VLDB 2026 Research / reviewers in the wild / expert
Sungjin Ahn
dblp:91/832
· DBLP profile ↗
47ranked-venue papers
4as first author
27since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 46 · 4 first-author · 27 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Computer networks · 1Databases, data management, data science and information retrieval · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Extendable Planning via Multiscale DiffusionabstractLong-horizon planning is crucial in complex environments, but diffusion-based planners like Diffuser are limited by the trajectory lengths observed during training. This creates a dilemma: long trajectories are needed for effective planning, yet they degrade model performance. In this paper, we introduce this extendable long-horizon planning challenge and propose a two-phase solution. First, Progressive Trajectory Extension incrementally constructs longer trajectories through multi-round compositional stitching. Second, the Hierarchical Multiscale Diffuser enables efficient training and inference over long horizons by reasoning across temporal scales. To avoid the need for multiple separate models, we propose Adaptive Plan Pondering and the Recursive HM-Diffuser, which unify hierarchical planning within a single model. Experiments show our approach yields strong performance gains, advancing scalable and efficient decision-making over long-horizons. Hany Hamed, Doojin Baek, Taegu Kang, Samyeul Noh, Yoshua Bengio, Sungjin Ahn |
AAAI | 7 |
| 2025 | Dreamweaver: Learning Compositional World Models from PixelsabstractHumans have an innate ability to decompose their perceptions of the world into objects and their attributes, such as colors, shapes, and movement patterns. This cognitive process enables us to imagine novel futures by recombining familiar concepts. However, replicating this ability in artificial intelligence systems has proven challenging, particularly when it comes to modeling videos into compositional concepts and generating unseen, recomposed futures without relying on auxiliary data, such as text, masks, or bounding boxes. In this paper, we propose __Dreamweaver__, a neural architecture designed to discover hierarchical and compositional representations from raw videos and generate compositional future simulations. Our approach leverages a novel Recurrent Block-Slot Unit (RBSU) to decompose videos into their constituent objects and attributes. In addition, Dreamweaver uses a multi-future-frame prediction objective to capture disentangled representations for dynamic concepts more effectively as well as static concepts. In experiments, we demonstrate our model outperforms current state-of-the-art baselines for world modeling when evaluated under the DCI framework across multiple datasets. Furthermore, we show how the modularized concept representations of our model enable compositional imagination, allowing the generation of novel videos by recombining attributes from previously seen objects. [cun-bjy.github.io/dreamweaver-website](https://cun-bjy.github.io/dreamweaver-website/) Junyeob Baek, Yi-Fu Wu, Gautam Singh, Sungjin Ahn |
ICLR | 4 |
| 2025 | MrSteve: Instruction-Following Agents in Minecraft with What-Where-When MemoryabstractSignificant advances have been made in developing general-purpose embodied AI in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. While these approaches, which combine high-level planners with low-level controllers, show promise, low-level controllers frequently become performance bottlenecks due to repeated failures. In this paper, we argue that the primary cause of failure in many low-level controllers is the absence of an episodic memory system. To address this, we introduce MrSteve (Memory Recall Steve), a novel low-level controller equipped with Place Event Memory (PEM), a form of episodic memory that captures what, where, and when information from episodes. This directly addresses the main limitation of the popular low-level controller, Steve-1. Unlike previous models that rely on short-term memory, PEM organizes spatial and event-based data, enabling efficient recall and navigation in long-horizon tasks. Additionally, we propose an Exploration Strategy and a Memory-Augmented Task Solving Framework, allowing agents to alternate between exploration and task-solving based on recalled events. Our approach significantly improves task-solving and exploration efficiency compared to existing methods. We will release our code and demos on the project page: https://sites.google.com/view/mr-steve. Junyeong Park, Junmo Cho, Sungjin Ahn |
ICLR | 3 |
| 2025 | Monte Carlo Tree Diffusion for System 2 PlanningabstractDiffusion models have recently emerged as a powerful tool for planning. However, unlike Monte Carlo Tree Search (MCTS)—whose performance naturally improves with inference-time computation scaling—standard diffusion-based planners offer only limited avenues for the scalability. In this paper, we introduce Monte Carlo Tree Diffusion (MCTD), a novel framework that integrates the generative strength of diffusion models with the adaptive search capabilities of MCTS. Our method reconceptualizes denoising as a tree-structured process, allowing partially denoised plans to be iteratively evaluated, pruned, and refined. By selectively expanding promising trajectories while retaining the flexibility to revisit and improve suboptimal branches, MCTD achieves the benefits of MCTS such as controlling exploration-exploitation trade-offs within the diffusion framework. Empirical results on challenging long-horizon tasks show that MCTD outperforms diffusion baselines, yielding higher-quality solutions as inference-time computation increases. Jaesik Yoon, Hyeonseo Cho, Doojin Baek, Yoshua Bengio, Sungjin Ahn |
ICML | 5 |
| 2025 | Adaptive Inference-Time Scaling via Cyclic Diffusion SearchabstractDiffusion models have demonstrated strong generative capabilities across domains ranging from image synthesis to complex reasoning tasks. However, most inference-time scaling methods rely on fixed denoising schedules, limiting their ability to allocate computation based on instance difficulty or task-specific demands adaptively. We introduce the challenge of adaptive inference-time scaling—dynamically adjusting computational effort during inference—and propose Adaptive Bi-directional Cyclic Diffusion (ABCD), a flexible, search-based inference framework. ABCD refines outputs through bi-directional diffusion cycles while adaptively controlling exploration depth and termination. It comprises three components: Cyclic Diffusion Search, Automatic Exploration-Exploitation Balancing, and Adaptive Thinking Time. Experiments show that ABCD improves performance across diverse tasks while maintaining computational efficiency. Gyubin Lee, Bao Truong, Jaesik Yoon, Minsu Kim 0004, Yoshua Bengio, Sungjin Ahn |
