VLDB 2026 Research / reviewers in the wild / expert
Yu Chen 0038
dblp:87/1254-38
· DBLP profile ↗
17ranked-venue papers
7as first author
15since 2021 · last 2025
0000-0001-8680-1922ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 13 · 4 first-author · 12 since 2021Systems, architecture and hardware · 2 · 2 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Decode-What-Matters: Frame-Level Parallel Generative Decoding to Accelerate Large-Scale Video AnalyticsabstractVideo analytics pipelines (VAPs) have been a paradigm for large-scale video analytics. Due to temporal redundancy in video, frame filtering is widely used in VAPs to reduce analysis workload. However, existing works overlook a limitation: while inference operates only on selected frames, decoders must still process many redundant frames due to codec dependencies, leading to over-decoding trap. This limitation stems from the reference-based design in modern codecs, which require decoding preceding frames to reconstruct any selected one. As a result, over-decoding has become the practical bottleneck in VAPs using modern decoders, highlighting a critical but under-explored problem. To address this issue, we propose ParaDeco, a high-throughput video analytics framework featuring a novel frame-level parallel generative decoder. Unlike traditional decoders, ParaDeco adopts a decode-what-matters approach with decoupled frame dependencies. To decode arbitrary frames independently, ParaDeco generates frame-wise features as standalone skeletons using compressed video metadata, then predicts pseudo frames maintaining semantic consistency with original frames. Moreover, ParaDeco identifies which frames truly matter for analysis via delicate contribution-based frame filtering. We implement ParaDeco on a cloud server and evaluate it on large-scale real-world video datasets. Our experimental results show that ParaDeco achieves a 2.76× speedup on average compared to state-of-the-art VAPs. Xiaokun Wang 0002, Sheng Zhang 0001, Andong Zhu 0001, Ning Chen 0010, Yu Chen 0038, Zhuzhong Qian, Sanglu Lu, Yu Liang 0001 |
ACM Multimedia | 6 |
| 2024 | MACRO: Incentivizing Multi-Leader Game-Based Pareto-Efficient Crowdsourcing for Video AnalyticsabstractIn recent years, many crowdsourcing platforms have emerged, using the resources of recruited workers to perform diverse outsourcing tasks, where the video analytics attracts much attention due to its practical implications. For maximum profits, platforms carefully choose the workers and determine the video analytics configurations to ensure accuracy; meanwhile, workers possess the flexibility to tailor the configurations for their indivi-dual gains, which makes it hard for platforms to optimize their profits considering the platform-worker conflicts. In this paper, we design an incentive mechanism for Multi-leader game-based video Analytics upon CROwdsourcing, named MACRO, to over-come the above situation. Under that mechanism, we first formu-late the utility optimization problems for platforms and workers, respectively. We then propose a dual ascent-based method to op-timally determine the video analytics configurations for a multi-platform game, ensuring Pareto efficiency. Moreover, in the context of a multi-leader game involving platform-worker conflicts, we design an incentive function with its incentive factor update strategy and propose an ADMM-based approach for maximizing incentives that motivate workers to contribute to the platforms' profits. Rigorous proofs demonstrate the linear convergence of the MACRO to the multi-leader Stackelberg equilibrium. Trace-driven experiments show that MACRO improves the Pareto efficiency by 26.3%, outperforming other approaches. Yu Chen 0038, Sheng Zhang 0001, Ziying Zhou, Xiaokun Wang 0002, Yu Liang 0001, Ning Chen 0010, Mingjun Xiao, Jie Wu 0001, Zhuzhong Qian, Guoqing Harry Xu |
ICDE | 1 |
| 2024 | TileSR: Accelerate On-Device Super-Resolution with Parallel Offloading in Tile GranularityabstractRecent years have witnessed the unprecedented performance of convolutional networks in image super-resolution (SR). SR involves upscaling a single low-resolution image to meet application-specific image quality demands, making it vital for mobile devices. However, the excessive computational and memory requirements of SR tasks pose a challenge in mapping SR networks on a single resource-constrained mobile device, especially for an ultra-high target resolution. This work presents TileSR, a novel framework for efficient image SR through tile-granular parallel offloading upon multiple collaborative mobile devices. In particular, for an incoming image, TileSR first uniformly divides it into multiple tiles and selects the top-K tiles with the highest upscaling difficulty (quantified by mPV). Then, we propose a tile scheduling algorithm based on multi-agent multiarmed bandit, which attains the accurate offload reward through the exploration phase, derives the tile packing decision based on the reward estimates, and exploits this decision to schedule the selected tiles. We have implemented TileSR fully based on COTS hardware, and the experimental results demonstrate that TileSR reduces the response latency by 17.77-82.2% while improving the image quality by 2.38-10.57% compared to other alternatives. Ning Chen 0010, Sheng Zhang 0001, Yu Liang 0001, Jie Wu 0001, Yu Chen 0038, Zhuzhong Qian, Sanglu Lu |
