Miso Kim

dblp:90/7981 · DBLP profile ↗
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11ranked-venue papers
0as first author
7since 2021 · last 2024
0000-0002-3058-3388ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 7 since 2021Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2024 Profiling the Dynamics of Trust & Distrust in Social Media: A Survey Study
abstract
In the era of digital communication, misinformation on social media threatens the foundational trust in these platforms. While myriad measures have been implemented to counteract misinformation, the complex relationship between these interventions and the multifaceted dynamics of trust and distrust on social media remains underexplored. To bridge this gap, we surveyed 1,769 participants in the U.S. to gauge their trust and distrust in social media and examine their experiences with anti-misinformation features. Our research demonstrates how trust and distrust in social media are not simply two ends of a spectrum; but can also co-exist, enriching the theoretical understanding of these constructs. Furthermore, participants exhibited varying patterns of trust and distrust across demographic characteristics and platforms. Our results also show that current misinformation interventions helped heighten awareness of misinformation and bolstered trust in social media, but did not alleviate underlying distrust. We discuss theoretical and practical implications for future research.
Yixuan Zhang 0001, Nutchanon Yongsatianchot, Joseph D. Gaggiano, Nurul Suhaimi, Anne Okrah, Miso Kim, Jacqueline A. Griffin, Andrea G. Parker
CHI7
2023 What Do We Mean When We Talk about Trust in Social Media? A Systematic Review
abstract
Do people trust social media? If so, why, in what contexts, and how does that trust impact their lives? Researchers, companies, and journalists alike have increasingly investigated these questions, which are fundamental to understanding social media interactions and their implications for society. However, trust in social media is a complex concept, and there is conflicting evidence about the antecedents and implications of trusting social media content, users, and platforms. More problematic is that we lack basic agreement as to what trust means in the context of social media. Addressing these challenges, we conducted a systematic review to identify themes and challenges in this field. Through our analysis of 70 papers, we contribute a synthesis of how trust in social media is defined, conceptualized, and measured, a summary of trust antecedents in social media, an understanding of how trust in social media impacts behaviors and attitudes, and directions for future work.
Yixuan Zhang 0001, Joseph D. Gaggiano, Nutchanon Yongsatianchot, Nurul Suhaimi, Miso Kim, Yifan Sun 0002, Jacqueline A. Griffin, Andrea G. Parker
CHI5
2023 Integrated Aerobic Exercise into Adult Second Language Learning in Virtual Reality Game
abstract
This paper introduces an integrated tool that combines aerobic exercise and second language learning (L2) for the purpose of enhancing adult cognitive health. The tool utilizes virtual reality (VR) technology to focus on auditory recognition and content comprehension aiming to improve language proficiency in potential adult L2 learners. The study investigates participants’ experiences, cognitive load demands, and usability of the integrated tool within a VR-based multitasking environment. Preliminary results indicate a positive trend in attitudes towards the tool’s usefulness, highlighting its potential for motivating exercise and learning, facilitating learning processes, and providing ease of use. We see a promising future in serious game that integrate physical exercise to motivate the uptake of health-promoting behaviors.
Yijun Qian, Sarvesh Prajapati, Anna M. Schwartz, Ara Jung, Uri Seitz, Joshua Van Alfen, Lara Lewis, Miso Kim, Arthur F. Kramer, Leanne Chukoskie
CoG8
2023 Social Media Use and COVID-19 Vaccination Intent: An Exploratory Study on the Mediating Role of Information Exposure
abstract
Abstract We stumble upon new and repeating information daily. As information comes from many sources, social media continues to play a predominant role in disseminating information, ultimately impacting individuals’ perceptions and behaviors. A prime example of this impact was observed during the COVID-19 pandemic, in which social media use was influencing willingness to receive the COVID-19 vaccine. While studies on this relationship between social media use and vaccination intent have been widely investigated, less is known about the mechanisms that link these two variables, specifically the types of information seen on social media platforms and the effects of these different types of information. In this exploratory study, we demonstrate the mediator role of information exposure (to include both types of information and frequency) between social media use and vaccination intent. Our results show that different types of information mediate this relationship differently and demonstrate how these relationships were further moderated by the income level of the participant. We conclude with the implications of these findings and how our findings can inform the direction of future research within the field of human–computer interaction.
Nurul Suhaimi, Yixuan Zhang 0001, Nutchanon Yongsatianchot, Joseph D. Gaggiano, Anne Okrah, Shivani A. Patel, Stacy Marsella, Miso Kim, Andrea G. Parker, Jacqueline A. Griffin
Interact. Comput.8
2022 Investigating Older Adults' Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters
abstract
The world population is projected to rapidly age over the next 30 years. Given the increasing digital technology adoption amongst older adults, researchers have investigated how technology can support aging populations. However, little work has examined how technology can support older adults during crises, despite increasingly common natural disasters, public health emergencies, and other crisis scenarios in which older adults are especially vulnerable. Addressing this gap, we conducted focus groups with older adults residing in coastal locations to examine to what extent they felt technology could support them during emergencies. Our findings characterize participants’ desire for tools that enhance community resilience-local knowledge, preparedness, community relationships, and communication, that help communities withstand disasters. Further, older adults’ crisis technology preferences were linked to their sense of control, social relationships, and digital readiness. We discuss how a focus on community resilience can yield crisis technologies that more effectively support older adults.
