VLDB 2026 Research / reviewers in the wild / expert
Ondrej Miksik
dblp:85/9964
· DBLP profile ↗
24ranked-venue papers
8as first author
6since 2021 · last 2025
0000-0001-8528-2956ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 7 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 3 first-author · 5 since 2021Systems, architecture and hardware · 6 · 4 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | CrossOver: 3D Scene Cross-Modal AlignmentabstractMulti-modal 3D object understanding has gained significant attention, yet current approaches often assume complete data availability and rigid alignment across all modalities. We present CrossOver, a novel framework for cross-modal 3D scene understanding via flexible, scene-level modality alignment. Unlike traditional methods that require aligned modality data for every object instance, CrossOver learns a unified, modality-agnostic embedding space for scenes by aligning modalities – RGB images, point clouds, CAD models, floorplans, and text descriptions – with relaxed constraints and without explicit object semantics. Leveraging dimensionality-specific encoders, a multi-stage training pipeline, and emergent cross-modal behaviors, CrossOver supports robust scene retrieval and object localization, even with missing modalities. Evaluations on Scan-Net and 3RScan datasets show its superior performance across diverse metrics, highlighting CrossOver’s adaptability for real-world applications in 3D scene understanding. Sayan Deb Sarkar, Ondrej Miksik, Marc Pollefeys, Daniel Barath, Iro Armeni |
CVPR | 2 |
| 2023 | SGAligner: 3D Scene Alignment with Scene GraphsabstractBuilding 3D scene graphs has recently emerged as a topic in scene representation for several embodied AI applications to represent the world in a structured and rich manner. With their increased use in solving downstream tasks (e.g., navigation and room rearrangement), can we leverage and recycle them for creating 3D maps of environments, a pivotal step in agent operation? We focus on the fundamental problem of aligning pairs of 3D scene graphs whose overlap can range from zero to partial and can contain arbitrary changes. We propose SGAligner, the first method for aligning pairs of 3D scene graphs that is robust to in-the-wild scenarios (i.e., unknown overlap – if any – and changes in the environment). We get inspired by multimodality knowledge graphs and use contrastive learning to learn a joint, multi-modal embedding space. We evaluate on the 3RScan dataset and further showcase that our method can be used for estimating the transformation between pairs of 3D scenes. Since benchmarks for these tasks are missing, we create them on this dataset. The code, benchmark, and trained models are available on the project website. Sayan Deb Sarkar, Ondrej Miksik, Marc Pollefeys, Daniel Barath, Iro Armeni |
ICCV | 2 |
| 2022 | Learning to Detect Scene Landmarks for Camera LocalizationabstractModern camera localization methods that use image retrieval, feature matching, and 3D structure-based pose estimation require long-term storage of numerous scene images or a vast amount of image features. This can make them unsuitable for resource constrained VR/AR devices and also raises serious privacy concerns. We present a new learned camera localization technique that eliminates the need to store features or a detailed 3D point cloud. Our key idea is to implicitly encode the appearance of a sparse yet salient set of 3D scene points into a convolutional neural network (CNN) that can detect these scene points in query images whenever they are visible. We refer to these points as scene landmarks. We also show that a CNN can be trained to regress bearing vectors for such landmarks even when they are not within the camera's field-of-view. We demonstrate that the predicted landmarks yield accurate pose estimates and that our method outperforms DSAC*, the state-of-the-art in learned localization. Furthermore, extending HLoc (an accurate method) by combining its correspondences with our predictions boosts its accuracy even further. Tien Do, Ondrej Miksik, Joseph DeGol, Hyun Soo Park, Sudipta N. Sinha |
CVPR | 2 |
| 2022 | LaMAR: Benchmarking Localization and Mapping for Augmented Reality
Paul-Edouard Sarlin, Mihai Dusmanu, Johannes L. Schönberger, Pablo Speciale, Lukas Gruber, Viktor Larsson, Ondrej Miksik, Marc Pollefeys |
ECCV (7) | 7 |
| 2022 | Learning to Simulate Realistic LiDARsabstractSimulating realistic sensors is a challenging part in data generation for autonomous systems, often involving carefully handcrafted sensor design, scene properties, and physics modeling. To alleviate this, we introduce a pipeline for data-driven simulation of a realistic LiDAR sensor. We propose a model that learns a mapping between RGB images and corresponding LiDAR features such as raydrop or perpoint intensities directly from real datasets. We show that our model can learn to encode realistic effects such as dropped points on transparent surfaces or high intensity returns on reflective materials. When applied to naively raycasted point clouds provided by off-the-shelf simulator software, our model enhances the data by predicting intensities and removing points based on the scene's appearance to match a real LiDAR sensor. We use our technique to learn models of two distinct LiDAR sensors and use them to improve simulated LiDAR data accordingly. Through a sample task of vehicle segmentation, we show that enhancing simulated point clouds with our technique improves downstream task performance. Benoît Guillard, Sai Vemprala, Jayesh K. Gupta, Ondrej Miksik, Vibhav Vineet, Pascal Fua, Ashish Kapoor |
