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Chan-Su Lee

dblp:90/5122 · DBLP profile ↗
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24ranked-venue papers
16as first author
0since 2021 · last 2016
0000-0001-9606-0646ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 19 · 12 first-authorGraphics, computer vision, multimedia, augmented reality and games · 13 · 9 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 32% Representation and self-supervised learning · 30% Video understanding and tracking · 16%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
manifold learning
0.232009
Tracking People on a Torus · IEEE Trans. Pattern Anal. Mach. Intell. 2009
Inferring 3D Body Pose from Silhouettes Using Activity Manifold Learning · CVPR (2) 2004
Separating Style and Content on a Nonlinear Manifold · CVPR (1) 2004
Computer vision › Face, body and person analysis
human pose estimation
0.122009
Tracking People on a Torus · IEEE Trans. Pattern Anal. Mach. Intell. 2009
Inferring 3D Body Pose from Silhouettes Using Activity Manifold Learning · CVPR (2) 2004
Computer vision › Video understanding and tracking
object tracking
0.112010
Coupled Visual and Kinematic Manifold Models for Tracking · Int. J. Comput. Vis. 2010
Computer vision › 3D vision
pose estimation
0.112009
Tracking People on a Torus · IEEE Trans. Pattern Anal. Mach. Intell. 2009
Computer vision › 3D vision › pose estimation
pose tracking
0.112009
Tracking People on a Torus · IEEE Trans. Pattern Anal. Mach. Intell. 2009
Computer vision › 3D vision › object pose estimation
viewpoint estimation
0.112009
Tracking People on a Torus · IEEE Trans. Pattern Anal. Mach. Intell. 2009
Computer vision › Video understanding and tracking › object tracking › 3d object tracking
3d human tracking
0.112007
Modeling View and Posture Manifolds for Tracking · ICCV 2007
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
0.012004
Separating Style and Content on a Nonlinear Manifold · CVPR (1) 2004
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction › manifold learning
nonlinear manifold learning
0.012004
Separating Style and Content on a Nonlinear Manifold · CVPR (1) 2004
Computer vision › 3D vision › pose estimation › model-based pose estimation
silhouette-based pose estimation
0.012004
Inferring 3D Body Pose from Silhouettes Using Activity Manifold Learning · CVPR (2) 2004
Machine learning › Representation and self-supervised learning › representation learning › disentangled representation learning
style-content separation
0.012004
Separating Style and Content on a Nonlinear Manifold · CVPR (1) 2004

Methods — techniques the papers use, named apart from their topics

manifold learning · 0.1manifold model · 0.1torus manifold representation · 0.1supervised manifold learning · 0.1kinematic modeling · 0.1nonlinear dimensionality reduction · 0.0
YearPublicationVenuePosition
2016 Human action recognition using histogram of motion intensity and direction from multiple views
abstract
This study presents a human action recognition system from multi‐view image sequences. The authors’ approach to human action recognition is based on an estimation of local motion from multiple camera views. The authors propose a new motion descriptor, called histogram of motion intensity and direction, to capture local motion characteristics of human activity. After image normalisation, they estimate motion flow using dense optical flow. Using regular grids, they extract local flow motion and estimate the dominant angle and the intensity of optical flow. The histogram of the dominant angle and its intensity are used as a descriptor for each sequence. After the identification of head direction, they concatenate descriptors in each view as a single feature vector from multiple‐view sequences. Classification based on the proposed feature vector using support vector machine shows better performance than three‐dimensional optical flow‐based approaches, but with lower computational requirements. The authors evaluated action recognition on the publicly available i3DPost and the Institut de Recherche en Informatique et en Automatique (INRIA) Xmas Motion Acquisition Sequences database. Experimental results show promising state‐of‐the‐art results and validate the advanced performance of the authors’ approach.
SungYong Chun, Chan-Su Lee
IET Comput. Vis.2
2016 Learning representations from multiple manifolds
Chan-Su Lee, Ahmed M. Elgammal, Marwan Torki
Pattern Recognit.1
2014 Sparse localized facial motion dictionary learning for facial expression recognition
abstract
This paper presents a new framework for facial motion modeling with applications to facial expression recognition. First, we design sparse localized facial motion dictionaries from dense motion flow data of facial expression image sequences. Regularization based on spatial localized support map in addition to the sparsity constraints enables spatially localized dictionary learning. Proposed localized dictionaries are effective for local facial motion description as well as global facial motion analysis. Experimental results using CK+ database shows promising results for automatic facial expression recognition from motion flow data.
