VLDB 2026 Research / reviewers in the wild / expert
Yang Gao 0029
dblp:89/4402-29
· DBLP profile ↗
47ranked-venue papers
4as first author
40since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 45 · 2 first-author · 39 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 3 first-author · 8 since 2021Systems, architecture and hardware · 8 · 1 first-author · 7 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Data Scaling Laws in Imitation Learning for Robotic ManipulationabstractData scaling has revolutionized fields like natural language processing and computer vision, providing models with remarkable generalization capabilities. In this paper, we investigate whether similar data scaling laws exist in robotics, particularly in robotic manipulation, and whether appropriate data scaling can yield single-task robot policies that can be deployed zero-shot for any object within the same category in any environment. To this end, we conduct a comprehensive empirical study on data scaling in imitation learning. By collecting data across numerous environments and objects, we study how a policy’s generalization performance changes with the number of training environments, objects, and demonstrations. Throughout our research, we collect over 40,000 demonstrations and execute more than 15,000 real-world robot rollouts under a rigorous evaluation protocol. Our findings reveal several intriguing results: the generalization performance of the policy follows a roughly power-law relationship with the number of environments and objects. The diversity of environments and objects is far more important than the absolute number of demonstrations; once the number of demonstrations per environment or object reaches a certain threshold, additional demonstrations have minimal effect. Based on these insights, we propose an efficient data collection strategy. With four data collectors working for one afternoon, we collect sufficient data to enable the policies for two tasks to achieve approximately 90\% success rates in novel environments with unseen objects. Fanqi Lin, Yingdong Hu, Pingyue Sheng, Chuan Wen, Jiacheng You, Yang Gao 0029 |
ICLR | 6 |
| 2025 | Learning to Plan Before Answering: Self-Teaching LLMs to Learn Abstract Plans for Problem SolvingabstractIn the field of large language model (LLM) post-training, the effectiveness of utilizing synthetic data generated by the LLM itself has been well-presented. However, a key question remains unaddressed: what essential information should such self-generated data encapsulate? Existing approaches only produce step-by-step problem solutions, and fail to capture the abstract meta-knowledge necessary for generalization across similar problems. Drawing insights from cognitive science, where humans employ high-level abstraction to simplify complex problems before delving into specifics, we introduce a novel self-training algorithm: LEarning to Plan before Answering (LEPA). LEPA trains the LLM to formulate anticipatory plans, which serve as abstract meta-knowledge for problem-solving, before engaging with the intricacies of problems. This approach not only outlines the solution generation path but also shields the LLM from the distraction of irrelevant details. During data generation, LEPA first crafts an anticipatory plan based on the problem, and then generates a solution that aligns with both the plan and the problem. LEPA refines the plan through self-reflection, aiming to acquire plans that are instrumental in yielding correct solutions. During model optimization, the LLM is trained to predict both the refined plans and the corresponding solutions. By efficiently extracting and utilizing the anticipatory plans, LEPA demonstrates remarkable superiority over conventional algorithms on various challenging natural language reasoning benchmarks. Flood Sung, Yang Gao 0029, Chongjie Zhang |
ICLR | 4 |
| 2025 | Fine-Tuning Hard-to-Simulate Objectives for Quadruped Locomotion: A Case Study on Total Power SavingabstractLegged locomotion is not just about mobility; it also encompasses crucial objectives such as energy efficiency, safety, and user experience, which are vital for real-world applications. However, key factors such as battery power consumption and stepping noise are often inaccurately modeled or missing in common simulators, leaving these aspects poorly optimized or unaddressed by current sim-to-real methods. Hand-designed proxies, such as mechanical power and foot contact forces, have been used to address these challenges but are often problem-specific and inaccurate. In this paper, we propose a data-driven framework for fine-tuning locomotion policies, targeting these hard-to-simulate objectives. Our framework leverages real-world data to model these objectives and incorporates the learned model into simulation for policy improvement. We demonstrate the effectiveness of our framework on power saving for quadruped locomotion, achieving a significant 24–28% net reduction in total power consumption from the battery pack at various speeds. In essence, our approach offers a versatile solution for optimizing hard-to-simulate objectives in quadruped locomotion, providing an easy-to-adapt paradigm for continual improving with real-world knowledge. Project page https://hard-to-sim.github.io/. Ruiqian Nai, Jiacheng You, Liu Cao, Hanchen Cui, Huazhe Xu, Yang Gao 0029 |
ICRA | 7 |
| 2025 | RoboEngine: Plug-and-Play Robot Data Augmentation with Semantic Robot Segmentation and Background GenerationabstractVisual augmentation has become a crucial technique for enhancing the visual robustness of imitation learning. However, existing methods are often limited by prerequisites such as camera calibration or the need for controlled environments (e.g., green screen setups). In this work, we introduce RoboEngine, the first plug-and-play visual robot data augmentation toolkit. For the first time, users can effortlessly generate physics- and task-aware robot scenes with just a few lines of code. To achieve this, we present a novel robot scene segmentation dataset, a generalizable high-quality robot segmentation model, and a fine-tuned background generation model, which together form the core components of the out-of-the-box toolkit. Using RoboEngine, we demonstrate the ability to generalize robot manipulation tasks across six entirely new scenes, based solely on demonstrations collected from a single scene, achieving a more than 200% performance improvement compared to the no-augmentation baseline. All datasets, model weights, and the toolkit are released https://roboengine.github.io/. Chengbo Yuan, Suraj Joshi, Shaoting Zhu, Hang Zhao 0021, Yang Gao 0029 |