NeurIPS | 7 |
| 2025 | Compositional Monte Carlo Tree Diffusion for Extendable PlanningabstractMonte Carlo Tree Diffusion (MCTD) integrates diffusion models with structured tree search to enable effective trajectory exploration through stepwise reasoning. However, MCTD remains fundamentally limited by training trajectory lengths. While periodic replanning allows plan concatenation for longer plan generation, the planning process remains locally confined, as MCTD searches within individual trajectories without access to global context. We propose Compositional Monte Carlo Tree Diffusion (C-MCTD), a framework that elevates planning from individual trajectory optimization to reasoning over complete plan compositions. C-MCTD introduces three complementary components: (1) Online Composer, which performs globally-aware planning by searching across entire plan compositions; (2) Distributed Composer, which reduces search complexity through parallel exploration from multiple starting points; and (3) Preplan Composer, which accelerates inference by leveraging cached plan graphs. Jaesik Yoon, Hyeonseo Cho, Sungjin Ahn |
NeurIPS | 3 |
| 2025 | Fast Monte Carlo Tree Diffusion: 100× Speedup via Parallel and Sparse PlanningabstractDiffusion models have recently emerged as a powerful approach for trajectory planning. However, their inherently non-sequential nature limits their effectiveness in long-horizon reasoning tasks at test time. The recently proposed Monte Carlo Tree Diffusion (MCTD) offers a promising solution by combining diffusion with tree-based search, achieving state-of-the-art performance on complex planning problems. Despite its strengths, our analysis shows that MCTD incurs substantial computational overhead due to the sequential nature of tree search and the cost of iterative denoising. To address this, we propose Fast-MCTD, a more efficient variant that preserves the strengths of MCTD while significantly improving its speed and scalability. Fast-MCTD integrates two techniques: Parallel MCTD, which enables parallel rollouts via delayed tree updates and redundancy-aware selection; and Sparse MCTD, which reduces rollout length through trajectory coarsening. Experiments show that Fast-MCTD achieves up to 100× speedup over standard MCTD while maintaining or improving planning performance. Remarkably, it even outperforms Diffuser in inference speed on some tasks, despite Diffuser requiring no search and yielding weaker solutions. These results position Fast-MCTD as a practical and scalable solution for diffusion-based inference-time reasoning. Jaesik Yoon, Hyeonseo Cho, Yoshua Bengio, Sungjin Ahn |
NeurIPS | 4 |
| 2024 | Simple Hierarchical Planning with DiffusionabstractDiffusion-based generative methods have proven effective in modeling trajectories with offline datasets. However, they often face computational challenges and can falter in generalization, especially in capturing temporal abstractions for long-horizon tasks. To overcome this, we introduce the Hierarchical Diffuser, a simple, fast, yet effective planning method combining the advantages of hierarchical and diffusion-based planning. Our model adopts a “jumpy” planning strategy at the high level, which allows it to have a larger receptive field but at a lower computational cost—a crucial factor for diffusion-based planning methods, as we have empirically verified. Additionally, the jumpy sub-goals guide our low-level planner, facilitating a fine-tuning stage and further improving our approach’s effectiveness. We conducted empirical evaluations on standard offline reinforcement learning benchmarks, demonstrating our method’s superior performance and efficiency in terms of training and planning speed compared to the non-hierarchical Diffuser as well as other hierarchical planning methods. Moreover, we explore our model’s generalization capability, particularly on how our method improves generalization capabilities on compositional out-of-distribution tasks. Fei Deng 0001, Kenji Kawaguchi, Caglar Gulcehre, Sungjin Ahn |
ICLR | 5 |
| 2024 | Spatially-Aware Transformers for Embodied AgentsabstractEpisodic memory plays a crucial role in various cognitive processes, such as the ability to mentally recall past events. While cognitive science emphasizes the significance of spatial context in the formation and retrieval of episodic memory, the current primary approach to implementing episodic memory in AI systems is through transformers that store temporally ordered experiences, which overlooks the spatial dimension. As a result, it is unclear how the underlying structure could be extended to incorporate the spatial axis beyond temporal order alone and thereby what benefits can be obtained. To address this, this paper explores the use of Spatially-Aware Transformer models that incorporate spatial information. These models enable the creation of place-centric episodic memory that considers both temporal and spatial dimensions. Adopting this approach, we demonstrate that memory utilization efficiency can be improved, leading to enhanced accuracy in various place-centric downstream tasks. Additionally, we propose the Adaptive Memory Allocator, a memory management method based on reinforcement learning that aims to optimize efficiency of memory utilization. Our experiments demonstrate the advantages of our proposed model in various environments and across multiple downstream tasks, including prediction, generation, reasoning, and reinforcement learning. The source code for our models and experiments will be available at \href{https://github.com/spatially_aware_transformer}{https://github.com/spatially_aware_transformer}. Junmo Cho, Jaesik Yoon, Sungjin Ahn |
ICLR | 3 |
