Mikael Henaff

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18ranked-venue papers
6as first author
9since 2021 · last 2025
—ORCID · none

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Artificial intelligence and machine learning · 18 · 6 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
YearPublicationVenuePosition
2025 Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass
abstract
Multi-view 3D reconstruction remains a core challenge in computer vision, particularly in applications requiring accurate and scalable representations across diverse perspectives. Current leading methods such as DUSt3R employ a fundamentally pairwise approach, processing images in pairs and necessitating costly global alignment procedures to reconstruct from multiple views. In this work, we propose Fast 3D Reconstruction (Fast3R), a novel multi-view generalization to DUSt3R that achieves efficient and scalable 3D reconstruction by processing many views in parallel. Fast3R’s Transformer-based architecture forwards N images in a single forward pass, bypassing the need for iterative alignment. Through extensive experiments on camera pose estimation and 3D reconstruction, Fast3R demonstrates state-of-the-art performance, with significant improvements in inference speed and reduced error accumulation. These results establish Fast3R as a robust alternative for multi-view applications, offering enhanced scalability without compromising reconstruction accuracy.
Alexander Sax, Kevin J. Liang, Mikael Henaff, Ang Cao, Joyce Y. Chai, Franziska Meier, Matt Feiszli
CVPR4
2025 MaestroMotif: Skill Design from Artificial Intelligence Feedback
abstract
Describing skills in natural language has the potential to provide an accessible way to inject human knowledge about decision-making into an AI system. We present MaestroMotif, a method for AI-assisted skill design, which yields high-performing and adaptable agents. MaestroMotif leverages the capabilities of Large Language Models (LLMs) to effectively create and reuse skills. It first uses an LLM's feedback to automatically design rewards corresponding to each skill, starting from their natural language description. Then, it employs an LLM's code generation abilities, together with reinforcement learning, for training the skills and combining them to implement complex behaviors specified in language. We evaluate MaestroMotif using a suite of complex tasks in the NetHack Learning Environment (NLE), demonstrating that it surpasses existing approaches in both performance and usability.
Martin Klissarov, Mikael Henaff, Roberta Raileanu, Shagun Sodhani, Pascal Vincent, Amy Zhang 0001, Pierre-Luc Bacon, Doina Precup, Marlos C. Machado, Pierluca D'Oro
ICLR2
2025 LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3D
abstract
We present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp." LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model. Code, models and dataset can be found at the project website: locate3d.atmeta.com
Paul McVay, Sergio Arnaud, Ada Martin, Arjun Majumdar, Krishna Murthy Jatavallabhula, Phillip Thomas, Ruslan Partsey, Daniel Dugas, Abha Gejji, Alexander Sax, Vincent-Pierre Berges, Mikael Henaff, Ang Cao, Ishita Prasad, Mrinal Kalakrishnan, Michael G. Rabbat, Nicolas Ballas, Mido Assran, Oleksandr Maksymets, Aravind Rajeswaran
ICML12
2024 OpenEQA: Embodied Question Answering in the Era of Foundation Models
abstract
We present a modern formulation of Embodied Question Answering (EQA) as the task of understanding an environment well enough to answer questions about it in natural language. An agent can achieve such an understanding by either drawing upon episodic memory, exemplified by agents on smart glasses, or by actively exploring the environment, as in the case of mobile robots. We accompany our formulation with OpenEQA - the first open-vocabulary benchmark dataset for EQA supporting both episodic memory and active exploration use cases. OpenEQA contains over 1600 high-quality human generated questions drawn from over 180 real-world environments. In addition to the dataset, we also provide an automatic LLM-powered evaluation protocol that has excellent correlation with human judgement. Using this dataset and evaluation protocol, we evaluate several state-of-the-art foundation models including GPT-4V, and find that they significantly lag behind human-level performance. Consequently, OpenEQA stands out as a straightforward, measurable, and practically rele-vant benchmark that poses a considerable challenge to current generation offoundation models. We hope this inspires and stimulates future research at the intersection of Embod-ied AI, conversational agents, and world models.