IROS | 6 |
| 2025 | Learning Manipulation Skills through Robot Chain-of-Thought with Sparse Failure GuidanceabstractReward engineering for policy learning has been a long-standing challenge in robotics. Recently, to avoid manual reward designs, vision-language models (VLMs) have shown promise in defining rewards for teaching robots manipulation skills. However, existing work often provides reward guidance that is too coarse, leading to insufficient learning processes. In this paper, we address this issue by implementing more fine-grained reward guidance. Specifically, we decompose tasks into simpler sub-tasks, using this decomposition to offer more informative reward guidance with VLMs. We also propose a VLM-based self imitation learning process to speed up learning. Empirical evidence demonstrates that our algorithm consistently outperforms baselines such as CLIP, LIV, and RoboCLIP. Specifically, our algorithm achieves a 5:4 higher average success rates compared to the best baseline, RoboCLIP, across a series of manipulation tasks. Zhao-Heng Yin, Weirui Ye, Yang Gao 0029 |
IROS | 4 |
| 2025 | Self-supervised vision transformers for semantic segmentation
Xianfan Gu, Yingdong Hu, Chuan Wen, Yang Gao 0029 |
Comput. Vis. Image Underst. | 4 |
| 2024 | Revisiting Disentanglement in Downstream Tasks: A Study on Its Necessity for Abstract Visual ReasoningabstractIn representation learning, a disentangled representation is highly desirable as it encodes generative factors of data in a separable and compact pattern. Researchers have advocated leveraging disentangled representations to complete downstream tasks with encouraging empirical evidence. This paper further investigates the necessity of disentangled representation in downstream applications. Specifically, we show that dimension-wise disentangled representations are unnecessary on a fundamental downstream task, abstract visual reasoning. We provide extensive empirical evidence against the necessity of disentanglement, covering multiple datasets, representation learning methods, and downstream network architectures. Furthermore, our findings suggest that the informativeness of representations is a better indicator of downstream performance than disentanglement. Finally, the positive correlation between informativeness and disentanglement explains the claimed usefulness of disentangled representations in previous works. The source code is available at https://github.com/Richard-coder-Nai/disentanglement-lib-necessity.git Ruiqian Nai, Zixin Wen, Yuanzhi Li, Yang Gao 0029 |
AAAI | 5 |
| 2024 | Seer: Language Instructed Video Prediction with Latent Diffusion ModelsabstractImagining the future trajectory is the key for robots to make sound planning and successfully reach their goals. Therefore, text-conditioned video prediction (TVP) is an essential task to facilitate general robot policy learning.
To tackle this task and empower robots with the ability to foresee the future, we propose a sample and computation-efficient model, named Seer, by inflating the pretrained text-to-image (T2I) stable diffusion models along the temporal axis. We enhance the U-Net and language conditioning model by incorporating computation-efficient spatial-temporal attention. Furthermore, we introduce a novel Frame Sequential Text Decomposer module that dissects a sentence's global instruction into temporally aligned sub-instructions, ensuring precise integration into each frame of generation. Our framework allows us to effectively leverage the extensive prior knowledge embedded in pretrained T2I models across the frames.
With the adaptable-designed architecture, Seer makes it possible to generate high-fidelity, coherent, and instruction-aligned video frames by fine-tuning a few layers on a small amount of data. The experimental results on Something Something V2 (SSv2), Bridgedata and EpicKitchens-100 datasets demonstrate our superior video prediction performance with around 480-GPU hours versus CogVideo with over 12,480-GPU hours: achieving the 31\% FVD improvement compared to the current SOTA model on SSv2 and 83.7\% average preference in the human evaluation. Our project is available at https://seervideodiffusion.github.io/ Xianfan Gu, Chuan Wen, Weirui Ye, Jiaming Song, Yang Gao 0029 |
ICLR | 5 |
| 2024 | Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy OptimizationabstractCombining offline and online reinforcement learning (RL) is crucial for efficient and safe learning. However, previous approaches treat offline and online learning as separate procedures, resulting in redundant designs and limited performance. We ask: *Can we achieve straightforward yet effective offline and online learning without introducing extra conservatism or regularization?* In this study, we propose Uni-O4, which utilizes an on-policy objective for both offline and online learning. Owning to the alignment of objectives in two phases, the RL agent can transfer between offline and online learning seamlessly. This property enhances the flexibility of the learning paradigm, allowing for arbitrary combinations of pretraining, fine-tuning, offline, and online learning. In the offline phase, specifically, Uni-O4 leverages diverse ensemble policies to address the mismatch issues between the estimated behavior policy and the offline dataset. Through a simple offline policy evaluation (OPE) approach, Uni-O4 can achieve multi-step policy improvement safely. We demonstrate that by employing the method above, the fusion of these two paradigms can yield superior offline initialization as well as stable and rapid online fine-tuning capabilities.