| 2024 | Learning to Compose: Improving Object Centric Learning by Injecting CompositionalityabstractLearning compositional representation is a key aspect of object-centric learning as it enables flexible systematic generalization and supports complex visual reasoning. However, most of the existing approaches rely on auto-encoding objective, while the compositionality is implicitly imposed by the architectural or algorithmic bias in the encoder. This misalignment between auto-encoding objective and learning compositionality often results in failure of capturing meaningful object representations. In this study, we propose a novel objective that explicitly encourages compositionality of the representations. Built upon the existing object-centric learning framework (e.g., slot attention), our method incorporates additional constraints that an arbitrary mixture of object representations from two images should be valid by maximizing the likelihood of the composite data. We demonstrate that incorporating our objective to the existing framework consistently improves the objective-centric learning and enhances the robustness to the architectural choices. Whie Jung, Jaehoon Yoo, Sungjin Ahn, Seunghoon Hong |
ICLR | 3 |
| 2024 | Neural Language of Thought ModelsabstractThe Language of Thought Hypothesis suggests that human cognition operates on a structured, language-like system of mental representations. While neural language models can naturally benefit from the compositional structure inherently and explicitly expressed in language data, learning such representations from non-linguistic general observations, like images, remains a challenge. In this work, we introduce the Neural Language of Thought Model (NLoTM), a novel approach for unsupervised learning of LoTH-inspired representation and generation. NLoTM comprises two key components: (1) the Semantic Vector-Quantized Variational Autoencoder, which learns hierarchical, composable discrete representations aligned with objects and their properties, and (2) the Autoregressive LoT Prior, an autoregressive transformer that learns to generate semantic concept tokens compositionally, capturing the underlying data distribution. We evaluate NLoTM on several 2D and 3D image datasets, demonstrating superior performance in downstream tasks, out-of-distribution generalization, and image generation quality compared to patch-based VQ-VAE and continuous object-centric representations. Our work presents a significant step towards creating neural networks exhibiting more human-like understanding by developing LoT-like representations and offers insights into the intersection of cognitive science and machine learning. Yi-Fu Wu, Minseung Lee, Sungjin Ahn |
ICLR | 3 |
| 2024 | PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-PerformerabstractDespite the recent advancements in offline RL, no unified algorithm could achieve superior performance across a broad range of tasks. Offline value function learning, in particular, struggles with sparse-reward, long-horizon tasks due to the difficulty of solving credit assignment and extrapolation errors that accumulates as the horizon of the task grows. On the other hand, models that can perform well in long-horizon tasks are designed specifically for goal-conditioned tasks, which commonly perform worse than value function learning methods on short-horizon, dense-reward scenarios. To bridge this gap, we propose a hierarchical planner designed for offline RL called PlanDQ. PlanDQ incorporates a diffusion-based planner at the high level, named D-Conductor, which guides the low-level policy through sub-goals. At the low level, we used a Q-learning based approach called the Q-Performer to accomplish these sub-goals. Our experimental results suggest that PlanDQ can achieve superior or competitive performance on D4RL continuous control benchmark tasks as well as AntMaze, Kitchen, and Calvin as long-horizon tasks. Junyeob Baek, Fei Deng 0001, Kenji Kawaguchi, Caglar Gulcehre, Sungjin Ahn |
ICML | 6 |
| 2024 | Dr. Strategy: Model-Based Generalist Agents with Strategic DreamingabstractModel-based reinforcement learning (MBRL) has been a primary approach to ameliorating the sample efficiency issue as well as to make a generalist agent. However, there has not been much effort toward enhancing the strategy of dreaming itself. Therefore, it is a question *whether and how an agent can ``*dream better*''* in a more structured and strategic way. In this paper, inspired by the observation from cognitive science suggesting that humans use a spatial divide-and-conquer strategy in planning, we propose a new MBRL agent, called **Dr. Strategy**, which is equipped with a novel **Dr**eaming **Strategy**. The proposed agent realizes a version of divide-and-conquer-like strategy in dreaming. This is achieved by learning a set of latent landmarks and then utilizing these to learn a landmark-conditioned highway policy. With the highway policy, the agent can first learn in the dream to move to a landmark, and from there it tackles the exploration and achievement task in a more focused way. In experiments, we show that the proposed model outperforms prior pixel-based MBRL methods in various visually complex and partially observable navigation tasks. Hany Hamed, Jaesik Yoon, Sungjin Ahn |
ICML | 5 |
| 2024 | Parallelized Spatiotemporal Slot Binding for VideosabstractWhile modern best practices advocate for scalable architectures that support long-range interactions, object-centric models are yet to fully embrace these architectures. In particular, existing object-centric models for handling sequential inputs, due to their reliance on RNN-based implementation, show poor stability and capacity and are slow to train on long sequences. We introduce Parallelizable Spatiotemporal Binder or PSB, the first temporally-parallelizable slot learning architecture for sequential inputs. Unlike conventional RNN-based approaches, PSB produces object-centric representations, known as slots, for all time-steps in parallel. This is achieved by refining the initial slots across all time-steps through a fixed number of layers equipped with causal attention. By capitalizing on the parallelism induced by our architecture, the proposed model exhibits a significant boost in efficiency. In experiments, we test PSB extensively as an encoder within an auto-encoding framework paired with a wide variety of decoder options. Compared to the state-of-the-art, our architecture demonstrates stable training on longer sequences, achieves parallelization that results in a 60% increase in training speed, and yields performance that is on par with or better on unsupervised 2D and 3D object-centric scene decomposition and understanding. Gautam Singh, Yue Wang 0041, Jiawei Yang 0002, Boris Ivanovic, Sungjin Ahn, Marco Pavone 0001, Tong Che |
