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Tao Jin 0002

dblp:88/4850-2 · DBLP profile ↗
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7ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0001-5961-7329ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Learning theory · 53% Reinforcement learning · 47%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 100%
Theoretical computer science
3 papers
Approximation and online algorithms · 34% Mathematical optimization · 34% Algorithmic game theory and mechanism design · 32%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory › ranking
active ranking
1.422025
Ranking with Multiple Oracles: From Weak to Strong Stochastic Transitivity · ICML 2025
Active Ranking without Strong Stochastic Transitivity · NeurIPS 2022
Machine learning › Learning theory
sample complexity
1.422025
Ranking with Multiple Oracles: From Weak to Strong Stochastic Transitivity · ICML 2025
Active Ranking without Strong Stochastic Transitivity · NeurIPS 2022
Information retrieval › ranking
rank aggregation
1.322025
Ranking with Multiple Oracles: From Weak to Strong Stochastic Transitivity · ICML 2025
Rank Aggregation via Heterogeneous Thurstone Preference Models · AAAI 2020
Information retrieval
ranking
0.912025
Ranking with Multiple Oracles: From Weak to Strong Stochastic Transitivity · ICML 2025
Information retrieval › ranking › preference ranking
ranking from pairwise comparisons
0.912025
Ranking with Multiple Oracles: From Weak to Strong Stochastic Transitivity · ICML 2025
Machine learning › Reinforcement learning › bandit › contextual bandit
contextual dueling bandits
0.812024
Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits · ICLR 2024
Machine learning › Reinforcement learning › bandit
dueling bandits
0.812024
Borda Regret Minimization for Generalized Linear Dueling Bandits · ICML 2024
Machine learning › Reinforcement learning › bandit › parametric bandits
generalized linear bandits
0.812024
Borda Regret Minimization for Generalized Linear Dueling Bandits · ICML 2024
Machine learning › Reinforcement learning
multi-armed bandit
0.812024
Borda Regret Minimization for Generalized Linear Dueling Bandits · ICML 2024
Approximation and online algorithms
online algorithms
0.812024
Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits · ICLR 2024
Mathematical optimization › online optimization
regret bounds
0.812024
Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits · ICLR 2024
Machine learning › Learning theory
ranking
0.612022
Active Ranking without Strong Stochastic Transitivity · NeurIPS 2022
Algorithmic game theory and mechanism design › social choice
preference aggregation
0.412020
Rank Aggregation via Heterogeneous Thurstone Preference Models · AAAI 2020
Algorithmic game theory and mechanism design
social choice
0.312025
Ranking with Multiple Oracles: From Weak to Strong Stochastic Transitivity · ICML 2025

