VLDB 2026 Research / reviewers in the wild / expert
Rui Yang 0010
dblp:92/1942-10
· DBLP profile ↗
22ranked-venue papers
9as first author
22since 2021 · last 2025
0000-0003-3525-1726ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 9 first-author · 22 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MiCRo: Mixture Modeling and Context-aware Routing for Personalized Preference LearningabstractReward modeling is a key step in building safe foundation models when applying reinforcement learning from human feedback (RLHF) to align Large Language Models (LLMs).However, reward modeling based on the Bradley-Terry (BT) model assumes a global reward function, failing to capture the inherently diverse and heterogeneous human preferences.Hence, such oversimplification limits LLMs from supporting personalization and pluralistic alignment.Theoretically, we show that when human preferences follow a mixture distribution of diverse subgroups, a single BT model has an irreducible error.While existing solutions, such as multi-objective learning with finegrained annotations, help address this issue, they are costly and constrained by predefined attributes, failing to fully capture the richness of human values.In this work, we introduce MiCRo, a two-stage framework that enhances personalized preference learning by leveraging large-scale binary preference datasets without requiring explicit fine-grained annotations.In the first stage, MiCRo introduces context-aware mixture modeling approach to capture diverse human preferences.In the second stage, Mi-CRo integrates an online routing strategy that dynamically adapts mixture weights based on specific context to resolve ambiguity, allowing for efficient and scalable preference adaptation with minimal additional supervision.Experiments on multiple preference datasets demonstrate that MiCRo effectively captures diverse human preferences and significantly improves downstream personalization. Jingyan Shen, Jiarui Yao, Rui Yang 0010, Feng Luo 0003, Rui Pan 0002, Tong Zhang 0001, Han Zhao 0002 |
EMNLP | 3 |
| 2025 | REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout AlignmentabstractTraditional image-to-3D models often struggle with scenes containing multiple objects due to biases and occlusion complexities. To address this challenge, we present REPARO, a novel approach for compositional 3D asset generation from single images. REPARO employs a two-step process: first, it extracts individual objects from the scene and reconstructs their 3D meshes using off-the-shelf image-to-3D models; then, it optimizes the layout of these meshes through differentiable rendering techniques, ensuring coherent scene composition. By integrating optimal transport-based long-range appearance loss term and high-level semantic loss term in the differentiable rendering, REPARO can effectively recover the layout of 3D assets. The proposed method can significantly enhance object independence, detail accuracy, and overall scene coherence. Extensive evaluation of multi-object scenes demonstrates that our REPARO offers a comprehensive approach to address the complexities of multi-object 3D scene generation from single images. Haonan Han, Rui Yang 0010, Huan Liao, Jiankai Xing, Zunnan Xu, Xiaoming Yu, Junwei Zha, Xiu Li 0001, Wanhua Li 0001 |
ICCV | 2 |
| 2025 | Tackling Data Corruption in Offline Reinforcement Learning via Sequence ModelingabstractLearning policy from offline datasets through offline reinforcement learning (RL) holds promise for scaling data-driven decision-making while avoiding unsafe and costly online interactions. However, real-world data collected from sensors or humans often contains noise and errors, posing a significant challenge for existing offline RL methods, particularly when the real-world data is limited. Our study reveals that prior research focusing on adapting predominant offline RL methods based on temporal difference learning still falls short under data corruption when the dataset is limited. In contrast, we discover that vanilla sequence modeling methods, such as Decision Transformer, exhibit robustness against data corruption, even without specialized modifications. To unlock the full potential of sequence modeling, we propose **R**obust **D**ecision **T**ransformer (**RDT**) by incorporating three simple yet effective robust techniques: embedding dropout to improve the model's robustness against erroneous inputs, Gaussian weighted learning to mitigate the effects of corrupted labels, and iterative data correction to eliminate corrupted data from the source.
