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Dominik Strohmeier

dblp:90/6742 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 50% Image and video coding · 38% Virtual and augmented reality · 12%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience
3d media
0.112011
Three-Dimensional Media for Mobile Devices · Proc. IEEE 2011
Image and video coding › video compression
3d video coding
0.112011
Three-Dimensional Media for Mobile Devices · Proc. IEEE 2011
Multimedia systems and quality of experience › display quality
3d display quality
0.012011
Three-Dimensional Media for Mobile Devices · Proc. IEEE 2011
Virtual and augmented reality
depth perception
0.012011
Three-Dimensional Media for Mobile Devices · Proc. IEEE 2011

Methods — techniques the papers use, named apart from their topics

subjective quality assessment · 0.1joint source-channel optimization · 0.1
YearPublicationVenuePosition
2013 Appeal assessment of photographs for quality of experience measurements
abstract
Although quality of experience (QoE) is defined as a subjective end-user perception, most QoE measurements target boring content. Unsurprisingly, media creators and end-users are interested in interesting content. Therefore, QoE measurements are ineffective for interesting content. In this paper, we focus on a subjective assessment of the appeal of interesting photos. Several reasons for the positive or negative assessment of photos are also described. The experimental results show that there is a relationship between the appealing level of interesting photos and standard deviation. The results show the importance of knowing why an observer determines a photo to be appealing or unappealing.
Yasuhiro Inazumi, Alexander Raake, Dominik Strohmeier, Yuukou Horita
MMSP3
2011 Three-Dimensional Media for Mobile Devices
abstract
This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. Finally, the paper speculates on the role and place of 3-D multimedia mobile devices in the future internet continuum involving the users in cocreation and refining of rich 3-D media content.
Atanas P. Gotchev, Gozde Bozdagi Akar, Tolga K. Çapin, Dominik Strohmeier, Atanas Boev
Proc. IEEE4