Yan Shen 0035

dblp:88/5320-35 · also Yan Zhao 0035 · DBLP profile ↗
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12ranked-venue papers
2as first author
12since 2021 · last 2026
0000-0001-9262-9049ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 2 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2026 A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation
abstract
Furniture assembly is a crucial yet challenging task for robots, requiring precise dual-arm coordination where one arm manipulates parts while the other provides collaborative support and stabilization. To accomplish this task more effectively, robots need to actively adapt support strategies throughout the long-horizon assembly process, while also generalizing across diverse part geometries. We propose A3D, a framework which learns adaptive affordances to identify optimal support and stabilization locations on furniture parts. The method employs dense point-level geometric representations to model part interaction patterns, enabling generalization across varied geometries. To handle evolving assembly states, we introduce an adaptive module that uses interaction feedback to dynamically adjust support strategies during assembly based on previous interactions. We establish a simulation environment featuring 50 diverse parts across 8 furniture types, designed for dual-arm collaboration evaluation. Experiments demonstrate that our framework generalizes effectively to diverse part geometries and furniture categories in both simulation and real-world settings.
Yue Chen 0023, Qize Yu, Yan Shen 0035, Haipeng Zhang 0006, Hao Dong 0003, Ruihai Wu
AAAI4
2025 Object-Centric Prompt-Driven Vision-Language-Action Model for Robotic Manipulation
abstract
In robotic, task goals can be conveyed through various modalities, such as language, goal images, and goal videos. However, natural language can be ambiguous, while images or videos may offer overly detailed specifications. To tackle these challenges, we introduce CrayonRobo that leverages comprehensive multi-modal prompts that explicitly convey both low-level actions and high-level planning in a simple manner. Specifically, for each key-frame in the task sequence, our method allows for manual or automatic generation of simple and expressive 2D visual prompts overlaid on RGB images. These prompts represent the required task goals, such as the end-effector pose and the desired movement direction after contact. We develop a training strategy that enables the model to interpret these visual-language prompts and predict the corresponding contact poses and movement directions in SE(3) space. Furthermore, by sequentially executing all key-frame steps, the model can complete long-horizon tasks. This approach not only helps the model explicitly understand the task objectives but also enhances its robustness on unseen tasks by providing easily interpretable prompts. We evaluate our method in both simulated and real-world environments, demonstrating its robust manipulation capabilities.
Xiaoqi Li 0009, Mingxu Zhang, Jiaming Liu 0003, Yan Shen 0035, Iaroslav Ponomarenko, Liang Heng, Siyuan Huang 0004, Shanghang Zhang, Hao Dong 0003
CVPR5
2025 AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning
abstract
Articulated object manipulation is a critical capability for robots to perform various tasks in real-world scenarios. Composed of multiple parts connected by joints, articulated objects are endowed with diverse functional mechanisms through complex relative motions. For example, a safe consists of a door, a handle, and a lock, where the door can only be opened when the latch is unlocked. The internal structure, such as the state of a lock or joint angle constraints, cannot be directly observed from visual observation. Consequently, successful manipulation of these objects requires adaptive adjustment based on trial and error rather than a one-time visual inference. However, previous datasets and simulation environments for articulated objects have primarily focused on simple manipulation mechanisms where the complete manipulation process can be inferred from the object's appearance. To enhance the diversity and complexity of adaptive manipulation mechanisms, we build a novel articulated object manipulation environment and equip it with 9 categories of objects. Based on the environment and objects, we further propose an adaptive demonstration collection and 3D visual diffusion-based imitation learning pipeline that learns the adaptive manipulation policy. The effectiveness of our designs and proposed method is validated through both simulation and real-world experiments.