INFOCOM | 5 |
| 2024 | VisFlow: Adaptive Content-Aware Video Analytics on Collaborative CamerasabstractThere is an increasing demand for analyzing live surveillance video streams via large-scale camera networks, particularly for applications in public safety and smart cities. To address the conflict between resource-intensive detection models and limited capabilities of cameras, a detection-with-tracking framework has gained prominence. However, since trackers are vulnerable to occlusions and new object appearances, frequent detections are required to calibrate the results, leading to varying detection demands that depends on video content. Consequently, we propose a mechanism for content-aware analytics on collaborative cameras, denoted as VisFlow, to increase the quality of detections and achieve the latency requirement by fully utilizing camera resources. We formulate such a problem as a non-linear, integer program with a long-term perspective, aimed at maximizing detection accuracy. An online mechanism, underpinned by a queue-based algorithm and randomized rounding, is then devised to dynamically orchestrate detection workloads among cameras, thus adapting to fluctuating detection demands. Via rigorous proof, both dynamic regret regarding overall accuracy and the transmission budget are ensured in the long run. The testbed experiments on Jetson Kits demonstrate that VisFlow improves accuracy by 18.3% over the baselines. Sheng Zhang 0001, Xiaokun Wang 0002, Ning Chen 0010, Yu Chen 0038, Yu Liang 0001, Mingjun Xiao, Sanglu Lu |
INFOCOM | 5 |
| 2024 | INTaaS: Provisioning In-band Network Telemetry as a service via online learning
Mingtao Ji, Chenwei Su, Yitao Fan, Yibo Jin 0001, Zhuzhong Qian, Yu Chen 0038, Tuo Cao, Sheng Zhang 0001 |
Comput. Networks | 7 |
| 2024 | Crowdsourcing Upon Learning: Energy-Aware Dispatch With Guarantee for Video AnalyticsabstractOver the last decade, the mobile crowdsourcing has become a paradigm to conduct the manual annotation and further analytics by recruited workers, with their rewards depending on the result quality. Existing dispatchers cannot precisely capture the resource-quality trade-off for video analytics, because the configurations supported by recruited workers are limited, and workers’ availability changes over time. To determine the most suitable configurations as well as workers for video analytics, we formulate a non-linear mixed program in long term, maximizing the crowdsourcing profit. Based on previous results under various configurations and workers, we design an algorithm via a series of subproblems to decide the configurations adaptively upon the prediction of workers’ feedbacks. Such prediction is based on volatile multi-armed bandit to capture workers’ availability and stochastic changes on resource uses. Furthermore, we extend the proposed algorithms to the multi-worker selection scenario where the platform needs to determine a candidate worker set instead of a single worker for video analytics. Via rigorous proof, the regret is ensured upon the Lyapunov optimization and the bandit, measuring the gap between the online decisions and the offline optimum. Extensive trace-driven experiments show that our proposed algorithm improves the profit by 37% compared with other algorithms. Yu Chen 0038, Sheng Zhang 0001, Yibo Jin 0001, Zhuzhong Qian, Mingjun Xiao, Yu Liang 0001, Sanglu Lu |
IEEE Trans. Mob. Comput. | 1 |
| 2024 | ViChaser: Chase Your Viewpoint for Live Video Streaming With Block-Oriented Super-ResolutionabstractThe usage of live streaming services has led to a substantial increase in live video traffic. However, the perceived quality of experience of users is frequently limited by variations in the upstream bandwidth of streamers. To address this issue, several adaptive bitrate (ABR) algorithms have been developed to mitigate bandwidth variations. Nevertheless, the ability of users to enjoy high-quality live streams remains limited. While neural-enhanced approaches, such as super-resolution, offer significant quality improvements, frame-oriented super-resolution leads to excessive inference delay that violates the real-time feature of live streaming. In response, we propose ViChaser, which examines block-oriented super-resolution for live streaming. ViChaser performs neural super-resolution on potential blocks of interest in the media server, corresponding to the user’s viewpoint, and uses online learning to adapt to the dynamic content of the video. Additionally, ViChaser utilizes the Lyapunov framework to efficiently allocate uplink bandwidth for original low-quality live video and high-quality labels. The experimental results demonstrate that ViChaser achieves 1.2–1.5 dB higher video quality in Peak-Signal-to-Noise-Ratio than WebRTC and increases processing speed by 11–16 fps relative to LiveNAS. Ning Chen 0010, Sheng Zhang 0001, Zhi Ma 0002, Yu Chen 0038, Yibo Jin 0001, Jie Wu 0001, Zhuzhong Qian, Yu Liang 0001, Sanglu Lu |