Nurul Suhaimi, Yixuan Zhang 0001, Mary Amulya Joseph, Miso Kim, Andrea G. Parker, Jacqueline A. Griffin
CHI4
2022 "Guilty of Talking Too Much": How Psychotherapists Gamify Therapy
abstract
Traditionally, game designers have driven the development process of psychotherapeutic games with psychotherapists playing a consultant role. In contrast, our study explores psychotherapists independently designing digitally gamified psychotherapy. Our workshop participants consisted of six psychotherapists who created gamified digital therapies with the design prompt of anxiety disorder. We analyze the resulting six prototypes from a game design and psychotherapy perspective. We present insights into strategies for digitally gamifying therapy and identify challenges and opportunities for the future of gamified psychotherapy, grounded in the experiences of psychotherapists designing such therapies. This study also reflects on the use of user-friendly development tools for independently curating gamified digital therapies, especially by non-technical users such as psychotherapists.
Elina Tochilnikova, Amrit Patnaik, Ghada Alsebayel, Uttkarsh Narayan, Andrew Coeytaux, Valeria Ramdin, Miso Kim, Casper Harteveld
CHI7
2022 Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking
abstract
During crises like COVID-19, individuals are inundated with conflicting and time-sensitive information that drives a need for rapid assessment of the trustworthiness and reliability of information sources and platforms. This parallels evolutions in information infrastructures, ranging from social media to government data platforms. Distinct from current literature, which presumes a static relationship between the presence or absence of trust and people’s behaviors, our mixed-methods research focuses on situated trust, or trust that is shaped by people’s information-seeking and assessment practices through emerging information platforms (e.g., social media, crowdsourced systems, COVID data platforms). Our findings characterize the shifts in trustee (what/who people trust) from information on social media to the social media platform(s), how distrust manifests skepticism in issues of data discrepancy, the insufficient presentation of uncertainty, and how this trust and distrust shift over time. We highlight the deep challenges in existing information infrastructures that influence trust and distrust formation.
Yixuan Zhang 0001, Nurul Suhaimi, Nutchanon Yongsatianchot, Joseph D. Gaggiano, Miso Kim, Shivani A. Patel, Yifan Sun 0002, Stacy Marsella, Jacqueline A. Griffin, Andrea G. Parker
CHI5
2020 Understanding the Use of Crisis Informatics Technology among Older Adults
abstract
Mass emergencies increasingly pose significant threats to human life, with a disproportionate burden being incurred by older adults. Research has explored how mobile technology can mitigate the effects of mass emergencies. However, less work has examined how mobile technologies support older adults during emergencies, considering their unique needs. To address this research gap, we interviewed 16 older adults who had recent experience with an emergency evacuation to understand the perceived value of using mobile technology during emergencies. We found that there was a lack of awareness and engagement with existing crisis apps. Our findings characterize the ways in which our participants did and did not feel crisis informatics tools address human values, including basic needs and esteem needs. We contribute an understanding of how older adults used mobile technology during emergencies and their perspectives on how well such tools address human values.
Yixuan Zhang 0001, Nurul Suhaimi, Rana Azghandi, Mary Amulya Joseph, Miso Kim, Jacqueline A. Griffin, Andrea G. Parker
CHI5
2010 Secured WSN-integrated cloud computing for u-Life Care
abstract
This paper presents a Secured Wireless Sensor Network-integrated Cloud computing for u-Life Care (SC3). SC3 monitors human health, activities, and shares information among doctors, care-givers, clinics, and pharmacies in the Cloud, so that users can have better care with low cost. SC3 incorporates various technologies with novel ideas including; sensor networks, Cloud computing security, and activities recognition.
Le Xuan Hung, Sungyoung Lee 0001, Phan Tran Ho Truc, La The Vinh, Asad Masood Khattak, Manhyung Han, Viet-Hung Dang, Mohammad Mehedi Hassan, Miso Kim, Koo Kyo Ho, Young-Koo Lee, Eui-nam Huh
CCNC9
2010 How to support designers in getting hold of the immaterial material of software
abstract
When designing novel GUI controls, interaction designers are challenged by the "immaterial" materiality of the digital domain; they lack tools that effectively support a reflecting conversation with the material of software as they attempt to conceive, refine, and communicate their ideas. To investigate this situation, we conducted two participatory design workshops. In the first workshop, focused on conceiving, we observed that designers want to invent controls by exploring gestures, context, and examples. In the second workshop, on refining and communicating, designers proposed tools that could refine movement, document context through usage scenarios, and support the use of examples. In this workshop they struggled to effectively communicate their ideas for developers because their ideas had not been fully explored. In reflecting on this struggle, we began to see an opportunity for the output of a design tool to be a boundary object that would allow for an ongoing conversation between the design and the material of software, in which the developer acts as a mediator for software.
Fatih Kursat Ozenc, Miso Kim, John Zimmerman, Steve Oney, Brad A. Myers
CHI2
2008 Activity-based Security Scheme for Ubiquitous Environments
abstract
Bardram introduced a new concept of activity-based computing as a way of thinking about supporting human activities in ubiquitous environments. In such environments where users are using a multitude of heterogeneous computing devices, the need for supporting users at the activity level becomes essential. However, without considering basic security issues, it could be rife with vulnerabilities. Security services, like authentication and access control, have to not only guarantee security, privacy, and confidentiality for ubiquitous computing resources, but also support user activities equipped with various devices. In this paper, we present an activity-based security scheme. The proposed scheme aims to enhance security services on mobile devices and facilitate user activities. We also integrate off-the-shell security services like MD5, TEA, Diffie-Hellman key agreement protocol so that it makes the scheme more robust and practically usable. The implementation and sample scenario have shown the requirement satisfactory of the scheme.
Le Xuan Hung, Hassan Jameel, Riaz Ahmed Shaikh 0001, Syed Muhammad Khaliq-ur-Rahman Raazi, Weiwei Yuan, Ngo Trong Canh, Phan Tran Ho Truc, Sungyoung Lee 0001, Heejo Lee, Yuseung Son, Miguel Fernandes, Miso Kim, Yonil Zhung
IPCCC12