS) with the optimization of volume rendering has achieved remarkable progress in synthesizing realistic 3D objects. Yet most existing text-to-3D methods by SDS and volume rendering suffer from inaccurate geometry, e.g., the Janus issue, since it is hard to explicitly integrate 3D priors into implicit 3D representations. Besides, it is usually time-consuming for them to generate elaborate 3D models with rich colors. In response, this paper proposes GSGEN, a novel method that adopts Gaussian Splatting, a recent state-of-the-art representation, to text-to-3D generation. GSGEN aims at generating high-quality 3D objects and addressing existing shortcomings by exploiting the explicit nature of Gaussian Splatting that enables the incorporation of 3D prior. Specifically, our method adopts a progressive optimization strategy, which includes a geometry optimization stage and an appearance refinement stage. In geometry optimization, a coarse representation is established under 3D point cloud diffusion prior along with the ordinary 2D SDS optimization, ensuring a sensible and 3D-consistent rough shape. Subsequently, the obtained Gaussians undergo an iterative appearance refinement to enrich texture details. In this stage, we increase the number of Gaussians by compactness-based densification to enhance continuity and improve fidelity. With these designs, our approach can generate 3D assets with delicate details and accurate geometry. Extensive evaluations demonstrate the effectiveness of our method, especially for capturing high-frequency components. Our code is available at https://github.com/gsgen3d/gsgen. Zilong Chen, Feng Wang 0034, Yikai Wang 0001, Huaping Liu 0001 |
CVPR | 3 |
| 2024 | GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingabstract3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the other hand, methods based on implicit 3D representations, like Neural Radiance Field (NeRF), render complex scenes effectively but suffer from slow processing speeds and limited control over specific scene areas. In response to these challenges, our paper presents GaussianEditor, the first 3D editing algorithm based on Gaussian Splatting (GS), a novel 3D representation. GaussianEditor enhances precision and control in editing through our proposed Gaussian semantic tracing, which traces the editing target throughout the training process. Additionally, we propose Hierarchical Gaussian splatting (HGS) to achieve stabilized and fine results under stochastic generative guidance from 2D diffusion models. We also develop editing strategies for efficient object removal and integration, a challenging task for existing methods. Our comprehensive experiments demonstrate GaussianEditor's superior control, effective, and efficient performance, marking a significant advancement in 3D editing. Zilong Chen, Chi Zhang 0007, Feng Wang 0034, Yikai Wang 0001, Zhongang Cai, Lei Yang 0059, Huaping Liu 0001, Guosheng Lin |
CVPR | 6 |
| 2024 | Small Scale Data-Free Knowledge DistillationabstractData-free knowledge distillation is able to utilize the knowledge learned by a large teacher network to augment the training of a smaller student network without accessing the original training data, avoiding privacy, security, and proprietary risks in real applications. In this line of research, existing methods typically follow an inversion-and-distillation paradigm in which a generative adversarial network on-the-fly trained with the guidance of the pre-trained teacher network is used to synthesize a large-scale sample set for knowledge distillation. In this paper, we reexam-ine this common data-free knowledge distillation paradigm, showing that there is considerable room to improve the overall training efficiency through a lens of “small-scale inverted data for knowledge distillation”. In light of three empirical observations indicating the importance of how to balance class distributions in terms of synthetic sample di-versity and difficulty during both data inversion and distillation processes, we propose Small Scale Data-free Knowledge Distillation (SSD-KD). Informulation, SSD-KD introduces a modulating function to balance synthetic samples and a priority sampling function to select proper samples, facilitated by a dynamic replay buffer and a reinforcement learning strategy. As a result, SSD-KD can perform dis-tillation training conditioned on an extremely small scale of synthetic samples (e.g., 10x less than the original training data scale), making the overall training efficiency one or two orders of magnitude faster than many mainstream methods while retaining superior or competitive model performance, as demonstrated on popular image classification and semantic segmentation benchmarks. The code is available at https://github.com/OSVAI/SSD-KD. Yikai Wang 0001, Huaping Liu 0001, Fuchun Sun 0001, Anbang Yao |
CVPR | 2 |
| 2024 | CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Model
Yikai Wang 0001, Chendong Xiang, Dajiang Yu, Chongxuan Li, Hang Su 0006, Jun Zhu 0001 |
ECCV (31) | 2 |
