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Shuxue Quan

dblp:88/1809 · DBLP profile ↗
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7ranked-venue papers
0as first author
5since 2021 · last 2023
0000-0002-5917-1264ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 37% Geometric modeling and processing · 28% Rendering · 20%
Artificial intelligence
3 papers
3D vision · 73% Image recognition and object detection · 21% Robot navigation and mapping · 6%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.712023
RobustFusion: Robust Volumetric Performance Reconstruction Under Human-Object Interactions From Monocular RGBD Stream · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.712023
RobustFusion: Robust Volumetric Performance Reconstruction Under Human-Object Interactions From Monocular RGBD Stream · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Virtual and augmented reality
augmented reality
0.712023
Real-Time Lighting Estimation for Augmented Reality via Differentiable Screen-Space Rendering · IEEE Trans. Vis. Comput. Graph. 2023
Computational photography and imaging
illumination estimation
0.712023
Real-Time Lighting Estimation for Augmented Reality via Differentiable Screen-Space Rendering · IEEE Trans. Vis. Comput. Graph. 2023
Rendering
photorealistic rendering
0.712023
Real-Time Lighting Estimation for Augmented Reality via Differentiable Screen-Space Rendering · IEEE Trans. Vis. Comput. Graph. 2023
Geometric modeling and processing
3d reconstruction
0.612022
Real-Time Globally Consistent Dense 3D Reconstruction With Online Texturing · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Geometric modeling and processing › 3d reconstruction
dense 3d reconstruction
0.612022
Real-Time Globally Consistent Dense 3D Reconstruction With Online Texturing · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › Image recognition and object detection
object detection
0.412020
Object Detection in the Context of Mobile Augmented Reality · ISMAR 2020
Virtual and augmented reality › tracking
augmented reality tracking
0.412020
Object Detection in the Context of Mobile Augmented Reality · ISMAR 2020
Virtual and augmented reality › tracking
visual-inertial odometry
0.412020
Object Detection in the Context of Mobile Augmented Reality · ISMAR 2020
Computer vision › 3D vision › 3d scene understanding
scene decomposition
0.212023
Real-Time Lighting Estimation for Augmented Reality via Differentiable Screen-Space Rendering · IEEE Trans. Vis. Comput. Graph. 2023
Rendering
texture mapping
0.212022
Real-Time Globally Consistent Dense 3D Reconstruction With Online Texturing · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Robotics › Robot navigation and mapping
semantic mapping
0.112020
Object Detection in the Context of Mobile Augmented Reality · ISMAR 2020

