VLDB 2026 Research / reviewers in the wild / expert
Jason Sewall
dblp:91/1024 · also Jason D. Sewall
· DBLP profile ↗
16ranked-venue papers
5as first author
1since 2021 · last 2022
0000-0001-9482-3558ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 4 first-author · 1 since 2021Systems, architecture and hardware · 3Human-computer interaction and ubiquitous computing · 3Databases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
4 papers |
Smart cities and intelligent transportation · 65% Computational science and engineering · 35% | |
| Computer graphics and multimedia
7 papers |
Computer animation and physical simulation · 73% Virtual and augmented reality · 13% Geometric modeling and processing · 11% | |
| Databases, data mining, and information retrieval
1 paper |
Indexing and storage engines · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
High-performance computing · 90% Processor architecture and microarchitecture · 10% | |
| Artificial intelligence
1 paper |
Deep learning architectures and training · 100% |
Topics — the 15 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Smart cities and intelligent transportation › traffic modeling
traffic simulation |
0.7 | 3 | 2022 | Differentiable Hybrid Traffic Simulation · ACM Trans. Graph. 2022 Flow reconstruction for data-driven traffic animation · ACM Trans. Graph. 2013 Transforming GIS Data into Functional Road Models for Large-Scale Traffic Simulation · IEEE Trans. Vis. Comput. Graph. 2012 |
Computational science and engineering › scientific machine learning
differentiable simulation |
0.6 | 1 | 2022 | Differentiable Hybrid Traffic Simulation · ACM Trans. Graph. 2022 |
Smart cities and intelligent transportation
traffic control |
0.6 | 1 | 2022 | Differentiable Hybrid Traffic Simulation · ACM Trans. Graph. 2022 |
Computer animation and physical simulation
traffic simulation |
0.4 | 3 | 2013 | Flow reconstruction for data-driven traffic animation · ACM Trans. Graph. 2013 Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatiotemporal Data · IEEE Trans. Vis. Comput. Graph. 2011 Interactive hybrid simulation of large-scale traffic · ACM Trans. Graph. 2011 |
High-performance computing
large-scale training |
0.3 | 1 | 2018 | CosmoFlow: using deep learning to learn the universe at scale · SC 2018 |
Computer animation and physical simulation
fluid simulation |
0.2 | 2 | 2012 | Large-scale fluid simulation using velocity-vorticity domain decomposition · ACM Trans. Graph. 2012 Fast animation of turbulence using energy transport and procedural synthesis · ACM Trans. Graph. 2008 |
Computer animation and physical simulation › fluid simulation
vortex methods |
0.1 | 1 | 2012 | Large-scale fluid simulation using velocity-vorticity domain decomposition · ACM Trans. Graph. 2012 |
Virtual and augmented reality
immersive visualization |
0.1 | 2 | 2011 | Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data · VR 2009 Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatiotemporal Data · IEEE Trans. Vis. Comput. Graph. 2011 |
Indexing and storage engines
b+-tree |
0.1 | 1 | 2011 | PALM: Parallel Architecture-Friendly Latch-Free Modifications to B+ Trees on Many-Core Processors · Proc. VLDB Endow. 2011 |
Indexing and storage engines
concurrent index |
0.1 | 1 | 2011 | PALM: Parallel Architecture-Friendly Latch-Free Modifications to B+ Trees on Many-Core Processors · Proc. VLDB Endow. 2011 |
Indexing and storage engines › concurrent index
latch-free index |
0.1 | 1 | 2011 | PALM: Parallel Architecture-Friendly Latch-Free Modifications to B+ Trees on Many-Core Processors · Proc. VLDB Endow. 2011 |
Computational science and engineering
cosmology |
0.1 | 1 | 2018 | CosmoFlow: using deep learning to learn the universe at scale · SC 2018 |
Computer animation and physical simulation
agent-based simulation |
0.1 | 2 | 2013 | Flow reconstruction for data-driven traffic animation · ACM Trans. Graph. 2013 Interactive hybrid simulation of large-scale traffic · ACM Trans. Graph. 2011 |
Virtual and augmented reality
virtual environment |
0.0 | 1 | 2011 | Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatiotemporal Data · IEEE Trans. Vis. Comput. Graph. 2011 |
Processor architecture and microarchitecture
many-core architecture |
0.0 | 1 | 2011 | PALM: Parallel Architecture-Friendly Latch-Free Modifications to B+ Trees on Many-Core Processors · Proc. VLDB Endow. 2011 |
Methods — techniques the papers use, named apart from their topics