ICML | 5 |
| 2024 | Slot State Space ModelsabstractRecent State Space Models (SSMs) such as S4, S5, and Mamba have shown remarkable computational benefits in long-range temporal dependency modeling. However, in many sequence modeling problems, the underlying process is inherently modular and it is of interest to have inductive biases that mimic this modular structure. In this paper, we introduce SlotSSMs, a novel framework for incorporating independent mechanisms into SSMs to preserve or encourage separation of information. Unlike conventional SSMs that maintain a monolithic state vector, SlotSSMs maintains the state as a collection of multiple vectors called slots. Crucially, the state transitions are performed independently per slot with sparse interactions across slots implemented via the bottleneck of self-attention. In experiments, we evaluate our model in object-centric learning, 3D visual reasoning, and long-context video understanding tasks, which involve modeling multiple objects and their long-range temporal dependencies. We find that our proposed design offers substantial performance gains over existing sequence modeling methods. Project page is available at \url{https://slotssms.github.io/} Jindong Jiang, Fei Deng 0001, Gautam Singh, Minseung Lee, Sungjin Ahn |
NeurIPS | 5 |
| 2023 | Neural Systematic Binder
Gautam Singh, Yeongbin Kim, Sungjin Ahn |
ICLR | 3 |
| 2023 | An Investigation into Pre-Training Object-Centric Representations for Reinforcement LearningabstractUnsupervised object-centric representation (OCR) learning has recently drawn attention as a new paradigm of visual representation. This is because of its *potential* of being an effective pre-training technique for various downstream tasks in terms of sample efficiency, systematic generalization, and reasoning. Although image-based reinforcement learning (RL) is one of the most important and thus frequently mentioned such downstream tasks, the benefit in RL has surprisingly not been investigated systematically thus far. Instead, most of the evaluations have focused on rather indirect metrics such as segmentation quality and object property prediction accuracy. In this paper, we investigate the effectiveness of OCR pre-training for image-based reinforcement learning via empirical experiments. For systematic evaluation, we introduce a simple object-centric visual RL benchmark and conduct experiments to answer questions such as "Does OCR pre-training improve performance on object-centric tasks?" and "Can OCR pre-training help with out-of-distribution generalization?". Our results provide empirical evidence for valuable insights into the effectiveness of OCR pre-training for RL and the potential limitations of its use in certain scenarios. Additionally, this study also examines the critical aspects of incorporating OCR pre-training in RL, including performance in a visually complex environment and the appropriate pooling layer to aggregate the object representations. Jaesik Yoon, Yi-Fu Wu, Heechul Bae, Sungjin Ahn |
ICML | 4 |
| 2023 | Facing Off World Model Backbones: RNNs, Transformers, and S4abstractWorld models are a fundamental component in model-based reinforcement learning (MBRL). To perform temporally extended and consistent simulations of the future in partially observable environments, world models need to possess long-term memory. However, state-of-the-art MBRL agents, such as Dreamer, predominantly employ recurrent neural networks (RNNs) as their world model backbone, which have limited memory capacity. In this paper, we seek to explore alternative world model backbones for improving long-term memory. In particular, we investigate the effectiveness of Transformers and Structured State Space Sequence (S4) models, motivated by their remarkable ability to capture long-range dependencies in low-dimensional sequences and their complementary strengths. We propose S4WM, the first world model compatible with parallelizable SSMs including S4 and its variants. By incorporating latent variable modeling, S4WM can efficiently generate high-dimensional image sequences through latent imagination. Furthermore, we extensively compare RNN-, Transformer-, and S4-based world models across four sets of environments, which we have tailored to assess crucial memory capabilities of world models, including long-term imagination, context-dependent recall, reward prediction, and memory-based reasoning. Our findings demonstrate that S4WM outperforms Transformer-based world models in terms of long-term memory, while exhibiting greater efficiency during training and imagination. These results pave the way for the development of stronger MBRL agents. Fei Deng 0001, Junyeong Park, Sungjin Ahn |
NeurIPS | 3 |
| 2023 | Object-Centric Slot DiffusionabstractThe recent success of transformer-based image generative models in object-centric learning highlights the importance of powerful image generators for handling complex scenes. However, despite the high expressiveness of diffusion models in image generation, their integration into object-centric learning remains largely unexplored in this domain. In this paper, we explore the feasibility and potential of integrating diffusion models into object-centric learning and investigate the pros and cons of this approach. We introduce Latent Slot Diffusion (LSD), a novel model that serves dual purposes: it is the first object-centric learning model to replace conventional slot decoders with a latent diffusion model conditioned on object slots, and it is also the first unsupervised compositional conditional diffusion model that operates without the need for supervised annotations like text. Through experiments on various object-centric tasks, including the first application of the FFHQ dataset in this field, we demonstrate that LSD significantly outperforms state-of-the-art transformer-based decoders, particularly in more complex scenes, and exhibits superior unsupervised compositional generation quality. In addition, we conduct a preliminary investigation into the integration of pre-trained diffusion models in LSD and demonstrate its effectiveness in real-world image segmentation and generation. Project page is available at https://latentslotdiffusion.github.io Jindong Jiang, Fei Deng 0001, Gautam Singh, Sungjin Ahn |
