Lacra Pavel

dblp:91/4348 · DBLP profile ↗
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19ranked-venue papers
4as first author
2since 2021 · last 2024
0000-0002-2849-0318ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 12 · 4 first-authorArtificial intelligence and machine learning · 3 · 2 since 2021Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 41% Generative modeling · 36% Multi-agent systems · 23%
Computer networks
9 papers
Network optimization and economics · 39% Content delivery and video streaming · 22% Cellular and mobile networks · 21%
Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 98% Mathematical optimization · 2%

Topics — the 23 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › game theory
equilibrium selection
0.812024
Paths to Equilibrium in Games · NeurIPS 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
Paths to Equilibrium in Games · NeurIPS 2024
Algorithmic game theory and mechanism design
equilibrium computation
0.812024
Paths to Equilibrium in Games · NeurIPS 2024
Machine learning › Generative modeling › generative adversarial network › GAN training
GAN training stability
0.612022
Recursive Reasoning in Minimax Games: A Level $k$ Gradient Play Method · NeurIPS 2022
Machine learning › Generative modeling
generative adversarial network
0.612022
Recursive Reasoning in Minimax Games: A Level $k$ Gradient Play Method · NeurIPS 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning
recursive reasoning
0.612022
Recursive Reasoning in Minimax Games: A Level $k$ Gradient Play Method · NeurIPS 2022
Network optimization and economics
resource allocation
0.432016
A Methodology for the Design of Self-Optimizing, Decentralized Content-Caching Strategies · IEEE/ACM Trans. Netw. 2016
A system performance approach to OSNR optimization in optical networks · IEEE Trans. Commun. 2010
OSNR optimization in optical networks: modeling and distributed algorithms via a central cost approach · IEEE J. Sel. Areas Commun. 2006
Cellular and mobile networks
power control
0.342010
A system performance approach to OSNR optimization in optical networks · IEEE Trans. Commun. 2010
Enabling differentiated services using generalized power control model in optical networks · IEEE Trans. Commun. 2009
Power control for OSNR optimization in optical networks: a distributed algorithm via a central cost approach · INFOCOM 2005
Content delivery and video streaming
caching
0.212016
A Methodology for the Design of Self-Optimizing, Decentralized Content-Caching Strategies · IEEE/ACM Trans. Netw. 2016
Content delivery and video streaming › caching
distributed caching
0.212016
A Methodology for the Design of Self-Optimizing, Decentralized Content-Caching Strategies · IEEE/ACM Trans. Netw. 2016
Network optimization and economics
game theory
0.232010
Enabling differentiated services using generalized power control model in optical networks · IEEE Trans. Commun. 2009
A Nested Noncooperative OSNR Game in Distributed WDM Optical Links · IEEE Trans. Commun. 2007
A system performance approach to OSNR optimization in optical networks · IEEE Trans. Commun. 2010
Network optimization and economics › game theory › equilibrium analysis
nash equilibrium
0.232010
A Nested Noncooperative OSNR Game in Distributed WDM Optical Links · IEEE Trans. Commun. 2007
Global Convergence of An Iterative Gradient Algorithm for The Nash Equilibrium in An Extended OSNR Game · INFOCOM 2007
A system performance approach to OSNR optimization in optical networks · IEEE Trans. Commun. 2010
Algorithmic game theory and mechanism design
game dynamics
0.212022
Recursive Reasoning in Minimax Games: A Level $k$ Gradient Play Method · NeurIPS 2022
Cellular and mobile networks › power control
distributed power control
0.122007
A Nested Noncooperative OSNR Game in Distributed WDM Optical Links · IEEE Trans. Commun. 2007
OSNR optimization in optical networks: modeling and distributed algorithms via a central cost approach · IEEE J. Sel. Areas Commun. 2006
Internet architecture and protocols › quality of service
differentiated services
0.112009
Enabling differentiated services using generalized power control model in optical networks · IEEE Trans. Commun. 2009
Algorithmic game theory and mechanism design
non-cooperative game
0.112008
Theory of Linear Games with Constraints and Its Application to Power Control of Optical Networks · INFOCOM 2008
Cellular and mobile networks › power control
channel power control
0.122006
