Demo Data from VLDB 2026 / reviewers in the wild / expert
Soroosh Yazdani
dblp:87/6842
· DBLP profile ↗
7ranked-venue papers
0as first author
5since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021Theory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 48% Representation and self-supervised learning · 19% Efficient and distributed learning · 10% | |
| Computer graphics and multimedia
3 papers |
Rendering · 33% Geometric modeling and processing · 28% Image and video processing · 25% |
Topics — the 17 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › implicit neural representation
neural field |
0.8 | 1 | 2024 | Neural Fields as Distributions: Signal Processing Beyond Euclidean Space · CVPR 2024 |
Machine learning › Deep learning architectures and training
capsule network |
0.5 | 1 | 2021 | Unsupervised Part Representation by Flow Capsules · ICML 2021 |
Machine learning › Representation and self-supervised learning › equivariance
equivariant representation learning |
0.5 | 1 | 2021 | Canonical Capsules: Self-Supervised Capsules in Canonical Pose · NeurIPS 2021 |
Machine learning › Efficient and distributed learning
inference efficiency |
0.5 | 1 | 2021 | DeRF: Decomposed Radiance Fields · CVPR 2021 |
Computer vision › Segmentation and scene understanding
part segmentation |
0.5 | 1 | 2021 | Unsupervised Part Representation by Flow Capsules · ICML 2021 |
Computer vision › 3D vision
point cloud processing |
0.5 | 1 | 2021 | Canonical Capsules: Self-Supervised Capsules in Canonical Pose · NeurIPS 2021 |
Computer vision › 3D vision › point cloud analysis › point cloud learning
point cloud representation learning |
0.5 | 1 | 2021 | Canonical Capsules: Self-Supervised Capsules in Canonical Pose · NeurIPS 2021 |
Machine learning › Representation and self-supervised learning › representation learning › part-based representation learning
unsupervised part discovery |
0.5 | 1 | 2021 | Unsupervised Part Representation by Flow Capsules · ICML 2021 |
Rendering
neural radiance fields |
0.5 | 1 | 2021 | DeRF: Decomposed Radiance Fields · CVPR 2021 |
Rendering
neural rendering |
0.5 | 1 | 2021 | DeRF: Decomposed Radiance Fields · CVPR 2021 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 1 | 2020 | CvxNet: Learnable Convex Decomposition · CVPR 2020 |
Geometric modeling and processing › shape decomposition
convex decomposition |
0.4 | 1 | 2020 | CvxNet: Learnable Convex Decomposition · CVPR 2020 |
Geometric modeling and processing
shape decomposition |
0.4 | 1 | 2020 | CvxNet: Learnable Convex Decomposition · CVPR 2020 |
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
shape retrieval |
0.4 | 1 | 2020 | CvxNet: Learnable Convex Decomposition · CVPR 2020 |
Computer vision › 3D vision
3d shape analysis |
0.1 | 1 | 2021 | Canonical Capsules: Self-Supervised Capsules in Canonical Pose · NeurIPS 2021 |
Computer vision › 3D vision
canonicalization |
0.1 | 1 | 2021 | Canonical Capsules: Self-Supervised Capsules in Canonical Pose · NeurIPS 2021 |
Computer vision › Video understanding and tracking › motion analysis
motion cues |
0.1 | 1 | 2021 | Unsupervised Part Representation by Flow Capsules · ICML 2021 |
Methods — techniques the papers use, named apart from their topics
probabilistic neural field reinterpretation · 1.5filter-aware training · 1.5voronoi spatial decomposition · 1.0painter's algorithm · 1.0decomposed radiance fields · 1.0capsule network · 1.0lie group convolutions · 0.8lie group convolution · 0.8permutation-equivariant attention · 0.5motion-based learning · 0.5implicit and explicit representation · 0.4convex polytope representation · 0.4autoencoding · 0.4auto-encoding · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Neural Fields as Distributions: Signal Processing Beyond Euclidean SpaceabstractNeural fields have emerged as a powerful and broadly applicable method for representing signals. However, in contrast to classical discrete digital signal processing, the portfolio of tools to process such representations is still severely limited and restricted to Euclidean domains. In this paper, we address this problem by showing how a prob-abilistic re-interpretation of neural fields can enable their training and inference processes to become “filter-aware”. The formulation we propose not only merges training and filtering in an efficient way, but also generalizes beyond the familiar Euclidean coordinate spaces to the more general set of smooth manifolds and convolutions induced by the actions of Lie groups. We demonstrate how this framework can enable novel integrations of signal processing techniques for neural field applications on both Euclidean do-mains, such as images and audio, as well as non-Euclidean domains, such as rotations and rays. A noteworthy benefit of our method is its applicability. Our method can be sum-marized as primarily a modification of the loss function, and in most cases does not require changes to the network ar-chitecture or the inference process. Daniel Rebain, Soroosh Yazdani, Kwang Moo Yi, Andrea Tagliasacchi |
CVPR | 2 |