| 2024 | AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score Distillation
Yikai Wang 0001, Junliang Ye, Fuchun Sun 0001, Pengkun Liu, Kai Sun 0014, Wende Xie, Fangfu Liu |
ECCV (25) | 2 |
| 2024 | DreamReward: Text-to-3D Generation with Human Preference
Junliang Ye, Fangfu Liu, Qixiu Li, Yikai Wang 0001, Yueqi Duan, Jun Zhu 0001 |
ECCV (70) | 5 |
| 2024 | InstructPix2NeRF: Instructed 3D Portrait Editing from a Single ImageabstractWith the success of Neural Radiance Field (NeRF) in 3D-aware portrait editing, a variety of works have achieved promising results regarding both quality and 3D consistency. However, these methods heavily rely on per-prompt optimization when handling natural language as editing instructions. Due to the lack of labeled human face 3D datasets and effective architectures, the area of human-instructed 3D-aware editing for open-world portraits in an end-to-end manner remains under-explored. To solve this problem, we propose an end-to-end diffusion-based framework termed $\textbf{InstructPix2NeRF}$, which enables instructed 3D-aware portrait editing from a single open-world image with human instructions. At its core lies a conditional latent 3D diffusion process that lifts 2D editing to 3D space by learning the correlation between the paired images' difference and the instructions via triplet data. With the help of our proposed token position randomization strategy, we could even achieve multi-semantic editing through one single pass with the portrait identity well-preserved. Besides, we further propose an identity consistency module that directly modulates the extracted identity signals into our diffusion process, which increases the multi-view 3D identity consistency. Extensive experiments verify the effectiveness of our method and show its superiority against strong baselines quantitatively and qualitatively. Source code and pretrained models can be found on our project page: https://mybabyyh.github.io/InstructPix2NeRF. Shilong Liu 0004, Yikai Wang 0001, Kaiwen Zheng 0003, Jinghui Xu, Jianmin Li 0001, Jun Zhu 0001 |
ICLR | 4 |
| 2024 | Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian SurfelsabstractVideo generative models are receiving particular attention given their ability to generate realistic and imaginative frames. Besides, these models are also observed to exhibit strong 3D consistency, significantly enhancing their potential to act as world simulators. In this work, we present Vidu4D, a novel reconstruction model that excels in accurately reconstructing 4D (i.e., sequential 3D) representations from single generated videos, addressing challenges associated with non-rigidity and frame distortion. This capability is pivotal for creating high-fidelity virtual contents that maintain both spatial and temporal coherence. At the core of Vidu4D is our proposed Dynamic Gaussian Surfels (DGS) technique. DGS optimizes time-varying warping functions to transform Gaussian surfels (surface elements) from a static state to a dynamically warped state. This transformation enables a precise depiction of motion and deformation over time. To preserve the structural integrity of surface-aligned Gaussian surfels, we design the warped-state geometric regularization based on continuous warping fields for estimating normals. Additionally, we learn refinements on rotation and scaling parameters of Gaussian surfels, which greatly alleviates texture flickering during the warping process and enhances the capture of fine-grained appearance details. Vidu4D also contains a novel initialization state that provides a proper start for the warping fields in DGS. Equipping Vidu4D with an existing video generative model, the overall framework demonstrates high-fidelity text-to-4D generation in both appearance and geometry. Yikai Wang 0001, Zilong Chen, Fuchun Sun 0001, Jun Zhu 0001 |
NeurIPS | 1 |
| 2023 | Benchmarking Robustness of 3D Object Detection to Common Corruptions in Autonomous Drivingabstract3D object detection is an important task in autonomous driving to perceive the surroundings. Despite the excellent performance, the existing 3D detectors lack the robustness to real-world corruptions caused by adverse weathers, sensor noises, etc., provoking concerns about the safety and reliability of autonomous driving systems. To comprehensively and rigorously benchmark the corruption robustness of 3D detectors, in this paper we design 27 types of common corruptions for both LiDAR and camera inputs considering realworld driving scenarios. By synthesizing these corruptions on public datasets, we establish three corruption robustness benchmarks-KITTI-C, nuScenes-C, and Waymo-C. Then, we conduct large-scale experiments on 24 diverse 3D object detection models to evaluate their corruption robustness. Based on the evaluation results, we draw several important findings, including: 1) motion-level corruptions are the most threatening ones that lead to significant performance drop of all models; 2) LiDAR-camerafusion models demonstrate better robustness; 3) camera-only models are extremely vulnerable to image corruptions, showing the indispensability of LiDAR point clouds. We release the benchmarks and codes at https://github.com/thu-ml/3D_Corruptions_AD to be helpful for future studies. Yinpeng Dong, Caixin Kang, Jinlai Zhang, Yikai Wang 0001, Xiao Yang 0028, Hang Su 0006, Xingxing Wei 0001, Jun Zhu 0001 |
