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Irwin Sobel

dblp:90/2969 · DBLP profile ↗
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7ranked-venue papers
2as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorArtificial intelligence and machine learning · 4 · 2 first-authorComputer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Image and video processing · 74% Virtual and augmented reality · 16% Computational photography and imaging · 5%
Artificial intelligence
3 papers
3D vision · 48% Robot manipulation · 36% Autonomous driving · 16%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
color image processing
0.112005
Space-dependent color gamut mapping: a variational approach · IEEE Trans. Image Process. 2005
Image and video processing › color image processing
gamut mapping
0.112005
Space-dependent color gamut mapping: a variational approach · IEEE Trans. Image Process. 2005
Image and video processing
image enhancement
0.012003
A Variational Framework for Retinex · Int. J. Comput. Vis. 2003
Virtual and augmented reality › telepresence
immersive videoconferencing
0.012003
Computation and performance issues In coliseum: an immersive videoconferencing system · ACM Multimedia 2003
Image and video processing › image enhancement
retinex
0.012003
A Variational Framework for Retinex · Int. J. Comput. Vis. 2003
Computational photography and imaging
illumination modeling
0.012003
A Variational Framework for Retinex · Int. J. Comput. Vis. 2003
Rendering
novel view synthesis
0.012003
Computation and performance issues In coliseum: an immersive videoconferencing system · ACM Multimedia 2003
Computational photography and imaging
camera calibration
0.021974
On Calibrating Computer Controlled Cameras for Perceiving 3-D Scenes · Artif. Intell. 1974
On Calibrating Computer Controlled Cameras for Perceiving 3-D Scenes · IJCAI 1973
Computer vision › 3D vision
3d scene reconstruction
0.011973
On Calibrating Computer Controlled Cameras for Perceiving 3-D Scenes · IJCAI 1973
Robotics › Robot manipulation › robot vision
hand-eye coordination
0.011969
The Stanford Hand-Eye Project · IJCAI 1969
Robotics › Autonomous driving › perception
3d perception
0.011974
On Calibrating Computer Controlled Cameras for Perceiving 3-D Scenes · Artif. Intell. 1974
Robotics › Robot manipulation
robot vision
0.011969
The Stanford Hand-Eye Project · IJCAI 1969

Methods — techniques the papers use, named apart from their topics

variational approach · 0.1retinex · 0.1quadratic programming · 0.1view synthesis · 0.0variational framework · 0.0multi-camera capture · 0.0
YearPublicationVenuePosition
2005 Space-dependent color gamut mapping: a variational approach
abstract
Gamut mapping deals with the need to adjust a color image to fit into the constrained color gamut of a given rendering medium. A typical use for this tool is the reproduction of a color image prior to its printing, such that it exploits best the given printer/medium color gamut, namely the colors the printer can produce on the given medium. Most of the classical gamut mapping methods involve a pixel-by-pixel mapping and ignore the spatial color configuration. Recently proposed spatial-dependent approaches for gamut mapping are either based on heuristic assumptions or involve a high computational cost. In this paper, we present a new variational approach for space-dependent gamut mapping. Our treatment starts with the presentation of a new measure for the problem, closely related to a recent measure proposed for Retinex. We also link our method to recent measures that attempt to couple spectral and spatial perceptual measures. It is shown that the gamut mapping problem leads to a quadratic programming formulation, guaranteed to have a unique solution if the gamut of the target device is convex. An efficient numerical solution is proposed with promising results.
Ron Kimmel, Doron Shaked, Michael Elad, Irwin Sobel
IEEE Trans. Image Process.4
2005 Understanding performance in coliseum, an immersive videoconferencing system
abstract
Coliseum is a multiuser immersive remote teleconferencing system designed to provide collaborative workers the experience of face-to-face meetings from their desktops. Five cameras are attached to each PC display and directed at the participant. From these video streams, view synthesis methods produce arbitrary-perspective renderings of the participant and transmit them to others at interactive rates, currently about 15 frames per second. Combining these renderings in a shared synthetic environment gives the appearance of having all participants interacting in a common space. In this way, Coliseum enables users to share a virtual world, with acquired-image renderings of their appearance replacing the synthetic representations provided by more conventional avatar-populated virtual worlds. The system supports virtual mobility---participants may move around the shared space---and reciprocal gaze, and has been demonstrated in collaborative sessions of up to ten Coliseum workstations, and sessions spanning two continents.Coliseum is a complex software system which pushes commodity computing resources to the limit. We set out to measure the different aspects of resource, network, CPU, memory, and disk usage to uncover the bottlenecks and guide enhancement and control of system performance. Latency is a key component of Quality of Experience for video conferencing. We present how each aspect of the system---cameras, image processing, networking, and display---contributes to total latency. Performance measurement is as complex as the system to which it is applied. We describe several techniques to estimate performance through direct light-weight instrumentation as well as use of realistic end-to-end measures that mimic actual user experience. We describe the various techniques and how they can be used to improve system performance for Coliseum and other network applications. This article summarizes the Coliseum technology and reports on issues related to its performance---its measurement, enhancement, and control.
H. Harlyn Baker, Nina T. Bhatti, Donald Tanguay, Irwin Sobel, Dan Gelb, Michael E. Goss, W. Bruce Culbertson, Thomas Malzbender
ACM Trans. Multim. Comput. Commun. Appl.4
2003 Computation and performance issues In coliseum: an immersive videoconferencing system
abstract
Coliseum is a multiuser immersive remote teleconferencing system designed to provide collaborative workers the experience of face-to-face meetings from their desktops. Five cameras are attached to each PC display and directed at the participant. From these video streams, view synthesis methods produce arbitrary-perspective renderings of the participant and transmit them to others at interactive rates, currently about 15 frames per second. Combining these renderings in a shared synthetic environment gives the appearance of having all participants interacting in a common space. In this way, Coliseum enables users to share a virtual world, with acquired-image renderings of their appearance replacing the synthetic representations provided by more conventional avatar-populated virtual worlds. The system supports virtual mobility--participants may move around the shared space--and reciprocal gaze, and has been demonstrated in collaborative sessions of up to ten Coliseum workstations, and sessions spanning two continents. This paper summarizes the technology, and reports on issues related to its performance.
H. Harlyn Baker, Nina T. Bhatti, Donald Tanguay, Irwin Sobel, Dan Gelb, Michael E. Goss, John MacCormick, Kei Yuasa, W. Bruce Culbertson, Thomas Malzbender
ACM Multimedia4
2003 A Variational Framework for Retinex
Ron Kimmel, Michael Elad, Doron Shaked, Renato Keshet, Irwin Sobel
Int. J. Comput. Vis.5
1974 On Calibrating Computer Controlled Cameras for Perceiving 3-D Scenes
Irwin Sobel
Artif. Intell.1
1973 On Calibrating Computer Controlled Cameras for Perceiving 3-D Scenes
Irwin Sobel
IJCAI1
1969 The Stanford Hand-Eye Project
Jerome A. Feldman, Gary M. Feldman, Gilbert Falk, Gunnar Grape, J. Pearlman, Irwin Sobel, Jay M. Tenenbaum
IJCAI6