Diana Francisca Adamatti

dblp:87/4374 · DBLP profile ↗
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16ranked-venue papers
0as first author
5since 2021 · last 2025
0000-0003-3829-3075ORCID · verified

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Artificial intelligence and machine learning · 9 · 2 since 2021Human-computer interaction and ubiquitous computing · 5 · 3 since 2021Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1Theory of computation · 1
YearPublicationVenuePosition
2025 A formal testing method for multi-agent systems using colored Petri nets
Ricardo Arend Machado, Arthur da Silva Zelindro Cardoso, Giovani Farias, Eder Mateus Nunes Gonçalves, Diana Francisca Adamatti
Auton. Agents Multi Agent Syst.5
2023 Analyzing Role Playing Game and its Roles and Concepts Based on Collective Subject Discourse
abstract
In the context of Environmental Education, games help understand a particular theme and allow the observation of the approach from a player's perspective. This study presents an analysis of the use of feedback in RPGs (Role-Playing Games) and the importance of carefully analyzing the concepts being used. Furthermore, we observe the difficulty of individuals in understanding their roles in the RPG in the water resources context. The main contribution of this work is an empirical and qualitative study of the motivation of individuals. As a result, we present the individual's speech through a semistructured interview based on the Collective Subject Discourse (CSD) technique.
Míriam Born, Fernanda P. Mota, Marilton S. de Aguiar, Diana Francisca Adamatti
FIE4
2023 The Importance of Using Games to Understand the Pollution Problem and the Water Management Complexity: an Analysis Based on Collective Subject Discourse
abstract
In the context of Environmental Education, games can help in understanding a particular theme and allow the observation of the approach from the perspective of a player. In this way, each person can develop strategies that she/he considers relevant in the game. We analyze players' strategies in an RPG (Role-Playing Game) in the water resources domain. This study analyzes the importance of water for survival and the problems of role representation, i.e., the lack of connection between reality and the game. In addition, we also analyze the importance of using the game to understand the pollution problem and the complexity of water management. As a result, we present speeches through a semi-structured interview based on the Collective Subject Discourse (CSD) technique.
Míriam Born, Fernanda P. Mota, Marilton S. de Aguiar, Diana Francisca Adamatti
FIE4
2023 The Impact of a Water Resources Management RPG (Role-Playing Game) on the Players' Lives: An Analysis Based on Collective Subject Discourse
abstract
This paper's main contribution is analyzing players' strategies and investigating the impact of gaming actions on players' lives. The games help understand a particular theme and allow the observation of the approach from a player's perspective. The sustainable management of water resources can be achieved when only the amount of water available locally is extracted from the available water resources. These resources are being recharged, naturally or artificially. Furthermore, we observe individuals related to the problem of water management and poor water management. As a result, we present the speeches through a semi-structured interview based on the Collective Subject Discourse (CSD) technique. The CSD consists of analyzing verbal material collected from the speeches (such as interviews or questionnaires), the ideas or central anchors, and the fundamental key expressions of these speeches. We compose the statements in the first person singular by the key expressions. Key Expressions (KE) are the most significant passages, and the Central Ideas (CI) synthesize the discursive content manifested in the KE. The case study presented in this work refers to the participatory negotiation of conflicts in the Lagoa Mirim and São Gonçalo Canal hydrographic basin, located in southern Brazil.
Fernanda P. Mota, Míriam Born, Marilton S. de Aguiar, Diana Francisca Adamatti
FIE4
2022 Land Use Management Using Multi-Agent Based Simulation in a Watershed in South of the Brazil
Bruna Leitzke, Diana Francisca Adamatti
MABS2
2020 Mapping needs, motivations, habits and strategies of RPG players in the context of water resources management
abstract
This paper presents an analysis of the strategies used by the players of a Role-Playing Game (RPG) in the context of water resources. Our research is a theoretical framework that informs the practice and states the implications for educational practice with a focus on action. RPGs are widely used in several areas because individuals have strategies that come close to reality. In the context of water resources, RPG helps in the process of understanding the problem and how each player thinks, analyzes, observes a situation from his perspective, and thus elaborates strategies that s/he deems relevant to her/his role and the game as a whole. The RPG developed in this research refers to the participatory management of water resources, based on data from the state of Rio Grande do Sul/Brazil, and focusing on the pilot application of the work in the Lagoa Mirim and São Gonçalo Watershed Management Committee, which involves the cities of Rio Grande and Pelotas, in southern Brazil. The main contribution of this work is an empirical study on the RPG players' motivation and how they elaborated on their strategies. In this research, we measure the habits of RPG players trough a semi-structured interview that was applied to a group of these players to assess the habits and strategies of individuals during the RPG.
