Frank Jackson

dblp:87/2276 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 1992
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
2 papers
Runtime systems and virtual machines · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Runtime systems and virtual machines
garbage collection
0.021992
An Adaptive Tenuring Policy for Generation Scavengers · ACM Trans. Program. Lang. Syst. 1992
Tenuring Policies for Generation-Based Storage Reclamation · OOPSLA 1988
Runtime systems and virtual machines › garbage collection
generational garbage collection
0.011992
An Adaptive Tenuring Policy for Generation Scavengers · ACM Trans. Program. Lang. Syst. 1992

Methods — techniques the papers use, named apart from their topics

trace simulation · 0.0demographic feedback · 0.0simulation · 0.0
YearPublicationVenuePosition
1992 An Adaptive Tenuring Policy for Generation Scavengers
abstract
One of the more promising automatic storage reclamation techniques, generation scavenging, suffers poor performance if many objects live for a fairly long time and then die. We have investigated the severity of this problem by simulating a two-generation scavenger using traces taken from actual 4-h sessions. There was a wide variation in the sample runs, with garbage-collection overhead ranging from insignificant, during three of the runs, to severe, during a single run. All runs demonstrated that performance could be improved with two techniques: segregating large bitmaps and strings, and adapting the scavenger's tenuring policy according to demographic feedback. We therefore incorporated these ideas into a commercial Smalltalk implementation. These two improvements deserve consideration for any storage reclamation strategy that utilizes a generation scavenger.
David M. Ungar, Frank Jackson
ACM Trans. Program. Lang. Syst.2
1988 Tenuring Policies for Generation-Based Storage Reclamation
abstract
One of the most promising automatic storage reclamation techniques, generation-based storage reclamation, suffers poor performance if many objects live for a fairly long time and then die. We have investigated the severity of this problem by simulating Generation Scavenging automatic storage reclamation from traces of actual four-hour sessions. There was a wide variation in the sample runs, with garbage-collection overhead ranging from insignificant, during the interactive runs, to severe, during a single non-interactive run. All runs demonstrated that performance could be improved with two techniques: segregating large bitmaps and strings, and mediating tenuring with demographic feedback. These two improvements deserve consideration for any generation-based storage reclamation strategy.
David M. Ungar, Frank Jackson
OOPSLA2