Extensive experiments on MuJoCo, Kitchen, and Adroit tasks demonstrate RDT's superior performance under various data corruption scenarios compared to prior methods. Furthermore, RDT exhibits remarkable robustness in a more challenging setting that combines training-time data corruption with test-time observation perturbations. These results highlight the potential of sequence modeling for learning from noisy or corrupted offline datasets, thereby promoting the reliable application of offline RL in real-world scenarios.
Our code is available at https://github.com/jiawei415/RobustDecisionTransformer。 Rui Yang 0010, Feng Luo 0003, Baoxiang Wang 0001, Lei Han 0001 |
ICLR | 2 |
| 2025 | EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied AgentsabstractLeveraging Multi-modal Large Language Models (MLLMs) to create embodied agents offers a promising avenue for tackling real-world tasks. While language-centric embodied agents have garnered substantial attention, MLLM-based embodied agents remain underexplored due to the lack of comprehensive evaluation frameworks. To bridge this gap, we introduce EmbodiedBench, an extensive benchmark designed to evaluate vision-driven embodied agents. EmbodiedBench features: (1) a diverse set of 1,128 testing tasks across four environments, ranging from high-level semantic tasks (e.g., household) to low-level tasks involving atomic actions (e.g., navigation and manipulation); and (2) six meticulously curated subsets evaluating essential agent capabilities like commonsense reasoning, complex instruction understanding, spatial awareness, visual perception, and long-term planning. Through extensive experiments, we evaluated 24 leading proprietary and open-source MLLMs within EmbodiedBench. Our findings reveal that: MLLMs excel at high-level tasks but struggle with low-level manipulation, with the best model, GPT-4o, scoring only $28.9\%$ on average. EmbodiedBench provides a multifaceted standardized evaluation platform that not only highlights existing challenges but also offers valuable insights to advance MLLM-based embodied agents. Our code and dataset are available at [https://embodiedbench.github.io](https://embodiedbench.github.io). Rui Yang 0010, Hanyang Chen, Mark Zhao, Cheng Qian 0008, Kangrui Wang, Qineng Wang, Teja Venkat Koripella, Marziyeh Movahedi, Manling Li, Heng Ji 0001, Huan Zhang 0001, Tong Zhang 0001 |
ICML | 1 |
| 2025 | MergeBench: A Benchmark for Merging Domain-Specialized LLMsabstractModel merging provides a scalable alternative to multi-task training by combining specialized finetuned models through parameter arithmetic, enabling efficient deployment without the need for joint training or access to all task data. While recent methods have shown promise, existing evaluations are limited in both model scale and task diversity, leaving open questions about their applicability to large, domain-specialized LLMs. To tackle the challenges, we introduce MergeBench, a comprehensive evaluation suite designed to assess model merging at scale. MergeBench builds on state-of-the-art open-source language models, including Llama and Gemma families at 2B to 9B scales, and covers five key domains: instruction following, mathematics, multilingual understanding, coding and safety. We standardize finetuning and evaluation protocols, and assess eight representative merging methods across multi-task performance, forgetting and runtime efficiency. Based on extensive experiments, we provide practical guidelines for algorithm selection and share insights showing that model merging tends to perform better on stronger base models, with techniques such as merging coefficient tuning and sparsification improving knowledge retention. However, several challenges remain, including the computational cost on large models, the gap for in-domain performance compared to multi-task models, and the underexplored role of model merging in standard LLM training pipelines. We hope MergeBench provides a foundation for future research to advance the understanding and practical application of model merging. Siqi Zeng 0001, Yuzheng Hu, Rui Yang 0010, Tong Zhang 0001, Han Zhao 0002 |
NeurIPS | 4 |
| 2025 | ADG: Ambient Diffusion-Guided Dataset Recovery for Corruption-Robust Offline Reinforcement LearningabstractReal-world datasets collected from sensors or human inputs are prone to noise and errors, posing significant challenges for applying offline reinforcement learning (RL). While existing methods have made progress in addressing corrupted actions and rewards, they remain insufficient for handling corruption in high-dimensional state spaces and for cases where multiple elements in the dataset are corrupted simultaneously. Diffusion models, known for their strong denoising capabilities, offer a promising direction for this problem—but their tendency to overfit noisy samples limits their direct applicability.