deep learning · 1.0neural network integration · 0.6hybrid macroscopic-microscopic model · 0.6analytical gradients · 0.6statistical inference · 0.3continuum traffic model · 0.3agent-based simulation · 0.3geometric and topological reconstruction · 0.3GIS data transformation · 0.3parallel tree modification · 0.2latch-free synchronization · 0.2kinematic constraints · 0.2vortex singularity bases · 0.1velocity-vorticity domain decomposition · 0.1continuum modeling · 0.1agent-based modeling · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Differentiable Hybrid Traffic SimulationabstractWe introduce a novel differentiable hybrid traffic simulator , which simulates traffic using a hybrid model of both macroscopic and microscopic models and can be directly integrated into a neural network for traffic control and flow optimization. This is the first differentiable traffic simulator for macroscopic and hybrid models that can compute gradients for traffic states across time steps and inhomogeneous lanes. To compute the gradient flow between two types of traffic models in a hybrid framework, we present a novel intermediate conversion component that bridges the lanes in a differentiable manner as well. We also show that we can use analytical gradients to accelerate the overall process and enhance scalability. Thanks to these gradients, our simulator can provide more efficient and scalable solutions for complex learning and control problems posed in traffic engineering than other existing algorithms. Refer to https://sites.google.com/umd.edu/diff-hybrid-traffic-sim for our project. Sanghyun Son 0003, Yi-Ling Qiao, Jason Sewall, Ming C. Lin |
ACM Trans. Graph. | 3 |
| 2019 | Implications of a metric for performance portability
Simon J. Pennycook, Jason Sewall, Victor W. Lee |
Future Gener. Comput. Syst. | 2 |
| 2018 | CosmoFlow: using deep learning to learn the universe at scale
Amrita Mathuriya, Deborah Bard, Peter Mendygral, Lawrence Meadows, James Arnemann, Siyu He, Tuomas Kärnä, Diana Moise, Simon J. Pennycook, Kristyn J. Maschhoff, Jason Sewall, Nalini Kumar, Shirley Ho, Michael F. Ringenburg, Prabhat, Victor W. Lee |
SC | 12 |
| 2013 | Flow reconstruction for data-driven traffic animationabstract'Virtualized traffic' reconstructs and displays continuous traffic flows from discrete spatio-temporal traffic sensor data or procedurally generated control input to enhance a sense of immersion in a dynamic virtual environment. In this paper, we introduce a fast technique to reconstruct traffic flows from in-road sensor measurements or procedurally generated data for interactive 3D visual applications. Our algorithm estimates the full state of the traffic flow from sparse sensor measurements (or procedural input) using a statistical inference method and a continuum traffic model. This estimated state then drives an agent-based traffic simulator to produce a 3D animation of vehicle traffic that statistically matches the original traffic conditions. Unlike existing traffic simulation and animation techniques, our method produces a full 3D rendering of individual vehicles as part of continuous traffic flows given discrete spatio-temporal sensor measurements. Instead of using a color map to indicate traffic conditions, users could visualize and fly over the reconstructed traffic in real time over a large digital cityscape. David Wilkie, Jason Sewall, Ming C. Lin |
ACM Trans. Graph. | 2 |
| 2012 | Fast and Efficient Graph Traversal Algorithm for CPUs: Maximizing Single-Node EfficiencyabstractGraph-based structures are being increasingly used to model data and relations among data in a number of fields. Graph-based databases are becoming more popular as a means to better represent such data. Graph traversal is a key component in graph algorithms such as reachability and graph matching. Since the scale of data stored and queried in these databases is increasing, it is important to obtain high performing implementations of graph traversal that can efficiently utilize the processing power of modern processors. In this work, we present a scalable Breadth-First Search Traversal algorithm for modern multi-socket, multi-core CPUs. Our algorithm uses lock- and atomic-free operations on a cache-resident structure for arbitrary sized graphs to filter out expensive main memory accesses, and completely and efficiently utilizes all available bandwidth resources. We propose a work distribution approach for multi-socket platforms that ensures load-balancing while keeping cross-socket communication low. We provide a detailed analytical model that accurately projects the performance of our single- and multi-socket traversal algorithms to within 5-10% of obtained performance. Our analytical model serves as a useful tool to analyze performance bottlenecks on modern CPUs. When measured on various synthetic and real-world graphs with a wide range of graph sizes, vertex degrees and graph diameters, our implementation on a dual-socket Intel®Xeon®X5570 (Intel microarchitecture code name Nehalem) system achieves 1.5X-13.2X performance speedup over the best reported numbers. We achieve around 1 Billion traversed edges per second on a scale-free R-MAT graph with 64M vertices and 2 Billion edges on a dual-socket Nehalem system. Our optimized algorithm is useful as a building block for efficient multi-node implementations and future exascale systems, thereby allowing them to ride the trend of increasing per-node compute and bandwidth resources. Jatin Chhugani, Nadathur Satish, Changkyu Kim, Jason Sewall, Pradeep Dubey |
IPDPS | 4 |