Yuanfei Wang, Ruihai Wu, Yu Li 0022, Yan Shen 0035, Mingdong Wu, Zhaofeng He 0001, Yizhou Wang 0001, Hao Dong 0003
ICLR5
2025 BiAssemble: Learning Collaborative Affordance for Bimanual Geometric Assembly
abstract
Shape assembly, the process of combining parts into a complete whole, is a crucial skill for robots with broad real-world applications. Among the various assembly tasks, geometric assembly—where broken parts are reassembled into their original form (e.g., reconstructing a shattered bowl)—is particularly challenging. This requires the robot to recognize geometric cues for grasping, assembly, and subsequent bimanual collaborative manipulation on varied fragments. In this paper, we exploit the geometric generalization of point-level affordance, learning affordance aware of bimanual collaboration in geometric assembly with long-horizon action sequences. To address the evaluation ambiguity caused by geometry diversity of broken parts, we introduce a real-world benchmark featuring geometric variety and global reproducibility. Extensive experiments demonstrate the superiority of our approach over both previous affordance-based and imitation-based methods.
Yan Shen 0035, Ruihai Wu, Yubin Ke, Xiaoqi Li 0020, Hongwei Fan, Hao Dong 0003
ICML1
2025 SR3D: Unleashing Single-view 3D Reconstruction for Transparent and Specular Object Grasping
abstract
Recent advancements in 3D robotic manipulation have improved grasping of everyday objects, but transparent and specular materials remain challenging due to depth sensing limitations. While several 3D reconstruction and depth completion approaches address these challenges, they suffer from setup complexity or limited observation information utilization. To address this, leveraging the power of single-view 3D object reconstruction approaches, we propose a training-free framework SR3D that enables robotic grasping of transparent and specular objects from a single-view observation. Specifically, given single-view RGB and depth images, SR3D first uses the external visual models to generate 3D reconstructed object mesh based on RGB image. Then, the key idea is to determine the 3D object’s pose and scale to accurately localize the reconstructed object back into its original depth corrupted 3D scene. Therefore, we propose view matching and keypoint matching mechanisms, which leverage both the 2D and 3D’s inherent semantic and geometric information in the observation to determine the object’s 3D state within the scene, thereby reconstructing an accurate 3D depth map for effective grasp detection. Experiments in both simulation and real-world show the reconstruction effectiveness of SR3D. More demonstrations can be found at: https://sites.google.com/view/sr3dtech/
Mingxu Zhang, Xiaoqi Li 0020, Kaichen Zhou, Hojin Bae, Yan Shen 0035, Chuyan Xiong, Hao Dong 0003
IROS6
2024 ManipLLM: Embodied Multimodal Large Language Model for Object-Centric Robotic Manipulation
abstract
Robot manipulation relies on accurately predicting contact points and end-effector directions to ensure successful operation. However, learning-based robot manipulation, trained on a limited category within a simulator, often struggles to achieve generalizability, especially when confronted with extensive categories. Therefore, we introduce an innovative approach for robot manipulation that leverages the robust reasoning capabilities of Multimodal Large Language Models (MLLMs) to enhance the stability and generalization of manipulation. By fine-tuning the injected adapters, we preserve the inherent common sense and reasoning ability of the MLLMs while equipping them with the ability for manipulation. The fundamental insight lies in the introduced fine-tuning paradigm, encompassing object category understanding, affordance prior reasoning, and object-centric pose prediction to stimulate the reasoning ability of MLLM in manipulation. During inference, our approach utilizes an RGB image and text prompt to predict the end effector's pose in chain of thoughts. After the initial contact is established, an active impedance adaptation policy is introduced to plan the upcoming way-points in a closed-loop manner. Moreover, in real world, we design a test-time adaptation (TTA) strategy for manipulation to enable the model better adapt to the current real-world scene configuration. Experiments in simulator and real-world show the promising performance of Mani-pLLM. More details and demonstrations can be found at https://sites.google.com/view/manipllm.
