VLDB 2026 Research / reviewers in the wild / expert
Tianyi Wang 0004
dblp:88/8398-4
· DBLP profile ↗
20ranked-venue papers
3as first author
15since 2021 · last 2026
0000-0001-9382-6466ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 20 · 3 first-author · 15 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Gazeify Then Voiceify: Physical Object Referencing Through Gaze and Voice Interaction with Displayless Smart GlassesabstractSmart glasses enhance interactions with the environment by using head-mounted cameras to observe the user’s viewpoint, but lack the visual feedback used for common interactions. We introduce “Gazeify then Voiceify”, a multimodal approach allowing object selection via gaze and voice using displayless smart glasses. Users can select a physical object with their gaze, and the system generates a digital mask and a voice description of the object’s semantics. Users can further correct errors through free-form conversation. To demonstrate our approach, we develop an interactive system by integrating advanced object segmentation and detection with a visual-language model. User studies reveal that participants achieve correct gaze selection in 53% of the task trials and use voice disambiguation to correct 58% remaining errors. Participants also rated the system as likable, useful and easy to use. Zheng Zhang 0043, Mengjie Yu, Tianyi Wang 0004, Kashyap Todi, Ajoy Savio Fernandes, Haijun Xia, Tovi Grossman, Tanya R. Jonker |
IUI | 3 |
| 2025 | A Dynamic Bayesian Network Based Framework for Multimodal Context-Aware Interactions
Violet Yinuo Han, Tianyi Wang 0004, Hyunsung Cho, Kashyap Todi, Ajoy Savio Fernandes, Andre Levi, Zheng Zhang 0043, Tovi Grossman, Alexandra Ion, Tanya R. Jonker |
IUI | 2 |
| 2025 | Less or More: Towards Glanceable Explanations for LLM Recommendations Using Ultra-Small Devices
Mengjie Yu, Hannah Nguyen, Michael L. Iuzzolino, Tianyi Wang 0004, Peiqi Tang, Natasha Lynova, Co Tran, Ting Zhang 0013, Naveen Sendhilnathan, Hrvoje Benko, Haijun Xia, Tanya R. Jonker |
IUI | 5 |
| 2025 | Squiggle: Multimodal Lasso Selection in the Real World
Jacqui Fashimpaur, Tovi Grossman, Benjamin J. Lafreniere, Naveen Sendhilnathan, Kashyap Todi, Tianyi Wang 0004, Ting Zhang 0013, Tanya R. Jonker |
UIST | 6 |
| 2024 | Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended RealityabstractAdvances in ubiquitous computing have enabled end-user authoring of context-aware policies (CAPs) that control smart devices based on specific contexts of the user and environment. However, authoring CAPs accurately and avoiding run-time errors is challenging for end-users as it is difficult to foresee CAP behaviors under complex real-world conditions. We propose Fast-Forward Reality, an Extended Reality (XR) based authoring workflow that enables end-users to iteratively author and refine CAPs by validating their behaviors via simulated unit test cases. We develop a computational approach to automatically generate test cases based on the authored CAP and the user’s context history. Our system delivers each test case with immersive visualizations in XR, facilitating users to verify the CAP behavior and identify necessary refinements. We evaluated Fast-Forward Reality in a user study (N=12). Our authoring and validation process improved the accuracy of CAPs and the users provided positive feedback on the system usability. Xun Qian, Tianyi Wang 0004, Xuhai Xu, Tanya R. Jonker, Kashyap Todi |
CHI | 2 |
| 2024 | SonoHaptics: An Audio-Haptic Cursor for Gaze-Based Object Selection in XRabstractWe introduce SonoHaptics, an audio-haptic cursor for gaze-based 3D object selection. SonoHaptics addresses challenges around providing accurate visual feedback during gaze-based selection in Extended Reality (XR), e. g., lack of world-locked displays in no- or limited-display smart glasses and visual inconsistencies. To enable users to distinguish objects without visual feedback, SonoHaptics employs the concept of cross-modal correspondence in human perception to map visual features of objects (color, size, position, material) to audio-haptic properties (pitch, amplitude, direction, timbre). We contribute data-driven models for determining cross-modal mappings of visual features to audio and haptic features, and a computational approach to automatically generate audio-haptic feedback for objects in the user’s environment. SonoHaptics provides global feedback that is unique to each object in the scene, and local feedback to amplify differences between nearby objects. Our comparative evaluation shows that SonoHaptics enables accurate object identification and selection in a cluttered scene without visual feedback. Hyunsung Cho, Naveen Sendhilnathan, Michael Nebeling, Tianyi Wang 0004, Purnima Padmanabhan, Jonathan Browder, David Lindlbauer, Tanya R. Jonker, Kashyap Todi |