NeurIPS | 4 |
| 2023 | Imagine the Unseen World: A Benchmark for Systematic Generalization in Visual World ModelsabstractSystematic compositionality, or the ability to adapt to novel situations by creating a mental model of the world using reusable pieces of knowledge, remains a significant challenge in machine learning. While there has been considerable progress in the language domain, efforts towards systematic visual imagination, or envisioning the dynamical implications of a visual observation, are in their infancy. We introduce the Systematic Visual Imagination Benchmark (SVIB), the first benchmark designed to address this problem head-on. SVIB offers a novel framework for a minimal world modeling problem, where models are evaluated based on their ability to generate one-step image-to-image transformations under a latent world dynamics. The framework provides benefits such as the possibility to jointly optimize for systematic perception and imagination, a range of difficulty levels, and the ability to control the fraction of possible factor combinations used during training. We provide a comprehensive evaluation of various baseline models on SVIB, offering insight into the current state-of-the-art in systematic visual imagination. We hope that this benchmark will help advance visual systematic compositionality. Yeongbin Kim, Gautam Singh, Junyeong Park, Caglar Gulcehre, Sungjin Ahn |
NeurIPS | 5 |
| 2022 | Illiterate DALL-E Learns to Compose
Gautam Singh, Fei Deng 0001, Sungjin Ahn |
ICLR | 3 |
| 2022 | DreamerPro: Reconstruction-Free Model-Based Reinforcement Learning with Prototypical RepresentationsabstractReconstruction-based Model-Based Reinforcement Learning (MBRL) agents, such as Dreamer, often fail to discard task-irrelevant visual distractions that are prevalent in natural scenes. In this paper, we propose a reconstruction-free MBRL agent, called DreamerPro, that can enhance robustness to distractions. Motivated by the recent success of prototypical representations, a non-contrastive self-supervised learning approach in computer vision, DreamerPro combines Dreamer with prototypes. In order for the prototypes to benefit temporal dynamics learning in MBRL, we propose to additionally learn the prototypes from the recurrent states of the world model, thereby distilling temporal structures from past observations and actions into the prototypes. Experiments on the DeepMind Control suite show that DreamerPro achieves better overall performance than state-of-the-art contrastive MBRL agents when there are complex background distractions, and maintains similar performance as Dreamer in standard tasks where contrastive MBRL agents can perform much worse. Fei Deng 0001, Ingook Jang, Sungjin Ahn |
ICML | 3 |
| 2022 | Simple Unsupervised Object-Centric Learning for Complex and Naturalistic VideosabstractUnsupervised object-centric learning aims to represent the modular, compositional, and causal structure of a scene as a set of object representations and thereby promises to resolve many critical limitations of traditional single-vector representations such as poor systematic generalization. Although there have been many remarkable advances in recent years, one of the most critical problems in this direction has been that previous methods work only with simple and synthetic scenes but not with complex and naturalistic images or videos. In this paper, we propose STEVE, an unsupervised model for object-centric learning in videos. Our proposed model makes a significant advancement by demonstrating its effectiveness on various complex and naturalistic videos unprecedented in this line of research. Interestingly, this is achieved by neither adding complexity to the model architecture nor introducing a new objective or weak supervision. Rather, it is achieved by a surprisingly simple architecture that uses a transformer-based image decoder conditioned on slots and the learning objective is simply to reconstruct the observation. Our experiment results on various complex and naturalistic videos show significant improvements compared to the previous state-of-the-art. Gautam Singh, Yi-Fu Wu, Sungjin Ahn |
NeurIPS | 3 |
| 2021 | Generative Scene Graph Networks
Fei Deng 0001, Zhuo Zhi, Sungjin Ahn |
ICLR | 4 |
| 2021 | Structured World Belief for Reinforcement Learning in POMDPabstractObject-centric world models provide structured representation of the scene and can be an important backbone in reinforcement learning and planning. However, existing approaches suffer in partially-observable environments due to the lack of belief states. In this paper, we propose Structured World Belief, a model for learning and inference of object-centric belief states. Inferred by Sequential Monte Carlo (SMC), our belief states provide multiple object-centric scene hypotheses. To synergize the benefits of SMC particles with object representations, we also propose a new object-centric dynamics model that considers the inductive bias of object permanence. This enables tracking of object states even when they are invisible for a long time. To further facilitate object tracking in this regime, we allow our model to attend flexibly to any spatial location in the image which was restricted in previous models. In experiments, we show that object-centric belief provides a more accurate and robust performance for filtering and generation. Furthermore, we show the efficacy of structured world belief in improving the performance of reinforcement learning, planning and supervised reasoning. Gautam Singh, Skand Vishwanath Peri, Jung-Hyun Kim 0007, Sungjin Ahn |
ICML | 5 |
| 2021 | Generative Video Transformer: Can Objects be the Words?abstractTransformers have been successful for many natural language processing tasks. However, applying transformers to the video domain for tasks such as long-term video generation and scene understanding has remained elusive due to the high computational complexity and the lack of natural tokenization. In this paper, we propose the ObjectCentric Video Transformer (OCVT) which utilizes an object-centric approach for decomposing scenes into tokens suitable for use in a generative video transformer. By factoring the video into objects, our fully unsupervised model is able to learn complex spatio-temporal dynamics of multiple interacting objects in a scene and generate future frames of the video. Our model is also significantly more memory-efficient than pixel-based models and thus able to train on videos of length up to 70 frames with a single 48GB GPU. We compare our model with previous RNN-based approaches as well as other possible video transformer baselines. We demonstrate OCVT performs well when compared to baselines in generating future frames. OCVT also develops useful representations for video reasoning, achieving start-of-the-art performance on the CATER task. Yi-Fu Wu, Jaesik Yoon, Sungjin Ahn |