Xiaoqi Li 0020, Mingxu Zhang, Yiran Geng, Yuxing Long, Yan Shen 0035, Renrui Zhang, Jiaming Liu 0003, Hao Dong 0003
CVPR6
2024 GarmentLab: A Unified Simulation and Benchmark for Garment Manipulation
abstract
Manipulating garments and fabrics has long been a critical endeavor in the development of home-assistant robots. However, due to complex dynamics and topological structures, garment manipulations pose significant challenges. Recent successes in reinforcement learning and vision-based methods offer promising avenues for learning garment manipulation. Nevertheless, these approaches are severely constrained by current benchmarks, which exhibit offer limited diversity of tasks and unrealistic simulation behavior. Therefore, we present GarmentLab, a content-rich benchmark and realistic simulation designed for deformable object and garment manipulation. Our benchmark encompasses a diverse range of garment types, robotic systems and manipulators. The abundant tasks in the benchmark further explores of the interactions between garments, deformable objects, rigid bodies, fluids, and human body. Moreover, by incorporating multiple simulation methods such as FEM and PBD, along with our proposed sim-to-real algorithms and real-world benchmark, we aim to significantly narrow the sim-to-real gap. We evaluate state-of-the-art vision methods, reinforcement learning, and imitation learning approaches on these tasks, highlighting the challenges faced by current algorithms, notably their limited generalization capabilities. Our proposed open-source environments and comprehensive analysis show promising boost to future research in garment manipulation by unlocking the full potential of these methods. We guarantee that we will open-source our code as soon as possible. You can watch the videos in supplementary files to learn more about the details of our work.
Ruihai Wu, Chuanruo Ning, Yan Shen 0035, Longzan Luo, Yuanpei Chen, Hao Dong 0003
NeurIPS7
2023 Learning Part Motion of Articulated Objects Using Spatially Continuous Neural Implicit Representations
Yushi Du, Ruihai Wu, Yan Shen 0035, Hao Dong 0003
BMVC3
2023 Leveraging SE(3) Equivariance for Learning 3D Geometric Shape Assembly
abstract
Shape assembly aims to reassemble parts (or fragments) into a complete object, which is a common task in our daily life. Different from the semantic part assembly (e.g., assembling a chair’s semantic parts like legs into a whole chair), geometric part assembly (e.g., assembling bowl fragments into a complete bowl) is an emerging task in computer vision and robotics. Instead of semantic information, this task focuses on geometric information of parts. As the both geometric and pose space of fractured parts are exceptionally large, shape pose disentanglement of part representations is beneficial to geometric shape assembly. In our paper, we propose to leverage SE(3) equivariance for such shape pose disentanglement. Moreover, while previous works in vision and robotics only consider SE(3) equivariance for the representations of single objects, we move a step forward and propose leveraging SE(3) equivariance for representations considering multi-part correlations, which further boosts the performance of the multi-part assembly. Experiments demonstrate the significance of SE(3) equivariance and our proposed method for geometric shape assembly. Project page: https://crtie.github.io/SE-3-part-assembly/
Ruihai Wu, Chenrui Tie, Yushi Du, Yan Shen 0035, Hao Dong 0003
ICCV4
2023 DualAfford: Learning Collaborative Visual Affordance for Dual-gripper Manipulation
Yan Shen 0035, Ruihai Wu, Zhehuan Chen, Yourong Zhang, Qingnan Fan, Kaichun Mo, Hao Dong 0003
ICLR1
2023 Learning Environment-Aware Affordance for 3D Articulated Object Manipulation under Occlusions
abstract
Perceiving and manipulating 3D articulated objects in diverse environments is essential for home-assistant robots. Recent studies have shown that point-level affordance provides actionable priors for downstream manipulation tasks. However, existing works primarily focus on single-object scenarios with homogeneous agents, overlooking the realistic constraints imposed by the environment and the agent's morphology, e.g., occlusions and physical limitations. In this paper, we propose an environment-aware affordance framework that incorporates both object-level actionable priors and environment constraints. Unlike object-centric affordance approaches, learning environment-aware affordance faces the challenge of combinatorial explosion due to the complexity of various occlusions, characterized by their quantities, geometries, positions and poses. To address this and enhance data efficiency, we introduce a novel contrastive affordance learning framework capable of training on scenes containing a single occluder and generalizing to scenes with complex occluder combinations. Experiments demonstrate the effectiveness of our proposed approach in learning affordance considering environment constraints.
Ruihai Wu, Yan Shen 0035, Chuanruo Ning, Guanqi Zhan, Hao Dong 0003
NeurIPS3
2022 VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects
Ruihai Wu, Yan Shen 0035, Kaichun Mo, Tianhao Wu 0001, Qingnan Fan, Xuelin Chen, Leonidas J. Guibas, Hao Dong 0003
ICLR2