CVPR | 5 |
| 2023 | Compacting Binary Neural Networks by Sparse Kernel SelectionabstractBinary Neural Network (BNN) represents convolution weights with 1-bit values, which enhances the efficiency of storage and computation. This paper is motivated by a previously revealed phenomenon that the binary kernels in successful BNNs are nearly power-law distributed: their values are mostly clustered into a small number of codewords. This phenomenon encourages us to compact typical BNNs and obtain further close performance through learning non-repetitive kernels within a binary kernel subspace. Specifically, we regard the binarization process as kernel grouping in terms of a binary codebook, and our task lies in learning to select a smaller subset of codewords from the full code-book. We then leverage the Gumbel-Sinkhorn technique to approximate the codeword selection process, and develop the Permutation Straight-Through Estimator (PSTE) that is able to not only optimize the selection process end-to-end but also maintain the non-repetitive occupancy of selected codewords. Experiments verify that our method reduces both the model size and bit-wise computational costs, and achieves accuracy improvements compared with state-of-the-art BNNs under comparable budgets. Yikai Wang 0001, Wenbing Huang 0001, Yinpeng Dong, Fuchun Sun 0001, Anbang Yao |
CVPR | 1 |
| 2023 | Towards Effective Adversarial Textured 3D Meshes on Physical Face RecognitionabstractFace recognition is a prevailing authentication solution in numerous biometric applications. Physical adversarial attacks, as an important surrogate, can identify the weak-nesses of face recognition systems and evaluate their ro-bustness before deployed. However, most existing physical attacks are either detectable readily or ineffective against commercial recognition systems. The goal of this work is to develop a more reliable technique that can carry out an end-to-end evaluation of adversarial robustness for commercial systems. It requires that this technique can simultaneously deceive black-box recognition models and evade defensive mechanisms. To fulfill this, we design adversarial textured 3D meshes (AT3D) with an elaborate topology on a human face, which can be 3D-printed and pasted on the attacker's face to evade the defenses. However, the mesh-based op-timization regime calculates gradients in high-dimensional mesh space, and can be trapped into local optima with un-satisfactory transferability. To deviate from the mesh-based space, we propose to perturb the low-dimensional coefficient space based on 3D Morphable Model, which signifi-cantly improves black-box transferability meanwhile enjoying faster search efficiency and better visual quality. Exten-sive experiments in digital and physical scenarios show that our method effectively explores the security vulnerabilities of multiple popular commercial services, including three recognition A PIs, four anti-spoofing A PIs, two prevailing mobile phones and two automated access control systems. Xiao Yang 0028, Chang Liu 0077, Longlong Xu, Yikai Wang 0001, Yinpeng Dong, Ning Chen 0002, Hang Su 0006, Jun Zhu 0001 |
CVPR | 4 |
| 2023 | Root Pose Decomposition Towards Generic Non-rigid 3D Reconstruction with Monocular VideosabstractThis work focuses on the 3D reconstruction of non-rigid objects based on monocular RGB video sequences. Concretely, we aim at building high-fidelity models for generic object categories and casually captured scenes. To this end, we do not assume known root poses of objects, and do not utilize category-specific templates or dense pose priors. The key idea of our method, Root Pose Decomposition (RPD), is to maintain a per-frame root pose transformation, meanwhile building a dense field with local transformations to rectify the root pose. The optimization of local transformations is performed by point registration to the canonical space. We also adapt RPD to multi-object scenarios with object occlusions and individual differences. As a result, RPD allows non-rigid 3D reconstruction for complicated scenarios containing objects with large deformations, complex motion patterns, occlusions, and scale diversities of different individuals. Such a pipeline potentially scales to diverse sets of objects in the wild. We experimentally show that RPD surpasses state-of-the-art methods on the challenging DAVIS, OVIS, and AMA datasets. We provide video results in https://rpd-share.github.io. Yikai Wang 0001, Yinpeng Dong, Fuchun Sun 0001, Xiao Yang 0028 |
ICCV | 1 |