IEEE/ACM Trans. Netw. | 4 |
| 2023 | INTView: Adaptive Planner for In-Band Network Telemetry without DetoursabstractNetwork visualization is essential for network operators to diagnose ongoing network failures and understand the quality of the network. In-Band Network Telemetry (INT) supports network visualization by inserting P4 switch state information (e.g., queue length, hop latency, and link utilization) into the specific INT packets. In order to achieve network-wide coverage, paths of INT packets need to be delicately designed to ensure non-overlapping, high performance, and low overhead. However, existing INT path planning solutions ignore capturing the dynamic network status and fail to obtain the optimum. In this paper, we model the INT path planning based on the directed Edge Cover problem upon the dynamic network status, with the objective of minimizing the INT path latency. Although it is actually a non-linear integer program problem, by adopting delicate transformations, we design approximation algorithms with performance guarantees. We implement our system prototype INTView based on INTCollector upon real devices, i.e., Barefoot Wedge100BF and Inspur Rack. Extensive evaluation upon realistic settings shows that our proposed algorithm achieves 2x performance improvement regarding the completion time, compared with state-of-the-art schemas. Mingtao Ji, Chenwei Su, Zhuzhong Qian, Yu Chen 0038, Yibo Jin 0001, Sheng Zhang 0001 |
ICC | 5 |
| 2023 | Crowd2: Multi-agent Bandit-based Dispatch for Video Analytics upon CrowdsourcingabstractMany crowdsourcing platforms are emerging, leveraging the resources of recruited workers to execute various outsourcing tasks, mainly for those computing-intensive video analytics with high quality requirements. Although the profit of each platform is strongly related to the quality of analytics feedback, due to the uncertainty on diverse performance of workers and the conflicts of interest over platforms, it is non-trivial to determine the dispatch of tasks with maximum benefits. In this paper, we design a decentralized mechanism for a Crowd of Crowdsourcing platforms, denoted as Crowd2, optimizing the worker selection to maximize the social welfare of these platforms in a long-term scope, under the consideration of both proportional fairness and dynamic flexibility. Concretely, we propose a video analytics dispatch algorithm based on multi-agent bandit, for which the more accurate profit estimates are attained via the decoupling of multi-knapsack based mapping problem. Via rigorous proofs, a sub-linear regret bound for social welfare of crowdsourcing profits is achieved while both fairness and flexibility are ensured. Extensive trace-driven experiments demonstrate that Crowd2improves the social welfare by 36.8%, compared with other alternatives. Yu Chen 0038, Sheng Zhang 0001, Yibo Jin 0001, Ning Chen 0010, Mingtao Ji, Mingjun Xiao |
INFOCOM | 1 |
| 2023 | ResMap: Exploiting Sparse Residual Feature Map for Accelerating Cross-Edge Video AnalyticsabstractDeploying deep convolutional neural network (CNN) to perform video analytics at edge poses a substantial system challenge, as running CNN inference incurs a prohibitive cost in computational resources. Model partitioning, as a promising approach, splits CNNs and distributes them to multiple edge devices in closer proximity to each other for serial inferences, however, it causes considerable cross-edge delay for transmitting intermediate feature maps. To overcome this challenge, we present ResMap, a new edge video analytics framework that significantly improves the cross-edge transmission and flexibly partitions the CNNs. Briefly, by exploiting the sparsity of the intermediate raw or residual feature map, ResMap effectively removes the redundant transmission, thereby decreasing the cross-edge transmission delay. In addition, ResMap incorporates an Online Data-Aware Scheduler to regularly update the CNN partitioning scheme so as to adapt to the time-varying edge runtime and video content. We have implemented ResMap fully based on COTS hardware, and the experimental results show that ResMap reduces the intermediate feature map volume by 14.93-46.12% and improves the average processing time by 17.43-30.6% compared to other alternative designs. Ning Chen 0010, Shuai Zhang 0058, Sheng Zhang 0001, Yu Chen 0038, Sanglu Lu |
INFOCOM | 5 |
