VLDB 2026 Research / reviewers in the wild / expert
Chia-Kai Liang
dblp:90/3713
· DBLP profile ↗
32ranked-venue papers
10as first author
5since 2021 · last 2025
0000-0003-3649-2505ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 30 · 9 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SensorFlow: Sensor and Image Fused Video StabilizationabstractWe present SensorFlow, a novel image and sensor fusion framework for robust, high-quality video stabilization. We start with sensor-based pre-stabilization that smooths out large-scale camera motion. A new angular velocity domain optimization has been introduced to achieve frame rate in-variance. We then feed the stabilized optical flows into an occlusion-aware 3D CNN that infers dense warp fields to remove residual translation and jitter. To further avoid dis-tortion, we propose a novel masking scheme to determine the disoccluded and dynamic regions in optical flow and in-paint them with spatially smooth flow vectors. Our method is appealing as it shares both the dense warping field's flex-ibility to correct complex motions and the robustness of sen-sor data for arbitrarily challenging scenes. We have vali-dated its effectiveness and demonstrated our solution out-performs state-of-the-art alternatives via extensive ablation studies and quantitative comparisons. Jiyang Yu, Fuhao Shi, Chia-Kai Liang |
WACV | 5 |
| 2023 | Efficient Hybrid Zoom Using Camera Fusion on Mobile PhonesabstractDSLR cameras can achieve multiple zoom levels via shifting lens distances or swapping lens types. However, these techniques are not possible on smart-phone devices due to space constraints. Most smartphone manufacturers adopt a hybrid zoom system: commonly a Wide ( W ) camera at a low zoom level and a Telephoto ( T ) camera at a high zoom level. To simulate zoom levels between W and T , these systems crop and digitally upsample images from W , leading to significant detail loss. In this paper, we propose an efficient system for hybrid zoom super-resolution on mobile devices, which captures a synchronous pair of W and T shots and leverages machine learning models to align and transfer details from T to W. We further develop an adaptive blending method that accounts for depth-of-field mismatches, scene occlusion, flow uncertainty, and alignment errors. To minimize the domain gap, we design a dual-phone camera rig to capture real-world inputs and ground-truths for supervised training. Our method generates a 12-megapixel image in 500ms on a mobile platform and compares favorably against state-of-the-art methods under extensive evaluation on real-world scenarios. Xiaotong Wu, Wei-Sheng Lai, Charles Herrmann, Michael Krainin, Deqing Sun, Chia-Kai Liang |
ACM Trans. Graph. | 7 |
| 2022 | Deep Online Fused Video StabilizationabstractWe present a deep neural network (DNN) that uses both sensor data (gyroscope) and image content (optical flow) to stabilize videos through unsupervised learning. The network fuses optical flow with real/virtual camera pose histories into a joint motion representation. Next, the LSTM cell infers the new virtual camera pose, which is used to generate a warping grid that stabilizes the video frames. We adopt a relative motion representation as well as a multi-stage training strategy to optimize our model without any supervision. To the best of our knowledge, this is the first DNN solution that adopts both sensor data and image content for video stabilization. We validate the proposed framework through ablation studies and demonstrate that the proposed method outperforms the state-of-art alternative solutions via quantitative evaluations and a user study. Check out our video results, code and dataset at our website. Zhenmei Shi, Fuhao Shi, Wei-Sheng Lai, Chia-Kai Liang, Yingyu Liang |
WACV | 4 |
| 2022 | Correcting Face Distortion in Wide-Angle Videos
Wei-Sheng Lai, Chia-Kai Liang, Ming-Hsuan Yang 0001 |
IEEE Trans. Image Process. | 3 |
| 2022 | Face deblurring using dual camera fusion on mobile phonesabstractMotion blur of fast-moving subjects is a longstanding problem in photography and very common on mobile phones due to limited light collection efficiency, particularly in low-light conditions. While we have witnessed great progress in image deblurring in recent years, most methods require significant computational power and have limitations in processing high-resolution photos with severe local motions. To this end, we develop a novel face deblurring system based on the dual camera fusion technique for mobile phones. The system detects subject motion to dynamically enable a reference camera, e.g., ultrawide angle camera commonly available on recent premium phones, and captures an auxiliary photo with faster shutter settings. While the main shot is low noise but blurry (Figure 1(a)), the reference shot is sharp but noisy (Figure 1(b)). We learn ML models to align and fuse these two shots and output a clear photo without motion blur (Figure 1(c)). Our algorithm runs efficiently on Google Pixel 6, which takes 463 ms overhead per shot. Our experiments demonstrate the advantage and robustness of our system against alternative single-image, multi-frame, face-specific, and video deblurring algorithms as well as commercial products. To the best of our knowledge, our work is the first mobile solution for face motion deblurring that works reliably and robustly over thousands of images in diverse motion and lighting conditions. Wei-Sheng Lai, Lun-Cheng Chu, Xiaotong Wu, Sung-Fang Tsai, Michael Krainin, Deqing Sun, Chia-Kai Liang |
