Demo Data from VLDB 2026 / reviewers in the wild / expert
Tony C. Woo
dblp:87/4892
· DBLP profile ↗
22ranked-venue papers
6as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 17 · 5 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
7 papers |
Geometric modeling and processing · 54% Computational fabrication · 25% Computer animation and physical simulation · 21% | |
| Theoretical computer science
6 papers |
Computational geometry · 78% Approximation and online algorithms · 15% Algorithms and data structures · 7% |
Topics — the 14 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational fabrication › process planning
part orientation |
0.0 | 2 | 1996 | Efficient geometric algorithms for workpiece orientation in 4- and 5-axis NC machining · Comput. Aided Des. 1996 Separating and Intersecting Spherical Polygons: Computing Machinability on Three-, Four-, and Five-axis Numerically Controlled Machines · ACM Trans. Graph. 1993 |
Approximation and online algorithms › approximation algorithms
geometric approximation |
0.0 | 1 | 2006 | Algebraic and geometric approximation of waves among obstacles · Comput. Aided Des. 2006 |
Computational geometry
geometric modeling and processing |
0.0 | 1 | 1997 | Computing planar swept polygons under translation · Comput. Aided Des. 1997 |
Computational geometry
visibility |
0.0 | 2 | 1994 | Visibility maps and spherical algorithms · Comput. Aided Des. 1994 An optimal algorithm for finding all visible edges in a simple polygon · IEEE Trans. Robotics Autom. 1989 |
Geometric modeling and processing › computational geometry
geometric algorithms |
0.0 | 1 | 1996 | Efficient geometric algorithms for workpiece orientation in 4- and 5-axis NC machining · Comput. Aided Des. 1996 |
Geometric modeling and processing › shape modeling › parametric modeling
offset curves |
0.0 | 1 | 1994 | Scallop hull and its offset · Comput. Aided Des. 1994 |
Computational geometry › visibility
visibility map |
0.0 | 1 | 1994 | Visibility maps and spherical algorithms · Comput. Aided Des. 1994 |
Computational fabrication
dimensional inspection |
0.0 | 1 | 1993 | Dimensional measurement of surfaces and their sampling · Comput. Aided Des. 1993 |
Computational fabrication
machining |
0.0 | 1 | 1993 | Separating and Intersecting Spherical Polygons: Computing Machinability on Three-, Four-, and Five-axis Numerically Controlled Machines · ACM Trans. Graph. 1993 |
Geometric modeling and processing › mesh processing › surface mesh processing
surface sampling |
0.0 | 1 | 1993 | Dimensional measurement of surfaces and their sampling · Comput. Aided Des. 1993 |
Computational geometry › visibility
polygon visibility |
0.0 | 1 | 1989 | An optimal algorithm for finding all visible edges in a simple polygon · IEEE Trans. Robotics Autom. 1989 |
Computational fabrication › machining
5-axis machining |
0.0 | 1 | 1996 | Efficient geometric algorithms for workpiece orientation in 4- and 5-axis NC machining · Comput. Aided Des. 1996 |
Computational fabrication › machining
CNC machining |
0.0 | 1 | 1996 | Efficient geometric algorithms for workpiece orientation in 4- and 5-axis NC machining · Comput. Aided Des. 1996 |
Computational geometry › triangulation
polygon triangulation |
0.0 | 1 | 1985 | A Linear Time Algorithm for Triangulating a Point-Visible Polygon · ACM Trans. Graph. 1985 |
Methods — techniques the papers use, named apart from their topics
translational sweep · 0.0geometric algorithms · 0.0visibility maps · 0.0spherical partition · 0.0sampling · 0.0gaussian maps · 0.0linear-time algorithm · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | Algebraic and geometric approximation of waves among obstacles
Chikit K. Au, Tony C. Woo |
Comput. Aided Des. | 2 |
| 2004 | Geometry of inhibition and activation in kinematic waves
Chikit K. Au, Tony C. Woo |
Comput. Aided Des. | 2 |
| 2003 | Mass customization: 2-D projection of high dimensional dataabstractThe paper makes three observations: 1) that preference is a partial ordering in one-dimension; 2) that a product, or a service, may be high-dimensional; consequently, and 3) transitivity, or its lack, results from choice of the direction for projection from high to low dimensions. The mass customization of cellular telephone designs gives the paper a context. The dimensions of the product space are: function, size, styling, color, etc. The medium for presentation (i.e., screen or paper), however, is necessarily two-dimensional (2-D). A criterion for projection is to preserve the information (such as, the similarity between the products, manifested as clusters, and the market opportunities, manifested as voids) from the high dimension. Drawing upon an analogy from the deformation mechanics of materials, the equilibrium conditions are formulated as distance and curvature. Distances give the clustering information; curvature gives the shape information. Projection is then seen as the process that minimizes the deformation in the projected geometry. The findings then become apparent. There are infinitely many ways to project. In most projections, intransitivity of preference results. Lin-Lin Chen, J. W. Lin, Tony C. Woo |
IEEE Trans. Syst. Man Cybern. Part A | 4 |
| 2001 | A linear-time, constant-space algorithm for computing the spanning line segments in three dimensions
Kuo-Liang Chung, Shyh-Ming Chang, Tony C. Woo |
Comput. Aided Des. | 3 |
| 1998 | Special Issue: Computational Geometry and Computer-Aided Design and Manufacturing
Tony C. Woo, Ravi Janardan |
Comput. Aided Des. | 1 |
| 1997 | Computing planar swept polygons under translation