| 2023 | Adaptive Provisioning In-band Network Telemetry at Computing Power Network [invited]abstractIn-band Network Telemetry (INT) is proposed to detect networks via injecting specific probes to collect the hop-by-hop metadata within programmable switches. But there exist multiple challenges to conducting INT at Computing Power Network, such as control decisions of different INT frequencies, and the unforeseeable INT query workloads. In this study, we formulate an online non-linear time-varying integer programming problem that aims to maximize the overall quality of service through both frequency selection and INT query workload distribution. To achieve this, we propose an online learning, INTService, which utilizes a primal-dual mechanism to make fractional decisions. At last, extensive evaluations show that our proposed INTService exhibits up-lift performance 40% on average over other state-of-the-art algorithms. Mingtao Ji, Chenwei Su, Zhuzhong Qian, Sheng Zhang 0001, Yu Chen 0038, Tuo Cao, Xiaohang Shi 0001, Luis Vasquez |
IWQoS | 6 |
| 2023 | OSCA: Online User-managed Server Selection and Configuration Adaptation for Interactive MARabstractInteractive mobile augmented reality (MAR) applications such as Connected Lens are becoming popular, which often rely on deep neural network (NN)-based video analytics techniques to understand the real world. However, performing computation-intensive NN inference on resource-constrained mobile devices is impractical. It is thus proposed to offload the workloads to edge servers with the help of mobile edge computing (MEC). Existing works often focus on system-wide offloading solutions, optimizing the personalized user experience for interactive applications in dynamic environments is yet rarely studied, where multiple challenges remain to be solved. First, the user has to decide the configuration for video analytics, where the inherent accuracy-cost trade-off exists. Second, it is intractable to decide the target server for offloading, since each server supports limited configurations, and a user needs to balance the experience of analytics service and the quality of interaction with others at the same time. Third, the fluctuating network information is often undisclosed to the users, and the candidate servers also vary over time. Therefore, in this paper, we propose an online user-managed server selection and configuration adaptation scheme (OSCA). Via Lyapunov optimization, we aim to maximize the long-term service experience, under the interactive quality constraint with other users. Besides, volatile multi-armed bandit (MAB) is utilized to handle the network fluctuation and the variance of the candidate servers. We conduct rigorous theoretical analysis, and the deviations of both the service experience and the interactive quality are bounded. Through extensive trace-driven experiments, we demonstrate the superior performance of OSCA. Xiaohang Shi 0001, Sheng Zhang 0001, Yu Chen 0038, Andong Zhu 0001, Sanglu Lu |
IWQoS | 4 |
| 2022 | Multi-server Multi-user Game at Edges for Heterogeneous Video AnalyticsabstractIn past years, artificial intelligence related services and applications have boomed, which require high computation, high bandwidth and low latency. Edge computing is regarded as an appropriate solution for them, especially video analytics. In this paper, we study the multi-server multi-user heterogeneous video analytics offloading problem, where users select appropriate edge servers and then offload their raw video data to the servers for essential analytics. To deal with the cooperation and conflicts among users and get a stable situation where each user has no incentive to change the offloading decision unilaterally, we formulate the video analytics offloading problem as a multiplayer game. Based on the goal of minimizing the overall delay, we design the potential optimal server selection strategy and then propose a game theory-based algorithm, through which the Nash equilibrium can be reached. Furthermore, we analyze its near-optimal performance via rigorous proof. Finally, extensive trace-driven experiments show that our method improves the overall delay by 48% on average, compared with other algorithms. Yu Chen 0038, Sheng Zhang 0001, Yibo Jin 0001, Zhuzhong Qian, Sanglu Lu |
ICC | 1 |
| 2022 | Learning for Crowdsourcing: Online Dispatch for Video Analytics with GuaranteeabstractCrowdsourcing enables a paradigm to conduct the manual annotation and the analytics by those recruited workers, with their rewards relevant to the quality of the results. Existing dispatchers fail to capture the resource-quality trade-off for video analytics, since the configurations supported by various workers are different, and the workers’ availability is essentially dynamic. To determine the most suitable configurations as well as workers for video analytics, we formulate a non-linear mixed program in a long-term scope, maximizing the profit for the crowdsourcing platform. Based on previous results under various configurations and workers, we design an algorithm via a series of subproblems to decide the configurations adaptively upon the prediction of the worker rewards. Such prediction is based on volatile multi-armed bandit to capture the workers’ availability and stochastic changes on resource uses. Via rigorous proof, the regret is ensured upon the Lyapunov optimization and the bandit, measuring the gap between the online decisions and the offline optimum. Extensive trace-driven experiments show that our algorithm improves the platform profit by 37%, compared with other algorithms. Yu Chen 0038, Sheng Zhang 0001, Yibo Jin 0001, Zhuzhong Qian, Mingjun Xiao, Ning Chen 0010, Zhi Ma 0002 |