ACM Trans. Graph. | 8 |
| 2019 | Steadiface: Real-Time Face-Centric Stabilization On Mobile PhonesabstractWe present Steadiface, a new real-time face-centric video stabilization method that simultaneously removes hand shake and keeps subject's head stable. We use a CNN to estimate the face landmarks and use them to optimize a stabilized head center. We then formulate an optimization problem to find a virtual camera pose that locates the face to the stabilized head center while retains smooth rotation and translation transitions across frames. We test the proposed method on fieldtest videos and show it stabilizes both the head motion and background. It is robust to large head pose, occlusion, facial appearance variations, and different kinds of camera motions. We show our method advances the state of art in selfie video stabilization by comparing against alternative methods. The whole process runs very efficiently on a modern mobile phone (8.1 ms/frame). Fuhao Shi, Sung-Fang Tsai, Youyou Wang, Chia-Kai Liang |
ICIP | 4 |
| 2019 | Distortion-free wide-angle portraits on camera phonesabstractPhotographers take wide-angle shots to enjoy expanding views, group portraits that never miss anyone, or composite subjects with spectacular scenery background. In spite of the rapid proliferation of wide-angle cameras on mobile phones, a wider field-of-view (FOV) introduces a stronger perspective distortion. Most notably, faces are stretched, squished, and skewed, to look vastly different from real-life. Correcting such distortions requires professional editing skills, as trivial manipulations can introduce other kinds of distortions. This paper introduces a new algorithm to undistort faces without affecting other parts of the photo. Given a portrait as an input, we formulate an optimization problem to create a content-aware warping mesh which locally adapts to the stereographic projection on facial regions, and seamlessly evolves to the perspective projection over the background. Our new energy function performs effectively and reliably for a large group of subjects in the photo. The proposed algorithm is fully automatic and operates at an interactive rate on the mobile platform. We demonstrate promising results on a wide range of FOVs from 70° to 120°. Wei-Sheng Lai, Chia-Kai Liang |
ACM Trans. Graph. | 3 |
| 2019 | Handheld multi-frame super-resolutionabstractCompared to DSLR cameras, smartphone cameras have smaller sensors, which limits their spatial resolution; smaller apertures, which limits their light gathering ability; and smaller pixels, which reduces their signal-to-noise ratio. The use of color filter arrays (CFAs) requires demosaicing, which further degrades resolution. In this paper, we supplant the use of traditional demosaicing in single-frame and burst photography pipelines with a multiframe super-resolution algorithm that creates a complete RGB image directly from a burst of CFA raw images. We harness natural hand tremor, typical in handheld photography, to acquire a burst of raw frames with small offsets. These frames are then aligned and merged to form a single image with red, green, and blue values at every pixel site. This approach, which includes no explicit demosaicing step, serves to both increase image resolution and boost signal to noise ratio. Our algorithm is robust to challenging scene conditions: local motion, occlusion, or scene changes. It runs at 100 milliseconds per 12-megapixel RAW input burst frame on mass-produced mobile phones. Specifically, the algorithm is the basis of the Super-Res Zoom feature, as well as the default merge method in Night Sight mode (whether zooming or not) on Google's flagship phone. Bartlomiej Wronski, Ignacio Garcia-Dorado, Manfred Ernst, Damien Kelly, Michael Krainin, Chia-Kai Liang, Marc Levoy, Peyman Milanfar |
ACM Trans. Graph. | 6 |