Through real-world robot tasks, we highlight the benefits of this paradigm for rapid deployment in challenging, previously unseen real-world environments. Additionally, through comprehensive evaluations using numerous simulated benchmarks, we substantiate that our method achieves state-of-the-art performance in both offline and offline-to-online fine-tuning learning. [Our website](uni-o4.github.io) Kun Lei, Zhengmao He, Chenhao Lu, Kaizhe Hu, Yang Gao 0029, Huazhe Xu |
ICLR | 5 |
| 2024 | Imitation Learning from Observation with Automatic Discount SchedulingabstractHumans often acquire new skills through observation and imitation. For robotic agents, learning from the plethora of unlabeled video demonstration data available on the Internet necessitates imitating the expert without access to its action, presenting a challenge known as Imitation Learning from Observation (ILfO). A common approach to tackle ILfO problems is to convert them into inverse reinforcement learning problems, utilizing a proxy reward computed from the agent's and the expert's observations. Nonetheless, we identify that tasks characterized by a progress dependency property pose significant challenges for such approaches; in these tasks, the agent needs to initially learn the expert's preceding behaviors before mastering the subsequent ones. Our investigation reveals that the main cause is that the reward signals assigned to later steps hinder the learning of initial behaviors. To address this challenge, we present a novel ILfO framework that enables the agent to master earlier behaviors before advancing to later ones. We introduce an Automatic Discount Scheduling (ADS) mechanism that adaptively alters the discount factor in reinforcement learning during the training phase, prioritizing earlier rewards initially and gradually engaging later rewards only when the earlier behaviors have been mastered. Our experiments, conducted on nine Meta-World tasks, demonstrate that our method significantly outperforms state-of-the-art methods across all tasks, including those that are unsolvable by them. Our code is available at https://il-ads.github.io. Weijun Dong, Yingdong Hu, Chuan Wen, Zhao-Heng Yin, Chongjie Zhang, Yang Gao 0029 |
ICLR | 7 |
| 2024 | Can Transformers Capture Spatial Relations between Objects?abstractSpatial relationships between objects represent key scene information for humans to understand and interact with the world. To study the capability of current computer vision systems to recognize physically grounded spatial relations, we start by proposing precise relation definitions that permit consistently annotating a benchmark dataset. Despite the apparent simplicity of this task relative to others in the recognition literature, we observe that existing approaches perform poorly on this benchmark. We propose new approaches exploiting the long-range attention capabilities of transformers for this task, and evaluating key design principles. We identify a simple ``RelatiViT'' architecture and demonstrate that it outperforms all current approaches. To our knowledge, this is the first method to convincingly outperform naive baselines on spatial relation prediction in in-the-wild settings. The code and datasets are available in \url{https://sites.google.com/view/spatial-relation}. Chuan Wen, Dinesh Jayaraman, Yang Gao 0029 |
ICLR | 3 |
| 2024 | EfficientZero V2: Mastering Discrete and Continuous Control with Limited DataabstractSample efficiency remains a crucial challenge in applying Reinforcement Learning (RL) to real-world tasks. While recent algorithms have made significant strides in improving sample efficiency, none have achieved consistently superior performance across diverse domains. In this paper, we introduce EfficientZero V2, a general framework designed for sample-efficient RL algorithms. We have expanded the performance of EfficientZero to multiple domains, encompassing both continuous and discrete actions, as well as visual and low-dimensional inputs. With a series of improvements we propose, EfficientZero V2 outperforms the current state-of-the-art (SoTA) by a significant margin in diverse tasks under the limited data setting. EfficientZero V2 exhibits a notable advancement over the prevailing general algorithm, DreamerV3, achieving superior outcomes in 50 of 66 evaluated tasks across multiple benchmarks, including Atari 100k, Proprio Control, and Vision Control. Shaohuai Liu, Weirui Ye, Jiacheng You, Yang Gao 0029 |
ICML | 5 |
| 2024 | CoPa: General Robotic Manipulation through Spatial Constraints of Parts with Foundation ModelsabstractFoundation models pre-trained on web-scale data are shown to encapsulate extensive world knowledge beneficial for robotic manipulation in the form of task planning. However, the actual physical implementation of these plans often relies on task-specific learning methods, which require significant data collection and struggle with generalizability. In this work, we introduce Robotic Manipulation through Spatial Constraints of Parts (CoPa), a novel framework that leverages the common sense knowledge embedded within foundation models to generate a sequence of 6-DoF end-effector poses for open-world robotic manipulation. Specifically, we decompose the manipulation process into two phases: task-oriented grasping and task-aware motion planning. In the task-oriented grasping phase, we employ foundation vision-language models (VLMs) to select the object’s grasping part through a novel coarse-to-fine grounding mechanism. During the task-aware motion planning phase, VLMs are utilized again to identify the spatial geometry constraints of task-relevant object parts, which are then used to derive post-grasp poses. We also demonstrate how CoPa can be seamlessly integrated with existing robotic planning algorithms to accomplish complex, long-horizon tasks. Our comprehensive real-world experiments show that CoPa possesses a fine-grained physical understanding of scenes, capable of handling open-set instructions and objects with minimal prompt engineering and without additional training. Project page: copa-2024.github.io Haoxu Huang, Fanqi Lin, Yingdong Hu, Yang Gao 0029 |
IROS | 5 |