Kai Tang 0001, Ming-En Wang, Lin-Lin Chen, Shuo-Yan Chou, Tony C. Woo, Ravi Janardan |
Comput. Aided Des. | 5 |
| 1996 | Efficient geometric algorithms for workpiece orientation in 4- and 5-axis NC machining
Prosenjit Gupta, Ravi Janardan, Jayanth Majhi, Tony C. Woo |
Comput. Aided Des. | 4 |
| 1996 | Computing spanning line segments in three dimensions
Ming-En Wang, Tony C. Woo, Lin-Lin Chen, Shuo-Yan Chou |
Vis. Comput. | 2 |
| 1995 | Efficient Geometric Algorithms for Workpiece Orientation in 4- and 5-Axis NC-Machining
Prosenjit Gupta, Ravi Janardan, Jayanth Majhi, Tony C. Woo |
WADS | 4 |
| 1995 | Tangent, normal, and visibility cones on Bézier surfaces
Deok-Soo Kim, Panos Y. Papalambros, Tony C. Woo |
Comput. Aided Geom. Des. | 3 |
| 1994 | Scallop hull and its offset
Shuo-Yan Chou, Tony C. Woo, Lin-Lin Chen, Kai Tang 0001, Joseph S. Shin |
Comput. Aided Des. | 2 |
| 1994 | Visibility maps and spherical algorithms
Tony C. Woo |
Comput. Aided Des. | 1 |
| 1993 | Parting directions for mould and die design
Lin-Lin Chen, Shuo-Yan Chou, Tony C. Woo |
Comput. Aided Des. | 3 |
| 1993 | Special issue: Uncertainties in geometric design
Tony C. Woo |
Comput. Aided Des. | 1 |
| 1993 | Dimensional measurement of surfaces and their sampling
Tony C. Woo, R. Liang |
Comput. Aided Des. | 1 |
| 1993 | On the Number of Guard Edges of a Polygon
Jung-Heum Park, Joseph S. Shin, Kyung-Yong Chwa, Tony C. Woo |
Discret. Comput. Geom. | 4 |
| 1993 | Separating and Intersecting Spherical Polygons: Computing Machinability on Three-, Four-, and Five-axis Numerically Controlled MachinesabstractWe consider the computation of an optimal workpiece orientation allowing the maximal number of surfaces to be machined in a single setup on a three-, four-, or five-axis numerically controlled machine. Assuming the use of a ball-end cutter, we establish the conditions under which a surface is machinable by the cutter aligned in a certain direction, without the cutter's being obstructed by portions of the same surface. The set of such directions is represented on the sphere as a convex region, called the visibility map of the surface. By using the Gaussian maps and the visibility maps of the surfaces on a component, we can formulate the optimal workpiece orientation problems as geometric problems on the sphere. These and related geometric problems include finding a densest hemisphere that contains the largest subset of a given set of spherical polygons, determining a great circle that separates a given set of spherical polygons, computing a great circle that bisects a given set of spherical polygons, and finding a great circle that intersects the largest or the smallest subset of a set of spherical polygons. We show how all possible ways of intersecting a set of n spherical polygons with v total number of vertices by a great circle can be computed in O ( vn log n ) time and represented as a spherical partition. By making use of this representation, we present efficient algorithms for solving the five geometric problems on the sphere. Lin-Lin Chen, Shuo-Yan Chou, Tony C. Woo |
ACM Trans. Graph. | 3 |
| 1989 | An optimal algorithm for finding all visible edges in a simple polygonabstractBy treating the floor plan of the building as a polygon, the authors study the problem of locating a camera for surveillance. A polygon P is point-visible if there exists a point x in P such that every other point in P is visible from x. If the polygon is point-visible then only one camera is needed. A visible edge corresponds to the wall on which the camera is to be mounted. While a given edge can be tested for visibility in time linear in the number of edges, there can be O(n) such edges. An O(n) time algorithm for finding all visible edges in a point-visible polygon is given. Specifically, it is shown that if the kernel of a simple polygon is nonempty, then all visible edges, whether completely, strongly, or weakly visible, can be found in O(n) time.> Joseph S. Shin, Tony C. Woo |
IEEE Trans. Robotics Autom. | 2 |
| 1986 | Finding the convex hull of a simple polygon in linear time
Joseph S. Shin, Tony C. Woo |
Pattern Recognit. | 2 |
| 1985 | A Linear Time Algorithm for Triangulating a Point-Visible Polygon
Tony C. Woo, Joseph S. Shin |
ACM Trans. Graph. | 1 |
| 1985 | Optimal algorithms for symmetry detection in two and three dimensions
Jan Wolter 0002, Tony C. Woo, Richard A. Volz |
Vis. Comput. | 2 |
| 1984 | A constant expected time, linear storage data structure for representing three-dimensional objectsabstractThe interrogation of spatial relations and properties of three-dimensional objects are often involved in applications programs for CAD/CADM and robotics. These interrogations can be expressed in terms of low-level data retrieval queries called access primitives (APs). A data structure is presented for storing spatial relations of three-dimensional objects such that the amount of storage is linearly proportional to the number of entities, and the response time for the APs is constant on the average. Linear storage for this data structure is the lower bound. The data structure is in the form of a symmetric graph. UsingE, the total number of edges of the object, as the unit, it is shown that the storage requirement of the symmetric data structure is 6E. By defining nine general data structure accessing primitives, it is shown that any local topological query can be answered in constant time, on the average. Tony C. Woo, Jan Wolter 0002 |
IEEE Trans. Syst. Man Cybern. | 1 |