IROS | 4 |
| 2021 | Cross-Descriptor Visual Localization and MappingabstractVisual localization and mapping is the key technology underlying the majority of mixed reality and robotics systems. Most state-of-the-art approaches rely on local features to establish correspondences between images. In this paper, we present three novel scenarios for localization and mapping which require the continuous update of feature representations and the ability to match across different feature types. While localization and mapping is a fundamental computer vision problem, the traditional setup supposes the same local features are used throughout the evolution of a map. Thus, whenever the underlying features are changed, the whole process is repeated from scratch. However, this is typically impossible in practice, because raw images are often not stored and re-building the maps could lead to loss of the attached digital content. To overcome the limitations of current approaches, we present the first principled solution to cross-descriptor localization and mapping. Our data-driven approach is agnostic to the feature descriptor type, has low computational requirements, and scales linearly with the number of description algorithms. Extensive experiments demonstrate the effectiveness of our approach on state-of-the-art benchmarks for a variety of handcrafted and learned features. Mihai Dusmanu, Ondrej Miksik, Johannes L. Schönberger, Marc Pollefeys |
ICCV | 2 |
| 2020 | Static Visual Spatial Priors for DoA EstimationabstractAs we interact with the world, for example when we communicate with our colleagues in a large open space or meeting room, we continuously analyse the surrounding environment and, in particular, localise and recognise acoustic events. While we largely take such abilities for granted, they represent a challenging problem for current robots or smart voice assistants as they can be easily fooled by high degree of sound interference in acoustically complex environments. Preventing such failures when using solely audio data is challenging, if not impossible since the algorithms need to take into account wider context and often understand the scene on a semantic level. In this paper, we propose what to our knowledge is the first multi-modal direction of arrival (DoA) of sound, which uses static visual spatial prior providing an auxiliary information about the environment to suppress some of the false DoA detections. We validate our approach on a newly collected real-world dataset, and show that our approach consistently improves over classic DoA baselines. Pawel Swietojanski, Ondrej Miksik |
ICASSP | 2 |
| 2020 | DGPose: Deep Generative Models for Human Body AnalysisabstractAbstract Deep generative modelling for human body analysis is an emerging problem with many interesting applications. However, the latent space learned by such approaches is typically not interpretable, resulting in less flexibility. In this work, we present deep generative models for human body analysis in which the body pose and the visual appearance are disentangled. Such a disentanglement allows independent manipulation of pose and appearance, and hence enables applications such as pose-transfer without specific training for such a task. Our proposed models, the Conditional-DGPose and the Semi-DGPose, have different characteristics. In the first, body pose labels are taken as conditioners, from a fully-supervised training set. In the second, our structured semi-supervised approach allows for pose estimation to be performed by the model itself and relaxes the need for labelled data. Therefore, the Semi-DGPose aims for the joint understanding and generation of people in images. It is not only capable of mapping images to interpretable latent representations but also able to map these representations back to the image space. We compare our models with relevant baselines, the ClothNet-Body and the Pose Guided Person Generation networks, demonstrating their merits on the Human3.6M, ChictopiaPlus and DeepFashion benchmarks. Rodrigo Andrade de Bem, Thalaiyasingam Ajanthan, Ondrej Miksik, Adnane Boukhayma, N. Siddharth 0001, Philip Torr 0001 |
Int. J. Comput. Vis. | 4 |
| 2020 | On the Robustness of Semantic Segmentation Models to Adversarial Attacks