| 2012 | Large-scale fluid simulation using velocity-vorticity domain decompositionabstractSimulating fluids in large-scale scenes with appreciable quality using state-of-the-art methods can lead to high memory and compute requirements. Since memory requirements are proportional to the product of domain dimensions, simulation performance is limited by memory access, as solvers for elliptic problems are not compute-bound on modern systems. This is a significant concern for large-scale scenes. To reduce the memory footprint and memory/compute ratio, vortex singularity bases can be used. Though they form a compact bases for incompressible vector fields, robust and efficient modeling of nonrigid obstacles and free-surfaces can be challenging with these methods. We propose a hybrid domain decomposition approach that couples Eulerian velocity-based simulations with vortex singularity simulations. Our formulation reduces memory footprint by using smaller Eulerian domains with compact vortex bases, thereby improving the memory/compute ratio, and simulation performance by more than 1000x for single phase flows as well as significant improvements for free-surface scenes. Coupling these two heterogeneous methods also affords flexibility in using the most appropriate method for modeling different scene features, as well as allowing robust interaction of vortex methods with free-surfaces and nonrigid obstacles. Abhinav Golas, Rahul Narain, Jason Sewall, Pavel Krajcevski, Pradeep Dubey, Ming C. Lin |
ACM Trans. Graph. | 3 |
| 2012 | Transforming GIS Data into Functional Road Models for Large-Scale Traffic SimulationabstractThere exists a vast amount of geographic information system (GIS) data that model road networks around the world as polylines with attributes. In this form, the data are insufficient for applications such as simulation and 3D visualization-tools which will grow in power and demand as sensor data become more pervasive and as governments try to optimize their existing physical infrastructure. In this paper, we propose an efficient method for enhancing a road map from a GIS database to create a geometrically and topologically consistent 3D model to be used in real-time traffic simulation, interactive visualization of virtual worlds, and autonomous vehicle navigation. The resulting representation provides important road features for traffic simulations, including ramps, highways, overpasses, legal merge zones, and intersections with arbitrary states, and it is independent of the simulation methodologies. We test the 3D models of road networks generated by our algorithm on real-time traffic simulation using both macroscopic and microscopic techniques. David Wilkie, Jason Sewall, Ming C. Lin |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2011 | PALM: Parallel Architecture-Friendly Latch-Free Modifications to B+ Trees on Many-Core Processors
Jason Sewall, Jatin Chhugani, Changkyu Kim, Nadathur Satish, Pradeep Dubey |
Proc. VLDB Endow. | 1 |
| 2011 | Interactive hybrid simulation of large-scale trafficabstractWe present a novel, real-time algorithm for modeling large-scale, realistic traffic using a hybrid model of both continuum and agent-based methods for traffic simulation. We simulate individual vehicles in regions of interest using state-of-the-art agent-based models of driver behavior, and use a faster continuum model of traffic flow in the remainder of the road network. Our key contributions are efficient techniques for the dynamic coupling of discrete vehicle simulation with the aggregated behavior of continuum techniques for traffic simulation. We demonstrate the flexibility and scalability of our interactive visual simulation technique on extensive road networks using both real-world traffic data and synthetic scenarios. These techniques demonstrate the applicability of hybrid techniques to the efficient simulation of large-scale flows with complex dynamics. Jason Sewall, David Wilkie, Ming C. Lin |
ACM Trans. Graph. | 1 |
| 2011 | Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatiotemporal DataabstractWe present a novel concept, Virtualized Traffic, to reconstruct and visualize continuous traffic flows from discrete spatiotemporal data provided by traffic sensors or generated artificially to enhance a sense of immersion in a dynamic virtual world. Given the positions of each car at two recorded locations on a highway and the corresponding time instances, our approach can reconstruct the traffic flows (i.e., the dynamic motions of multiple cars over time) between the two locations along the highway for immersive visualization of virtual cities or other environments. Our algorithm is applicable to high-density traffic on highways with an arbitrary number of lanes and takes into account the geometric, kinematic, and dynamic constraints on the cars. Our method reconstructs the car motion that automatically minimizes the number of lane changes, respects safety distance to other cars, and computes the acceleration necessary to obtain a smooth traffic flow subject to the given constraints. Furthermore, our framework can process a continuous stream of input data in real time, enabling the users to view virtualized traffic events in a virtual world as they occur. We demonstrate our reconstruction technique with both synthetic and real-world input. Jason Sewall, Jur P. van den Berg, Ming C. Lin, Dinesh Manocha |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2010 | Continuum Traffic SimulationabstractAbstract We present a novel method for the synthesis and animation of realistic traffic flows on large‐scale road networks. Our technique is based on a continuum model of traffic flow we extend to correctly handle lane changes and merges, as well as traffic behaviors due to changes in speed limit. We demonstrate how our method can be applied to the animation of many vehicles in a large‐scale traffic network at interactive rates and show that our method can simulate believable traffic flows on publicly‐available, real‐world road data. We furthermore demonstrate the scalability of this technique on many‐core systems. Jason Sewall, David Wilkie, Paul Merrell, Ming C. Lin |