ICML | 3 |
| 2021 | ROOTS: Object-Centric Representation and Rendering of 3D ScenesabstractA crucial ability of human intelligence is to build up models of individual 3D objects from partial scene observations. Recent works either achieve object-centric generation but without the ability to infer the representation, or achieve 3D scene representation learning but without object-centric compositionality. Therefore, learning to both represent and render 3D scenes with object-centric compositionality remains elusive. In this paper, we propose a probabilistic generative model for learning to build modular and compositional 3D object models from partial observations of a multi-object scene. The proposed model can (i) infer the 3D object representations by learning to search and group object areas, and also (ii) render from an arbitrary viewpoint not only individual objects but also the full scene by compositing the objects. The entire learning process is unsupervised and end-to-end. In experiments, in addition to generation quality, we also demonstrate that the learned representation permits object-wise manipulation and novel scene generation, and generalizes to various settings. Results can be found on our project website: https://sites.google.com/view/roots3d Fei Deng 0001, Sungjin Ahn |
J. Mach. Learn. Res. | 3 |
| 2020 | SCALOR: Generative World Models with Scalable Object Representations
Jindong Jiang, Sepehr Janghorbani, Gerard de Melo, Sungjin Ahn |
ICLR | 4 |
| 2020 | SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition
Zhixuan Lin, Yi-Fu Wu, Skand Vishwanath Peri, Weihao Sun, Gautam Singh, Fei Deng 0001, Jindong Jiang, Sungjin Ahn |
ICLR | 8 |
| 2020 | Improving Generative Imagination in Object-Centric World ModelsabstractThe remarkable recent advances in object-centric generative world models raise a few questions. First, while many of the recent achievements are indispensable for making a general and versatile world model, it is quite unclear how these ingredients can be integrated into a unified framework. Second, despite using generative objectives, abilities for object detection and tracking are mainly investigated, leaving the crucial ability of temporal imagination largely under question. Third, a few key abilities for more faithful temporal imagination such as multimodal uncertainty and situation-awareness are missing. In this paper, we introduce Generative Structured World Models (G-SWM). The G-SWM achieves the versatile world modeling not only by unifying the key properties of previous models in a principled framework but also by achieving two crucial new abilities, multimodal uncertainty and situation-awareness. Our thorough investigation on the temporal generation ability in comparison to the previous models demonstrates that G-SWM achieves the versatility with the best or comparable performance for all experiment settings including a few complex settings that have not been tested before. https://sites.google.com/view/gswm Zhixuan Lin, Yi-Fu Wu, Skand Vishwanath Peri, Bofeng Fu, Jindong Jiang, Sungjin Ahn |
ICML | 6 |
| 2020 | Robustifying Sequential Neural ProcessesabstractWhen tasks change over time, meta-transfer learning seeks to improve the efficiency of learning a new task via both meta-learning and transfer-learning. While the standard attention has been effective in a variety of settings, we question its effectiveness in improving meta-transfer learning since the tasks being learned are dynamic and the amount of context can be substantially smaller. In this paper, using a recently proposed meta-transfer learning model, Sequential Neural Processes (SNP), we first empirically show that it suffers from a similar underfitting problem observed in the functions inferred by Neural Processes. However, we further demonstrate that unlike the meta-learning setting, the standard attention mechanisms are not effective in meta-transfer setting. To resolve, we propose a new attention mechanism, Recurrent Memory Reconstruction (RMR), and demonstrate that providing an imaginary context that is recurrently updated and reconstructed with interaction is crucial in achieving effective attention for meta-transfer learning. Furthermore, incorporating RMR into SNP, we propose Attentive Sequential Neural Processes-RMR (ASNP-RMR) and demonstrate in various tasks that ASNP-RMR significantly outperforms the baselines. Jaesik Yoon, Gautam Singh, Sungjin Ahn |
ICML | 3 |
| 2020 | Generative Neurosymbolic MachinesabstractReconciling symbolic and distributed representations is a crucial challenge that can potentially resolve the limitations of current deep learning. Remarkable advances in this direction have been achieved recently via generative object-centric representation models. While learning a recognition model that infers object-centric symbolic representations like bounding boxes from raw images in an unsupervised way, no such model can provide another important ability of a generative model, i.e., generating (sampling) according to the structure of learned world density. In this paper, we propose Generative Neurosymbolic Machines, a generative model that combines the benefits of distributed and symbolic representations to support both structured representations of symbolic components and density-based generation. These two crucial properties are achieved by a two-layer latent hierarchy with the global distributed latent for flexible density modeling and the structured symbolic latent map. To increase the model flexibility in this hierarchical structure, we also propose the StructDRAW prior. In experiments, we show that the proposed model significantly outperforms the previous structured representation models as well as the state-of-the-art non-structured generative models in terms of both structure accuracy and image generation quality. Jindong Jiang, Sungjin Ahn |