| 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI CoordinationabstractWe study the problem of training a Reinforcement Learning (RL) agent that is collaborative with humans without using human data. Although such agents can be obtained through self-play training, they can suffer significantly from the distributional shift when paired with unencountered partners, such as humans. In this paper, we propose Maximum Entropy Population-based training (MEP) to mitigate such distributional shift. In MEP, agents in the population are trained with our derived Population Entropy bonus to promote the pairwise diversity between agents and the individual diversity of agents themselves. After obtaining this diversified population, a common best agent is trained by paring with agents in this population via prioritized sampling, where the prioritization is dynamically adjusted based on the training progress. We demonstrate the effectiveness of our method MEP, with comparison to Self-Play PPO (SP), Population-Based Training (PBT), Trajectory Diversity (TrajeDi), and Fictitious Co-Play (FCP) in both matrix game and Overcooked game environments, with partners being human proxy models and real humans. A supplementary video showing experimental results is available at https://youtu.be/Xh-FKD0AAKE. Rui Zhao 0011, Jinming Song, Yufeng Yuan, Haifeng Hu 0009, Yang Gao 0029, Yi Wu 0013, Zhongqian Sun |
AAAI | 5 |
| 2023 | Decision Transformer under Random Frame Dropping
Kaizhe Hu, Ray Chen Zheng, Yang Gao 0029, Huazhe Xu |
ICLR | 3 |
| 2023 | SpeedyZero: Mastering Atari with Limited Data and Time
Yixuan Mei, Jiaxuan Gao, Weirui Ye, Shaohuai Liu, Yang Gao 0029, Yi Wu 0013 |
ICLR | 5 |
| 2023 | Predictive Inference with Feature Conformal Prediction
Jiaye Teng, Chuan Wen, Dinghuai Zhang, Yoshua Bengio, Yang Gao 0029, Yang Yuan 0010 |
ICLR | 5 |
| 2023 | Programmatically Grounded, Compositionally Generalizable Robotic Manipulation
Renhao Wang, Jiayuan Mao, Joy Hsu, Hang Zhao 0021, Jiajun Wu 0001, Yang Gao 0029 |
ICLR | 6 |
| 2023 | Become a Proficient Player with Limited Data through Watching Pure Videos
Weirui Ye, Pieter Abbeel, Yang Gao 0029 |
ICLR | 4 |
| 2023 | For Pre-Trained Vision Models in Motor Control, Not All Policy Learning Methods are Created EqualabstractIn recent years, increasing attention has been directed to leveraging pre-trained vision models for motor control. While existing works mainly emphasize the importance of this pre-training phase, the arguably equally important role played by downstream policy learning during control-specific fine-tuning is often neglected. It thus remains unclear if pre-trained vision models are consistent in their effectiveness under different control policies. To bridge this gap in understanding, we conduct a comprehensive study on 14 pre-trained vision models using 3 distinct classes of policy learning methods, including reinforcement learning (RL), imitation learning through behavior cloning (BC), and imitation learning with a visual reward function (VRF). Our study yields a series of intriguing results, including the discovery that the effectiveness of pre-training is highly dependent on the choice of the downstream policy learning algorithm. We show that conventionally accepted evaluation based on RL methods is highly variable and therefore unreliable, and further advocate for using more robust methods like VRF and BC. To facilitate more universal evaluations of pre-trained models and their policy learning methods in the future, we also release a benchmark of 21 tasks across 3 different environments alongside our work. Yingdong Hu, Renhao Wang, Li Erran Li, Yang Gao 0029 |
ICML | 4 |
| 2023 | Policy Contrastive Imitation LearningabstractAdversarial imitation learning (AIL) is a popular method that has recently achieved much success. However, the performance of AIL is still unsatisfactory on the more challenging tasks. We find that one of the major reasons is due to the low quality of AIL discriminator representation. Since the AIL discriminator is trained via binary classification that does not necessarily discriminate the policy from the expert in a meaningful way, the resulting reward might not be meaningful either. We propose a new method called Policy Contrastive Imitation Learning (PCIL) to resolve this issue. PCIL learns a contrastive representation space by anchoring on different policies and uses a smooth cosine-similarity-based reward to encourage imitation learning. Our proposed representation learning objective can be viewed as a stronger version of the AIL objective and provide a more meaningful comparison between the agent and the policy. From a theoretical perspective, we show the validity of our method using the apprenticeship learning framework. Furthermore, our empirical evaluation on the DeepMind Control suite demonstrates that PCIL can achieve state-of-the-art performance. Finally, qualitative results suggest that PCIL builds a smoother and more meaningful representation space for imitation learning. Jialei Huang, Zhao-Heng Yin, Yingdong Hu, Yang Gao 0029 |
ICML | 4 |
| 2023 | USEEK: Unsupervised SE(3)-Equivariant 3D Keypoints for Generalizable ManipulationabstractCan a robot manipulate intra-category unseen objects in arbitrary poses with the help of a mere demonstration of grasping pose on a single object instance? In this paper, we try to address this intriguing challenge by using USEEK, an unsupervised SE(3)-equivariant keypoints method that enjoys alignment across instances in a category, to perform generaliz-able manipulation. USEEK follows a teacher-student structure to decouple the unsupervised keypoint discovery and SE(3)-equivariant keypoint detection. With USEEK in hand, the robot can infer the category-level task-relevant object frames in an efficient and explainable manner, enabling manipulation of any intra-category objects from and to any poses. Through extensive experiments, we demonstrate that the keypoints produced by USEEK possess rich semantics, thus successfully transferring the functional knowledge from the demonstration object to the novel ones. Compared with other object representations for manipulation, USEEK is more adaptive in the face of large intra-category shape variance, more robust with limited demonstrations, and more efficient at inference time. Project website: https://sites.google.com/view/useek/. Zhengrong Xue, Zhecheng Yuan, Jiashun Wang, Xueqian Wang 0001, Yang Gao 0029, Huazhe Xu |
ICRA | 5 |