Chan-Su Lee, Rama Chellappa
ICASSP1
2014 Analysis and Control of Facial Expressions using Decomposable nonlinear Generative Models
abstract
Facial expressions convey personal characteristics and subtle emotional states. This paper presents a new framework for modeling subtle facial motions of different people with different types of expressions from high-resolution facial expression tracking data to synthesize new stylized subtle facial expressions. A conceptual facial motion manifold is used for a unified representation of facial motion dynamics from three-dimensional (3D) high-resolution facial motions as well as from two-dimensional (2D) low-resolution facial motions. Variant subtle facial motions in different people with different expressions are modeled by nonlinear mappings from the embedded conceptual manifold to input facial motions using empirical kernel maps. We represent facial expressions by a factorized nonlinear generative model, which decomposes expression style factors and expression type factors from different people with multiple expressions. We also provide a mechanism to control the high-resolution facial motion model from low-resolution facial video sequence tracking and analysis. Using the decomposable generative model with a common motion manifold embedding, we can estimate parameters to control 3D high resolution facial expressions from 2D tracking results, which allows performance-driven control of high-resolution facial expressions.
Chan-Su Lee, Dimitris Samaras
Int. J. Pattern Recognit. Artif. Intell.1
2013 Tracking hand rotation and various grasping gestures from an IR camera using extended cylindrical manifold embedding
Chan-Su Lee, Sung Yong Chun, Shin Won Park
Comput. Vis. Image Underst.1
2013 Homeomorphic Manifold Analysis (HMA): Generalized separation of style and content on manifolds
Ahmed M. Elgammal, Chan-Su Lee
Image Vis. Comput.2
2012 Articulated hand configuration and rotation estimation using extended torus manifold embedding
Chan-Su Lee, Sung Yong Chun, Shin Won Park
ICPR1
2012 Style adaptive contour tracking of human gait using explicit manifold models
Chan-Su Lee, Ahmed M. Elgammal
Mach. Vis. Appl.1
2011 Analysis and synthesis of facial expressions using decomposable nonlinear generative models
abstract
This paper presents a new framework that models facial expressions in multiple people with different expressions and synthesize new stylized subtle facial expressions using the generative models. As facial expressions pass through nonlinear shape deformations during facial expressions, we model the facial expression in nonlinear mapping space based on low dimensional embedding and kernel mapping. Characteristics of different type of expressions and variances in different people are decomposed by analyzing the nonlinear mapping between the Euclidean space of facial motion and a low dimensional embedding of these expressions. Using high resolution tracking of densely sampled 3D data, the generative model can control subtle facial expression characteristics of different person in different expression by low dimensional person dependent style factor and expression type dependent expression factor. The temporal characteristics of the motion can also be controlled by the trajectory sampling on the low dimensional embedding manifold which is independent of person style and expression type. Our experimental results are shown for subtle differences in different smile expressions in different people from dense 3D tracking.
Chan-Su Lee, Dimitris Samaras
FG1
2010 Tracking Hand Rotation and Grasping from an IR Camera Using Cylindrical Manifold Embedding
abstract
This paper presents a new approach for hand rotation and grasping tracking from a single IR camera. For the complexity and ambiguity of hand pose, it is difficult to track hand pose and view variations simultaneously from a single camera. We propose a cylindrical manifold embedding for one dimensional hand pose variation and cyclic viewpoint variation. A hand pose shape from a specific viewpoint can be generated from an embedding point on the cylindrical manifold after learning nonlinear generative models from the embedding space to the corresponding observed shape. Hand grasping with simultaneous hand rotation is tracked using particle filter on the manifold space. Experimental results for synthetic and real data show accurate tracking of grasping hand with rotation. The proposed approach shows potentials for advanced user interface in dark environments.
Chan-Su Lee, Shin Won Park
ICPR1
2010 Learning a Joint Manifold Representation from Multiple Data Sets
abstract
The problem we address in the paper is how to learn a joint representation from data lying on multiple manifolds. We are given multiple data sets and there is an underlying common manifold among the different data set. We propose a framework to learn an embedding of all the points on all the manifolds in a way that preserves the local structure on each manifold and, in the same time, collapses all the different manifolds into one manifold in the embedding space, while preserving the implicit correspondences between the points across different data sets. The proposed solution works as extensions to current state of the art spectral-embedding approaches to handle multiple manifolds.