Power control for OSNR optimization in optical networks: a distributed algorithm via a central cost approach · INFOCOM 2005
OSNR optimization in optical networks: modeling and distributed algorithms via a central cost approach · IEEE J. Sel. Areas Commun. 2006
Network optimization and economics › distributed optimization
distributed algorithm convergence
0.112007
Global Convergence of An Iterative Gradient Algorithm for The Nash Equilibrium in An Extended OSNR Game · INFOCOM 2007
Network optimization and economics › game theory
game-theoretic networking
0.112007
Global Convergence of An Iterative Gradient Algorithm for The Nash Equilibrium in An Extended OSNR Game · INFOCOM 2007
Physical-layer communications
power allocation
0.112007
A Nested Noncooperative OSNR Game in Distributed WDM Optical Links · IEEE Trans. Commun. 2007
Optical networks
wavelength-division multiplexing
0.022008
A Nash game approach for OSNR optimization with capacity constraint in optical links · IEEE Trans. Commun. 2008
A Nested Noncooperative OSNR Game in Distributed WDM Optical Links · IEEE Trans. Commun. 2007
Optical networks
WDM networks
0.012007
Global Convergence of An Iterative Gradient Algorithm for The Nash Equilibrium in An Extended OSNR Game · INFOCOM 2007
Mathematical optimization
distributed optimization
0.012005
Power control for OSNR optimization in optical networks: a distributed algorithm via a central cost approach · INFOCOM 2005

Methods — techniques the papers use, named apart from their topics

best response dynamics · 1.5predictive update · 1.1level-k gradient play · 1.1adam optimizer · 1.1distributed optimization · 0.6consensus optimization · 0.5distributed iterative algorithm · 0.2distributed algorithm · 0.2linear systems theory · 0.2game-theoretic analysis · 0.2barrier function · 0.1game-theoretic approach · 0.1nash game theory · 0.1iterative power control algorithms · 0.1central cost approach · 0.1
YearPublicationVenuePosition
2024 Paths to Equilibrium in Games
abstract
In multi-agent reinforcement learning (MARL) and game theory, agents repeatedly interact and revise their strategies as new data arrives, producing a sequence of strategy profiles. This paper studies sequences of strategies satisfying a pairwise constraint inspired by policy updating in reinforcement learning, where an agent who is best responding in one period does not switch its strategy in the next period. This constraint merely requires that optimizing agents do not switch strategies, but does not constrain the non-optimizing agents in any way, and thus allows for exploration. Sequences with this property are called satisficing paths, and arise naturally in many MARL algorithms. A fundamental question about strategic dynamics is such: for a given game and initial strategy profile, is it always possible to construct a satisficing path that terminates at an equilibrium? The resolution of this question has implications about the capabilities or limitations of a class of MARL algorithms. We answer this question in the affirmative for normal-form games. Our analysis reveals a counterintuitive insight that suboptimal, and perhaps even reward deteriorating, strategic updates are key to driving play to equilibrium along a satisficing path.
Bora Yongacoglu, Gürdal Arslan, Lacra Pavel, Serdar Yüksel
NeurIPS3
2022 Recursive Reasoning in Minimax Games: A Level $k$ Gradient Play Method
abstract
Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive reasoning algorithm: Level $k$ Gradient Play (Lv.$k$ GP) algorithm. Our algorithm does not require sophisticated heuristics or second-order information, as do existing algorithms based on predictive updates. We show that as k increases, Lv.$k$ GP converges asymptotically towards an accurate estimation of players' future strategy.Moreover, we justify that Lv.$\infty$ GP naturally generalizes a line of provably convergent game dynamics which rely on predictive updates. Furthermore, we provide its local convergence property in nonconvex-nonconcave zero-sum games and global convergence in bilinear and quadratic games. By combining Lv.$k$ GP with Adam optimizer, our algorithm shows a clear advantage in terms of performance and computational overhead compared to other methods. Using a single Nvidia RTX3090 GPU and 30 times fewer parameters than BigGAN on CIFAR-10, we achieve an FID of 10.17 for unconditional image generation within 30 hours, allowing GAN training on common computational resources to reach state-of-the-art performance.