Comput. Graph. Forum | 1 |
| 2009 | Controlling deformable material with dynamic morph targetsabstractWe present a method to control the behavior of elastic, deformable material in a dynamic simulation. We introduce dynamic morph targets, the equivalent in dynamic simulation to the geometric morph targets in (quasi-static) modeling. Dynamic morph targets define the pose-dependent physical state of soft objects, including surface deformation and elastic and inertial properties. Given these morph targets, our algorithm then derives a dynamic model that can be simulated in time-pose-space, interpolating the dynamic morph targets at the input poses. Our method easily integrates with current modeling and animation pipelines: at different poses, an artist simply provides a set of dynamic morph targets. Whether these input states are physically plausible is completely up to the artist. The resulting deformable models expose fully dynamic, pose-dependent behavior, driven by the artist-provided morph targets, complete with inertial effects. Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin |
SI3D | 4 |
| 2009 | Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal DataabstractWe present a novel concept, Virtualized Traffic, to reconstruct and visualize continuous traffic flows from discrete spatio-temporal data provided by traffic sensors or generated artificially to enhance a sense of immersion in a dynamic virtual world. Given the positions of each car at two recorded locations on a highway and the corresponding time instances, our approach can reconstruct the traffic flows (i.e. the dynamic motions of multiple cars over time) in between the two locations along the highway for immersive visualization of virtual cities or other environments. Our algorithm is applicable to high-density traffic on highways with an arbitrary number of lanes and takes into account the geometric, kinematic, and dynamic constraints on the cars. Our method reconstructs the car motion that automatically minimizes the number of lane changes, respects safety distance to other cars, and computes the acceleration necessary to obtain a smooth traffic flow subject to the given constraints. Furthermore, our framework can process a continuous stream of input data in real time, enabling the users to view virtualized traffic events in a virtual world as they occur. Jur P. van den Berg, Jason Sewall, Ming C. Lin, Dinesh Manocha |
VR | 2 |
| 2009 | Visual simulation of shockwaves
Jason Sewall, Nico Galoppo, Georgi Tsankov, Ming C. Lin |
Graph. Model. | 1 |
| 2008 | Interactive navigation of multiple agents in crowded environmentsabstractWe present a novel approach for interactive navigation and planning of multiple agents in crowded scenes with moving obstacles. Our formulation uses a precomputed roadmap that provides macroscopic, global connectivity for wayfinding and combines it with fast and localized navigation for each agent. At runtime, each agent senses the environment independently and computes a collision-free path based on an extended "Velocity Obstacles" concept. Furthermore, our algorithm ensures that each agent exhibits no oscillatory behaviors. We have tested the performance of our algorithm in several challenging scenarios with a high density of virtual agents. In practice, the algorithm performance scales almost linearly with the number of agents and can run at interactive rates on multi-core processors. Jur P. van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming C. Lin |
SI3D | 3 |
| 2008 | Fast animation of turbulence using energy transport and procedural synthesisabstractWe present a novel technique for the animation of turbulent fluids by coupling a procedural turbulence model with a numerical fluid solver to introduce subgrid-scale flow detail. From the large-scale flow simulated by the solver, we model the production and behavior of turbulent energy using a physically motivated energy model. This energy distribution is used to synthesize an incompressible turbulent velocity field, whose features show plausible temporal behavior through a novel Lagrangian approach for advected noise. The synthesized turbulent flow has a dynamical effect on the large-scale flow, and produces visually plausible detailed features on both gaseous and free-surface liquid flows. Our method is an order of magnitude faster than full numerical simulation of equivalent resolution, and requires no manual direction. Rahul Narain, Jason Sewall, Mark T. Carlson, Ming C. Lin |
ACM Trans. Graph. | 2 |