Yizhi Wang 0006

dblp:91/9851-6 · DBLP profile ↗
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9ranked-venue papers
5as first author
8since 2021 · last 2026
0000-0002-4469-4441ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-author · 7 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021
YearPublicationVenuePosition
2026 ACT-R: Adaptive Camera Trajectories for Single-View 3D Reconstruction
abstract
We introduce the simple idea of adaptive view planning to multi-view synthesis, aiming to improve both occlusion revelation and 3D consistency for single-view 3D reconstruction. Instead of producing an unordered set of views independently or simultaneously, we generate a sequence of views, leveraging temporal consistency to enhance 3D coherence. Importantly, our view sequence is not determined by a pre-determined and fixed camera setup. Instead, we compute an adaptive camera trajectory (ACT), to maximize the visibility of occluded regions of the 3D object to be reconstructed. Once the best orbit is found, we feed it to a video diffusion model to generate novel views around the orbit, which can then be passed to any multi-view 3D reconstruction model to obtain the final result. Our multiview synthesis pipeline is quite efficient since it involves no run-time training/optimization, only forward inferences by applying pre-trained models for occlusion analysis and multi-view synthesis. Our method predicts camera trajectories that reveal occlusions effectively and produce consistent novel views, significantly improving 3D reconstruction over SOTA alternatives on the unseen GSO dataset.
Yizhi Wang 0006, Mingrui Zhao, Hao (Richard) Zhang
3DV1
2025 GALA: Geometry-Aware Local Adaptive Grids for Detailed 3D Generation
abstract
We propose GALA, a novel representation of 3D shapes that (i) excels at capturing and reproducing complex geometry and surface details, (ii) is computationally efficient, and (iii) lends itself to 3D generative modelling with modern, diffusion-based schemes. The key idea of GALA is to exploit both the global sparsity of surfaces within a 3D volume and their local surface properties. *Sparsity* is promoted by covering only the 3D object boundaries, not empty space, with an ensemble of tree root voxels. Each voxel contains an octree to further limit storage and compute to regions that contain surfaces. *Adaptivity* is achieved by fitting one local and geometry-aware coordinate frame in each non-empty leaf node. Adjusting the orientation of the local grid, as well as the anisotropic scales of its axes, to the local surface shape greatly increases the amount of detail that can be stored in a given amount of memory, which in turn allows for quantization without loss of quality. With our optimized C++/CUDA implementation, GALA can be fitted to an object in less than 10 seconds. Moreover, the representation can efficiently be flattened and manipulated with transformer networks. We provide a cascaded generation pipeline capable of generating 3D shapes with great geometric detail. For more information, please visit our [project page](https://santisy.github.io/GALA/).
Dingdong Yang, Yizhi Wang 0006, Konrad Schindler, Ali Mahdavi-Amiri, Hao (Richard) Zhang
ICLR2
2024 Slice3D: Multi-Slice, Occlusion-Revealing, Single View 3D Reconstruction
abstract
We introduce multi-slice reasoning, a new notion for single-view 3D reconstruction which challenges the current and prevailing belief that multi-view synthesis is the most natural conduit between single-view and 3D. Our key ob-servation is that object slicing is a more direct, and hence more advantageous, means to reveal occluded structures than altering camera views. Specifically, slicing can peel through any occluder without obstruction, and in the limit (i.e., with infinitely many slices), it is guaranteed to unveil all hidden object parts. We realize our idea by developing Slice3D, a novel method for single-view 3D reconstruction which first predicts multi-slice images from a single RGB input image and then integrates the slices into a 3D model using a coordinate-based transformer network to product a signed distance function. The slice images can be regressed or generated, both through a U-Net based network. For the former, we inject a learnable slice indicator code to desig-nate each decoded image into a spatial slice location, while the slice generator is a denoising diffusion model operating on the entirety of slice images stacked on the input channels. We conduct extensive evaluation against state-of-the-art alternatives to demonstrate superiority of our method, especially in recovering complex and severely occluded shape structures, amid ambiguities. All Slice3D results were produced by networks trained on a single Nvidia A40 GPU, with an inference time of less than 20 seconds.
Yizhi Wang 0006, Wallace P. Lira, Wenqi Wang 0003, Ali Mahdavi-Amiri, Hao (Richard) Zhang
CVPR1
2024 SweepNet: Unsupervised Learning Shape Abstraction via Neural Sweepers
Mingrui Zhao, Yizhi Wang 0006, Fenggen Yu, Changqing Zou, Ali Mahdavi-Amiri
ECCV (37)2
2024 EASI-Tex: Edge-Aware Mesh Texturing from Single Image
abstract
We present a novel approach for single-image mesh texturing , which employs a diffusion model with judicious conditioning to seamlessly transfer an object's texture from a single RGB image to a given 3D mesh object. We do not assume that the two objects belong to the same category, and even if they do, there can be significant discrepancies in their geometry and part proportions. Our method aims to rectify the discrepancies by conditioning a pre-trained Stable Diffusion generator with edges describing the mesh through ControlNet, and features extracted from the input image using IP-Adapter to generate textures that respect the underlying geometry of the mesh and the input texture without any optimization or training. We also introduce Image Inversion , a novel technique to quickly personalize the diffusion model for a single concept using a single image , for cases where the pre-trained IP-Adapter falls short in capturing all the details from the input image faithfully. Experimental results demonstrate the efficiency and effectiveness of our edge-aware single-image mesh texturing approach, coined EASI-Tex, in preserving the details of the input texture on diverse 3D objects, while respecting their geometry. Code : https://github.com/sairajk/easi-tex
Perla Sai Raj Kishore, Yizhi Wang 0006, Ali Mahdavi-Amiri, Hao (Richard) Zhang
ACM Trans. Graph.2
2023 ARO-Net: Learning Implicit Fields from Anchored Radial Observations
abstract
We introduce anchored radial observations (ARO), a novel shape encoding for learning implicit field representation of 3D shapes that is category-agnostic and generalizable amid significant shape variations. The main idea behind our work is to reason about shapes through partial observations from a set of viewpoints, called anchors. We develop a general and unified shape representation by employing a fixed set of anchors, via Fibonacci sampling, and designing a coordinate-based deep neural network to predict the occupancy value of a query point in space. Differently from prior neural implicit models that use global shape feature, our shape encoder operates on contextual, query-specific features. To predict point occupancy, locally observed shape information from the perspective of the anchors surrounding the input query point are encoded and aggregated through an attention module, before implicit decoding is performed. We demonstrate the quality and generality of our network, coined ARO-Net, on surface reconstruction from sparse point clouds, with tests on novel and unseen object categories, “one-shape” training, and comparisons to state-of-the-art neural and classical methods for reconstruction and tessellation.