| 2023 | ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score DistillationabstractScore distillation sampling (SDS) has shown great promise in text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models, but suffers from over-saturation, over-smoothing, and low-diversity problems. In this work, we propose to model the 3D parameter as a random variable instead of a constant as in SDS and present *variational score distillation* (VSD), a principled particle-based variational framework to explain and address the aforementioned issues in text-to-3D generation. We show that SDS is a special case of VSD and leads to poor samples with both small and large CFG weights. In comparison, VSD works well with various CFG weights as ancestral sampling from diffusion models and simultaneously improves the diversity and sample quality with a common CFG weight (i.e., 7.5). We further present various improvements in the design space for text-to-3D such as distillation time schedule and density initialization, which are orthogonal to the distillation algorithm yet not well explored. Our overall approach, dubbed *ProlificDreamer*, can generate high rendering resolution (i.e., 512$\times$512) and high-fidelity NeRF with rich structure and complex effects (e.g., smoke and drops). Further, initialized from NeRF, meshes fine-tuned by VSD are meticulously detailed and photo-realistic. Cheng Lu 0011, Yikai Wang 0001, Fan Bao, Chongxuan Li, Hang Su 0006, Jun Zhu 0001 |
NeurIPS | 3 |
| 2023 | Channel Exchanging Networks for Multimodal and Multitask Dense Image PredictionabstractMultimodal fusion and multitask learning are two vital topics in machine learning. Despite the fruitful progress, existing methods for both problems are still brittle to the same challenge-it remains dilemmatic to integrate the common information across modalities (resp. tasks) meanwhile preserving the specific patterns of each modality (resp. task). Besides, while they are actually closely related to each other, multimodal fusion and multitask learning are rarely explored within the same methodological framework before. In this paper, we propose Channel-Exchanging-Network (CEN) which is self-adaptive, parameter-free, and more importantly, applicable for multimodal and multitask dense image prediction. At its core, CEN adaptively exchanges channels between subnetworks of different modalities. Specifically, the channel exchanging process is self-guided by individual channel importance that is measured by the magnitude of Batch-Normalization (BN) scaling factor during training. For the application of dense image prediction, the validity of CEN is tested by four different scenarios: multimodal fusion, cycle multimodal fusion, multitask learning, and multimodal multitask learning. Extensive experiments on semantic segmentation via RGB-D data and image translation through multi-domain input verify the effectiveness of CEN compared to state-of-the-art methods. Detailed ablation studies have also been carried out, which demonstrate the advantage of each component we propose. Our code is available at https://github.com/yikaiw/CEN. Yikai Wang 0001, Fuchun Sun 0001, Wenbing Huang 0001, Fengxiang He, Dacheng Tao |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | Multimodal Token Fusion for Vision TransformersabstractMany adaptations of transformers have emerged to address the single-modal vision tasks, where self-attention modules are stacked to handle input sources like images. Intuitively, feeding multiple modalities of data to vision transformers could improve the performance, yet the innermodal attentive weights may be diluted, which could thus greatly undermine the final performance. In this paper, we propose a multimodal token fusion method (TokenFusion), tailored for transformer-based vision tasks. To effectively fuse multiple modalities, TokenFusion dynamically detects uninformative tokens and substitute these tokens with projected and aggregated inter-modal features. Residual positional alignment is also adopted to enable explicit utilization of the inter-modal alignments after fusion. The design of TokenFusion allows the transformer to learn correlations among multimodal features, while the single-modal transformer architecture remains largely intact. Extensive experiments are conducted on a variety of homogeneous and heterogeneous modalities and demonstrate that TokenFusion surpasses state-of-the-art methods in three typical vision tasks: multimodal image-to-image translation, RGB-depth semantic segmentation, and 3D object detection with point cloud and images. Code will be released11https://github.com/huawei-noah/noah-research22https://gitee.com/mindspore/models/tree/master/research/cv/TokenFusion. Yikai Wang 0001, Xinghao Chen 0001, Le-le Cao, Wenbing Huang 0001, Fuchun Sun 0001, Yunhe Wang 0001 |
CVPR | 1 |
