Demo Data from VLDB 2026 / reviewers in the wild / expert
Arie Kadosh
dblp:91/2829
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 67% Geometric modeling and processing · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › volume rendering
ray casting |
0.0 | 1 | 2003 | Tricubic Interpolation of Discrete Surfaces for Binary Volumes · IEEE Trans. Vis. Comput. Graph. 2003 |
Geometric modeling and processing › surface fitting
surface interpolation |
0.0 | 1 | 2003 | Tricubic Interpolation of Discrete Surfaces for Binary Volumes · IEEE Trans. Vis. Comput. Graph. 2003 |
Rendering
volume rendering |
0.0 | 1 | 2003 | Tricubic Interpolation of Discrete Surfaces for Binary Volumes · IEEE Trans. Vis. Comput. Graph. 2003 |
Methods — techniques the papers use, named apart from their topics
distance-based normal estimation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Tricubic Interpolation of Discrete Surfaces for Binary VolumesabstractBinary-defined 3D objects are common in volume graphics and medical imaging as a result of voxelization algorithms, segmentation methods, and binary operations such as clipping. Traditionally, renderings of binary objects suffer from severe image quality problems, especially when one tries to zoom-in and render the binary data from up close. We present a new rendering technique for discrete binary surfaces. The technique is based on distance-based normal estimation, an accelerated ray casting, and a tricubic interpolator. We demonstrate the quality achieved by our method and report on its interactive rendering speed. Arie Kadosh, Daniel Cohen-Or, Roni Yagel |
IEEE Trans. Vis. Comput. Graph. | 1 |