NeurIPS | 2 |
| 2019 | Domain-Adaptive Single-View 3D ReconstructionabstractSingle-view 3D shape reconstruction is an important but challenging problem, mainly for two reasons. First, as shape annotation is very expensive to acquire, current methods rely on synthetic data, in which ground-truth 3D annotation is easy to obtain. However, this results in domain adaptation problem when applied to natural images. The second challenge is that there are multiple shapes that can explain a given 2D image. In this paper, we propose a framework to improve over these challenges using adversarial training. On one hand, we impose domain confusion between natural and synthetic image representations to reduce the distribution gap. On the other hand, we impose the reconstruction to be `realistic' by forcing it to lie on a (learned) manifold of realistic object shapes. Our experiments show that these constraints improve performance by a large margin over baseline reconstruction models. We achieve results competitive with the state of the art with a much simpler architecture. Pedro O. Pinheiro, Negar Rostamzadeh, Sungjin Ahn |
ICCV | 3 |
| 2019 | Variational Temporal AbstractionabstractWe introduce a variational approach to learning and inference of temporally hierarchical structure and representation for sequential data. We propose the Variational Temporal Abstraction (VTA), a hierarchical recurrent state space model that can infer the latent temporal structure and thus perform the stochastic state transition hierarchically. We also propose to apply this model to implement the jumpy imagination ability in imagination-augmented agent-learning in order to improve the efficiency of the imagination. In experiments, we demonstrate that our proposed method can model 2D and 3D visual sequence datasets with interpretable temporal structure discovery and that its application to jumpy imagination enables more efficient agent-learning in a 3D navigation task. Taesup Kim, Sungjin Ahn, Yoshua Bengio |
NeurIPS | 2 |
| 2019 | Neural Multisensory Scene InferenceabstractFor embodied agents to infer representations of the underlying 3D physical world they inhabit, they should efficiently combine multisensory cues from numerous trials, e.g., by looking at and touching objects. Despite its importance, multisensory 3D scene representation learning has received less attention compared to the unimodal setting. In this paper, we propose the Generative Multisensory Network (GMN) for learning latent representations of 3D scenes which are partially observable through multiple sensory modalities. We also introduce a novel method, called the Amortized Product-of-Experts, to improve the computational efficiency and the robustness to unseen combinations of modalities at test time. Experimental results demonstrate that the proposed model can efficiently infer robust modality-invariant 3D-scene representations from arbitrary combinations of modalities and perform accurate cross-modal generation. To perform this exploration we have also developed a novel multi-sensory simulation environment for embodied agents. Jae Hyun Lim 0001, Pedro O. Pinheiro, Negar Rostamzadeh, Christopher Joseph Pal, Sungjin Ahn |
NeurIPS | 5 |
| 2019 | Sequential Neural ProcessesabstractNeural Processes combine the strengths of neural networks and Gaussian processes to achieve both flexible learning and fast prediction in stochastic processes. However, a large class of problems comprise underlying temporal dependency structures in a sequence of stochastic processes that Neural Processes (NP) do not explicitly consider. In this paper, we propose Sequential Neural Processes (SNP) which incorporates a temporal state-transition model of stochastic processes and thus extends its modeling capabilities to dynamic stochastic processes. In applying SNP to dynamic 3D scene modeling, we introduce the Temporal Generative Query Networks. To our knowledge, this is the first 4D model that can deal with the temporal dynamics of 3D scenes. In experiments, we evaluate the proposed methods in dynamic (non-stationary) regression and 4D scene inference and rendering. Gautam Singh, Jaesik Yoon, Youngsung Son, Sungjin Ahn |
NeurIPS | 4 |
| 2018 | Bayesian Model-Agnostic Meta-LearningabstractDue to the inherent model uncertainty, learning to infer Bayesian posterior from a few-shot dataset is an important step towards robust meta-learning. In this paper, we propose a novel Bayesian model-agnostic meta-learning method. The proposed method combines efficient gradient-based meta-learning with nonparametric variational inference in a principled probabilistic framework. Unlike previous methods, during fast adaptation, the method is capable of learning complex uncertainty structure beyond a simple Gaussian approximation, and during meta-update, a novel Bayesian mechanism prevents meta-level overfitting. Remaining a gradient-based method, it is also the first Bayesian model-agnostic meta-learning method applicable to various tasks including reinforcement learning. Experiment results show the accuracy and robustness of the proposed method in sinusoidal regression, image classification, active learning, and reinforcement learning. Jaesik Yoon, Taesup Kim, Ousmane Dia, Sungwoong Kim, Yoshua Bengio, Sungjin Ahn |
NeurIPS | 6 |
| 2017 | Denoising Criterion for Variational Auto-Encoding FrameworkabstractDenoising autoencoders (DAE) are trained to reconstruct their clean inputs with noise injected at the input level, while variational autoencoders (VAE) are trained with noise injected in their stochastic hidden layer, with a regularizer that encourages this noise injection. In this paper, we show that injecting noise both in input and in the stochastic hidden layer can be advantageous and we propose a modified variational lower bound as an improved objective function in this setup. When input is corrupted, then the standard VAE lower bound involves marginalizing the encoder conditional distribution over the input noise, which makes the training criterion intractable. Instead, we propose a modified training criterion which corresponds to a tractable bound when input is corrupted. Experimentally, we find that the proposed denoising variational autoencoder (DVAE) yields better average log-likelihood than the VAE and the importance weighted autoencoder on the MNIST and Frey Face datasets. Daniel Jiwoong Im, Sungjin Ahn, Roland Memisevic, Yoshua Bengio |