| 2023 | Efficient Exploration Using Extra Safety Budget in Constrained Policy OptimizationabstractReinforcement learning (RL) has achieved promising results on most robotic control tasks. Safety of learning-based controllers is an essential notion of ensuring the effectiveness of the controllers. Current methods adopt whole consistency constraints during the training, thus resulting in inefficient exploration in the early stage. In this paper, we propose an algorithm named Constrained Policy Optimization with Extra Safety Budget (ESB-CPO) to strike a balance between the exploration efficiency and the constraints satis-faction. In the early stage, our method loosens the practical constraints of unsafe transitions (adding extra safety bud-get) with the aid of a new metric we propose. With the training process, the constraints in our optimization problem become tighter. Meanwhile, theoretical analysis and practical experiments demonstrate that our method gradually meets the cost limit's demand in the final training stage. When evaluated on Safety-Gym and Bullet-Safety-Gym benchmarks, our method has shown its advantages over baseline algorithms in terms of safety and optimality. Remarkably, our method gains remarkable performance improvement under the same cost limit compared with baselines. Yunzhe Zhang, Qing Zhuo, Yang Gao 0029 |
IROS | 6 |
| 2022 | Resolving Copycat Problems in Visual Imitation Learning via Residual Action Prediction
Chia-Chi Chuang, Donglin Yang, Chuan Wen, Yang Gao 0029 |
ECCV (39) | 4 |
| 2022 | Semantic-Aware Fine-Grained Correspondence
Yingdong Hu, Renhao Wang, Yang Gao 0029 |
ECCV (31) | 4 |
| 2022 | CYBORGS: Contrastively Bootstrapping Object Representations by Grounding in Segmentation
Renhao Wang, Hang Zhao 0021, Yang Gao 0029 |
ECCV (31) | 3 |
| 2022 | Fighting Fire with Fire: Avoiding DNN Shortcuts through PrimingabstractAcross applications spanning supervised classification and sequential control, deep learning has been reported to find “shortcut” solutions that fail catastrophically under minor changes in the data distribution. In this paper, we show empirically that DNNs can be coaxed to avoid poor shortcuts by providing an additional “priming” feature computed from key input features, usually a coarse output estimate. Priming relies on approximate domain knowledge of these task-relevant key input features, which is often easy to obtain in practical settings. For example, one might prioritize recent frames over past frames in a video input for visual imitation learning, or salient foreground over background pixels for image classification. On NICO image classification, MuJoCo continuous control, and CARLA autonomous driving, our priming strategy works significantly better than several popular state-of-the-art approaches for feature selection and data augmentation. We connect these empirical findings to recent theoretical results on DNN optimization, and argue theoretically that priming distracts the optimizer away from poor shortcuts by creating better, simpler shortcuts. Chuan Wen, Jianing Qian, Jierui Lin, Jiaye Teng, Dinesh Jayaraman, Yang Gao 0029 |
ICML | 6 |
| 2022 | An Empirical Study on Disentanglement of Negative-free Contrastive LearningabstractNegative-free contrastive learning methods have attracted a lot of attention with simplicity and impressive performances for large-scale pretraining. However, its disentanglement property remains unexplored. In this paper, we examine negative-free contrastive learning methods to study the disentanglement property empirically. We find that existing disentanglement metrics fail to make meaningful measurements for high-dimensional representation models, so we propose a new disentanglement metric based on Mutual Information between latent representations and data factors. With this proposed metric, we benchmark the disentanglement property of negative-free contrastive learning on both popular synthetic datasets and a real-world dataset CelebA. Our study shows that the investigated methods can learn a well-disentangled subset of representation. As far as we know, we are the first to extend the study of disentangled representation learning to high-dimensional representation space and introduce negative-free contrastive learning methods into this area. The source code of this paper is available at https://github.com/noahcao/disentanglementlibmed. Jinkun Cao, Ruiqian Nai, Jialei Huang, Yang Gao 0029 |
NeurIPS | 5 |
| 2022 | Spending Thinking Time Wisely: Accelerating MCTS with Virtual ExpansionsabstractOne of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted considerable attention due to the significant performance improvement in various challenging domains. However, the expensive time cost during search severely restricts its scope for applications. This paper proposes the Virtual MCTS (V-MCTS), a variant of MCTS that spends more search time on harder states and less search time on simpler states adaptively. We give theoretical bounds of the proposed method and evaluate the performance and computations on $9 \times 9$ Go board games and Atari games. Experiments show that our method can achieve comparable performances to the original search algorithm while requiring less than $50\%$ search time on average. We believe that this approach is a viable alternative for tasks under limited time and resources. The code is available at \url{https://github.com/YeWR/V-MCTS.git}. Weirui Ye, Pieter Abbeel, Yang Gao 0029 |
NeurIPS | 3 |
| 2022 | Planning for Sample Efficient Imitation LearningabstractImitation learning is a class of promising policy learning algorithms that is free from many practical issues with reinforcement learning, such as the reward design issue and the exploration hardness. However, the current imitation algorithm struggles to achieve both high performance and high in-environment sample efficiency simultaneously. Behavioral Cloning (BC) does not need in-environment interactions, but it suffers from the covariate shift problem which harms its performance. Adversarial Imitation Learning (AIL) turns imitation learning into a distribution matching problem. It can achieve better performance on some tasks but it requires a large number of in-environment interactions. Inspired by the recent success of EfficientZero in RL, we propose EfficientImitate (EI), a planning-based imitation learning method that can achieve high in-environment sample efficiency and performance simultaneously. Our algorithmic contribution in this paper is two-fold. First, we extend AIL into the MCTS-based RL. Second, we show the seemingly incompatible two classes of imitation algorithms (BC and AIL) can be naturally unified under our framework, enjoying the benefits of both. We benchmark our method not only on the state-based DeepMind Control Suite but also on the image version which many previous works find highly challenging. Experimental results show that EI achieves state-of-the-art results in performance and sample efficiency. EI shows over 4x gain in performance in the limited sample setting on state-based and image-based tasks and can solve challenging problems like Humanoid, where previous methods fail with a small amount of interactions. Our code is available at https://github.com/zhaohengyin/EfficientImitate. Zhao-Heng Yin, Weirui Ye, Qifeng Chen 0001, Yang Gao 0029 |