Marwan Torki, Ahmed M. Elgammal, Chan-Su Lee
ICPR3
2010 Coupled Visual and Kinematic Manifold Models for Tracking
Chan-Su Lee, Ahmed M. Elgammal
Int. J. Comput. Vis.1
2010 Dynamic Shape Style Analysis: Bilinear and Multilinear Human Identification with Temporal Normalization
abstract
Modeling and analyzing the dynamic shape of human motion is a challenging task owing to temporal variations in the shape and multiple sources of observed shape variations such as viewpoint, motion speed, clothing, etc. We present a new framework for dynamic shape analysis based on temporal normalization and factorized shape style analysis. Using a nonlinear generative model with motion manifold embedding in a low-dimensional space, we detect cycles of periodic motion like gait in different views and synthesize temporally-aligned shape sequences from the same type of motion at different speeds. The bilinear analysis of temporally-aligned shape sequences decomposes dynamic motion into time-invariant shape style factors and time-dependent motion factors. We extend the bilinear model into a tensor shape model, a multilinear decomposition of dynamic shape sequences for view-invariant shape style representations. The shape style is a view-invariant, time-invariant, and speed-invariant shape signature and is used as a feature vector for human identification. The shape style can be adapted to new environmental conditions by iterative estimation of style and content factors to reflect new observation conditions. We present the experimental results of gait recognition using the CMU Mobo gait database and the USF gait challenging database.
Chan-Su Lee, Ahmed M. Elgammal
Int. J. Pattern Recognit. Artif. Intell.1
2009 Dynamic shape outlier detection for human locomotion
Chan-Su Lee, Ahmed M. Elgammal
Comput. Vis. Image Underst.1
2009 Tracking People on a Torus
abstract
We present a framework for monocular 3D kinematic pose tracking and viewpoint estimation of periodic and quasi-periodic human motions from an uncalibrated camera. The approach we introduce here is based on learning both the visual observation manifold and the kinematic manifold of the motion using a joint representation. We show that the visual manifold of the observed shape of a human performing a periodic motion, observed from different viewpoints, is topologically equivalent to a torus manifold. The approach we introduce here is based on the supervised learning of both the visual and kinematic manifolds. Instead of learning an embedding of the manifold, we learn the geometric deformation between an ideal manifold (conceptual equivalent topological structure) and a twisted version of the manifold (the data). Experimental results show accurate estimation of the 3D body posture and the viewpoint from a single uncalibrated camera.
Ahmed M. Elgammal, Chan-Su Lee
IEEE Trans. Pattern Anal. Mach. Intell.2
2007 Modeling View and Posture Manifolds for Tracking
abstract
In this paper we consider modeling data lying on multiple continuous manifolds. In particular, we model the shape manifold of a person performing a motion observed from different view points along a view circle at fixed camera height. We introduce a model that ties together the body configuration (kinematics) manifold and the visual manifold (observations) in a way that facilitates tracking the 3D configuration with continuous relative view variability. The model exploits the low dimensionality nature of both the body configuration manifold and the view manifold where each of them are represented separately.