| 2018 | Real- Time Video Denoising on Mobile PhonesabstractWe present an algorithm for real-time video denoising on mobile platforms. Based on Gaussian-Laplacian pyramid decomposition, our solution's main contributions are fast alignment and a new interpolation function that fuses noisy frames into a denoised result. The interpolation function is adaptive to local and global properties of the input frame, robust to motion alignment errors, and can be computed efficiently. We show that the proposed algorithm has comparable quality to offline high-quality video denoising methods, but is orders of magnitude faster. On a modern mobile platform, our work takes less than 20ms to process one HD frame, and it achieves the highest score on a public benchmark. Jana Ehmann, Lun-Cheng Chu, Sung-Fang Tsai, Chia-Kai Liang |
ICIP | 4 |
| 2015 | A Light Transport Framework for Lenslet Light Field CamerasabstractLight field cameras capture full spatio-angular information of the light field, and enable many novel photographic and scientific applications. It is often stated that there is a fundamental trade-off between spatial and angular resolution, but there has been limited understanding of this trade-off theoretically or numerically. Moreover, it is very difficult to evaluate thedesignof a light field camera because a new design is usually reported with its prototype and rendering algorithm, both of which affect resolution. In this article, we develop a light transport framework for understanding the fundamental limits of light field camera resolution. We first derive the prefiltering model of lenslet-based light field cameras. The main novelty of our model is in considering the full space-angle sensitivity profile of the photosensor—in particular, real pixels have nonuniformangular sensitivity, responding more to light along the optical axis rather than at grazing angles. We show that the full sensor profile plays an important role in defining the performance of a light field camera. The proposed method can model all existing lenslet-based light field cameras and allows to compare them in a unified way in simulation, independent of the practical differences between particular prototypes. We further extend our framework to analyze the performance of two rendering methods: the simple projection-based method and the inverse light transport process. We validate our framework with both flatland simulation and real data from the Lytro light field camera. Chia-Kai Liang, Ravi Ramamoorthi |
ACM Trans. Graph. | 1 |
| 2015 | Improving light field camera sample design with irregularity and aberrationabstractConventional camera designs usually shun sample irregularities and lens aberrations. We demonstrate that such irregularities and aberrations, when properly applied, can improve the quality and usability of light field cameras. Examples include spherical aberrations for the mainlens, and misaligned sampling patterns for the microlens and photosensor elements. These observations are a natural consequence of a key difference between conventional and light field cameras: optimizing for a single captured 2D image versus a range of reprojected 2D images from a captured 4D light field. We propose designs in mainlens aberrations and microlens/photosensor sample patterns, and evaluate them through simulated measurements and captured results with our hardware prototype. Li-Yi Wei, Chia-Kai Liang, Graham Myhre, Colvin Pitts, Kurt Akeley |
ACM Trans. Graph. | 2 |
| 2012 | Single Image Realism Assessment and Recoloring by Color CompatibilityabstractIn this paper, we investigate the assessment of image realism by focusing our attention on the color compatibility between an inserted object and the background in an image composite. We propose a technique based on two color compatibility properties to achieve realistic image composition. The first property is related to the color similarity, and the second one to the consistence of color tendency between image regions. We further propose algorithms based on these two properties for image realism assessment and recoloring. These algorithms only require information from the image to be tested, making them suitable for practical applications where real images are unavailable. Effectiveness of the algorithms is demonstrated through various images and verified by ground truth. Bing-Yi Wong, Kuang-Tsu Shih, Chia-Kai Liang, Homer H. Chen |
IEEE Trans. Multim. | 3 |
| 2011 | 3D cinematography principles and their applications to stereoscopic media processingabstractThis paper introduces 3D cinematography principles to the field of multimedia and illustrates their usage in stereoscopic media processing applications. These principles include (1) maintaining coordination among views, (2) having a continuous depth chart, (3) placing rest areas between strong 3D shots, (4) using a shallow depth of field for shots with excessive depth brackets, and (5) being careful about the stereoscopic window. Taking these principles into account, we propose designs for stereoscopic extensions of two popular 2D media applications---video stabilization and photo slideshow---to provide a better 3D viewing experience. User studies show that by incorporating 3D cinematography principles, the proposed methods yield more comfortable and enjoyable 3D viewing experiences than those delivered using naive extensions of conventional 2D methods. Chun-Wei Liu, Tz-Huan Huang, Ming-Hsu Chang, Ken-Yi Lee, Chia-Kai Liang, Yung-Yu Chuang |