Zichu Liu, Lacra Pavel
NeurIPS2
2020 Asynchronous Distributed Algorithms for Seeking Generalized Nash Equilibria Under Full and Partial-Decision Information
abstract
This paper investigates asynchronous algorithms for distributedly seeking generalized Nash equilibria with delayed information in multiagent networks. In the game model, a shared affine constraint couples all players' local decisions. Each player is assumed to only access its private objective function, private feasible set, and a local block matrix of the affine constraint. We first give an algorithm for the case when each agent is able to fully access all other players' decisions. By using auxiliary variables related to communication links and the edge Laplacian matrix, each player can carry on its iteration asynchronously with only private data and possibly delayed information from its neighbors. Then, we consider the case when agents cannot know all other players' decisions, called a partial-decision information case. We introduce a local estimation of the overall agents' decisions and incorporate consensus dynamics on these local estimations. The two algorithms do not need any centralized clock coordination, fully exploit the local computation resource, and remove the idle time due to waiting for the "slowest" agent. Both algorithms are developed by preconditioned forward-backward operator splitting, and their convergence is shown by relating them to asynchronous fixed-point iterations, under proper assumptions and fixed and nondiminishing step-size choices. Numerical studies verify the algorithms' convergence and efficiency.
Peng Yi 0001, Lacra Pavel
IEEE Trans. Cybern.2
2019 On seeking efficient Pareto optimal points in multi-player minimum cost flow problems with application to transportation systems
Shuvomoy Das Gupta, Lacra Pavel
J. Glob. Optim.2
2016 A Methodology for the Design of Self-Optimizing, Decentralized Content-Caching Strategies
abstract
We consider the problem of efficient content delivery over networks in which individual nodes are equipped with content caching capabilities. We present a flexible methodology for the design of cooperative, decentralized caching strategies that can adapt to real-time changes in regional content popularity. This design methodology makes use of a recently proposed reduced consensus optimization scheme, in which a number of networked agents cooperate in locating the optimum of the sum of their individual, privately known objective functions. The outcome of the design is a set of dynamic update rules that stipulate how much and which portions of each content piece an individual network node ought to cache. In implementing these update rules, the nodes achieve a collectively optimal caching configuration through nearest-neighbor interactions and measurements of local content request rates only. Moreover, individual nodes need not be aware of the overall network topology or how many other nodes are on the network. The desired caching behavior is encoded in the design of individual nodes' costs and can incorporate a variety of network performance criteria. Using the proposed methodology, we develop a set of content-caching update rules designed to minimize the energy consumption of the network as a whole by dynamically trading off transport and caching energy costs in response to changes in content demand.
Karla Kvaternik, Jaime Llorca, Daniel C. Kilper, Lacra Pavel
IEEE/ACM Trans. Netw.4
2014 Decentralized caching strategies for energy-efficient content delivery
abstract
We consider the problem of designing content-caching strategies for the energy-efficient delivery of content such as video, over an internet-style network. We propose a method for the design of decentralized caching strategies that can adapt to real-time changes in regional content popularity. This design method is based on a recently proposed reduced consensus-optimization scheme wherein a number of agents networked over a general mesh topology cooperate in locating the optimum of the sum of their individual, privately known objective functions. The agents (i.e. network nodes with caching capabilities) achieve the collectively optimal caching configuration via nearest-neighbor interactions and measurements of local content request rates only. The caching behavior of individual nodes, which dynamically trades transport and caching energy costs in response to fluctuations in content demand, is designed to optimize the performance of the network as a whole.
Karla Kvaternik, Jaime Llorca, Daniel C. Kilper, Lacra Pavel
ICC4
2010 A system performance approach to OSNR optimization in optical networks
abstract
This paper studies a constrained optical signal-to-noise ratio (OSNR) optimization problem in optical networks from the perspective of system performance. A system optimization problem is formulated with the objective of achieving an OSNR target for each channel while satisfying the total power constraint. In order to establish existence of a unique optimal solution, the conditions are derived, which can be used as a basis for an admission control scheme. The original problem is then converted to a relaxed system problem by using a barrier function and solved by a distributed iterative algorithm. Next, the system optimization framework developed is compared to the game theoretic one in [1]. The effects of parameters in both formulations are investigated to study efficiency of Nash equilibria in the OSNR game and pricing mechanisms affecting overall system performance. The theoretical analysis is supported by numerical simulations and experiments conducted on an optical fiber link.
Yan Pan 0006, Tansu Alpcan, Lacra Pavel
IEEE Trans. Commun.3
2009 Enabling differentiated services using generalized power control model in optical networks
abstract
This paper considers a generalized framework to study OSNR optimization-based end-to-end link level power control problems in optical networks. We combine favorable features of game-theoretical approach and central cost approach to allow different service groups within the network. We develop solutions concepts for both cases of empty and nonempty feasible sets. In addition, we derive and prove the convergence of a distributed iterative algorithm for different classes of users. In the end, we use numerical examples to illustrate the novel framework.
