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Corey Kereliuk

dblp:87/9952 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%
Artificial intelligence
1 paper
Trustworthy machine learning · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › music analysis
music signal analysis
0.212015
Deep Learning and Music Adversaries · IEEE Trans. Multim. 2015
Machine learning › Trustworthy machine learning › robustness
adversarial examples
0.112015
Deep Learning and Music Adversaries · IEEE Trans. Multim. 2015

Methods — techniques the papers use, named apart from their topics

convolutional neural network · 0.4adversarial training · 0.4adversarial perturbation · 0.4
YearPublicationVenuePosition
2015 Deep Learning and Music Adversaries
abstract
An adversary is an agent designed to make a classification system perform in some particular way, e.g., increase the probability of a false negative. Recent work builds adversaries for deep learning systems applied to image object recognition, exploiting the parameters of the system to find the minimal perturbation of the input image such that the system misclassifies it with high confidence. We adapt this approach to construct and deploy an adversary of deep learning systems applied to music content analysis. In our case, however, the system inputs are magnitude spectral frames, which require special care in order to produce valid input audio signals from network- derived perturbations . For two different train-test partitionings of two benchmark datasets, and two different architectures , we find that this adversary is very effective. We find that convolutional architectures are more robust compared to systems based on a majority vote over individually classified audio frames. Furthermore , we experiment with a new system that integrates an adversary into the training loop, but do not find that this improves the resilience of the system to new adversaries.
Corey Kereliuk, Bob L. T. Sturm, Jan Larsen
IEEE Trans. Multim.1