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Youliang Zhang

dblp:90/7403 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
Video understanding and tracking · 50% Knowledge representation and reasoning · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
motion capture
0.912025
A Plug-And-Play Physical Motion Restoration Approach for In-The-Wild High-Difficulty Motions · ICCV 2025
Computer animation and physical simulation › motion synthesis › physics-based motion synthesis
physics-based motion imitation
0.912025
A Plug-And-Play Physical Motion Restoration Approach for In-The-Wild High-Difficulty Motions · ICCV 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
causal reasoning
0.812024
Bi-Causal: Group Activity Recognition via Bidirectional Causality · CVPR 2024
Computer vision › Video understanding and tracking › activity recognition
group activity recognition
0.812024
Bi-Causal: Group Activity Recognition via Bidirectional Causality · CVPR 2024

Methods — techniques the papers use, named apart from their topics

pretrain and adapt · 0.9physics-based motion transfer · 0.9mask-based motion correction · 0.9interaction module · 0.8granger causality test · 0.8
YearPublicationVenuePosition
2025 A Plug-And-Play Physical Motion Restoration Approach for In-The-Wild High-Difficulty Motions
abstract
Extracting physically plausible 3D human motion from videos is a critical task. Although existing simulation-based motion imitation methods can enhance the physical quality of daily motions estimated from monocular video capture, extending this capability to high-difficulty motions remains an open challenge. This can be attributed to some flawed motion clips in video-based motion capture results and the inherent complexity in modeling high-difficulty motions. Therefore, sensing the advantage of segmentation in localizing human body, we introduce a mask-based motion correction module (MCM) that leverages motion context and video mask to repair flawed motions, producing imitation-friendly motions; and propose a physics-based motion transfer module (PTM), which employs a pretrain and adapt approach for motion imitation, improving physical plausibility with the ability to handle in-the-wild and challenging motions. Our approach is designed as a plug-and-play module to physically refine the video motion capture results, including high-difficulty in-the-wild motions. Finally, to validate our approach, we collected a challenging in-the-wild test set to establish a benchmark, and our method has demonstrated effectiveness on both the new benchmark and existing public datasets.https://physicalmotionrestoration.github.io
Youliang Zhang, Ronghui Li, Yachao Zhang 0001, Liang Pan, Yebin Liu, Xiu Li 0001
ICCV1
2024 Bi-Causal: Group Activity Recognition via Bidirectional Causality
abstract
Current approaches in Group Activity Recognition (GAR) predominantly emphasize Human Relations (HRs) while often neglecting the impact of Human-Object Inter-actions (HOIs). This study prioritizes the consideration of both HRs and HOIs, emphasizing their interdependence. Notably, employing Granger Causality Tests reveals the presence of bidirectional causality between HRs and HOIs. Leveraging this insight, we propose a Bidirectional-Causal GAR network. This network establishes a causality commu-nication channel while modeling relations and interactions, enabling reciprocal enhancement between human-object interactions and human relations, ensuring their mutual consistency. Additionally, an Interaction Module is devised to effectively capture the dynamic nature of human-object interactions. Comprehensive experiments conducted on two publicly available datasets showcase the superiority of our proposed method over state-of-the-art approaches. Our project page: https://angzong.github.io/bi-causal.github.io/
Youliang Zhang, Wenxuan Liu 0008, Danni Xu, Zhuo Zhou, Zheng Wang 0007
CVPR1