Fernanda P. Mota, Míriam Born, Marilton S. de Aguiar, Diana Francisca Adamatti
FIE4
2020 Reasoning in BDI agents using Toulmin's argumentation model
Vágner de Oliveira Gabriel, Alison R. Panisson, Rafael H. Bordini, Diana Francisca Adamatti, Cléo Zanella Billa
Theor. Comput. Sci.4
2018 An Adaptive Agent Approach Using Personality and Emotions
abstract
This paper presents an adaptive model based on emotions and personality, and inspired by human behavior, where the agent emotions and personality vary according to the time and with the interactions. The decision-making actions occur into the environment and with other agents. In this model, the agent personality will be directly related to its own decision making, and the emotions will indirectly influence these decisions. From agent perception, emotions are felt, and from the emotions felt the agent personality changes. In order to study agent behavior, several multi-agent simulations were executed, in different scenarios, to better understand who and why agents exchange resources and consume them to survive. Afterwards, the personality of the other agents was defined, the agent studied modifies their own personality and behavior according to the others. From the results, we identified the adaptability of the agent to the environment in which it lived. This social adaptation was determined by the community in which it was inserted and/or by the environmental factors that it was subject.
Gerson A. F. Urban, Diana Francisca Adamatti
CLEI2
2017 Benchmark for Coalitions at Multiagent Systems in a Robotic Soccer Simulation Environment
Eder Mateus Nunes Gonçalves, Diana Francisca Adamatti, Telmo dos Santos Klipp
MABS2
2017 A Variable Dimensional Fuzzy Logic-Based Reputation Model for MAS
Henrique Donâncio N. Rodrigues, Graçaliz Pereira Dimuro, Diana Francisca Adamatti
MABS3
2017 NATYASASTRA: A Dramatic Game for the Self-Regulation of Social Exchange Processes in MAS
Renata G. Wotter, Nelson de Farias Traversi, Lucas Tubino Costa, Graçaliz Pereira Dimuro, Diana Francisca Adamatti
MABS5
2016 High-Conductivity Inserts Positioning Approach Using Constructal Theory and Agent-Based Modeling
Paola A. Avendaño, Newton N. Marube, Diana Francisca Adamatti, Jeferson A. Souza
MABS3
2015 Programming teaching in high schools: An analysis based on the discourse of collective subject
abstract
This paper presents a qualitative study about programming logic teaching in high school, based on the Discourse of Collective Subject. The project where this study is embedded aims to encourage a greater number of students in the areas of engineering and natural sciences, primarily girls. The main goal is to present how the high school students participating in this project understand issues related to computing learning and women inclusion in this area.
Fernanda P. Mota, Diana Francisca Adamatti
FIE2
2015 Agent oriented software engineering: a comparative study between methodologies that support the development of multi-agent systems
abstract
This paper is related to the Agent Oriented Software Engineering (AOSE) area. The work briefly presents the Prometheus, Tropos and MaSE methodologies, showing their phases and developmental characteristics. The paper goal is to analyze these methodologies, comparing their artifacts. We concluded that each one of these methodologies has different approaches, and it is up to the designer the task of choose one, according to his/her needs.
Rafhael Cunha, Diana Francisca Adamatti, Cléo Zanella Billa
MEDES2
2014 Group Size and Gossip Strategies: An ABM Tool for Investigating Reputation-Based Cooperation
Francesca Giardini, Mario Paolucci, Diana Francisca Adamatti, Rosaria Conte
MABS3
2013 Multi-Agent-Based Simulation of Mycobacterium Tuberculosis Growth
Pablo Werlang, Michel Q. Fagundes, Diana Francisca Adamatti, Karina S. Machado, Andrea von Groll, Pedro E. A. da Silva, Adriano Velasque Werhli
MABS3