Arjun Majumdar, Anurag Ajay, Xiaohan Zhang 0002, Pranav Putta, Sriram Yenamandra, Mikael Henaff, Sneha Silwal, Paul McVay, Oleksandr Maksymets, Sergio Arnaud, Karmesh Yadav, Qiyang Li, Ben Newman, Mohit Sharma 0001, Vincent-Pierre Berges, Shiqi Zhang 0001, Pulkit Agrawal 0001, Yonatan Bisk, Dhruv Batra, Mrinal Kalakrishnan, Franziska Meier, Chris Paxton 0001, Alexander Sax, Aravind Rajeswaran
CVPR6
2024 Motif: Intrinsic Motivation from Artificial Intelligence Feedback
abstract
Exploring rich environments and evaluating one's actions without prior knowledge is immensely challenging. In this paper, we propose Motif, a general method to interface such prior knowledge from a Large Language Model (LLM) with an agent. Motif is based on the idea of grounding LLMs for decision-making without requiring them to interact with the environment: it elicits preferences from an LLM over pairs of captions to construct an intrinsic reward, which is then used to train agents with reinforcement learning. We evaluate Motif's performance and behavior on the challenging, open-ended and procedurally-generated NetHack game. Surprisingly, by only learning to maximize its intrinsic reward, Motif achieves a higher game score than an algorithm directly trained to maximize the score itself. When combining Motif's intrinsic reward with the environment reward, our method significantly outperforms existing approaches and makes progress on tasks where no advancements have ever been made without demonstrations. Finally, we show that Motif mostly generates intuitive human-aligned behaviors which can be steered easily through prompt modifications, while scaling well with the LLM size and the amount of information given in the prompt.
Martin Klissarov, Pierluca D'Oro, Shagun Sodhani, Roberta Raileanu, Pierre-Luc Bacon, Pascal Vincent, Amy Zhang 0001, Mikael Henaff
ICLR8
2024 Generalization to New Sequential Decision Making Tasks with In-Context Learning
abstract
Training autonomous agents that can learn new tasks from only a handful of demonstrations is a long-standing problem in machine learning. Recently, transformers have been shown to learn new language or vision tasks without any weight updates from only a few examples, also referred to as in-context learning. However, the sequential decision making setting poses additional challenges having a lower tolerance for errors since the environment’s stochasticity or the agent’s actions can lead to unseen, and sometimes unrecoverable, states. In this paper, we use an illustrative example to show that naively applying transformers to sequential decision making problems does not enable in-context learning of new tasks. We then demonstrate how training on sequences of trajectories with certain distributional properties leads to in-context learning of new sequential decision making tasks. We investigate different design choices and find that larger model and dataset sizes, as well as more task diversity, environment stochasticity, and trajectory burstiness, all result in better in-context learning of new out-of-distribution tasks. By training on large diverse offline datasets, our model is able to learn new MiniHack and Procgen tasks without any weight updates from just a handful of demonstrations.
Sharath Chandra, Eric Hambro, Robert Kirk, Mikael Henaff, Roberta Raileanu
ICML4
2023 A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs
abstract
Exploration in environments which differ across episodes has received increasing attention in recent years. Current methods use some combination of global novelty bonuses, computed using the agent's entire training experience, and episodic novelty bonuses, computed using only experience from the current episode. However, the use of these two types of bonuses has been ad-hoc and poorly understood. In this work, we shed light on the behavior of these two types of bonuses through controlled experiments on easily interpretable tasks as well as challenging pixel-based settings. We find that the two types of bonuses succeed in different settings, with episodic bonuses being most effective when there is little shared structure across episodes and global bonuses being effective when more structure is shared. We develop a conceptual framework which makes this notion of shared structure precise by considering the variance of the value function across contexts, and which provides a unifying explanation of our empirical results. We furthermore find that combining the two bonuses can lead to more robust performance across different degrees of shared structure, and investigate different algorithmic choices for defining and combining global and episodic bonuses based on function approximation. This results in an algorithm which sets a new state of the art across 16 tasks from the MiniHack suite used in prior work, and also performs robustly on Habitat and Montezuma's Revenge.