NeurIPS | 4 |
| 2022 | Pre-Trained Image Encoder for Generalizable Visual Reinforcement LearningabstractLearning generalizable policies that can adapt to unseen environments remains challenging in visual Reinforcement Learning (RL). Existing approaches try to acquire a robust representation via diversifying the appearances of in-domain observations for better generalization. Limited by the specific observations of the environment, these methods ignore the possibility of exploring diverse real-world image datasets. In this paper, we investigate how a visual RL agent would benefit from the off-the-shelf visual representations. Surprisingly, we find that the early layers in an ImageNet pre-trained ResNet model could provide rather generalizable representations for visual RL. Hence, we propose Pre-trained Image Encoder for Generalizable visual reinforcement learning (PIE-G), a simple yet effective framework that can generalize to the unseen visual scenarios in a zero-shot manner. Extensive experiments are conducted on DMControl Generalization Benchmark, DMControl Manipulation Tasks, Drawer World, and CARLA to verify the effectiveness of PIE-G. Empirical evidence suggests PIE-G improves sample efficiency and significantly outperforms previous state-of-the-art methods in terms of generalization performance. In particular, PIE-G boasts a 55% generalization performance gain on average in the challenging video background setting. Project Page: https://sites.google.com/view/pie-g/home. Zhecheng Yuan, Zhengrong Xue, Xueqian Wang 0001, Yi Wu 0013, Yang Gao 0029, Huazhe Xu |
NeurIPS | 6 |
| 2021 | ePointDA: An End-to-End Simulation-to-Real Domain Adaptation Framework for LiDAR Point Cloud SegmentationabstractDue to its robust and precise distance measurements, LiDAR plays an important role in scene understanding for autonomous driving. Training deep neural networks (DNNs) on LiDAR data requires large-scale point-wise annotations, which are time-consuming and expensive to obtain. Instead, simulation-to-real domain adaptation (SRDA) trains a DNN using unlimited synthetic data with automatically generated labels and transfers the learned model to real scenarios. Existing SRDA methods for LiDAR point cloud segmentation mainly employ a multi-stage pipeline and focus on feature-level alignment. They require prior knowledge of real-world statistics and ignore the pixel-level dropout noise gap and the spatial feature gap between different domains. In this paper, we propose a novel end-to-end framework, named ePointDA, to address the above issues. Specifically, ePointDA consists of three modules: self-supervised dropout noise rendering, statistics-invariant and spatially-adaptive feature alignment, and transferable segmentation learning. The joint optimization enables ePointDA to bridge the domain shift at the pixel-level by explicitly rendering dropout noise for synthetic LiDAR and at the feature-level by spatially aligning the features between different domains, without requiring the real-world statistics. Extensive experiments adapting from synthetic GTA-LiDAR to real KITTI and SemanticKITTI demonstrate the superiority of ePointDA for LiDAR point cloud segmentation. Sicheng Zhao, Yezhen Wang, Bo Li 0080, Bichen Wu, Yang Gao 0029, Pengfei Xu 0013, Trevor Darrell, Kurt Keutzer |
AAAI | 5 |
| 2021 | Prototypical Cross-Domain Self-Supervised Learning for Few-Shot Unsupervised Domain AdaptationabstractUnsupervised Domain Adaptation (UDA) transfers predictive models from a fully-labeled source domain to an unlabeled target domain. In some applications, however, it is expensive even to collect labels in the source domain, making most previous works impractical. To cope with this problem, recent work performed instance-wise cross-domain self-supervised learning, followed by an additional fine-tuning stage. However, the instance-wise self-supervised learning only learns and aligns low-level discriminative features. In this paper, we propose an end-to-end Prototypical Cross-domain Self-Supervised Learning (PCS) framework for Few-shot Unsupervised Domain Adaptation (FUDA)1. PCS not only performs cross-domain low-level feature alignment, but it also encodes and aligns semantic structures in the shared embedding space across domains. Our framework captures category-wise semantic structures of the data by in-domain prototypical contrastive learning; and performs feature alignment through cross-domain prototypical self-supervision. Compared with state-of-the-art methods, PCS improves the mean classification accuracy over different domain pairs on FUDA by 10.5%, 3.5%, 9.0%, and 13.2% on Office, Office-Home, VisDA-2017, and DomainNet, respectively. Xiangyu Yue 0001, Zangwei Zheng, Shanghang Zhang, Yang Gao 0029, Trevor Darrell, Kurt Keutzer, Alberto L. Sangiovanni-Vincentelli |
CVPR | 4 |
| 2021 | Discovering Non-monotonic Autoregressive Orderings with Variational Inference
Brandon Trabucco, Dong Huk Park, Michael Luo, Sheng Shen 0001, Trevor Darrell, Yang Gao 0029 |
ICLR | 7 |
| 2021 | Mutual Information State Intrinsic Control
Rui Zhao 0011, Yang Gao 0029, Pieter Abbeel, Volker Tresp |
ICLR | 2 |
| 2021 | Keyframe-Focused Visual Imitation LearningabstractImitation learning trains control policies by mimicking pre-recorded expert demonstrations. In partially observable settings, imitation policies must rely on observation histories, but many seemingly paradoxical results show better performance for policies that only access the most recent observation. Recent solutions ranging from causal graph learning to deep information bottlenecks have shown promising results, but failed to scale to realistic settings such as visual imitation. We propose a solution that outperforms these prior approaches by upweighting demonstration keyframes corresponding to expert action changepoints. This simple approach easily scales to complex visual imitation settings. Our experimental results demonstrate consistent performance improvements over all baselines on image-based Gym MuJoCo continuous control tasks. Finally, on the CARLA photorealistic vision-based urban driving simulator, we resolve a long-standing issue in behavioral cloning for driving by demonstrating effective imitation from observation histories. Supplementary materials and code at: \url{https://tinyurl.com/imitation-keyframes}. Chuan Wen, Jierui Lin, Jianing Qian, Yang Gao 0029, Dinesh Jayaraman |