INFOCOM | 1 |
| 2022 | LOCUS: User-Perceived Delay-Aware Service Placement and User Allocation in MEC EnvironmentabstractIn the multi-access edge computing environment, app vendors deploy their services and applications at the network edges, and edge users offload their computation tasks to edge servers. We study the user-perceived delay-aware service placement and user-allocation problem in edge environment. We model the MEC-enabled network, where the user-perceived delay consists of computing delay and transmission delay. The total cost in the offloading system is defined as the sum of service placement, edge server usage and energy consumption cost, and we need to minimize the total cost by determining the overall service-placing decision and user-allocation decision, while guaranteeing that the user-perceived delay requirement of each user is fulfilled. Our considered problem is formulated as a Mixed Integer Linear Programming problem, and we prove its NP-hardness. Due to the intractability of the considered problem, we propose a LOCal-search based algorithm for USer-perceived delay-aware service placement and user-allocation in edge environment, named LOCUS, which starts with a feasible solution and then repeatedly reduces the total cost by performing local-search steps. After that, we analyze the time complexity of LOCUS and prove that it achieves provable guaranteed performance. Finally, we compare LOCUS with other existing methods and show its good performance through experiments. Yu Chen 0038, Sheng Zhang 0001, Yibo Jin 0001, Zhuzhong Qian, Mingjun Xiao, Jidong Ge, Sanglu Lu |
IEEE Trans. Parallel Distributed Syst. | 1 |
| 2020 | Multi-user Edge-assisted Video Analytics Task Offloading Game based on Deep Reinforcement LearningabstractWith the development of deep learning, artificial intelligence applications and services have boomed in the recent years, including recommendation systems, personal assistant and video analytics. Similar to other services in the edge computing environment, artificial intelligence computing tasks are pushed to the network edge. In this paper, we consider the multi-user edge-assisted video analytics task offloading (MEVAO) problem, where users have video analytics tasks with various accuracy requirements. All users independently choose their accuracy decisions, satisfying the accuracy requirement, and offload the video data to the edge server. With the utility function designed based on the features of video analytics, we model MEVAO as a game theory problem and achieve the Nash equilibrium. For the flexibility of making accuracy decisions under different circumstances, a deep reinforcement learning approach is applied to our problem. Our proposed design has much better performance compared with some other approaches in the extensive simulations. Yu Chen 0038, Sheng Zhang 0001, Mingjun Xiao, Zhuzhong Qian, Jie Wu 0001, Sanglu Lu |
ICPADS | 1 |
| 2020 | Joint Configuration Adaptation and Bandwidth Allocation for Edge-based Real-time Video AnalyticsabstractReal-time analytics on video data demands intensive computation resources and high energy consumption. Traditional cloud-based video analytics relies on large centralized clusters to ingest video streams. With edge computing, we can offload compute-intensive analysis tasks to the nearby server, thus mitigating long latency incurred by data transmission via wide area networks. When offloading frames from the front-end device to the edge server, the application configuration (frame sampling rate and frame resolution) will impact several metrics, such as energy consumption, analytics accuracy and user-perceived latency. In this paper, we study the configuration adaption and bandwidth allocation for multiple video streams, which are connected to the same edge node sharing an upload link. We propose an efficient online algorithm, called JCAB, which jointly optimizes configuration adaption and bandwidth allocation to address a number of key challenges in edge-based video analytics systems, including edge capacity limitation, unknown network variation, intrusive dynamics of video contents. Our algorithm is developed based on Lyapunov optimization and Markov approximation, works online without requiring future information, and achieves a provable performance bound. Simulation results show that JCAB can effectively balance the analytics accuracy and energy consumption while keeping low system latency. Sheng Zhang 0001, Yu Chen 0038, Zhuzhong Qian, Jie Wu 0001, Mingjun Xiao |
INFOCOM | 3 |