| 2022 | Bridged Transformer for Vision and Point Cloud 3D Object Detectionabstract3D object detection is a crucial research topic in computer vision, which usually uses 3D point clouds as input in conventional setups. Recently, there is a trend of leveraging multiple sources of input data, such as complementing the 3D point cloud with 2D images that often have richer color and fewer noises. However, due to the heterogeneous geometrics of the 2D and 3D representations, it prevents us from applying off-the-shelf neural networks to achieve multimodal fusion. To that end, we propose Bridged Transformer (BrT), an end-to-end architecture for 3D object detection. BrT is simple and effective, which learns to identify 3D and 2D object bounding boxes from both points and image patches. A key element of BrT lies in the utilization of object queries for bridging 3D and 2D spaces, which unifies different sources of data representations in Transformer. We adopt a form of feature aggregation realized by point-to-patch projections which further strengthen the interaction between images and points. Moreover, BrT works seamlessly for fusing the point cloud with multi-view images. We experimentally show that BrT surpasses state-of-the-art methods on SUN RGB-D and ScanNetV2 datasets. Yikai Wang 0001, TengQi Ye, Le-le Cao, Wenbing Huang 0001, Fuchun Sun 0001, Fengxiang He, Dacheng Tao |
CVPR | 1 |
| 2022 | Sound Adversarial Audio-Visual Navigation
Yinfeng Yu, Wenbing Huang 0001, Fuchun Sun 0001, Changan Chen, Yikai Wang 0001 |
ICLR | 5 |
| 2022 | Fine-Grained Multilevel Fusion for Anti-Occlusion Monocular 3D Object DetectionabstractWe propose a deep fine-grained multi-level fusion architecture for monocular 3D object detection, with an additionally designed anti-occlusion optimization process. Conventional monocular 3D object detection methods usually leverage geometry constraints such as keypoints, object shape relationships, and 3D to 2D optimizations to offset the lack of accurate depth information. However, these methods still struggle against directly extracting rich information for fusion from the depth estimation. To solve the problem, we integrate the monocular 3D features with the pseudo-LiDAR filter generation network between fine-grained multi-level layers. Our network utilizes the inherent multi-scale and promotes depth and semantic information flow in different stages. The new architecture can obtain features that incorporate more reliable depth information. At the same time, the problem of occlusion among objects is prevalent in natural scenes yet remains unsolved mainly. We propose a novel loss function that aims at alleviating the problem of occlusion. Extensive experiments have proved that the framework demonstrates a competitive performance, especially for the complex scenes with occlusion. Huaping Liu 0001, Yikai Wang 0001, Fuchun Sun 0001, Wenbing Huang 0001 |
IEEE Trans. Image Process. | 3 |
| 2021 | Sub-bit Neural Networks: Learning to Compress and Accelerate Binary Neural NetworksabstractIn the low-bit quantization field, training Binarized Neural Networks (BNNs) is the extreme solution to ease the deployment of deep models on resource-constrained devices, having the lowest storage cost and significantly cheaper bit-wise operations compared to 32-bit floating-point counterparts. In this paper, we introduce Sub-bit Neural Networks (SNNs), a new type of binary quantization design tailored to compress and accelerate BNNs. SNNs are inspired by an empirical observation, showing that binary kernels learnt at convolutional layers of a BNN model are likely to be distributed over kernel subsets. As a result, unlike existing methods that binarize weights one by one, SNNs are trained with a kernel-aware optimization framework, which exploits binary quantization in the fine-grained convolutional kernel space. Specifically, our method includes a random sampling step generating layer-specific subsets of the kernel space, and a refinement step learning to adjust these subsets of binary kernels via optimization. Experiments on visual recognition benchmarks and the hardware deployment on FPGA validate the great potentials of SNNs. For instance, on ImageNet, SNNs of ResNet-18/ResNet-34 with 0.56-bit weights achieve 3.13/3.33× runtime speedup and 1.8× compression over conventional BNNs with moderate drops in recognition accuracy. Promising results are also obtained when applying SNNs to binarize both weights and activations. Our code is available at https://github.com/yikaiw/SNN. Yikai Wang 0001, Yi Yang 0001, Fuchun Sun 0001, Anbang Yao |
ICCV | 1 |
| 2021 | Elastic Tactile Simulation Towards Tactile-Visual PerceptionabstractTactile sensing plays an important role in robotic perception and manipulation tasks. To overcome the real-world limitations of data collection, simulating tactile response in a virtual environment comes as a desirable direction of robotic research. In this paper, we propose Elastic Interaction of Particles (EIP) for tactile simulation, which is capable of reflecting the elastic property of the tactile sensor as well as characterizing the fine-grained physical interaction during contact. Specifically, EIP models the tactile sensor as a group of coordinated particles, and the elastic property is applied to regulate the deformation of particles during contact. With the tactile simulation by EIP, we further propose a tactile-visual perception network that enables information fusion between tactile data and visual images. The perception network is based on a global-to-local fusion mechanism where multi-scale tactile features are aggregated to the corresponding local region of the visual modality with the guidance of tactile positions and directions. The fusion method exhibits superiority regarding the 3D geometric reconstruction task. Our code for EIP is available at https://github.com/yikaiw/EIP. Yikai Wang 0001, Wenbing Huang 0001, Bin Fang 0003, Fuchun Sun 0001 |