Chan-Su Lee, Ahmed M. Elgammal
ICCV1
2007 Nonlinear Dynamic Shape and Appearance Models for Facial Motion Tracking
Chan-Su Lee, Ahmed M. Elgammal, Dimitris N. Metaxas
PSIVT1
2007 Nonlinear manifold learning for dynamic shape and dynamic appearance
Ahmed M. Elgammal, Chan-Su Lee
Comput. Vis. Image Underst.2
2006 Synthesis and Control of High Resolution Facial Expressions for Visual Interactions
abstract
The synthesis of facial expression with control of intensity and personal styles is important in intelligent and affective human-computer interaction, especially in face-to-face interaction between human and intelligent agent. We present a facial expression animation system that facilitates control of expressiveness and style. We learn a decomposable generative model for the nonlinear deformation of facial expressions by analyzing the mapping space between low dimensional embedded representation and high resolution tracking data. Bilinear analysis of the mapping space provides a compact representation of the nonlinear generative model for facial expressions. The decomposition allows synthesis of new facial expressions by control of geometry and expression style. The generative model provides control of expressiveness preserving nonlinear deformation in the expressions with simple parameters and allows synthesis of stylized facial geometry. In addition, we can directly extract the MPEG-4 facial animation parameters (FAPs) from the synthesized data, which allows using any animation engine that supports FAPs to animate new synthesized expressions
Chan-Su Lee, Ahmed M. Elgammal, Dimitris N. Metaxas
ICME1
2005 Style Adaptive Bayesian Tracking Using Explicit Manifold Learning
abstract
Characteristics of the 2D contour shape deformation in human motion con-tain rich information and can be useful for human identification, gender classi-fication, 3D pose reconstruction and so on. In this paper we introduce a new approach for contour tracking for human motion using an explicit modeling of the motion manifold and learning a decomposable generative model. We use nonlinear dimensionality reduction to embed the motion manifold in a low di-mensional configuration space utilizing the constraints imposed by the human motion. Given such embedding, we learn an explicit representation of the mani-fold, which reduces the problem to a one-dimensional tracking problem and also facilitates linear dynamics on the manifold. We also utilize a generative model through learning a nonlinear mapping between the embedding space and the vi-sual input space, which facilitates capturing global deformation characteristics. The contour tracking problem is formulated as states estimation in the decom-posed generative model parameter within a Bayesian tracking framework. The result is a robust, adaptive gait tracking with shape style estimation. 1
Chan-Su Lee, Ahmed M. Elgammal
BMVC1
2004 Separating Style and Content on a Nonlinear Manifold
Ahmed M. Elgammal, Chan-Su Lee
CVPR (1)2
2004 Inferring 3D Body Pose from Silhouettes Using Activity Manifold Learning
Ahmed M. Elgammal, Chan-Su Lee
CVPR (2)2
2004 High Resolution Acquisition, Learning and Transfer of Dynamic 3D Facial Expressions
abstract
Abstract Synthesis and re‐targeting of facial expressions is central to facial animation and often involves significant manual work in order to achieve realistic expressions, due to the difficulty of capturing high quality dynamic expression data. In this paper we address fundamental issues regarding the use of high quality dense 3‐D data samples undergoing motions at video speeds, e.g. human facial expressions. In order to utilize such data for motion analysis and re‐targeting, correspondences must be established between data in different frames of the same faces as well as between different faces. We present a data driven approach that consists of four parts: 1) High speed, high accuracy capture of moving faces without the use of markers, 2) Very precise tracking of facial motion using a multi‐resolution deformable mesh, 3) A unified low dimensional mapping of dynamic facial motion that can separate expression style, and 4) Synthesis of novel expressions as a combination of expression styles. The accuracy and resolution of our method allows us to capture and track subtle expression details. The low dimensional representation of motion data in a unified embedding for all the subjects in the database allows for learning the most discriminating characteristics of each individual's expressions as that person's “expression style”. Thus new expressions can be synthesized, either as dynamic morphing between individuals, or as expression transfer from a source face to a target face, as demonstrated in a series of experiments. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animation; I.3.5 [Computer Graphics]: Curve, surface, solid, and object representations; I.3.3 [Computer Graphics]: Digitizing and scanning; I.2.10 [Artificial intelligence]: Motion ; I.2.10 [Artificial intelligence]: Representations, data structures, and transforms; I.2.10 [Artificial intelligence]: Shape; I.2.6 [Artificial intelligence]: Concept learning
Yang Wang 0001, Sharon X. Huang, Chan-Su Lee, Song Zhang 0002, Dimitris Samaras, Dimitris N. Metaxas, Ahmed M. Elgammal, Peisen Huang
Comput. Graph. Forum3
1998 The control of avatar motion using hand gesture
abstract
It is difficult to navigate virtual environment as in real world and to interact with other participant in virtual environment, especially wearing Head-Mounted Display (HMD). We developed Virtual Office Environment System (VOES), and avatar is used to navigate and to interact with other participants. For easy and intuitive control of avatar motion in the system, we use continuous hand gesture recognition system. State automata are proposed in hand gesture recognition to segment continuous hand gesture and to remove meaningless motion. Using avatar and gesture interface, this system provides natural navigation and interaction in virtual environment system.
Chan-Su Lee, Sang-Won Ghyme, Chan-Jong Park, Kwangyun Wohn
VRST1