Demo Data from VLDB 2026 / reviewers in the wild / expert
Corey Kereliuk
dblp:87/9952
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% | |
| Artificial intelligence
1 paper |
Trustworthy machine learning · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › music analysis
music signal analysis |
0.2 | 1 | 2015 | Deep Learning and Music Adversaries · IEEE Trans. Multim. 2015 |
Machine learning › Trustworthy machine learning › robustness
adversarial examples |
0.1 | 1 | 2015 | Deep Learning and Music Adversaries · IEEE Trans. Multim. 2015 |
Methods — techniques the papers use, named apart from their topics
convolutional neural network · 0.4adversarial training · 0.4adversarial perturbation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Deep Learning and Music AdversariesabstractAn adversary is an agent designed to make a classification system perform in some particular way, e.g., increase the probability of a false negative. Recent work builds adversaries for deep learning systems applied to image object recognition, exploiting the parameters of the system to find the minimal perturbation of the input image such that the system misclassifies it with high confidence. We adapt this approach to construct and deploy an adversary of deep learning systems applied to music content analysis. In our case, however, the system inputs are magnitude spectral frames, which require special care in order to produce valid input audio signals from network- derived perturbations . For two different train-test partitionings of two benchmark datasets, and two different architectures , we find that this adversary is very effective. We find that convolutional architectures are more robust compared to systems based on a majority vote over individually classified audio frames. Furthermore , we experiment with a new system that integrates an adversary into the training loop, but do not find that this improves the resilience of the system to new adversaries. Corey Kereliuk, Bob L. T. Sturm, Jan Larsen |
IEEE Trans. Multim. | 1 |