To overcome this, we propose **A**mbient **D**iffusion-**G**uided Dataset Recovery (**ADG**), a novel approach that pioneers the use of diffusion models to tackle data corruption in offline RL. First, we introduce Ambient Denoising Diffusion Probabilistic Models (DDPM) from approximated distributions, which enable learning on partially corrupted datasets with theoretical guarantees. Second, we use the noise-prediction property of Ambient DDPM to distinguish between clean and corrupted data, and then use the clean subset to train a standard DDPM. Third, we employ the trained standard DDPM to refine the previously identified corrupted data, enhancing data quality for subsequent offline RL training. A notable strength of ADG is its versatility—it can be seamlessly integrated with any offline RL algorithm. Experiments on a range of benchmarks, including MuJoCo, Kitchen, and Adroit, demonstrate that ADG effectively mitigates the impact of corrupted data and improves the robustness of offline RL under various noise settings, achieving state-of-the-art results. Zeyuan Liu, Zhihe Yang, Rui Yang 0010, Jiafei Lyu, Baoxiang Wang 0001, Yunjian Xu, Xiu Li 0001 |
NeurIPS | 4 |
| 2025 | GUI-Actor: Coordinate-Free Visual Grounding for GUI AgentsabstractOne of the principal challenges in building VLM-powered GUI agents is visual grounding—localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment due to lack of explicit spatial supervision; inability to handle ambiguous supervision targets, as single-point predictions penalize valid variations; and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose **GUI-Actor**, a VLM-based method for coordinate-free GUI grounding. At its core, **GUI-Actor** introduces an attention-based action head that learns to align a dedicated `<ACTOR>` token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that **GUI-Actor** outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, **GUI-Actor-7B** achieves scores of **40.7** with Qwen2-VL and **44.6** with Qwen2.5-VL as backbones, outperforming **UI-TARS-72B (38.1)** on ScreenSpot-Pro, with significantly fewer parameters and training data. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that **GUI-Actor** can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths. Project page: [https://aka.ms/GUI-Actor](https://aka.ms/GUI-Actor) Qianhui Wu, Kanzhi Cheng, Rui Yang 0010, Chaoyun Zhang, Huiqiang Jiang, Jian Mu, Baolin Peng, Bo Qiao 0001, Reuben Tan, Si Qin, Lars Liden, Qingwei Lin, Huan Zhang 0001, Tong Zhang 0001, Dongmei Zhang 0001, Jianfeng Gao 0001 |
NeurIPS | 3 |
| 2024 | Arithmetic Control of LLMs for Diverse User Preferences: Directional Preference Alignment with Multi-Objective RewardsabstractHaoxiang Wang, Yong Lin, Wei Xiong, Rui Yang, Shizhe Diao, Shuang Qiu, Han Zhao, Tong Zhang. Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2024. Haoxiang Wang 0003, Wei Xiong 0015, Rui Yang 0010, Shizhe Diao, Han Zhao 0002, Tong Zhang 0001 |
ACL (1) | 4 |
| 2024 | Towards Robust Offline Reinforcement Learning under Diverse Data CorruptionabstractOffline reinforcement learning (RL) presents a promising approach for learning reinforced policies from offline datasets without the need for costly or unsafe interactions with the environment. However, datasets collected by humans in real-world environments are often noisy and may even be maliciously corrupted, which can significantly degrade the performance of offline RL. In this work, we first investigate the performance of current offline RL algorithms under comprehensive data corruption, including states, actions, rewards, and dynamics. Our extensive experiments reveal that implicit Q-learning (IQL) demonstrates remarkable resilience to data corruption among various offline RL algorithms. Furthermore, we conduct both empirical and theoretical analyses to understand IQL's robust performance, identifying its supervised policy learning scheme as the key factor. Despite its relative robustness, IQL still suffers from heavy-tail targets of Q functions under dynamics corruption. To tackle this challenge, we draw inspiration from robust statistics to employ the Huber loss to handle the heavy-tailedness and utilize quantile estimators to balance penalization for corrupted data and learning stability. By incorporating these simple yet effective modifications into IQL, we propose a more robust offline RL approach named Robust IQL (RIQL). Extensive experiments demonstrate that RIQL exhibits highly robust performance when subjected to diverse data corruption scenarios. Rui Yang 0010, Han Zhong 0001, Amy Zhang 0001, Chongjie Zhang, Lei Han 0001, Tong Zhang 0001 |
