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Qingyuan Liu 0001

dblp:90/3531-1 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0003-5877-2126ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 94% Deep learning architectures and training · 6%
Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
motion synthesis
1.922026
MotionFlow: Efficient Motion Generation With Latent Flow Matching · IEEE Trans. Multim. 2026
Text-to-Any-Skeleton Motion Generation Without Retargeting · ICCV 2025
Machine learning › Generative modeling
flow matching
1.012026
MotionFlow: Efficient Motion Generation With Latent Flow Matching · IEEE Trans. Multim. 2026
Machine learning › Generative modeling › flow matching
latent flow matching
1.012026
MotionFlow: Efficient Motion Generation With Latent Flow Matching · IEEE Trans. Multim. 2026
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation
1.012026
MotionFlow: Efficient Motion Generation With Latent Flow Matching · IEEE Trans. Multim. 2026
Machine learning › Generative modeling › diffusion model
conditional diffusion model
0.812024
Realistic Full-Body Motion Generation from Sparse Tracking with State Space Model · ACM Multimedia 2024
Machine learning › Generative modeling
diffusion model
0.812024
Realistic Full-Body Motion Generation from Sparse Tracking with State Space Model · ACM Multimedia 2024
Computer animation and physical simulation › motion synthesis › human motion synthesis
whole-body motion generation
0.812024
Realistic Full-Body Motion Generation from Sparse Tracking with State Space Model · ACM Multimedia 2024
Computer animation and physical simulation › motion synthesis
controllable motion generation
0.312026
MotionFlow: Efficient Motion Generation With Latent Flow Matching · IEEE Trans. Multim. 2026
Machine learning › Deep learning architectures and training
state space model
0.212024
Realistic Full-Body Motion Generation from Sparse Tracking with State Space Model · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

latent space modeling · 2.0flow matching · 2.0control encoder · 2.0text-to-motion generation · 1.7state space model · 1.5spatial feature enhancement · 1.5diffusion model · 1.5bidirectional temporal modeling · 1.5
YearPublicationVenuePosition
2026 MotionFlow: Efficient Motion Generation With Latent Flow Matching
abstract
In the field of human centric multimedia, text-driven human motion generation is a significant pursuit with wide-ranging applications across diverse scenarios. Despite substantial advancements, existing methods often suffer from a trade-off between inference latency and high-quality generation. To overcome this gap, we propose the Motion Latent Flow Matching model (MotionFlow), a novel and powerful framework for motion generation. It introduces flow matching algorithm in the latent space, which can achieve superior performance with just one-step inference. In addition to the text-driven task, we further extend our method to controllable motion generation. Specifically, we integrate a control encoder into the latent space and further decode the predicted latent code into motion space to support explicit supervision, ensuring the synthesized motion can tightly align with the input signals. Extensive experiments demonstrate that our MotionFlow not only outperforms current leading approaches for the text-driven task, but also delivers remarkable capabilities in controllable motion generation.
Kun Dong 0001, Jian Xue 0002, Xing Lan, Qingyuan Liu 0001, Ke Lu 0002
IEEE Trans. Multim.4
2025 Text-to-Any-Skeleton Motion Generation Without Retargeting
Qingyuan Liu 0001, Ke Lu 0002, Kun Dong 0001, Jian Xue 0002, Zehai Niu, Jinbao Wang 0001
ICCV1
2024 Realistic Full-Body Motion Generation from Sparse Tracking with State Space Model
abstract
In the domain of generative multimedia and interactive experiences, generating realistic and accurate full-body poses from sparse tracking is crucial for many real-world applications, while achieving sequence modeling and efficient motion generation remains challenging. Recently, state space models (SSMs) with efficient hardware-aware designs (i.e., Mamba) have shown great potential for sequence modeling, particularly in temporal contexts. However, processing motion data is still challenging for SSMs. Specifically, the sparsity of input conditions makes motion generation an ill-posed problem. Moreover, the complex structure of the human body further complicates this task. To address these issues, we present Motion Mamba Diffusion (MMD), a novel conditional diffusion model, which effectively utilizes the sequence modeling capability of SSMs and the robust generation ability of diffusion models to track full-body poses accurately. In particular, we design a bidirectional Temporal Mamba Module (TMM) to model motion sequence. Additionally, a Spatial Mamba Module (SMM) is further proposed for feature enhancement within a single frame. Extensive experiments on the large motion capture dataset (AMASS) demonstrate that our proposed approach outperforms the latest methods in terms of accuracy and smoothness, thus providing a crucial advancement for creating realistic virtual avatars in various applications.
Kun Dong 0001, Jian Xue 0002, Zehai Niu, Xing Lan, Ke Lu 0002, Qingyuan Liu 0001, Xiaoyu Qin 0001
ACM Multimedia6