Anurag Arnab, Ondrej Miksik, Philip Torr 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2020 | ROAM: A Rich Object Appearance Model with Application to RotoscopingabstractRotoscoping, the detailed delineation of scene elements through a video shot, is a painstaking task of tremendous importance in professional post-production pipelines. While pixel-wise segmentation techniques can help for this task, professional rotoscoping tools rely on parametric curves that offer the artists a much better interactive control on the definition, editing and manipulation of the segments of interest. Sticking to this prevalent rotoscoping paradigm, we propose a novel framework to capture and track the visual aspect of an arbitrary object in a scene, given an initial closed outline of this object. This model combines a collection of local foreground/background appearance models spread along the outline, a global appearance model of the enclosed object and a set of distinctive foreground landmarks. The structure of this rich appearance model allows simple initialization, efficient iterative optimization with exact minimization at each step, and on-line adaptation in videos. We further extend this model by so-called trimaps which serve as an input to alpha-matting algorithms to allow truly seamless compositing. To this end, we leverage local classifiers attached to the roto-curves to define a confidence measure that is well-suited to define trimaps with adaptive band-widths. The resulting trimaps are parametric, temporally consistent and remain fully editable by the artist. We demonstrate qualitatively and quantitatively the merit of this framework through comparisons with tools based on either dynamic segmentation with a closed curve or pixel-wise binary labelling. Juan-Manuel Pérez-Rúa, Ondrej Miksik, Tomás Crivelli, Patrick Bouthemy, Philip Torr 0001, Patrick Pérez |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2018 | Multi-Modal Sequence Fusion via Recursive Attention for Emotion RecognitionabstractRory Beard, Ritwik Das, Raymond W. M. Ng, P. G. Keerthana Gopalakrishnan, Luka Eerens, Pawel Swietojanski, Ondrej Miksik. Proceedings of the 22nd Conference on Computational Natural Language Learning. 2018. Rory Beard, Ritwik Das, Raymond W. M. Ng, P. G. Keerthana Gopalakrishnan, Luka Eerens, Pawel Swietojanski, Ondrej Miksik |
CoNLL | 7 |
| 2018 | On the Robustness of Semantic Segmentation Models to Adversarial AttacksabstractDeep Neural Networks (DNNs) have demonstrated exceptional performance on most recognition tasks such as image classification and segmentation. However, they have also been shown to be vulnerable to adversarial examples. This phenomenon has recently attracted a lot of attention but it has not been extensively studied on multiple, large-scale datasets and structured prediction tasks such as semantic segmentation which often require more specialised networks with additional components such as CRFs, dilated convolutions, skip-connections and multiscale processing. In this paper, we present what to our knowledge is the first rigorous evaluation of adversarial attacks on modern semantic segmentation models, using two large-scale datasets. We analyse the effect of different network architectures, model capacity and multiscale processing, and show that many observations made on the task of classification do not always transfer to this more complex task. Furthermore, we show how mean-field inference in deep structured models, multiscale processing (and more generally, input transformations) naturally implement recently proposed adversarial defenses. Our observations will aid future efforts in understanding and defending against adversarial examples. Moreover, in the shorter term, we show how to effectively benchmark robustness and show which segmentation models should currently be preferred in safety-critical applications due to their inherent robustness. Anurag Arnab, Ondrej Miksik, Philip Torr 0001 |
CVPR | 2 |
| 2017 | ROAM: A Rich Object Appearance Model with Application to RotoscopingabstractRotoscoping, the detailed delineation of scene elements through a video shot, is a painstaking task of tremendous importance in professional post-production pipelines. While pixel-wise segmentation techniques can help for this task, professional rotoscoping tools rely on parametric curves that offer the artists a much better interactive control on the definition, editing and manipulation of the segments of interest. Sticking to this prevalent rotoscoping paradigm, we propose a novel framework to capture and track the visual aspect of an arbitrary object in a scene, given a first closed outline of this object. This model combines a collection of local foreground/background appearance models spread along the outline, a global appearance model of the enclosed object and a set of distinctive foreground landmarks. The structure of this rich appearance model allows simple initialization, efficient iterative optimization with exact minimization at each step, and on-line adaptation in videos. We demonstrate qualitatively and quantitatively the merit of this framework through comparisons with tools based on either dynamic segmentation with a closed curve or pixel-wise binary labelling. Ondrej Miksik, Juan-Manuel Pérez-Rúa, Philip Torr 0001, Patrick Pérez |
CVPR | 1 |