Yizhi Wang 0006, Ariel Shamir, Hui Huang 0004, Hao (Richard) Zhang, Ruizhen Hu
CVPR1
2023 DS-Fusion: Artistic Typography via Discriminated and Stylized Diffusion
abstract
We introduce a novel method to automatically generate an artistic typography by stylizing one or more letter fonts to visually convey the semantics of an input word, while ensuring that the output remains readable. To address an assortment of challenges with our task at hand including conflicting goals (artistic stylization vs. legibility), lack of ground truth, and immense search space, our approach utilizes large language models to bridge texts and visual images for stylization and build an unsupervised generative model with a diffusion model backbone. Specifically, we employ the denoising generator in Latent Diffusion Model (LDM), with the key addition of a CNN-based discriminator to adapt the input style onto the input text. The discriminator uses rasterized images of a given letter/word font as real samples and the output of the denoising generator as fake samples. Our model is coined DS-Fusion for discriminated and stylized diffusion. We showcase the quality and versatility of our method through numerous examples, qualitative and quantitative evaluation, and ablation studies. User studies comparing to strong baselines including CLIPDraw, DALL-E 2, Stable Diffusion, as well as artist-crafted typographies, demonstrate strong performance of DS-Fusion. Code is available at https://ds-fusion.github.io/.
Maham Tanveer, Yizhi Wang 0006, Ali Mahdavi-Amiri, Hao (Richard) Zhang
ICCV2
2021 DeepVecFont: synthesizing high-quality vector fonts via dual-modality learning
abstract
Automatic font generation based on deep learning has aroused a lot of interest in the last decade. However, only a few recently-reported approaches are capable of directly generating vector glyphs and their results are still far from satisfactory. In this paper, we propose a novel method, DeepVecFont, to effectively resolve this problem. Using our method, for the first time, visually-pleasing vector glyphs whose quality and compactness are both comparable to human-designed ones can be automatically generated. The key idea of our DeepVecFont is to adopt the techniques of image synthesis, sequence modeling and differentiable rasterization to exhaustively exploit the dual-modality information (i.e., raster images and vector outlines) of vector fonts. The highlights of this paper are threefold. First, we design a dual-modality learning strategy which utilizes both image-aspect and sequence-aspect features of fonts to synthesize vector glyphs. Second, we provide a new generative paradigm to handle unstructured data (e.g., vector glyphs) by randomly sampling plausible synthesis results to get the optimal one which is further refined under the guidance of generated structured data (e.g., glyph images). Finally, qualitative and quantitative experiments conducted on a publicly-available dataset demonstrate that our method obtains high-quality synthesis results in the applications of vector font generation and interpolation, significantly outperforming the state of the art.
Yizhi Wang 0006, Zhouhui Lian
ACM Trans. Graph.1
2020 Attribute2Font: creating fonts you want from attributes
abstract
Font design is now still considered as an exclusive privilege of professional designers, whose creativity is not possessed by existing software systems. Nevertheless, we also notice that most commercial font products are in fact manually designed by following specific requirements on some attributes of glyphs, such as italic, serif, cursive, width, angularity, etc. Inspired by this fact, we propose a novel model, Attribute2Font, to automatically create fonts by synthesizing visually pleasing glyph images according to user-specified attributes and their corresponding values. To the best of our knowledge, our model is the first one in the literature which is capable of generating glyph images in new font styles, instead of retrieving existing fonts, according to given values of specified font attributes. Specifically, Attribute2Font is trained to perform font style transfer between any two fonts conditioned on their attribute values. After training, our model can generate glyph images in accordance with an arbitrary set of font attribute values. Furthermore, a novel unit named Attribute Attention Module is designed to make those generated glyph images better embody the prominent font attributes. Considering that the annotations of font attribute values are extremely expensive to obtain, a semi-supervised learning scheme is also introduced to exploit a large number of unlabeled fonts. Experimental results demonstrate that our model achieves impressive performance on many tasks, such as creating glyph images in new font styles, editing existing fonts, interpolation among different fonts, etc.
Yizhi Wang 0006, Yue Gao 0006, Zhouhui Lian
ACM Trans. Graph.1