Mikael Henaff, Minqi Jiang, Roberta Raileanu
ICML1
2023 Semi-Supervised Offline Reinforcement Learning with Action-Free Trajectories
abstract
Natural agents can effectively learn from multiple data sources that differ in size, quality, and types of measurements. We study this heterogeneity in the context of offline reinforcement learning (RL) by introducing a new, practically motivated semi-supervised setting. Here, an agent has access to two sets of trajectories: labelled trajectories containing state, action and reward triplets at every timestep, along with unlabelled trajectories that contain only state and reward information. For this setting, we develop and study a simple meta-algorithmic pipeline that learns an inverse dynamics model on the labelled data to obtain proxy-labels for the unlabelled data, followed by the use of any offline RL algorithm on the true and proxy-labelled trajectories. Empirically, we find this simple pipeline to be highly successful — on several D4RL benchmarks (Fu et al., 2020), certain offline RL algorithms can match the performance of variants trained on a fully labelled dataset even when we label only 10% of trajectories which are highly suboptimal. To strengthen our understanding, we perform a large-scale controlled empirical study investigating the interplay of data-centric properties of the labelled and unlabelled datasets, with algorithmic design choices (e.g., choice of inverse dynamics, offline RL algorithm) to identify general trends and best practices for training RL agents on semi-supervised offline datasets.
Qinqing Zheng, Mikael Henaff, Brandon Amos, Aditya Grover
ICML2
2022 Exploration via Elliptical Episodic Bonuses
abstract
In recent years, a number of reinforcement learning (RL) methods have been pro- posed to explore complex environments which differ across episodes. In this work, we show that the effectiveness of these methods critically relies on a count-based episodic term in their exploration bonus. As a result, despite their success in relatively simple, noise-free settings, these methods fall short in more realistic scenarios where the state space is vast and prone to noise. To address this limitation, we introduce Exploration via Elliptical Episodic Bonuses (E3B), a new method which extends count-based episodic bonuses to continuous state spaces and encourages an agent to explore states that are diverse under a learned embed- ding within each episode. The embedding is learned using an inverse dynamics model in order to capture controllable aspects of the environment. Our method sets a new state-of-the-art across 16 challenging tasks from the MiniHack suite, without requiring task-specific inductive biases. E3B also outperforms existing methods in reward-free exploration on Habitat, demonstrating that it can scale to high-dimensional pixel-based observations and realistic environments.
Mikael Henaff, Roberta Raileanu, Minqi Jiang, Tim Rocktäschel
NeurIPS1
2020 Disagreement-Regularized Imitation Learning
Kianté Brantley, Wen Sun 0002, Mikael Henaff
ICLR3
2020 Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning
abstract
We present an algorithm, HOMER, for exploration and reinforcement learning in rich observation environments that are summarizable by an unknown latent state space. The algorithm interleaves representation learning to identify a new notion of kinematic state abstraction with strategic exploration to reach new states using the learned abstraction. The algorithm provably explores the environment with sample complexity scaling polynomially in the number of latent states and the time horizon, and, crucially, with no dependence on the size of the observation space, which could be infinitely large. This exploration guarantee further enables sample-efficient global policy optimization for any reward function. On the computational side, we show that the algorithm can be implemented efficiently whenever certain supervised learning problems are tractable. Empirically, we evaluate HOMER on a challenging exploration problem, where we show that the algorithm is more sample efficient than standard reinforcement learning baselines.
Dipendra Misra, Mikael Henaff, Akshay Krishnamurthy, John Langford 0001
ICML2
2020 PC-PG: Policy Cover Directed Exploration for Provable Policy Gradient Learning
abstract
Direct policy gradient methods for reinforcement learning are a successful approach for a variety of reasons: they are model free, they directly optimize the performance metric of interest, and they allow for richly parameterized policies. Their primary drawback is that, by being local in nature, they fail to adequately explore the environment. In contrast, while model-based approaches and Q-learning can, at least in theory, directly handle exploration through the use of optimism, their ability to handle model misspecification and function approximation is far less evident. This work introduces the the POLICY COVER GUIDED POLICY GRADIENT (PC- PG) algorithm, which provably balances the exploration vs. exploitation tradeoff using an ensemble of learned policies (the policy cover). PC-PG enjoys polynomial sample complexity and run time for both tabular MDPs and, more generally, linear MDPs in an infinite dimensional RKHS. Furthermore, PC-PG also has strong guarantees under model misspecification that go beyond the standard worst case L infinity assumptions; these include approximation guarantees for state aggregation under an average case error assumption, along with guarantees under a more general assumption where the approximation error under distribution shift is controlled. We complement the theory with empirical evaluation across a variety of domains in both reward-free and reward-driven settings.