| 2016 | Staple: Complementary Learners for Real-Time TrackingabstractCorrelation Filter-based trackers have recently achieved excellent performance, showing great robustness to challenging situations exhibiting motion blur and illumination changes. However, since the model that they learn depends strongly on the spatial layout of the tracked object, they are notoriously sensitive to deformation. Models based on colour statistics have complementary traits: they cope well with variation in shape, but suffer when illumination is not consistent throughout a sequence. Moreover, colour distributions alone can be insufficiently discriminative. In this paper, we show that a simple tracker combining complementary cues in a ridge regression framework can operate faster than 80 FPS and outperform not only all entries in the popular VOT14 competition, but also recent and far more sophisticated trackers according to multiple benchmarks. Luca Bertinetto, Jack Valmadre, Stuart Golodetz, Ondrej Miksik, Philip Torr 0001 |
CVPR | 4 |
| 2016 | Coarse-to-fine Planar Regularization for Dense Monocular Depth Estimation
Stephan Liwicki, Christopher Zach, Ondrej Miksik, Philip Torr 0001 |
ECCV (2) | 3 |
| 2015 | Joint Object-Material Category Segmentation from Audio-Visual CuesabstractIt is not always possible to recognise objects and infer material properties for a scene from visual cues alone, since objects can look visually similar whilst being made of very different materials. In this paper, we therefore present an approach that augments the available dense visual cues with sparse auditory cues in order to estimate dense object and material labels. Since estimates of object class and material properties are mutually informative, we optimise our multi-output labelling jointly using a random-field framework. We evaluate our system on a new dataset with paired visual and auditory data that we make publicly available. We demonstrate that this joint estimation of object and material labels significantly outperforms the estimation of either category in isolation. Anurag Arnab, Michael Sapienza, Stuart Golodetz, Julien P. C. Valentin, Ondrej Miksik, Shahram Izadi, Philip Torr 0001 |
BMVC | 5 |
| 2015 | The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor SpacesabstractWe present an augmented reality system for large scale 3D reconstruction and recognition in outdoor scenes. Unlike existing prior work, which tries to reconstruct scenes using active depth cameras, we use a purely passive stereo setup, allowing for outdoor use and extended sensing range. Our system not only produces a map of the 3D environment in real-time, it also allows the user to draw (or 'paint') with a laser pointer directly onto the reconstruction to segment the model into objects. Given these examples our system then learns to segment other parts of the 3D map during online acquisition. Unlike typical object recognition systems, ours therefore very much places the user 'in the loop' to segment particular objects of interest, rather than learning from predefined databases. The laser pointer additionally helps to 'clean up' the stereo reconstruction and final 3D map, interactively. Using our system, within minutes, a user can capture a full 3D map, segment it into objects of interest, and refine parts of the model during capture. We provide full technical details of our system to aid replication, as well as quantitative evaluation of system components. We demonstrate the possibility of using our system for helping the visually impaired navigate through spaces. Beyond this use, our system can be used for playing large-scale augmented reality games, shared online to augment streetview data, and used for more detailed car and person navigation. Ondrej Miksik, Vibhav Vineet, Morten Lidegaard, Ram Prasaath, Matthias Nießner, Stuart Golodetz, Stephen L. Hicks, Patrick Pérez, Shahram Izadi, Philip Torr 0001 |
CHI | 1 |
| 2015 | Incremental dense semantic stereo fusion for large-scale semantic scene reconstructionabstractOur abilities in scene understanding, which allow us to perceive the 3D structure of our surroundings and intuitively recognise the objects we see, are things that we largely take for granted, but for robots, the task of understanding large scenes quickly remains extremely challenging. Recently, scene understanding approaches based on 3D reconstruction and semantic segmentation have become popular, but existing methods either do not scale, fail outdoors, provide only sparse reconstructions or are rather slow. In this paper, we build on a recent hash-based technique for large-scale fusion and an efficient mean-field inference algorithm for densely-connected CRFs to present what to our knowledge is the first system that can perform dense, large-scale, outdoor semantic reconstruction of a scene in (near) real time. We also present a `semantic fusion' approach that allows us to handle dynamic objects more effectively than previous approaches. We demonstrate the effectiveness of our approach on the KITTI dataset, and provide qualitative and quantitative results showing high-quality dense reconstruction and labelling of a number of scenes. Vibhav Vineet, Ondrej Miksik, Morten Lidegaard, Matthias Nießner, Stuart Golodetz, Victor Adrian Prisacariu, Olaf Kähler, David William Murray 0001, Shahram Izadi, Patrick Pérez, Philip Torr 0001 |