ICML | 4 |
| 2021 | Zero-shot Policy Learning with Spatial Temporal Reward Decomposition on Contingency-aware Observation
Huazhe Xu, Boyuan Chen 0003, Yang Gao 0029, Trevor Darrell |
ICRA | 3 |
| 2021 | Reinforcement Learning with Latent FlowabstractTemporal information is essential to learning effective policies with Reinforcement Learning (RL). However, current state-of-the-art RL algorithms either assume that such information is given as part of the state space or, when learning from pixels, use the simple heuristic of frame-stacking to implicitly capture temporal information present in the image observations. This heuristic is in contrast to the current paradigm in video classification architectures, which utilize explicit encodings of temporal information through methods such as optical flow and two-stream architectures to achieve state-of-the-art performance. Inspired by leading video classification architectures, we introduce the Flow of Latents for Reinforcement Learning (Flare), a network architecture for RL that explicitly encodes temporal information through latent vector differences. We show that Flare recovers optimal performance in state-based RL without explicit access to the state velocity, solely with positional state information. Flare is the most sample efficient model-free pixel-based RL algorithm on the DeepMind Control suite when evaluated on the 500k and 1M step benchmarks across 5 challenging control tasks, and, when used with Rainbow DQN, outperforms the competitive baseline on Atari games at 100M time step benchmark across 8 challenging games. Wenling Shang, Xiaofei Wang 0008, Aravind Srinivas, Aravind Rajeswaran, Yang Gao 0029, Pieter Abbeel, Michael Laskin |
NeurIPS | 5 |
| 2021 | Mastering Atari Games with Limited DataabstractReinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been significant progress in sample efficient image-based RL algorithms; however, consistent human-level performance on the Atari game benchmark remains an elusive goal. We propose a sample efficient model-based visual RL algorithm built on MuZero, which we name EfficientZero. Our method achieves 194.3% mean human performance and 109.0% median performance on the Atari 100k benchmark with only two hours of real-time game experience and outperforms the state SAC in some tasks on the DMControl 100k benchmark. This is the first time an algorithm achieves super-human performance on Atari games with such little data. EfficientZero's performance is also close to DQN's performance at 200 million frames while we consume 500 times less data. EfficientZero's low sample complexity and high performance can bring RL closer to real-world applicability. We implement our algorithm in an easy-to-understand manner and it is available at https://github.com/YeWR/EfficientZero. We hope it will accelerate the research of MCTS-based RL algorithms in the wider community. Weirui Ye, Shaohuai Liu, Thanard Kurutach, Pieter Abbeel, Yang Gao 0029 |
NeurIPS | 5 |
| 2021 | Detection and Evaluation of Human and Machine Generated Speech in Spoofing Attacks on Automatic Speaker Verification SystemsabstractAutomatic speaker verification (ASV) systems utilize the biometric information in human speech to verify the speaker's identity. The techniques used for performing speaker verification are often vulnerable to malicious attacks that attempt to induce the ASV system to return wrong results, allowing an impostor to bypass the system and gain access. Attackers use a multitude of spoofing techniques for this, such as voice conversion, audio replay, speech synthesis, etc. In recent years, easily available tools to generate deepfaked audio have increased the potential threat to ASV systems. In this paper, we compare the potential of human impersonation (voice disguise) based attacks with attacks based on machinegenerated speech, on black-box and white-box ASV systems. We also study countermeasures by using features that capture the unique aspects of human speech production, under the hypothesis that machines cannot emulate many of the finelevel intricacies of the human speech production mechanism. We show that fundamental frequency sequence-related entropy, spectral envelope, and aperiodic parameters are promising candidates for robust detection of deepfaked speech generated by unknown methods. Yang Gao 0029, Jiachen Lian, Bhiksha Raj, Rita Singh |
SLT | 1 |
| 2020 | Hierarchical Routing Mixture of ExpertsabstractIn regression tasks, the data distribution is often too complex to be fitted by a single model. In contrast, partition-based models are developed where data is divided and fitted by local models. These models partition the input space and do not leverage the input-output dependency of multimodal-distributed data, and strong local models are needed to make good predictions. Addressing these problems, we propose a binary tree-structured hierarchical routing mixture of experts (HRME) model that has classifiers as non-leaf node experts and simple regression models as leaf node experts. The classifier nodes jointly soft-partition the input-output space based on the natural separateness of multimodal data. This enables simple leaf experts to be effective for prediction. Further, we develop a probabilistic framework for the HRME model and propose a recursive Expectation-Maximization (EM) based algorithm to learn both the tree structure and the expert models. Experiments on a collection of regression tasks validate our method's effectiveness compared to various other regression models. Wenbo Zhao 0006, Yang Gao 0029, Shahan Ali Memon, Bhiksha Raj, Rita Singh |
ICPR | 2 |
| 2020 | Fighting Copycat Agents in Behavioral Cloning from Observation HistoriesabstractImitation learning trains policies to map from input observations to the actions that an expert would choose. In this setting, distribution shift frequently exacerbates the effect of misattributing expert actions to nuisance correlates among the observed variables. We observe that a common instance of this causal confusion occurs in partially observed settings when expert actions are strongly correlated over time: the imitator learns to cheat by predicting the expert's previous action, rather than the next action. To combat this "copycat problem", we propose an adversarial approach to learn a feature representation that removes excess information about the previous expert action nuisance correlate, while retaining the information necessary to predict the next action. In our experiments, our approach improves performance significantly across a variety of partially observed imitation learning tasks. Chuan Wen, Jierui Lin, Trevor Darrell, Dinesh Jayaraman, Yang Gao 0029 |