UIST | 4 |
| 2023 | Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented RealityabstractEdges are one of the most ubiquitous geometric features of physical objects. They provide accurate haptic feedback and easy-to-track features for camera systems, making them an ideal basis for Tangible User Interfaces (TUI) in Augmented Reality (AR). We introduce Ubi Edge, an AR authoring tool that allows end-users to customize edges on daily objects as TUI inputs to control varied digital functions. We develop an integrated AR-device and an integrated vision-based detection pipeline that can track 3D edges and detect the touch interaction between fingers and edges. Leveraging the spatial-awareness of AR, users can simply select an edge by sliding fingers along it and then make the edge interactive by connecting it to various digital functions. We demonstrate four use cases including multi-function controllers, smart homes, games, and TUI-based tutorials. We also evaluated and proved our system’s usability through a two-session user study, where qualitative and quantitative results are positive. Fengming He, Xiyun Hu, Jingyu Shi, Xun Qian, Tianyi Wang 0004, Karthik Ramani |
CHI | 5 |
| 2023 | InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied DemonstrationabstractAugmented Reality tutorials, which provide necessary context by directly superimposing visual guidance on the physical referent, represent an effective way of scaffolding complex instrument operations. However, current AR tutorial authoring processes are not seamless as they require users to continuously alternate between operating instruments and interacting with virtual elements. We present InstruMentAR, a system that automatically generates AR tutorials through recording user demonstrations. We design a multimodal approach that fuses gestural information and hand-worn pressure sensor data to detect and register the user’s step-by-step manipulations on the control panel. With this information, the system autonomously generates virtual cues with designated scales to respective locations for each step. Voice recognition and background capture are employed to automate the creation of text and images as AR content. For novice users receiving the authored AR tutorials, we facilitate immediate feedback through haptic modules. We compared InstruMentAR with traditional systems in the user study. Ziyi Liu 0004, Zhengzhe Zhu, Enze Jiang, Feichi Huang, Ana M. Villanueva, Xun Qian, Tianyi Wang 0004, Karthik Ramani |
CHI | 7 |
| 2023 | XAIR: A Framework of Explainable AI in Augmented RealityabstractExplainable AI (XAI) has established itself as an important component of AI-driven interactive systems. With Augmented Reality (AR) becoming more integrated in daily lives, the role of XAI also becomes essential in AR because end-users will frequently interact with intelligent services. However, it is unclear how to design effective XAI experiences for AR. We propose XAIR, a design framework that addresses when, what, and how to provide explanations of AI output in AR. The framework was based on a multi-disciplinary literature review of XAI and HCI research, a large-scale survey probing 500+ end-users’ preferences for AR-based explanations, and three workshops with 12 experts collecting their insights about XAI design in AR. XAIR’s utility and effectiveness was verified via a study with 10 designers and another study with 12 end-users. XAIR can provide guidelines for designers, inspiring them to identify new design opportunities and achieve effective XAI designs in AR. Xuhai Xu, Anna Yu, Tanya R. Jonker, Kashyap Todi, Feiyu Lu 0001, Xun Qian, João Marcelo Evangelista Belo, Tianyi Wang 0004, Michelle Li, Aran Mun, Te-Yen Wu, Junxiao Shen, Ting Zhang 0013, Narine Kokhlikyan, Fulton Wang, Paul Sorenson, Sophie Kahyun Kim, Hrvoje Benko |
CHI | 8 |