ICRA | 2 |
| 2015 | Incremental dense multi-modal 3D scene reconstructionabstractAquiring reliable depth maps is an essential prerequisite for accurate and incremental 3D reconstruction used in a variety of robotics applications. Depth maps produced by affordable Kinect-like cameras have become a de-facto standard for indoor reconstruction and the driving force behind the success of many algorithms. However, Kinect-like cameras are less effective outdoors where one should rely on other sensors. Often, we use a combination of a stereo camera and lidar, however, process the acquired data in independent pipelines which generally leads to sub-optimal performance since both sensors suffer from different drawbacks. In this paper, we propose a probabilistic model that efficiently exploits complementarity between different depth-sensing modalities for incremental dense scene reconstruction. Our model uses a piecewise planarity prior assumption which is common in both the indoor and outdoor scenes. We demonstrate the effectiveness of our approach on the KITTI dataset, and provide qualitative and quantitative results showing high-quality dense reconstruction of a number of scenes. Ondrej Miksik, Yousef Amar, Vibhav Vineet, Patrick Pérez, Philip Torr 0001 |
IROS | 1 |
| 2014 | Distributed Non-convex ADMM-based inference in large-scale random fields
Ondrej Miksik, Vibhav Vineet, Patrick Pérez, Philip Torr 0001 |
BMVC | 1 |
| 2013 | Efficient temporal consistency for streaming video scene analysisabstractWe address the problem of image-based scene analysis from streaming video, as would be seen from a moving platform, in order to efficiently generate spatially and temporally consistent predictions of semantic categories over time. In contrast to previous techniques which typically address this problem in batch and/or through graphical models, we demonstrate that by learning visual similarities between pixels across frames, a simple filtering algorithfiltering algorithmm is able to achieve high performance predictions in an efficient and online/causal manner. Our technique is a meta-algorithm that can be efficiently wrapped around any scene analysis technique that produces a per-pixel semantic category distribution. We validate our approach over three different scene analysis techniques on three different datasets that contain different semantic object categories. Our experiments demonstrate that our approach is very efficient in practice and substantially improves the consistency of the predictions over time. Ondrej Miksik, Daniel Munoz, J. Andrew Bagnell, Martial Hebert |
ICRA | 1 |
| 2012 | Evaluation of local detectors and descriptors for fast feature matching
Ondrej Miksik, Krystian Mikolajczyk |
ICPR | 1 |
| 2012 | Rapid vanishing point estimation for general road detectionabstractThis paper deals with fast vanishing point estimation for autonomous robot navigation. Preceding approaches showed suitable results and vanishing point estimation was used in many robotics tasks, especially in the detection of illstructured roads. The main drawback of such approaches is the computational complexity - the possibilities of hardware accelerations are mentioned in many papers, however, we believe, that the biggest benefit of a vanishing point estimation algorithm is for primarily tele-operated robots in the case of signal loss, etc., that cannot use specialized hardware just for this feature. In this paper, we investigate possibilities of an efficient implementation by the expansion of Gabor wavelets into a linear combination of Haar-like box functions to perform fast filtering via integral image trick and discuss the utilization of superpixels in the voting scheme to provide a significant speed-up (more than 40 times), while we loose only 3-5% in precision. Ondrej Miksik |
ICRA | 1 |
| 2011 | Robust detection of shady and highlighted roads for monocular camera based navigation of UGVabstractThis paper addresses the problem of UGV navigation in various environments and lightning conditions. Previous approaches use a combination of different sensors, or work well, only in scenarios with noticeable road marking or borders. Our robot is used for chemical, nuclear and biological contamination measurement. Thus, to avoid complications with decontamination, only a monocular camera serves as a sensor since it is already equipped. In this paper, we propose a novel approach a fusion of frequency based vanishing point estimation and probabilistically based color segmentation. Detection of a vanishing point, is based on the estimation of a texture flow, produced by a bank of Gabor wavelets and a voting function. Next, the vanishing point defines the training area, which is used for self-supervised learning of color models. Finally, road patches are selected by measuring of the roadness score. A few rules deal with dark cast shadows, overexposed highlights and adaptivity speed. In addition to the robustness of our system, it is easy-to-use since no calibration is needed. Ondrej Miksik, Petr Petyovsky, Ludek Zalud, Pavel Jura |
ICRA | 1 |