Quanyan Zhu, Lacra Pavel
IEEE Trans. Commun.2
2008 Service Differentiation via Power Management in WDM Optical Networks
abstract
This paper considers a generalized framework to study OSNR optimization-based end-to-end link level power control problems in optical networks. We combine favorable features of game-theoretical approach and central cost approach to allow different service groups within the network. We develop a novel solution concept for the case of nonempty feasible set. In addition, we derive and prove the convergence of a distributed iterative algorithm for different classes of users. In the end, we use numerical examples to illustrate the novel framework.
Quanyan Zhu, Lacra Pavel
ICC2
2008 Theory of Linear Games with Constraints and Its Application to Power Control of Optical Networks
abstract
In this paper, we introduce a class of linear non- cooperative games with linearly coupled constraints. It bears striking connections with classical linear systems theory and finds itself pervasively used in network engineering applications. In the second part of the paper, we will illustrate this type of games by an application from OSNR-based power control in optical networks, where we can view the slack variables as fictitious players. This powerful interpretation allows us to bridge over the theory and the issue of implementation in engineering.
Quanyan Zhu, Lacra Pavel
INFOCOM2
2008 A Nash game approach for OSNR optimization with capacity constraint in optical links
abstract
This paper develops a Nash game towards optimizing optical signal-to-noise ratio (OSNR) in the presence of link capacity constraint. In optical wavelength-division multiplexing (WDM) networks, all wavelength-multiplexed channels in a link share the optical fiber. In order to limit nonlinear effects, the total power launched into a fiber has to be below a nonlinearity threshold. This can be regarded as the optical link capacity constraint. We formulate an extended OSNR Nash game that incorporates this underlying system constraint. The status of an optical link is considered directly in the cost function. Sufficient conditions for existence and uniqueness of the Nash equilibrium (NE) solution are given. Two iterative algorithms for channel power control are proposed to compute the NE solution: a parallel update algorithm (PUA) and a relaxed PUA (r-PUA). Their convergence is studied under different conditions, both theoretically and numerically.
Yan Pan 0006, Lacra Pavel
IEEE Trans. Commun.2
2007 Novel gain control in a multichannel semiconductor optical amplifier with equivalent circuit using nonlinear state-space methods
abstract
We develop the first state-space model of a semiconductor optical amplifier that contains nonlinear gain compression and electronic parasitics. The new model adds an equivalent circuit to account for parasitics encountered during electronic SOA control, and polynomial nonlinear gain compression to account for spectral hole burning and carrier heating. Using the model we design a controller that regulates SOA output power by first relating the SOA’s source voltage to its gain, and then driving an optical control channel that keeps the input power constant.
Scott B. Kuntze, Lacra Pavel, J. Stewart Aitchison
BROADNETS2
2007 OSNR optimization with link capacity constraints in WDM networks: A cross layer game approach
abstract
We study the optical signal-to-noise ratio (OSNR) optimization problem in optical wavelength-division multiplexed (WDM) networks. This work extends our previous results in [1] on games with coupled constraints in optical links to generic WDM networks. We first develop a model for the network and an OSNR model for each link by investigating the interaction between the network and physical layers. The nonlinear threshold is considered as the link capacity constraint and we study the case in which channel powers are adjustable at the switching nodes. We formulate an OSNR Nash game with coupled utilities and constraints. Each player (channel) in the game maximizes its own utility function which is related to minimizing the individual OSNR degradation. We exploit this OSNR Nash game in two typical network topologies: multi-link topology and quasi-ring topology. The hierarchical decomposition approach leads to a lower-level game for channels with no coupled constraints and a higher-level optimization problem for the network.
Yan Pan 0006, Lacra Pavel
BROADNETS2
2007 Solving constrained OSNR Nash game in WDM optical networks with a fictitious player
abstract
Non-cooperative game theory is a powerful modeling tool for resource allocation problems in modern communication networks. However, practical concerns of capacity constraints and allocation efficiency have been a challenge for network engineers. In this paper, we base our results in the context of link-level power control of optical networks and propose a special form of games with an additional player to overcome these difficulties.We introduce a novel framework with a fictitious player (GFP) to extend the current OSNR Nash game framework with capacity constraints. We characterize a more analytically tractable solution in comparison to other approaches and propose a first-order iterative algorithm to find the equilibrium.