AAAI | 2 |
| 2017 | Hierarchical Multiscale Recurrent Neural Networks
Junyoung Chung, Sungjin Ahn, Yoshua Bengio |
ICLR (Poster) | 2 |
| 2016 | Pointing the Unknown WordsabstractThe problem of rare and unknown words is an important issue that can potentially effect the performance of many NLP systems, including traditional count-based and deep learning models.We propose a novel way to deal with the rare and unseen words for the neural network models using attention.Our model uses two softmax layers in order to predict the next word in conditional language models: one predicts the location of a word in the source sentence, and the other predicts a word in the shortlist vocabulary.At each timestep, the decision of which softmax layer to use is adaptively made by an MLP which is conditioned on the context.We motivate this work from a psychological evidence that humans naturally have a tendency to point towards objects in the context or the environment when the name of an object is not known.Using our proposed model, we observe improvements on two tasks, neural machine translation on the Europarl English to French parallel corpora and text summarization on the Gigaword dataset. Caglar Gulcehre, Sungjin Ahn, Ramesh Nallapati, Bowen Zhou 0002, Yoshua Bengio |
ACL (1) | 2 |
| 2016 | Generating Factoid Questions With Recurrent Neural Networks: The 30M Factoid Question-Answer CorpusabstractIulian Vlad Serban, Alberto García-Durán, Caglar Gulcehre, Sungjin Ahn, Sarath Chandar, Aaron Courville, Yoshua Bengio. Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2016. Iulian Serban, Alberto García-Durán, Caglar Gulcehre, Sungjin Ahn, Sarath Chandar, Aaron C. Courville, Yoshua Bengio |
ACL (1) | 4 |
| 2016 | Scalable MCMC for Mixed Membership Stochastic BlockmodelsabstractWe propose a stochastic gradient Markov chain Monte Carlo (SG-MCMC) algorithm for scalable inference in mixed-membership stochastic blockmodels (MMSB). Our algorithm is based on the stochastic gradient Riemannian Langevin sampler and achieves both faster speed and higher accuracy at every iteration than the current state-of-the-art algorithm based on stochastic variational inference. In addition we develop an approximation that can handle models that entertain a very large number of communities. The experimental results show that SG-MCMC strictly dominates competing algorithms in all cases. Sungjin Ahn, Max Welling |
AISTATS | 2 |
| 2015 | Large-Scale Distributed Bayesian Matrix Factorization using Stochastic Gradient MCMCabstractDespite having various attractive qualities such as high prediction accuracy and the ability to quantify uncertainty and avoid over-fitting, Bayesian Matrix Factorization has not been widely adopted because of the prohibitive cost of inference. In this paper, we propose a scalable distributed Bayesian matrix factorization algorithm using stochastic gradient MCMC. Our algorithm, based on Distributed Stochastic Gradient Langevin Dynamics, can not only match the prediction accuracy of standard MCMC methods like Gibbs sampling, but at the same time is as fast and simple as stochastic gradient descent. In our experiments, we show that our algorithm can achieve the same level of prediction accuracy as Gibbs sampling an order of magnitude faster. We also show that our method reduces the prediction error as fast as distributed stochastic gradient descent, achieving a 4.1% improvement in RMSE for the Netflix dataset and an 1.8% for the Yahoo music dataset. Sungjin Ahn, Anoop Korattikara Balan, Nathan Liu, Suju Rajan, Max Welling |
KDD | 1 |
| 2014 | Distributed Stochastic Gradient MCMCabstractProbabilistic inference on a big data scale is becoming increasingly relevant to both the machine learning and statistics communities. Here we introduce the first fully distributed MCMC algorithm based on stochastic gradients. We argue that stochastic gradient MCMC algorithms are particularly suited for distributed inference because individual chains can draw minibatches from their local pool of data for a flexible amount of time before jumping to or syncing with other chains. This greatly reduces communication overhead and allows adaptive load balancing. Our experiments for LDA on Wikipedia and Pubmed show that relative to the state of the art in distributed MCMC we reduce compute time from 27 hours to half an hour in order to reach the same perplexity level. Sungjin Ahn, Babak Shahbaba, Max Welling |
ICML | 1 |
| 2013 | Distributed and Adaptive Darting Monte Carlo through RegenerationsabstractDarting Monte Carlo (DMC) is a MCMC procedure designed to effectively mix between multiple modes of a probability distribution. We propose an adaptive and distributed version of this method by using regenerations. This allows us to run multiple chains in parallel and adapt the shape of the jump regions as well as all other aspects of the Markov chain on the fly. We show that this significantly improves the performance of DMC because 1) a population of chains has a higher chance of finding the modes in the distribution, 2) jumping between modes becomes easier due to the adaptation of their shapes, 3) computation is much more efficient due to parallelization across multiple processors. While the curse of dimensionality is a challenge for both DMC and regeneration, we find that their combination ameliorates this issue slightly. Sungjin Ahn, Yutian Chen 0001, Max Welling |
AISTATS | 1 |
| 2012 | Bayesian Posterior Sampling via Stochastic Gradient Fisher Scoring
Sungjin Ahn, Anoop Korattikara Balan, Max Welling |
ICML | 1 |
| 2007 | Mosaic Localization for Wireless Sensor NetworksabstractUnlike relative location information, obtaining absolute location in multi-hop way usually requires anchor nodes to periodically flood the network. However, due to the limited resource of sensor nodes, this causes significant reduction in sensor nodes lifetime. In this paper, we propose a localization system called Mosaic. As the name implies, by matching pieces of the puzzle, which plays similar role with the relative locations, Mosaic provides absolute location with significantly reduced packet transmissions. Our simulation results show significantly reduced packet transmissions of Mosaic while not losing accuracy compared with flooding-based localization systems. Jihoon Kang, Daeyoung Kim 0001, Sungjin Ahn |
WCNC | 3 |