| 2023 | Gaze Speedup: Eye Gaze Assisted Gesture Typing in Virtual RealityabstractMid-air text input in augmented or virtual reality (AR/VR) is an open problem. One proposed solution is gesture typing where the user performs a gesture trace over the keyboard. However, this requires the user to move their hands precisely and continuously, potentially causing arm fatigue. With eye tracking available on AR/VR devices, multiple works have proposed gaze-driven gesture typing techniques. However, such techniques require the explicit use of gaze which are prone to Midas touch problems, conflicting with other gaze activities in the same moment. In this work, the user is not made aware that their gaze is being used to improve the interaction, making the use of gaze completely implicit. We observed that a user’s implicit gaze fixation location during gesture typing is usually the gesture cursor’s target location if the gesture cursor is moving toward it. Based on this observation, we propose the Speedup method in which we speed up the gesture cursor toward the user’s gaze fixation location, the speedup rate depends on how well the gesture cursor’s moving direction aligns with the gaze fixation. To reduce the overshooting near the target in the Speedup method, we further proposed the Gaussian Speedup method in which the speedup rate is dynamically reduced with a Gaussian function when the gesture cursor gets nearer to the gaze fixation. Using a wrist IMU as input, a 12-person study demonstrated that the Speedup method and Gaussian Speedup method reduced users’ hand movement by and respectively without any loss of typing speed or accuracy. Maozheng Zhao, Alec M. Pierce, Ran Tan, Ting Zhang 0013, Tianyi Wang 0004, Tanya R. Jonker, Hrvoje Benko, Aakar Gupta |
IUI | 5 |
| 2022 | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual RealityabstractAugmented Reality (AR) experiences tightly associate virtual contents with environmental entities. However, the dissimilarity of different environments limits the adaptive AR content behaviors under large-scale deployment. We propose ScalAR, an integrated workflow enabling designers to author semantically adaptive AR experiences in Virtual Reality (VR). First, potential AR consumers collect local scenes with a semantic understanding technique. ScalAR then synthesizes numerous similar scenes. In VR, a designer authors the AR contents’ semantic associations and validates the design while being immersed in the provided scenes. We adopt a decision-tree-based algorithm to fit the designer’s demonstrations as a semantic adaptation model to deploy the authored AR experience in a physical scene. We further showcase two application scenarios authored by ScalAR and conduct a two-session user study where the quantitative results prove the accuracy of the AR content rendering and the qualitative results show the usability of ScalAR. Xun Qian, Fengming He, Xiyun Hu, Tianyi Wang 0004, Ananya Ipsita, Karthik Ramani |
CHI | 4 |
| 2022 | ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose EstimationabstractVision-based 3D pose estimation has substantial potential in hand-object interaction applications and requires user-specified datasets to achieve robust performance. We propose ARnnotate, an Augmented Reality (AR) interface enabling end-users to create custom data using a hand-tracking-capable AR device. Unlike other dataset collection strategies, ARnnotate first guides a user to manipulate a virtual bounding box and records its poses and the user’s hand joint positions as the labels. By leveraging the spatial awareness of AR, the user manipulates the corresponding physical object while following the in-situ AR animation of the bounding box and hand model, while ARnnotate captures the user’s first-person view as the images of the dataset. A 12-participant user study was conducted, and the results proved the system’s usability in terms of the spatial accuracy of the labels, the satisfactory performance of the deep neural networks trained with the data collected by ARnnotate, and the users’ subjective feedback. Xun Qian, Fengming He, Xiyun Hu, Tianyi Wang 0004, Karthik Ramani |
UIST | 4 |
| 2022 | MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality with Toys in Real-timeabstractAugmented Reality (AR), which blends physical and virtual worlds, presents the possibility of enhancing traditional toy design. By leveraging bidirectional virtual-physical interactions between humans and the designed artifact, such AR-enhanced toys can provide more playful and interactive experiences for traditional toys. However, designers are constrained by the complexity and technical difficulties of the current AR content creation processes. We propose MechARspace, an immersive authoring system that supports users to create toy-AR interactions through direct manipulation and visual programming. Based on the elicitation study, we propose a bidirectional interaction model which maps both ways: from the toy inputs to reactions of AR content, and also from the AR content to the toy reactions. This model guides the design of our system which includes a plug-and-play hardware toolkit and an in-situ authoring interface. We present multiple use cases enabled by MechARspace to validate this interaction model. Finally, we evaluate our system with a two-session user study where users first recreated a set of predefined toy-AR interactions and then implemented their own AR-enhanced toy designs. Zhengzhe Zhu, Ziyi Liu 0004, Tianyi Wang 0004, Youyou Zhang, Xun Qian, Pashin Farsak Raja, Ana M. Villanueva, Karthik Ramani |