Alekh Agarwal, Mikael Henaff, Sham M. Kakade, Wen Sun 0002
NeurIPS2
2019 Model-Predictive Policy Learning with Uncertainty Regularization for Driving in Dense Traffic
Mikael Henaff, Alfredo Canziani, Yann LeCun
ICLR (Poster)1
2019 Explicit Explore-Exploit Algorithms in Continuous State Spaces
abstract
We present a new model-based algorithm for reinforcement learning (RL) which consists of explicit exploration and exploitation phases, and is applicable in large or infinite state spaces. The algorithm maintains a set of dynamics models consistent with current experience and explores by finding policies which induce high dis- agreement between their state predictions. It then exploits using the refined set of models or experience gathered during exploration. We show that under realizability and optimal planning assumptions, our algorithm provably finds a near-optimal policy with a number of samples that is polynomial in a structural complexity measure which we show to be low in several natural settings. We then give a practical approximation using neural networks and demonstrate its performance and sample efficiency in practice.
Mikael Henaff
NeurIPS1
2017 Tracking the World State with Recurrent Entity Networks
Mikael Henaff, Jason Weston, Arthur Szlam, Antoine Bordes, Yann LeCun
ICLR (Poster)1
2016 Recurrent Orthogonal Networks and Long-Memory Tasks
abstract
Although RNNs have been shown to be power- ful tools for processing sequential data, finding architectures or optimization strategies that al- low them to model very long term dependencies is still an active area of research. In this work, we carefully analyze two synthetic datasets orig- inally outlined in (Hochreiter & Schmidhuber, 1997) which are used to evaluate the ability of RNNs to store information over many time steps. We explicitly construct RNN solutions to these problems, and using these constructions, illumi- nate both the problems themselves and the way in which RNNs store different types of information in their hidden states. These constructions fur- thermore explain the success of recent methods that specify unitary initializations or constraints on the transition matrices.
Mikael Henaff, Arthur Szlam, Yann LeCun
ICML1
2015 The Loss Surfaces of Multilayer Networks
abstract
We study the connection between the highly non-convex loss function of a simple model of the fully-connected feed-forward neural network and the Hamiltonian of the spherical spin-glass model under the assumptions of: i) variable independence, ii) redundancy in network parametrization, and iii) uniformity. These assumptions enable us to explain the complexity of the fully decoupled neural network through the prism of the results from random matrix theory. We show that for large-size decoupled networks the lowest critical values of the random loss function form a layered structure and they are located in a well-defined band lower-bounded by the global minimum. The number of local minima outside that band diminishes exponentially with the size of the network. We empirically verify that the mathematical model exhibits similar behavior as the computer simulations, despite the presence of high dependencies in real networks. We conjecture that both simulated annealing and SGD converge to the band of low critical points, and that all critical points found there are local minima of high quality measured by the test error. This emphasizes a major difference between large- and small-size networks where for the latter poor quality local minima have non-zero probability of being recovered. Finally, we prove that recovering the global minimum becomes harder as the network size increases and that it is in practice irrelevant as global minimum often leads to overfitting.
Anna Choromanska, Mikael Henaff, Michaël Mathieu, Gérard Ben Arous, Yann LeCun
AISTATS2
2015 Ultra-scalable and efficient methods for hybrid observational and experimental local causal pathway discovery
Alexander R. Statnikov, Sisi Ma, Mikael Henaff, Nikita I. Lytkin, Efstratios Efstathiadis, Eric R. Peskin, Constantin F. Aliferis
J. Mach. Learn. Res.3