Methods — techniques the papers use, named apart from their topics

deep neural network · 2.2spherical harmonics · 1.3differentiable screen-space rendering · 1.3SSD Mobilenet · 0.9ARCore · 0.9semantic segmentation · 0.7object tracking · 0.7data-driven fusion · 0.7sparse voxel sampling · 0.6reference-based color adjustment · 0.6incremental MRF solver · 0.6
YearPublicationVenuePosition
2023 RobustFusion: Robust Volumetric Performance Reconstruction Under Human-Object Interactions From Monocular RGBD Stream
abstract
High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide reliable performance reconstruction, suffering from challenging interaction patterns and severe occlusions, especially for the monocular setting. To fill this gap, in this paper, we propose RobustFusion, a robust volumetric performance reconstruction system for human-object interaction scenarios using only a single RGBD sensor, which combines various data-driven visual and interaction cues to handle the complex interaction patterns and severe occlusions. We propose a semantic-aware scene decoupling scheme to model the occlusions explicitly, with a segmentation refinement and robust object tracking to prevent disentanglement uncertainty and maintain temporal consistency. We further introduce a robust performance capture scheme with the aid of various data-driven cues, which not only enables re-initialization ability, but also models the complex human-object interaction patterns in a data-driven manner. To this end, we introduce a spatial relation prior to prevent implausible intersections, as well as data-driven interaction cues to maintain natural motions, especially for those regions under severe human-object occlusions. We also adopt an adaptive fusion scheme for temporally coherent human-object reconstruction with occlusion analysis and human parsing cue. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality 4D human performance reconstruction under complex human-object interactions whilst still maintaining the lightweight monocular setting.
Zhuo Su 0006, Lan Xu 0003, Dawei Zhong, Zhong Li 0007, Fan Deng 0005, Shuxue Quan, Lu Fang 0001
IEEE Trans. Pattern Anal. Mach. Intell.6
2023 Real-Time Lighting Estimation for Augmented Reality via Differentiable Screen-Space Rendering
abstract
Augmented Reality (AR) applications aim to provide realistic blending between the real-world and virtual objects. One of the important factors for realistic AR is the correct lighting estimation. In this article, we present a method that estimates the real-world lighting condition from a single image in real time, using information from an optional support plane provided by advanced AR frameworks (e.g., ARCore, ARKit, etc.). By analyzing the visual appearance of the real scene, our algorithm can predict the lighting condition from the input RGB photo. In the first stage, we use a deep neural network to decompose the scene into several components: lighting, normal, and Bidirectional Reflectance Distribution Function (BRDF). Then we introduce differentiable screen-space rendering, a novel approach to providing the supervisory signal for regressing lighting, normal, and BRDF jointly. We recover the most plausible real-world lighting condition using Spherical Harmonics and the main directional lighting. Through a variety of experimental results, we demonstrate that our method can provide improved results than prior works quantitatively and qualitatively, and it can enhance the real-time AR experiences.
Celong Liu, Zhong Li 0007, Shuxue Quan, Yi Xu 0002
IEEE Trans. Vis. Comput. Graph.4
2022 PoP-Net: Pose over Parts Network for Multi-Person 3D Pose Estimation from a Depth Image
abstract
In this paper, a real-time method called PoP-Net is proposed to predict multi-person 3D poses from a depth image. PoP-Net learns to predict bottom-up part representations and top-down global poses in a single shot. Specifically, a new part-level representation, called Truncated Part Displacement Field (TPDF), is introduced which enables an explicit fusion process to unify the advantages of bottom-up part detection and global pose detection. Meanwhile, an effective mode selection scheme is introduced to automatically resolve the conflicting cases between global pose and part detections. Finally, due to the lack of high-quality depth datasets for developing multi-person 3D pose estimation, we introduce Multi-Person 3D Human Pose Dataset (MP-3DHP) as a new benchmark. MP-3DHP is designed to enable effective multi-person and background data augmentation in model training, and to evaluate 3D human pose estimators under uncontrolled multi-person scenarios. We show that PoP-Net achieves the state-of-the-art results both on MP-3DHP and on the widely used ITOP dataset, and has significant advantages in efficiency for multi-person processing. MP-3DHP Dataset and the evaluation code have been made available at: https://github.com/oppo-us-research/PoP-Net.
Yuliang Guo, Zhong Li 0007, Zekun Li 0011, Xiangyu Du, Shuxue Quan, Yi Xu 0002
WACV5
2022 Real-Time Globally Consistent Dense 3D Reconstruction With Online Texturing
abstract
High-quality reconstruction of 3D geometry and texture plays a vital role in providing immersive perception of the real world. Additionally, online computation enables the practical usage of 3D reconstruction for interaction. We present an RGBD-based globally-consistent dense 3D reconstruction approach, where high-quality (i.e., the spatial resolution of the RGB image) texture patches are mapped on high-resolution ([Formula: see text]) geometric models online. The whole pipeline uses merely the CPU computing of a portable device. For real-time geometric reconstruction with online texturing, we propose to solve the texture optimization problem with a simplified incremental MRF solver in the context of geometric reconstruction pipeline using sparse voxel sampling strategy. An efficient reference-based color adjustment scheme is also proposed to achieve consistent texture patch colors under inconsistent luminance situations. Quantitative and qualitative experiments demonstrate that our online scheme achieves a realistic visualization of the environment with more abundant details, while taking fairly compact memory consumption and much lower computational complexity than existing solutions.
Siyuan Gu, Dawei Zhong, Shuxue Quan, Lu Fang 0001
IEEE Trans. Pattern Anal. Mach. Intell.4
2021 Animated 3D human avatars from a single image with GAN-based texture inference
Zhong Li 0007, Celong Liu, Fuyao Zhang, Zekun Li 0011, Yuanzhou Ha, Chenliang Xu, Shuxue Quan, Yi Xu 0002
Comput. Graph.9
2020 Object Detection in the Context of Mobile Augmented Reality
abstract
In the past few years, numerous Deep Neural Network (DNN) models and frameworks have been developed to tackle the problem of real-time object detection from RGB images. Ordinary object detection approaches process information from the images only, and they are oblivious to the camera pose with regard to the environment and the scale of the environment. On the other hand, mobile Augmented Reality (AR) frameworks can continuously track a camera's pose within the scene and can estimate the correct scale of the environment by using Visual-Inertial Odometry (VIO). In this paper, we propose a novel approach that combines the geometric information from VIO with semantic information from object detectors to improve the performance of object detection on mobile devices. Our approach includes three components: (1) an image orientation correction method, (2) a scale-based filtering approach, and (3) an online semantic map. Each component takes advantage of the different characteristics of the VIO-based AR framework. We implemented the AR-enhanced features using ARCore and the SSD Mobilenet model on Android phones. To validate our approach, we manually labeled objects in image sequences taken from 12 room-scale AR sessions. The results show that our approach can improve on the accuracy of generic object detectors by 12% on our dataset.
Xiang Li 0102, Fuyao Zhang, Shuxue Quan, Yi Xu 0002
ISMAR4
2015 Dual Aperture Photography: Image and Depth from a Mobile Camera
abstract
Conventional cameras capture images with limited depth of field and no depth information. Camera systems have been proposed that enable additional depth information to be captured with the image. These systems reduce the resolution of the captured image or result in reduced sensitivity of the lens. We demonstrate a camera that is able to capture extended depth of field images together with depth information at each single frame while requiring minimal impact on the physical design of the camera or its performance. In this paper we show results with a camera for mobile devices, but this technology (named dual aperture to recall the major change in the camera model) can be applied with even greater effect in larger form factor cameras.
Manuel Martinello, Andrew Wajs, Shuxue Quan, Hank Lee, Chien Lim, Taekun Woo, Wonho Lee, Sang-Sik Kim
ICCP3