Demo Data from VLDB 2026 / reviewers in the wild / expert
Chris J. Thompson
dblp:90/4485
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2002
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 75% High-performance computing · 25% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing
GPU architecture |
0.0 | 1 | 2002 | Using modern graphics architectures for general-purpose computing: a framework and analysis · MICRO 2002 |
GPUs and heterogeneous computing
GPU computing |
0.0 | 1 | 2002 | Using modern graphics architectures for general-purpose computing: a framework and analysis · MICRO 2002 |
GPUs and heterogeneous computing › GPU rendering
programmable graphics pipeline |
0.0 | 1 | 2002 | Using modern graphics architectures for general-purpose computing: a framework and analysis · MICRO 2002 |
Methods — techniques the papers use, named apart from their topics
vector processing · 0.0graphics pipeline programming · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2002 | Using modern graphics architectures for general-purpose computing: a framework and analysisabstractRecently, graphics hardware architectures have begun to emphasize versatility, offering rich new ways to programmatically reconfigure the graphics pipeline. In this paper we explore whether current graphics architectures can be applied to problems where general-purpose vector processors might traditionally be used. We develop a programming framework and apply it to a variety of problems, including matrix multiplication and 3-SAT. Comparing the speed of our graphics card implementations to standard CPU implementations, we demonstrate startling performance improvements in many cases, as well as room for improvement in others. We analyze the bottlenecks and propose minor extensions to current graphics architectures which would improve their effectiveness for solving general-purpose problems. Based on our results and current trends in microarchitecture, we believe that efficient use of graphics hardware will become increasingly important to high-performance computing on commodity hardware. Chris J. Thompson, Sahngyun Hahn, Mark Oskin |
MICRO | 1 |