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Graham McNeill

dblp:91/1552 · DBLP profile ↗
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8ranked-venue papers
6as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Probabilistic and Bayesian machine learning · 31% Generative modeling · 31% 3D vision · 27%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 65% Multimedia analysis and retrieval · 35%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › multimedia analysis and retrieval
video retrieval
0.112009
Storyboard sketches for Content Based Video Retrieval · ICCV 2009
Machine learning › Probabilistic and Bayesian machine learning › structured models
latent variable model
0.112007
Linear and nonlinear generative probabilistic class models for shape contours · ICML 2007
Computer vision › 3D vision
shape matching
0.112006
Part-based Probabilistic Point Matching using Equivalence Constraints · NIPS 2006
Geometric modeling and processing
shape matching
0.112006
Hierarchical Procrustes Matching for Shape Retrieval · CVPR (1) 2006
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
shape retrieval
0.112006
Hierarchical Procrustes Matching for Shape Retrieval · CVPR (1) 2006
Geometric modeling and processing › shape analysis › shape recognition
shape classification and retrieval
0.112005
2D Shape Classification and Retrieval · IJCAI 2005
Computer vision › Video understanding and tracking
motion representation
0.012009
Storyboard sketches for Content Based Video Retrieval · ICCV 2009

Methods — techniques the papers use, named apart from their topics

probabilistic model · 0.2linear dynamical systems · 0.2expectation-maximization · 0.1nonlinear latent variable model · 0.1semi-supervised learning · 0.1procrustes analysis · 0.1hierarchical procrustes matching · 0.1
YearPublicationVenuePosition
2017 Generating Tile Maps
abstract
Abstract Tile maps are an important tool in thematic cartography with distinct qualities (and limitations) that distinguish them from better‐known techniques such as choropleths, cartograms and symbol maps. Specifically, tile maps display geographic regions as a grid of identical tiles so large regions do not dominate the viewer's attention and small regions are easily seen. Furthermore, complex data such as time series can be shown on each tile in a consistent format, and the grid layout facilitates comparisons across tiles. Whilst a small number of handcrafted tile maps have become popular, the time‐consuming process of creating new tile maps limits their wider use. To address this issue, we present an algorithm that generates a tile map of the specified type (e.g. square, hexagon, triangle) from raw shape data. Since the ‘best’ tile map depends on the specific geography visualized and the task to be performed, the algorithm generates and ranks multiple tile maps and allows the user to choose the most appropriate. The approach is demonstrated on a range of examples using a prototype browser‐based application.
Graham McNeill, Scott A. Hale
Comput. Graph. Forum1
2009 Storyboard sketches for Content Based Video Retrieval
abstract
We present a novel Content Based Video Retrieval (CBVR) system, driven by free-hand sketch queries depicting both objects and their movement (via dynamic cues; streak-lines and arrows). Our main contribution is a probabilistic model of video clips (based on Linear Dynamical Systems), leading to an algorithm for matching descriptions of sketched objects to video. We demonstrate our model fitting to clips under static and moving camera conditions, exhibiting linear and oscillatory motion. We evaluate retrieval on two real video data sets, and on a video data set exhibiting controlled variation in shape, color, motion and clutter.
John P. Collomosse, Graham McNeill
ICCV2
2008 Free-hand sketch grouping for video retrieval
abstract
We present an algorithm for extracting object descriptions from free-hand sketches of remembered scenes, drawn as video retrieval queries. Our sketches depict scene content, as well as indicators of motion. We report an exploratory study investigating how people sketch to depict recalled events. We incorporate several observations from this study into the design of a novel sketch parsing algorithm. We draw upon a temporal HMM classifier to recognise common pictograms, and graph-cut to identify more general objects.
John P. Collomosse, Graham McNeill, Leon Adam Watts
ICPR2
2007 Linear and nonlinear generative probabilistic class models for shape contours
abstract
We introduce a robust probabilistic approach to modeling shape contours based on a lowdimensional, nonlinear latent variable model. In contrast to existing techniques that use objective functions in data space without explicit noise models, we are able to extract complex shape variation from noisy data. Most approaches to learning shape models slide observed data points around fixed contours and hence, require a correctly labeled 'reference shape' to prevent degenerate solutions. In our method, unobserved curves are reparameterized to explain the fixed data points, so this problem does not arise. The proposed algorithms are suitable for use with arbitrary basis functions and are applicable to both open and closed shapes; their effectiveness is demonstrated through illustrative examples, quantitative assessment on benchmark data sets and a visualization task.
Graham McNeill, Sethu Vijayakumar
ICML1
2006 Hierarchical Procrustes Matching for Shape Retrieval
abstract
We introduce Hierarchical Procrustes Matching (HPM), a segment-based shape matching algorithm which avoids problems associated with purely global or local methods and performs well on benchmark shape retrieval tests. The simplicity of the shape representation leads to a powerful matching algorithm which incorporates intuitive ideas about the perceptual nature of shape while being computationally efficient. This includes the ability to match similar parts even when they occur at different scales or positions. While comparison of multiscale shape representations is typically based on specific features, HPM avoids the need to extract such features. The hierarchical structure of the algorithm captures the appealing notion that matching should proceed in a global to local direction.
Graham McNeill, Sethu Vijayakumar
CVPR (1)1
2006 A Probabilistic Approach to Robust Shape Matching
abstract
We present a probabilistic approach to shape matching that is invariant to rotation, translation and scaling. Shapes can be represented by unlabeled point sets, so discontinuous boundaries and non-boundary points do not pose a problem. Occlusion, significant dissimilarities between shapes and image clutter are explained by a background model, and hence, their impact on the overall match is limited. The ability to operate on incomplete shape representations and ignore part of the input means that, unlike many matching algorithms, our technique performs well on real images. We derive a continuous version of the model which can be used when the 'query shape' is more accurately described by a set of line segments-e.g. a boundary polygon or line drawing. The effectiveness of the algorithms is demonstrated using the benchmark MPEG-7 data set and real images.
Graham McNeill, Sethu Vijayakumar
ICIP1
2006 Part-based Probabilistic Point Matching using Equivalence Constraints
abstract
Correspondence algorithms typically struggle with shapes that display part-based variation. We present a probabilistic approach that matches shapes using independent part transformations, where the parts themselves are learnt during matching. Ideas from semi-supervised learning are used to bias the algorithm towards finding `perceptually valid' part structures. Shapes are represented by unlabeled point sets of arbitrary size and a background component is used to handle occlusion, local dissimilarity and clutter. Thus, unlike many shape matching techniques, our approach can be applied to shapes extracted from real images. Model parameters are estimated using an EM algorithm that alternates between finding a soft correspondence and computing the optimal part transformations using Procrustes analysis.
Graham McNeill, Sethu Vijayakumar
NIPS1
2005 2D Shape Classification and Retrieval
Graham McNeill, Sethu Vijayakumar
IJCAI1