Demo Data from VLDB 2026 / reviewers in the wild / expert
Yasuhiro Katayama
dblp:89/916
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 59% Segmentation and scene understanding · 41% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding › boundary detection
object boundary detection |
0.1 | 2 | 2002 | A Simple Stereo Algorithm to Recover Precise Object Boundaries and Smooth Surfaces · Int. J. Comput. Vis. 2002 A Simple Stereo Algorithm to Recover Precise Object Boundaries and Smooth Surfaces · CVPR (2) 2001 |
Computer vision › 3D vision › stereo vision
stereo matching |
0.1 | 2 | 2002 | A Simple Stereo Algorithm to Recover Precise Object Boundaries and Smooth Surfaces · Int. J. Comput. Vis. 2002 A Simple Stereo Algorithm to Recover Precise Object Boundaries and Smooth Surfaces · CVPR (2) 2001 |
Computer vision › 3D vision
depth estimation |
0.0 | 1 | 2001 | A Simple Stereo Algorithm to Recover Precise Object Boundaries and Smooth Surfaces · CVPR (2) 2001 |
Geometric modeling and processing › surface reconstruction
smooth surface reconstruction |
0.0 | 1 | 2002 | A Simple Stereo Algorithm to Recover Precise Object Boundaries and Smooth Surfaces · Int. J. Comput. Vis. 2002 |
Methods — techniques the papers use, named apart from their topics
multiple windowing · 0.0multiple stereo pairs · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Majority neuron circuit having large fan-in with non-volatile synaptic weightabstractWe present a design of a majority neuron circuit with non-volatile synaptic weights. It is based on an analog majority circuit composed of controlled current inverters (CCIs). The proposed circuit is immune to device parameter fluctuations, and its fan-in is estimated about 1000. Synaptic weights are realized on the neuron circuit by adding variable resistors. We consider a design of a non-volatile synaptic weight by using a three-terminal magnetic domain-wall motion (DWM) device. The operation of a fully connected recurrent neural network composed of the proposed circuits has been confirmed by SPICE simulation. Hisanao Akima, Yasuhiro Katayama, Koji Nakajima, Masao Sakuraba, Shigeo Sato |
IJCNN | 2 |
| 2002 | A Simple Stereo Algorithm to Recover Precise Object Boundaries and Smooth Surfaces
Masatoshi Okutomi, Yasuhiro Katayama, Setsuko Oka |
Int. J. Comput. Vis. | 2 |
| 2001 | A Simple Stereo Algorithm to Recover Precise Object Boundaries and Smooth SurfacesabstractIn area-based stereo matching, there is a problem called "boundary overreach", i.e. the recovered object boundary turns out to be wrongly located away from the real one. This is especially harmful to segmenting objects using depth information. A few approaches have been proposed to solve this problem. However, these techniques tend to degrade on smooth surfaces. That is, there seems to be a trade-off problem between recovering precise object edges and obtaining smooth surfaces. In this paper, we propose a new simple method to solve this problem. Using multiple stereo pairs and multiple windowing, our method detects the region where the boundary overreach is likely to occur (let us call it "BO region") and adopts appropriate methods for the BO and non-BO regions. Although the proposed method is quite simple, the experimental results have shown that it is very effective at recovering both sharp object edges at their correct locations and smooth object surfaces. Masatoshi Okutomi, Yasuhiro Katayama, Setsuko Oka |
CVPR (2) | 2 |