ACM Multimedia | 1 |
| 2020 | Resolution Switchable Networks for Runtime Efficient Image Recognition
Yikai Wang 0001, Fuchun Sun 0001, Anbang Yao |
ECCV (15) | 1 |
| 2020 | Learning Deep Multimodal Feature Representation with Asymmetric Multi-layer FusionabstractWe propose a compact and effective framework to fuse multimodal features at multiple layers in a single network. The framework consists of two innovative fusion schemes. Firstly, unlike existing multimodal methods that necessitate individual encoders for different modalities, we verify that multimodal features can be learnt within a shared single network by merely maintaining modality-specific batch normalization layers in the encoder, which also enables implicit fusion via joint feature representation learning. Secondly, we propose a bidirectional multi-layer fusion scheme, where multimodal features can be exploited progressively. To take advantage of such scheme, we introduce two asymmetric fusion operations including channel shuffle and pixel shift, which learn different fused features with respect to different fusion directions. These two operations are parameter-free and strengthen the multimodal feature interactions across channels as well as enhance the spatial feature discrimination within channels. We conduct extensive experiments on semantic segmentation and image translation tasks, based on three publicly available datasets covering diverse modalities. Results indicate that our proposed framework is general, compact and is superior to state-of-the-art fusion frameworks. Yikai Wang 0001, Fuchun Sun 0001, Ming Lu 0002, Anbang Yao |
ACM Multimedia | 1 |
| 2020 | Deep Multimodal Fusion by Channel ExchangingabstractDeep multimodal fusion by using multiple sources of data for classification or regression has exhibited a clear advantage over the unimodal counterpart on various applications. Yet, current methods including aggregation-based and alignment-based fusion are still inadequate in balancing the trade-off between inter-modal fusion and intra-modal processing, incurring a bottleneck of performance improvement. To this end, this paper proposes Channel-Exchanging-Network (CEN), a parameter-free multimodal fusion framework that dynamically exchanges channels between sub-networks of different modalities. Specifically, the channel exchanging process is self-guided by individual channel importance that is measured by the magnitude of Batch-Normalization (BN) scaling factor during training. The validity of such exchanging process is also guaranteed by sharing convolutional filters yet keeping separate BN layers across modalities, which, as an add-on benefit, allows our multimodal architecture to be almost as compact as a unimodal network. Extensive experiments on semantic segmentation via RGB-D data and image translation through multi-domain input verify the effectiveness of our CEN compared to current state-of-the-art methods. Detailed ablation studies have also been carried out, which provably affirm the advantage of each component we propose. Our code is available at https://github.com/yikaiw/CEN. Yikai Wang 0001, Wenbing Huang 0001, Fuchun Sun 0001, Tingyang Xu, Yu Rong 0001, Junzhou Huang |
NeurIPS | 1 |
| 2019 | Regularized Adversarial Sampling and Deep Time-aware Attention for Click-Through Rate PredictionabstractImproving the performance of click-through rate (CTR) prediction remains one of the core tasks in online advertising systems. With the rise of deep learning, CTR prediction models with deep networks remarkably enhance model capacities. In deep CTR models, exploiting users' historical data is essential for learning users' behaviors and interests. As existing CTR prediction works neglect the importance of the temporal signals when embed users' historical clicking records, we propose a time-aware attention model which explicitly uses absolute temporal signals for expressing the users' periodic behaviors and relative temporal signals for expressing the temporal relation between items. Besides, we propose a regularized adversarial sampling strategy for negative sampling which eases the classification imbalance of CTR data and can make use of the strong guidance provided by the observed negative CTR samples. The adversarial sampling strategy significantly improves the training efficiency, and can be co-trained with the time-aware attention model seamlessly. Experiments are conducted on real-world CTR datasets from both in-station and out-station advertising places. Yikai Wang 0001, Liang Zhang 0042, Quanyu Dai, Fuchun Sun 0001, Bo Zhang 0010, Weipeng Yan, Yongjun Bao |
CIKM | 1 |