Methods — techniques the papers use, named apart from their topics

lower bound analysis · 2.6active comparison allocation · 2.6generalized linear model · 1.5SupLinUCB · 1.5bradley-terry-luce model · 0.9alternating gradient descent · 0.9regret lower bound · 0.8explore-then-commit · 0.8EXP3 · 0.8pairwise comparison · 0.6active learning · 0.6
YearPublicationVenuePosition
2025 Ranking with Multiple Oracles: From Weak to Strong Stochastic Transitivity
abstract
We study the problem of efficiently aggregating the preferences of items from multiple information sources (oracles) and infer the ranking under both the weak stochastic transitivity (WST) and the strong stochastic transitivity (SST) conditions. When the underlying preference model satisfies the WST condition, we propose an algorithm named RMO-WST, which has a bi-level design: at the higher level, it actively allocates comparison budgets to all undetermined pairs until the full ranking is recovered; at the lower level, it attempts to compare the pair of items and selects the more accurate oracles simultaneously. We prove that the sample complexity of RMO-WST is $ \tilde O( N\sum_{i=2}^{N}H_{\sigma^{-1}(i),{\sigma^{-1}(i-1)}} )$, where $N$ is the number of items to rank, $H$ is a problem-dependent hardness factor, and $\sigma^{-1}(i)$ represents the $i$-th best item. We also provide a tight lower bound that matches the upper bound of approximate ranking under the WST condition, answering a previously open problem. In addition, when the SST condition is satisfied, we propose an algorithm named RMO-SST, which can achieve an $\tilde{O}(\sum_{i=1}^{N} H_i \log(N))$ sample complexity. This outperforms the best-known sample complexity by a factor of $\log(N)$. The theoretical advantages of our algorithms are verified by empirical experiments in a simulated environment.
Tao Jin 0002, Quanquan Gu, Farzad Farnoud
ICML1
2024 Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits
abstract
Dueling bandits is a prominent framework for decision-making involving preferential feedback, a valuable feature that fits various applications involving human interaction, such as ranking, information retrieval, and recommendation systems. While substantial efforts have been made to minimize the cumulative regret in dueling bandits, a notable gap in the current research is the absence of regret bounds that account for the inherent uncertainty in pairwise comparisons between the dueling arms. Intuitively, greater uncertainty suggests a higher level of difficulty in the problem. To bridge this gap, this paper studies the problem of contextual dueling bandits, where the binary comparison of dueling arms is generated from a generalized linear model (GLM). We propose a new SupLinUCB-type algorithm that enjoys computational efficiency and a variance-aware regret bound $\tilde O\big(d\sqrt{\sum_{t=1}^T\sigma_t^2} + d\big)$, where $\sigma_t$ is the variance of the pairwise comparison at round $t$, $d$ is the dimension of the context vectors, and $T$ is the time horizon. Our regret bound naturally aligns with the intuitive expectation — in scenarios where the comparison is deterministic, the algorithm only suffers from an $\tilde O(d)$ regret. We perform empirical experiments on synthetic data to confirm the advantage of our method over previous variance-agnostic algorithms.
Qiwei Di, Tao Jin 0002, Heyang Zhao, Farzad Farnoud, Quanquan Gu
ICLR2
2024 Borda Regret Minimization for Generalized Linear Dueling Bandits
abstract
Dueling bandits are widely used to model preferential feedback prevalent in many applications such as recommendation systems and ranking. In this paper, we study the Borda regret minimization problem for dueling bandits, which aims to identify the item with the highest Borda score while minimizing the cumulative regret. We propose a rich class of generalized linear dueling bandit models, which cover many existing models. We first prove a regret lower bound of order $\Omega(d^{2/3} T^{2/3})$ for the Borda regret minimization problem, where $d$ is the dimension of contextual vectors and $T$ is the time horizon. To attain this lower bound, we propose an explore-then-commit type algorithm for the stochastic setting, which has a nearly matching regret upper bound $\tilde{O}(d^{2/3} T^{2/3})$. We also propose an EXP3-type algorithm for the adversarial linear setting, where the underlying model parameter can change in each round. Our algorithm achieves an $\tilde{O}(d^{2/3} T^{2/3})$ regret, which is also optimal. Empirical evaluations on both synthetic data and a simulated real-world environment are conducted to corroborate our theoretical analysis.
Tao Jin 0002, Qiwei Di, Hao Lou, Farzad Farnoud, Quanquan Gu
ICML2
2022 Adaptive Sampling for Heterogeneous Rank Aggregation from Noisy Pairwise Comparisons
abstract
In heterogeneous rank aggregation problems, users often exhibit various accuracy levels when comparing pairs of items. Thus, a uniform querying strategy over users may not be optimal. To address this issue, we propose an elimination-based active sampling strategy, which estimates the ranking of items via noisy pairwise comparisons from multiple users and improves the users’ average accuracy by maintaining an active set of users. We prove that our algorithm can return the true ranking of items with high probability. We also provide a sample complexity bound for the proposed algorithm, which outperforms the non-active strategies in the literature and close to oracle under mild conditions. Experiments are provided to show the empirical advantage of the proposed methods over the state-of-the-art baselines.
Tao Jin 0002, Hao Lou, Pan Xu 0002, Farzad Farnoud, Quanquan Gu
AISTATS2
2022 Active Ranking without Strong Stochastic Transitivity
abstract
Ranking from noisy comparisons is of great practical interest in machine learning. In this paper, we consider the problem of recovering the exact full ranking for a list of items under ranking models that do *not* assume the Strong Stochastic Transitivity property. We propose a $$\delta$$-correct algorithm, Probe-Rank, that actively learns the ranking of the items from noisy pairwise comparisons. We prove a sample complexity upper bound for Probe-Rank, which only depends on the preference probabilities between items that are adjacent in the true ranking. This improves upon existing sample complexity results that depend on the preference probabilities for all pairs of items. Probe-Rank thus outperforms existing methods over a large collection of instances that do not satisfy Strong Stochastic Transitivity. Thorough numerical experiments in various settings are conducted, demonstrating that Probe-Rank is significantly more sample-efficient than the state-of-the-art active ranking method.
Hao Lou, Tao Jin 0002, Pan Xu 0002, Quanquan Gu, Farzad Farnoud
NeurIPS2
2020 Rank Aggregation via Heterogeneous Thurstone Preference Models
abstract
We propose the Heterogeneous Thurstone Model (HTM) for aggregating ranked data, which can take the accuracy levels of different users into account. By allowing different noise distributions, the proposed HTM model maintains the generality of Thurstone's original framework, and as such, also extends the Bradley-Terry-Luce (BTL) model for pairwise comparisons to heterogeneous populations of users. Under this framework, we also propose a rank aggregation algorithm based on alternating gradient descent to estimate the underlying item scores and accuracy levels of different users simultaneously from noisy pairwise comparisons. We theoretically prove that the proposed algorithm converges linearly up to a statistical error which matches that of the state-of-the-art method for the single-user BTL model. We evaluate the proposed HTM model and algorithm on both synthetic and real data, demonstrating that it outperforms existing methods.
Tao Jin 0002, Pan Xu 0002, Quanquan Gu, Farzad Farnoud
AAAI1
2017 Collaborative topic regression for online recommender systems: an online and Bayesian approach
Tao Jin 0002, Steven C. H. Hoi, Peilin Zhao, Jianling Sun
Mach. Learn.2