Demo Data from VLDB 2026 / reviewers in the wild / expert
Bert de Decker
dblp:90/1024
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computational photography and imaging · 94% Virtual and augmented reality · 6% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › illumination estimation
illumination capture |
0.2 | 2 | 2009 | Capturing multiple illumination conditions using time and color multiplexing · CVPR 2009 Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators · ACM Trans. Graph. 2007 |
Computer vision › 3D vision
photometric stereo |
0.1 | 1 | 2009 | Capturing multiple illumination conditions using time and color multiplexing · CVPR 2009 |
Computational photography and imaging › active illumination
illumination multiplexing |
0.1 | 1 | 2009 | Capturing multiple illumination conditions using time and color multiplexing · CVPR 2009 |
Computational photography and imaging
illumination estimation |
0.1 | 1 | 2007 | Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators · ACM Trans. Graph. 2007 |
Computer vision › 3D vision › range sensing › 3d scanning
structured light scanning |
0.0 | 1 | 2009 | Capturing multiple illumination conditions using time and color multiplexing · CVPR 2009 |
Methods — techniques the papers use, named apart from their topics
time multiplexing · 0.2optical flow · 0.2color multiplexing · 0.2spatiotemporal encoding · 0.1multiplexed illuminators · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Stroke-based creation of depth mapsabstractDepth information opens up a lot of possibilities for meaningful editing of photographs. So far, it has only been possible to acquire depth information by either using additional hardware, restrictive scene assumptions or extensive manual input. We developed a novel user-assisted technique for creating adequate depth maps with an intuitive stroke-based user interface. Starting from absolute depth constraints as well as surface normal constraints, we optimize for a feasible depth map over the image. We introduce a suitable smoothness constraint that respects image edges and accounts for slanted surfaces. We illustrate the usefulness of our technique by several applications such as depth of field reduction and advanced compositing. Mark Gerrits, Bert de Decker, Cosmin Ancuti, Tom Haber, Codruta O. Ancuti, Tom Mertens, Philippe Bekaert |
ICME | 2 |
| 2009 | Capturing multiple illumination conditions using time and color multiplexingabstractMany vision and graphics problems such as relighting, structured light scanning and photometric stereo, need images of a scene under a number of different illumination conditions. It is typically assumed that the scene is static. To extend such methods to dynamic scenes, dense optical flow can be used to register adjacent frames. This registration becomes inaccurate if the frame rate is too low with respect to the degree of movement in the scenes. We present a general method that extends time multiplexing with color multiplexing in order to better handle dynamic scenes. Our method allows for packing more illumination information into a single frame, thereby reducing the number of required frames over which optical flow must be computed. Moreover, color-multiplexed frames lend themselves better to reliably computing optical flow. We show that our method produces better results compared to time-multiplexing alone. We demonstrate its application to relighting, structured light scanning and photometric stereo in dynamic scenes. Bert de Decker, Jan Kautz, Tom Mertens, Philippe Bekaert |
CVPR | 1 |
| 2008 | Floating TexturesabstractAbstract We present a novel multi‐view, projective texture mapping technique. While previous multi‐view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps (“floats”) projected textures during run‐time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to real‐time frame rates. The method is very generally applicable and can be used in combination with many image‐based rendering methods or projective texturing applications. By using Floating Textures in conjunction with, e.g., visual hull rendering, light field rendering, or free‐viewpoint video, improved rendering results are obtained from fewer input images, less accurately calibrated cameras, and coarser 3D geometry proxies. Martin Eisemann, Bert de Decker, Marcus A. Magnor, Philippe Bekaert, Edilson de Aguiar, Naveed Ahmed 0001, Christian Theobalt, Anita Sellent |
Comput. Graph. Forum | 2 |
| 2007 | Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminatorsabstractIn this paper, we present a high speed optical motion capture method that can measure three dimensional motion, orientation, and incident illumination at tagged points in a scene. We use tracking tags that work in natural lighting conditions and can be imperceptibly embedded in attire or other objects. Our system supports an unlimited number of tags in a scene, with each tag uniquely identified to eliminate marker reacquisition issues. Our tags also provide incident illumination data which can be used to match scene lighting when inserting synthetic elements. The technique is therefore ideal for on-set motion capture or real-time broadcasting of virtual sets. Unlike previous methods that employ high speed cameras or scanning lasers, we capture the scene appearance using the simplest possible optical devices - a light-emitting diode (LED) with a passive binary mask used as the transmitter and a photosensor used as the receiver. We strategically place a set of optical transmitters to spatio-temporally encode the volume of interest. Photosensors attached to scene points demultiplex the coded optical signals from multiple transmitters, allowing us to compute not only receiver location and orientation but also their incident illumination and the reflectance of the surfaces to which the photosensors are attached. We use our untethered tag system, called Prakash, to demonstrate methods of adding special effects to captured videos that cannot be accomplished using pure vision techniques that rely on camera images. Ramesh Raskar, Hideaki Nii, Bert de Decker, Yuki Hashimoto, Jay Summet, Dylan Moore 0002, Jonathan Westhues, Paul H. Dietz, John Barnwell, Shree K. Nayar, Masahiko Inami, Philippe Bekaert, Michael Noland, Vlad Branzoi, Erich Bruns |
ACM Trans. Graph. | 3 |