ACM Multimedia | 5 |
| 2011 | Hardware-Efficient Belief PropagationabstractLoopy belief propagation (BP) is an effective solution for assigning labels to the nodes of a graphical model such as the Markov random field (MRF), but it requires high memory, bandwidth, and computational costs. Furthermore, the iterative, pixel-wise, and sequential operations of BP make it difficult to parallelize the computation. In this paper, we propose two techniques to address these issues. The first technique is a new message passing scheme named tile-based BP that reduces the memory and bandwidth to a fraction of the ordinary BP algorithms without performance degradation by splitting the MRF into many tiles and only storing the messages across the neighboring tiles. The tile-wise processing also enables data reuse and pipeline, resulting in efficient hardware implementation. The second technique is anO(L) fast message construction algorithm that exploits the properties of robust functions for parallelization. We apply these two techniques to a very large-scale integration circuit for stereo matching that generates high-resolution disparity maps in near real-time. We also implement the proposed schemes on graphics processing unit (GPU) which is four-time faster than standard BP on GPU. Chia-Kai Liang, Chao-Chung Cheng, Yen-Chieh Lai, Liang-Gee Chen, Homer H. Chen |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2011 | Light Field Analysis for Modeling Image FormationabstractImage formation is traditionally described by a number of individual models, one for each specific effect in the image formation process. However, it is difficult to aggregate the effects by concatenating such individual models. In this paper, we apply light transport analysis to derive a unified image formation model that represents the radiance along a light ray as a 4-D light field signal and physical phenomena such as lens refraction and blocking as linear transformations or modulations of the light field. This unified mathematical framework allows the entire image formation process to be elegantly described by a single equation. It also allows most geometric and photometric effects of imaging, including perspective transformation, defocus blur, and vignetting, to be represented in both 4-D primal and dual domains. The result matches that of traditional models. Generalizations and applications of this theoretic framework are discussed. Chia-Kai Liang, Homer H. Chen |
IEEE Trans. Image Process. | 1 |
| 2011 | Content-Aware Display Adaptation and Interactive Editing for Stereoscopic ImagesabstractWe propose a content-aware stereoscopic image display adaptation method which simultaneously resizes a binocular image to the target resolution and adapts its depth to the comfort zone of the display while preserving the perceived shapes of prominent objects. This method does not require depth information or dense correspondences. Given the specification of the target display and a sparse set of correspondences, our method efficiently deforms the input stereoscopic images for display adaptation by solving a least-squares energy minimization problem. This can be used to adjust stereoscopic images to fit displays with different real estates, aspect ratios and comfort zones. In addition, with slight modifications to the energy function, our method allows users to interactively adjust the sizes, locations and depths of the selected objects, giving users aesthetic control for depth perception. User studies show that the method is effective at editing depth and reducing occurrences of diplopia and distortions. Che-Han Chang, Chia-Kai Liang, Yung-Yu Chuang |
IEEE Trans. Multim. | 2 |
| 2010 | Efficient message reduction algorithm for stereo matching using belief propagationabstractBelief propagation (BP) is a popular global optimization technique in computer vision. However, it requires huge bandwidth and memory in hardware implementation because it iteratively processes messages between the neighboring nodes. In this paper, we propose an efficient message reduction algorithm that greatly reduces the bandwidth and memory consumption. Compared with the original message passing operation, we successfully reduce the memory and bandwidth with similar quality. For stereo matching of a VGA input where the disparity range is 64, the proposed algorithm can achieve 93.75% message memory reduction with about only 0.2-2.2% bad pixels quality degradation. The proposed algorithm greatly reduces the memory requirement and is suitable both for hardware and software realization. Yen-Chieh Lai, Chao-Chung Cheng, Chia-Kai Liang, Liang-Gee Chen |
ICIP | 3 |