UIST | 3 |
| 2021 | AdapTutAR: An Adaptive Tutoring System for Machine Tasks in Augmented RealityabstractModern manufacturing processes are in a state of flux, as they adapt to increasing demand for flexible and self-configuring production. This poses challenges for training workers to rapidly master new machine operations and processes, i.e. machine tasks. Conventional in-person training is effective but requires time and effort of experts for each worker trained and not scalable. Recorded tutorials, such as video-based or augmented reality (AR), permit more efficient scaling. However, unlike in-person tutoring, existing recorded tutorials lack the ability to adapt to workers’ diverse experiences and learning behaviors. We present AdapTutAR, an adaptive task tutoring system that enables experts to record machine task tutorials via embodied demonstration and train learners with different AR tutoring contents adapting to each user’s characteristics. The adaptation is achieved by continually monitoring learners’ tutorial-following status and adjusting the tutoring content on-the-fly and in-situ. The results of our user study evaluation have demonstrated that our adaptive system is more effective and preferable than the non-adaptive one. Gaoping Huang, Xun Qian, Tianyi Wang 0004, Fagun Patel, Maitreya Sreeram, Yuanzhi Cao, Karthik Ramani, Alexander J. Quinn |
CHI | 3 |
| 2021 | GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality ApplicationsabstractFreehand gesture is an essential input modality for modern Augmented Reality (AR) user experiences. However, developing AR applications with customized hand interactions remains a challenge for end-users. Therefore, we propose GesturAR, an end-to-end authoring tool that supports users to create in-situ freehand AR applications through embodied demonstration and visual programming. During authoring, users can intuitively demonstrate the customized gesture inputs while referring to the spatial and temporal context. Based on the taxonomy of gestures in AR, we proposed a hand interaction model which maps the gesture inputs to the reactions of the AR contents. Thus, users can author comprehensive freehand applications using trigger-action visual programming and instantly experience the results in AR. Further, we demonstrate multiple application scenarios enabled by GesturAR, such as interactive virtual objects, robots, and avatars, room-level interactive AR spaces, embodied AR presentations, etc. Finally, we evaluate the performance and usability of GesturAR through a user study. Tianyi Wang 0004, Xun Qian, Fengming He, Xiyun Hu, Yuanzhi Cao, Karthik Ramani |
UIST | 1 |
| 2020 | An Exploratory Study of Augmented Reality Presence for Tutoring Machine TasksabstractMachine tasks in workshops or factories are often a compound sequence of local, spatial, and body-coordinated human-machine interactions. Prior works have shown the merits of video-based and augmented reality (AR) tutoring systems for local tasks. However, due to the lack of a bodily representation of the tutor, they are not as effective for spatial and body-coordinated interactions. We propose avatars as an additional tutor representation to the existing AR instructions. In order to understand the design space of tutoring presence for machine tasks, we conduct a comparative study with 32 users. We aim to explore the strengths/limitations of the following four tutor options: video, non-avatar-AR, half-body+AR, and full-body+AR. The results show that users prefer the half-body+AR overall, especially for the spatial interactions. They have a preference for the full-body+AR for the body-coordinated interactions and the non-avatar-AR for the local interactions. We further discuss and summarize design recommendations and insights for future machine task tutoring systems. Yuanzhi Cao, Xun Qian, Tianyi Wang 0004, Rachel Lee, Ke Huo, Karthik Ramani |
CHI | 3 |