NeurIPS | 5 |
| 2018 | Voice Impersonation Using Generative Adversarial NetworksabstractVoice impersonation is not the same as voice transformation, although the latter is an essential element of it. In voice impersonation, the resultant voice must convincingly convey the impression of having been naturally produced by the target speaker, mimicking not only the pitch and other perceivable signal qualities, but also the style of the target speaker. In this paper, we propose a novel neural-network based speech quality- and style-mimicry framework for the synthesis of impersonated voices. The framework is built upon a fast and accurate generative adversarial network model. Given spectrographic representations of source and target speakers' voices, the model learns to mimic the target speaker's voice quality and style, regardless of the linguistic content of either's voice, generating a synthetic spectrogram from which the time-domain signal is reconstructed using the Griffin-Lim method. In effect, this model reframes the well-known problem of style-transfer for images as the problem of style-transfer for speech signals, while intrinsically addressing the problem of durational variability of speech sounds. Experiments demonstrate that the model can generate extremely convincing samples of impersonated speech. It is even able to impersonate voices across different genders effectively. Results are qualitatively evaluated using standard procedures for evaluating synthesized voices. Yang Gao 0029, Rita Singh, Bhiksha Raj |
ICASSP | 1 |
| 2017 | End-to-End Learning of Driving Models from Large-Scale Video DatasetsabstractRobust perception-action models should be learned from training data with diverse visual appearances and realistic behaviors, yet current approaches to deep visuomotor policy learning have been generally limited to in-situ models learned from a single vehicle or simulation environment. We advocate learning a generic vehicle motion model from large scale crowd-sourced video data, and develop an end-to-end trainable architecture for learning to predict a distribution over future vehicle egomotion from instantaneous monocular camera observations and previous vehicle state. Our model incorporates a novel FCN-LSTM architecture, which can be learned from large-scale crowd-sourced vehicle action data, and leverages available scene segmentation side tasks to improve performance under a privileged learning paradigm. We provide a novel large-scale dataset of crowd-sourced driving behavior suitable for training our model, and report results predicting the driver action on held out sequences across diverse conditions. Huazhe Xu, Yang Gao 0029, Fisher Yu 0001, Trevor Darrell |
CVPR | 2 |
| 2017 | Generalized Orderless Pooling Performs Implicit Salient MatchingabstractMost recent CNN architectures use average pooling as a final feature encoding step. In the field of fine-grained recognition, however, recent global representations like bilinear pooling offer improved performance. In this paper, we generalize average and bilinear pooling to “α-pooling”, allowing for learning the pooling strategy during training. In addition, we present a novel way to visualize decisions made by these approaches. We identify parts of training images having the highest influence on the prediction of a given test image. This allows for justifying decisions to users and also for analyzing the influence of semantic parts. For example, we can show that the higher capacity VGG16 model focuses much more on the bird's head than, e.g., the lower-capacity VGG-M model when recognizing fine-grained bird categories. Both contributions allow us to analyze the difference when moving between average and bilinear pooling. In addition, experiments show that our generalized approach can outperform both across a variety of standard datasets. Marcel Simon, Yang Gao 0029, Trevor Darrell, Joachim Denzler, Erik Rodner |
ICCV | 2 |
| 2016 | Compact Bilinear PoolingabstractBilinear models has been shown to achieve impressive performance on a wide range of visual tasks, such as semantic segmentation, fine grained recognition and face recognition. However, bilinear features are high dimensional, typically on the order of hundreds of thousands to a few million, which makes them impractical for subsequent analysis. We propose two compact bilinear representations with the same discriminative power as the full bilinear representation but with only a few thousand dimensions. Our compact representations allow back-propagation of classification errors enabling an end-to-end optimization of the visual recognition system. The compact bilinear representations are derived through a novel kernelized analysis of bilinear pooling which provide insights into the discriminative power of bilinear pooling, and a platform for further research in compact pooling methods. Experimentation illustrate the utility of the proposed representations for image classification and few-shot learning across several datasets. Yang Gao 0029, Oscar Beijbom, Ning Zhang 0014, Trevor Darrell |
CVPR | 1 |
| 2016 | Deep learning for tactile understanding from visual and haptic dataabstractRobots which interact with the physical world will benefit from a fine-grained tactile understanding of objects and surfaces. Additionally, for certain tasks, robots may need to know the haptic properties of an object before touching it. To enable better tactile understanding for robots, we propose a method of classifying surfaces with haptic adjectives (e.g., compressible or smooth) from both visual and physical interaction data. Humans typically combine visual predictions and feedback from physical interactions to accurately predict haptic properties and interact with the world. Inspired by this cognitive pattern, we propose and explore a purely visual haptic prediction model. Purely visual models enable a robot to “feel” without physical interaction. Furthermore, we demonstrate that using both visual and physical interaction signals together yields more accurate haptic classification. Our models take advantage of recent advances in deep neural networks by employing a unified approach to learning features for physical interaction and visual observations. Even though we employ little domain specific knowledge, our model still achieves better results than methods based on hand-designed features. Yang Gao 0029, Lisa Anne Hendricks, Katherine J. Kuchenbecker, Trevor Darrell |
ICRA | 1 |