| 2010 | Architecture design of stereo matching using belief propagationabstractWe propose a new architecture for stereo matching using belief propagation. The architecture combines our fast, fully-parallel processing element (PE) and memory-efficient tile-based BP (TBP) algorithm. On the architectural level, we develop several novel techniques, including a three stage pipeline, a message forwarding scheme, and a boundary message reuse scheme, which greatly reduce the required bandwidth and power consumption without sacrificing performance. The simulation shows that the architecture can generate HDTV720p results at 30 fps when operating at 227MHz. The high-quality depth maps enable real-time depth image based rendering and many other important applications in the 3D TV industry. Chao-Chung Cheng, Chung-Te Li, Chia-Kai Liang, Yen-Chieh Lai, Liang-Gee Chen |
ISCAS | 3 |
| 2010 | Learning Landmarks by Exploiting Social Media
Chia-Kai Liang, Yu-Ting Hsieh, Tien-Jung Chuang, Ming-Fang Weng, Yung-Yu Chuang |
MMM | 1 |
| 2010 | TouchTone: Interactive Local Image Adjustment Using Point-and-SwipeabstractAbstract Recent proliferation of camera phones, photo sharing and social network services has significantly changed how we process our photos. Instead of going through the traditional download‐edit‐share cycle using desktop editors, an increasing number of photos are taken with camera phones and published through cellular networks. The immediacy of the sharing process means that on‐device image editing, if needed, should be quick and intuitive. However, due to the limited computational resources and vastly different user interaction model on small screens, most traditional local selection methods can not be directly adapted to mobile devices. To address this issue, we present TouchTone, a new method for edge‐aware image adjustment using simple finger gestures. Our method enables users to select regions within the image and adjust their corresponding photographic attributes simultaneously through a simple point‐and‐swipe interaction. To enable fast interaction, we develop a memory‐ and computation‐efficient algorithm which samples a collection of 1D paths from the image, computes the adjustment solution along these paths, and interpolates the solutions to entire image through bilateral filtering. Our system is intuitive to use, and can support several local editing tasks, such as brightness, contrast, and color balance adjustments, within a minute on a mobile device. Chia-Kai Liang, Wei-Chao Chen, Natasha Gelfand |
Comput. Graph. Forum | 1 |
| 2009 | Hardware-efficient belief propagationabstractBelief propagation (BP) is an effective algorithm for solving energy minimization problems in computer vision. However, it requires enormous memory, bandwidth, and computation because messages are iteratively passed between nodes in the Markov random field (MRF). In this paper, we propose two methods to address this problem. The first method is a message passing scheme called tile-based belief propagation. The key idea of this method is that a message can be well approximated from other faraway ones. We split the MRF into many tiles and perform BP within each one. To preserve the global optimality, we store the outgoing boundary messages of a tile and use them when performing BP in the neighboring tiles. The tile-based BP only requires 1-5% memory and 0.2-1% bandwidth of the ordinary BP. The second method is an O(L) message construction algorithm for the robust functions commonly used for describing the smoothness terms in the energy function. We find that many variables in constructing a message are repetitive; thus these variables can be calculated once and reused many times. The proposed algorithms are suitable for parallel implementations. We design a low-power VLSI circuit for disparity estimation that can construct 440 M messages per second and generate high quality disparity maps in near real-time. We also implement the proposed algorithms on a GPU, which can calculate messages 4 times faster than the sequential O(L) method. Chia-Kai Liang, Chao-Chung Cheng, Yen-Chieh Lai, Liang-Gee Chen, Homer H. Chen |
CVPR | 1 |
| 2009 | Fast belief propagation process element for high-quality stereo estimationabstractBelief propagation is a popular global optimization technique for many computer vision problems. However, it requires extensive computation due to the iterative message passing operations. In this paper, we present a new process element (PE) for efficient message construction. The efficiency is gained by exploiting the unique characteristics of the generalized Potts model (truncated linear mode) of the smoothness term in the Markov random field. For stereo estimation with L disparity values, the algorithm successfully reduces the computation from O(L2) to O(L) and retains the high throughput and low latency. Compared with the direct message construction PE, our method achieves 87.14% computation saving and a 94.38% PE area reduction. Chao-Chung Cheng, Chia-Kai Liang, Yen-Chieh Lai, Homer H. Chen, Liang-Gee Chen |