Quanyan Zhu, Lacra Pavel
BROADNETS2
2007 Global Convergence of An Iterative Gradient Algorithm for The Nash Equilibrium in An Extended OSNR Game
abstract
This paper considers the problem of optical signal-to-noise ratio (OSNR) optimization with link capacity constraints within a Nash game framework. In optical wavelength-division multiplexed (WDM) networks, all wavelength-multiplexed channels share the optical fiber. Even when individually channel parameters are adjusted, the total launched power has to be limited below the nonlinearity threshold. This can be regarded as the optical link capacity constraint. In the previous work of Pan & Pavel (2005), the authors have proposed an extended OSNR Nash game. Channel utility has been related to OSNR and the status of the optical link has been considered directly in channel cost function. The difficulty is that the unique Nash equilibrium (NE) solution of this OSNR Nash game is highly nonlinear and thus analytically intractable. The main contribution of this paper is to develop an iterative, distributed gradient algorithm towards finding the NE solution. The algorithm uses only local measurements and the current load of the network (or link). The authors proved that the iterative gradient algorithm converges globally to this NE solution under sufficient conditions.
Yan Pan 0006, Lacra Pavel
INFOCOM2
2007 A Nested Noncooperative OSNR Game in Distributed WDM Optical Links
abstract
This paper develops a Nash game formulation for optical signal-to-noise ratio (OSNR) in distributed optical links. The starting point is a recent network OSNR model developed for optically amplified links whereby channel powers are adjusted independently only at transmitter sites. A more general case is considered here where channel powers are also adjustable at intermediary dynamic sites, specific to optical networks. For this inherent distributed configuration a nested Nash game is formulated towards minimizing channel OSNR degradation along the link. Existence and uniqueness of the Nash equilibrium solution is shown and a recursive procedure for constructing it is given. Based on this, an iterative algorithm that is distributed with respect to both channels and -spans is proposed.
Lacra Pavel
IEEE Trans. Commun.1
2006 Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
abstract
This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximizing channel optical signal-to-noise ratio (OSNR). The OSNR game has coupled utilities and coupled constraints, such that total power is kept below the nonlinearity threshold. Solving directly this game requires coordination among all channels and is impractical in networks. A duality approach is used instead, based on the recent theoretical results in [16]. This method offers a natural way to hierarchically decompose the coupled Nash game into a lower-level Nash game with no coupled constraints, and a higher-level link optimization problem for pricing parameters. The lower-level Nash game is analytically tractable, and its solution can be iteratively found via an algorithm decentralized with respect to channels. The price is adjusted at the network higher-level so that channels are induced to cooperate towards satisfying the coupled total power constraint.
Lacra Pavel
GLOBECOM1
2006 OSNR optimization in optical networks: modeling and distributed algorithms via a central cost approach
abstract
This paper addresses the problem of optical signal-to-noise ratio (OSNR) optimization in optical networks. An analytical OSNR network model is developed for a general multilink configuration, that includes the contribution of amplified spontaneous emission and crosstalk accumulation. The network OSNR optimization problem is formulated such that all channels maintain a desired individual OSNR level, while input optical power is minimized. Conditions for existence and uniqueness of the optimal solution are given. An iterative, distributed algorithm for channel power control is proposed, which is shown to converge geometrically to the optimal solution. The algorithm is valid for general network configurations, and uses only local measurements or decentralized feedback. Convergence is proved for both synchronous and asynchronous operation, which is particularly important for adaptation in a dynamic environment
Lacra Pavel
IEEE J. Sel. Areas Commun.1
2005 Power control for OSNR optimization in optical networks: a distributed algorithm via a central cost approach
abstract
This paper addresses the problem of optical signal-to-noise ratio (OSNR) optimization in optical networks. An analytical OSNR network model is developed for a general multi-link configuration, that includes the contribution of amplified spontaneous emission and crosstalk accumulation. An network OSNR optimization problem is formulated such that all channels maintain a desired individual OSNR level, while input optical power is minimized. An iterative, distributed algorithm for channel power control is proposed, which is shown to converge geometrically to the optimal solution. Convergence is proved for both synchronous and asynchronous operation.
Lacra Pavel
INFOCOM1