| 2020 | CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware ApplicationsabstractRecognition of human behavior plays an important role in context-aware applications. However, it is still a challenge for end-users to build personalized applications that accurately recognize their own activities. Therefore, we present CAPturAR, an in-situ programming tool that supports users to rapidly author context-aware applications by referring to their previous activities. We customize an AR head-mounted device with multiple camera systems that allow for non-intrusive capturing of user's daily activities. During authoring, we reconstruct the captured data in AR with an animated avatar and use virtual icons to represent the surrounding environment. With our visual programming interface, users create human-centered rules for the applications and experience them instantly in AR. We further demonstrate four use cases enabled by CAPturAR. Also, we verify the effectiveness of the AR-HMD and the authoring workflow with a system evaluation using our prototype. Moreover, we conduct a remote user study in an AR simulator to evaluate the usability. Tianyi Wang 0004, Xun Qian, Fengming He, Xiyun Hu, Ke Huo, Yuanzhi Cao, Karthik Ramani |
UIST | 1 |
| 2019 | GhostAR: A Time-space Editor for Embodied Authoring of Human-Robot Collaborative Task with Augmented RealityabstractWe present GhostAR, a time-space editor for authoring and acting Human-Robot-Collaborative (HRC) tasks in-situ. Our system adopts an embodied authoring approach in Augmented Reality (AR), for spatially editing the actions and programming the robots through demonstrative role-playing. We propose a novel HRC workflow that externalizes user's authoring as demonstrative and editable AR ghost, allowing for spatially situated visual referencing, realistic animated simulation, and collaborative action guidance. We develop a dynamic time warping (DTW) based collaboration model which takes the real-time captured motion as inputs, maps it to the previously authored human actions, and outputs the corresponding robot actions to achieve adaptive collaboration. We emphasize an in-situ authoring and rapid iterations of joint plans without an offline training process. Further, we demonstrate and evaluate the effectiveness of our workflow through HRC use cases and a three-session user study. Yuanzhi Cao, Tianyi Wang 0004, Xun Qian, Pawan S. Rao, Manav Wadhawan, Ke Huo, Karthik Ramani |
UIST | 2 |
| 2018 | Plain2Fun: Augmenting Ordinary Objects with Interactive Functions by Auto-Fabricating Surface Painted CircuitsabstractThe growing makers' community demands better supports for designing and fabricating interactive functional objects. Most of the current approaches focus on embedding desired functions within new objects. Instead, we advocate repurposing the existing objects and rapidly authoring interactive functions onto them. We present Plain2Fun, a design and fabrication pipeline enabling users to quickly transform ordinary objects into interactive and functional ones. Plain2Fun allows users to directly design the circuit layouts onto the surfaces of the scanned 3D model of existing objects. Our design tool automatically generates as short as possible circuit paths between any two points while avoiding intersections. Further, we build a digital machine to construct the conductive paths accurately. With a specially designed housing base, users can simply snap the electronic components onto the surfaces and obtain working physical prototypes. Moreover, we evaluate the usability of our system with multiple use cases and a preliminary user study. Tianyi Wang 0004, Ke Huo, Pratik Chawla, Guiming Chen, Siddharth Banerjee, Karthik Ramani |
Conference on Designing Interactive Systems | 1 |
| 2018 | SynchronizAR: Instant Synchronization for Spontaneous and Spatial Collaborations in Augmented RealityabstractWe present SynchronizAR, an approach to spatially register multiple SLAM devices together without sharing maps or involving external tracking infrastructures. SynchronizAR employs a distance based indirect registration which resolves the transformations between the separate SLAM coordinate systems. We attach an Ultra-Wide Bandwidth~(UWB) based distance measurements module on each of the mobile AR devices which is capable of self-localization with respect to the environment. As users move on independent paths, we collect the positions of the AR devices in their local frames and the corresponding distance measurements. Based on the registration, we support to create a spontaneous collaborative AR environment to spatially coordinate users' interactions. We run both technical evaluation and user studies to investigate the registration accuracy and the usability towards spatial collaborations. Finally, we demonstrate various collaborative AR experience using SynchronizAR. Ke Huo, Tianyi Wang 0004, Luis Paredes, Ana M. Villanueva, Yuanzhi Cao, Karthik Ramani |
UIST | 2 |