ICASSP | 2 |
| 2009 | Realism assessment of color compatibility using a single imageabstractIn this paper, we present a study of the realism of color image composites. Assessing the realism of image composites has emerged as a new field of image processing due to the advances in digital imaging and communications. However, when making image composites, users often suffer from color incompatibility between the inserted object and the background. We observe two properties that help make an image composite look realistic. The first property is related to the color similarity between different segments of the image, and the second one is related to the consistency of color deviation between the segments. These two properties only require information available from a single image. An algorithm based on these two properties is proposed for assessment of image realism. Effectiveness of the algorithm is demonstrated. Bing-Yi Wong, Chia-Kai Liang, Tai-Hsu Lin, Homer H. Chen |
ICIP | 2 |
| 2009 | Image Enhancement for Backlight-Scaled TFT-LCD DisplaysabstractOne common way to extend the battery life of a portable device is to reduce the LCD backlight intensity. In contrast to previous approaches that minimize the power consumption by adjusting the backlight intensity frame by frame to reach a specified image quality, the proposed method optimizes the image quality for a given backlight intensity. Image is enhanced by performing brightness compensation and local contrast enhancement. For brightness compensation, global image statistics and backlight level are considered to maintain the overall brightness of the image. For contrast enhancement, the local contrast property of human visual system (HVS) is exploited to enhance the local image details. In addition, a brightness prediction scheme is proposed to speed up the algorithm for display of video sequences. Experimental results are presented to show the performance of the algorithm. Pei-Shan Tsai, Chia-Kai Liang, Tai-Hsiang Huang, Homer H. Chen |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2008 | JND-based enhancedment of perceptibility for dim imagesabstractMaintaining image quality under various lighting conditions is critical to portable multimedia devices. In this paper, an image enhancement algorithm is proposed to deal with extremely dim LCD backlight (or strong ambient light) under which the image often becomes imperceptible. The crux of our idea is to keep the detail content of the image in the visible luminance range. To do that, a two-layer image decomposition architecture based on the just noticeable difference (JND) theory is proposed for extracting the details, and a boosting scheme is applied to the details that are in the low intensity regions of the image. Experimental results are provided to show the superiority of the proposed algorithm. Tai-Hsiang Huang, Chia-Kai Liang, Su-Ling Yeh, Homer H. Chen |
ICIP | 2 |
| 2008 | Analysis and Compensation of Rolling Shutter EffectabstractDue to the sequential-readout structure of complementary metal-oxide semiconductor image sensor array, each scanline of the acquired image is exposed at a different time, resulting in the so-called electronic rolling shutter that induces geometric image distortion when the object or the video camera moves during image capture. In this paper, we propose an image processing technique using a planar motion model to address the problem. Unlike previous methods that involve complex 3-D feature correspondences, a simple approach to the analysis of inter- and intraframe distortions is presented. The high-resolution velocity estimates used for restoring the image are obtained by global motion estimation, BEzier curve fitting, and local motion estimation without resort to correspondence identification. Experimental results demonstrate the effectiveness of the algorithm. Chia-Kai Liang, Li-Wen Chang, Homer H. Chen |
IEEE Trans. Image Process. | 1 |
| 2008 | Programmable aperture photography: multiplexed light field acquisitionabstractIn this paper, we present a system including a novel component called programmable aperture and two associated post-processing algorithms for high-quality light field acquisition. The shape of the programmable aperture can be adjusted and used to capture light field at full sensor resolution through multiple exposures without any additional optics and without moving the camera. High acquisition efficiency is achieved by employing an optimal multiplexing scheme, and quality data is obtained by using the two post-processing algorithms designed for self calibration of photometric distortion and for multi-view depth estimation. View-dependent depth maps thus generated help boost the angular resolution of light field. Various post-exposure photographic effects are given to demonstrate the effectiveness of the system and the quality of the captured light field. Chia-Kai Liang, Tai-Hsu Lin, Bing-Yi Wong, Homer H. Chen |