| 2023 | NeuralBF: Neural Bilateral Filtering for Top-down Instance Segmentation on Point CloudsabstractWe introduce a method for instance proposal generation for 3D point clouds. Existing techniques typically directly regress proposals in a single feed-forward step, leading to inaccurate estimation. We show that this serves as a critical bottleneck, and propose a method based on iterative bilateral filtering with learned kernels. Following the spirit of bilateral filtering, we consider both the deep feature embeddings of each point, as well as their locations in the 3D space. We show via synthetic experiments that our method brings drastic improvements when generating instance proposals for a given point of interest. We further validate our method on the challenging ScanNet benchmark, achieving the best instance segmentation performance amongst the sub-category of top-down methods. Daniel Rebain, Renjie Liao 0001, Vladimir Tankovich, Soroosh Yazdani, Kwang Moo Yi, Andrea Tagliasacchi |
WACV | 5 |
| 2021 | DeRF: Decomposed Radiance FieldsabstractWith the advent of Neural Radiance Fields (NeRF), neural networks can now render novel views of a 3D scene with quality that fools the human eye. Yet, generating these images is very computationally intensive, limiting their applicability in practical scenarios. In this paper, we propose a technique based on spatial decomposition capable of mitigating this issue. Our key observation is that there are diminishing returns in employing larger (deeper and/or wider) networks. Hence, we propose to spatially decompose a scene and dedicate smaller networks for each decomposed part. When working together, these networks can render the whole scene. This allows us near-constant inference time regardless of the number of decomposed parts. Moreover, we show that a Voronoi spatial decomposition is preferable for this purpose, as it is provably compatible with the Painter’s Algorithm for efficient and GPU-friendly rendering. Our experiments show that for real-world scenes, our method provides up to 3× more efficient inference than NeRF (with the same rendering quality), or an improvement of up to 1.0 dB in PSNR (for the same inference cost). Daniel Rebain, Wei Jiang 0034, Soroosh Yazdani, Ke Li 0011, Kwang Moo Yi, Andrea Tagliasacchi |
CVPR | 3 |
| 2021 | Unsupervised Part Representation by Flow CapsulesabstractCapsule networks aim to parse images into a hierarchy of objects, parts and relations. While promising, they remain limited by an inability to learn effective low level part descriptions. To address this issue we propose a way to learn primary capsule encoders that detect atomic parts from a single image. During training we exploit motion as a powerful perceptual cue for part definition, with an expressive decoder for part generation within a layered image model with occlusion. Experiments demonstrate robust part discovery in the presence of multiple objects, cluttered backgrounds, and occlusion. The learned part decoder is shown to infer the underlying shape masks, effectively filling in occluded regions of the detected shapes. We evaluate FlowCapsules on unsupervised part segmentation and unsupervised image classification. Sara Sabour, Andrea Tagliasacchi, Soroosh Yazdani, Geoffrey E. Hinton, David J. Fleet |
ICML | 3 |
| 2021 | Canonical Capsules: Self-Supervised Capsules in Canonical PoseabstractWe propose a self-supervised capsule architecture for 3D point clouds. We compute capsule decompositions of objects through permutation-equivariant attention, and self-supervise the process by training with pairs of randomly rotated objects. Our key idea is to aggregate the attention masks into semantic keypoints, and use these to supervise a decomposition that satisfies the capsule invariance/equivariance properties. This not only enables the training of a semantically consistent decomposition, but also allows us to learn a canonicalization operation that enables object-centric reasoning. To train our neural network we require neither classification labels nor manually-aligned training datasets. Yet, by learning an object-centric representation in a self-supervised manner, our method outperforms the state-of-the-art on 3D point cloud reconstruction, canonicalization, and unsupervised classification. Andrea Tagliasacchi, Boyang Deng, Sara Sabour, Soroosh Yazdani, Geoffrey E. Hinton, Kwang Moo Yi |
NeurIPS | 5 |
| 2020 | CvxNet: Learnable Convex DecompositionabstractAny solid object can be decomposed into a collection of convex polytopes (in short, convexes). When a small number of convexes are used, such a decomposition can be thought of as a piece-wise approximation of the geometry. This decomposition is fundamental in computer graphics, where it provides one of the most common ways to approximate geometry, for example, in real-time physics simulation. A convex object also has the property of being simultaneously an explicit and implicit representation: one can interpret it explicitly as a mesh derived by computing the vertices of a convex hull, or implicitly as the collection of half-space constraints or support functions. Their implicit representation makes them particularly well suited for neural network training, as they abstract away from the topology of the geometry they need to represent. However, at testing time, convexes can also generate explicit representations - polygonal meshes - which can then be used in any downstream application. We introduce a network architecture to represent a low dimensional family of convexes. This family is automatically derived via an auto-encoding process. We investigate the applications of this architecture including automatic convex decomposition, image to 3D reconstruction, and part-based shape retrieval. Boyang Deng, Kyle Genova, Soroosh Yazdani, Sofien Bouaziz, Geoffrey E. Hinton, Andrea Tagliasacchi |
CVPR | 3 |
| 2003 | Periodicity, morphisms, and matrices
Sabin Cautis, Filippo Mignosi, Jeffrey Shallit, Ming-wei Wang, Soroosh Yazdani |
Theor. Comput. Sci. | 5 |