ACM Trans. Graph. | 1 |
| 2007 | Depth Detection of Light FieldabstractWe propose an algorithm to detect depths in a light field. Specifically, given a 4D light field, we find all planes at which objects are located. Although the exact depth of each pixel in the space is left unknown, the partial information obtained is very useful for many applications, such as synthetic aperture photography and all-focused rendering. Our algorithm measures the degree of focus of different planes by calculating the ratio of high frequencies to the low frequencies. To handle different depth distributions, we reformulate the maximum detection problem to a maximum-cover problem that can be solved efficiently by dynamic programming. Compared with auto-focusing and per-pixel depth estimation, our algorithm is much faster yet sufficiently accurate. Yi-Hao Kao, Chia-Kai Liang, Li-Wen Chang, Homer H. Chen |
ICASSP (1) | 2 |
| 2007 | Light Field Acquisition using Programmable Aperture CameraabstractWe propose a new device, programmable aperture camera (PAC), to capture 4D light field in a camera. PAC can adjust the shape of the aperture in each exposure. This allows us to capture the angular information of the light field, which is lost in regular photography. Although multiple exposures are needed to obtain a light field, the total exposure time remains the same as that of taking a single regular photograph at the same image quality level. As opposed to previous techniques that seriously reduce the spatial resolution, PAC captures the image at full spatial resolution and allows adjustable angular resolution. Also its manufacturing cost is much lower than previous techniques. We describe the PAC prototype and demonstrate how digital refocusing is made possible by using the captured light field. Chia-Kai Liang, Gene Liu, Homer H. Chen |
ICIP (5) | 1 |
| 2007 | Image Quality Enhancement for Low Backlight TFT-LCD DisplaysabstractReducing LCD backlight saves power consumption of a portable device, but it also decreases the contrast and brightness of the displayed image. Previous approaches adjust the backlight level frame by frame to reach a specified image quality level without optimizing the image quality. In contrast, the proposed method adjusts the backlight to meet the target power level while maintaining the image quality. This is achieved by performing brightness compensation and local contrast enhancement in accordance with the given backlight level. Experimental results show that the proposed algorithm outperforms previous methods. Pei-Shan Tsai, Chia-Kai Liang, Homer H. Chen |
ICIP (3) | 2 |
| 2007 | Integration of Digital Stabilizer With Video Codec for Digital Video CamerasabstractThis paper presents three novel schemes for integrating digital stabilizer with video codec of a digital video camera, each designed for a different application scenario. Scheme 1 confines the global motion estimation (ME) to within a small background region determined by clustering the motion vectors (MVs) generated by the video encoder. Scheme 2 performs the main ME task at the digital stabilizer and sends the resulting motion vectors to the video encoder, where the motion vectors are further refined to subpixel accuracy. Scheme 3, which is applied on the decoder side, acquires the motion information directly from the video decoder to perform digital stabilization. These integration schemes achieve computational efficiency without affecting the performance of video coding and digital stabilization. Homer H. Chen, Chia-Kai Liang, Yu-Chun Peng, Hung-An Chang |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2006 | A robust DRM system on the DVB multimedia home platformabstractIn a digital home, the copy rights of the high-quality multimedia content broadcasted from a DVB system need to be protected. However, there is no specification on how to enforce the usage rights of digital content in the DVB standards. As a result, even if the digital content is protected under the conditional access sub-system, end users can still copy and redistribute the digital content once it is descrambled. In this paper, we proposed a DRM system for set-top box which supports Multimedia Home Platform middleware. The rights of the protected digital content are described using the MPEG-21 Rights Expression Language and broadcasted with the digital content. In the proposed system, the rights are stored in the smart card. The proposed system is highly renewable and extensible. The service providers can integrate this system with their existing broadcast services without additional hardware cost. Chia-Kai Liang, Chia Chu Liu, Homer H. Chen |
CCNC | 1 |