ICLR | 1 |
| 2024 | Rewards-in-Context: Multi-objective Alignment of Foundation Models with Dynamic Preference AdjustmentabstractWe consider the problem of multi-objective alignment of foundation models with human preferences, which is a critical step towards helpful and harmless AI systems. However, it is generally costly and unstable to fine-tune large foundation models using reinforcement learning (RL), and the multi-dimensionality, heterogeneity, and conflicting nature of human preferences further complicate the alignment process. In this paper, we introduce Rewards-in-Context (RiC), which conditions the response of a foundation model on multiple rewards in its prompt context and applies supervised fine-tuning for alignment. The salient features of RiC are simplicity and adaptivity, as it only requires supervised fine-tuning of a single foundation model and supports dynamic adjustment for user preferences during inference time. Inspired by the analytical solution of an abstracted convex optimization problem, our dynamic inference-time adjustment method approaches the Pareto-optimal solution for multiple objectives. Empirical evidence demonstrates the efficacy of our method in aligning both Large Language Models (LLMs) and diffusion models to accommodate diverse rewards with only around 10% GPU hours compared with multi-objective RL baseline. Rui Yang 0010, Xiaoman Pan, Feng Luo 0003, Han Zhong 0001, Dong Yu 0001, Jianshu Chen |
ICML | 1 |
| 2024 | BATON: Aligning Text-to-Audio Model Using Human Preference Feedback
Huan Liao, Haonan Han, Kai Yang 0050, Tianjiao Du, Rui Yang 0010, Zunnan Xu, Jiasheng Lu, Xiu Li 0001 |
IJCAI | 5 |
| 2024 | Regularizing Hidden States Enables Learning Generalizable Reward Model for LLMsabstractReward models trained on human preference data have been proven to effectively align Large Language Models (LLMs) with human intent within the framework of reinforcement learning from human feedback (RLHF). However, current reward models have limited generalization capabilities to unseen prompts and responses, which can lead to an unexpected phenomenon known as reward over-optimization, resulting in a decline in actual performance due to excessive optimization of rewards. While previous research has advocated for constraining policy optimization, our study introduces a novel approach to enhance the reward model's generalization ability against distribution shifts by regularizing the hidden states. Specifically, we retain the base model's language model head and incorporate a suite of text-generation losses to preserve the hidden states' text-generation capabilities, while concurrently learning a reward head behind the same hidden states. Our experimental results demonstrate that the introduced regularization technique markedly improves the accuracy of learned reward models across a variety of out-of-distribution (OOD) tasks and effectively alleviates the over-optimization issue in RLHF, offering a more reliable and robust preference learning paradigm. Rui Yang 0010, Ruomeng Ding, Huan Zhang 0001, Tong Zhang 0001 |
NeurIPS | 1 |
| 2024 | Towards Robust Offline-to-Online Reinforcement Learning via Uncertainty and SmoothnessabstractTo obtain a near-optimal policy with fewer interactions in Reinforcement Learning (RL), a promising approach involves the combination of offline RL, which enhances sample efficiency by leveraging offline datasets, and online RL, which explores informative transitions by interacting with the environment. Offline-to-Online RL provides a paradigm for improving an offline-trained agent within limited online interactions. However, due to the significant distribution shift between online experiences and offline data, most offline RL algorithms suffer from performance drops and fail to achieve stable policy improvement in offline-to-online adaptation. To address this problem, we propose the Robust Offlineto-Online (RO2O) algorithm, designed to enhance offline policies through uncertainty and smoothness, and to mitigate the performance drop in online adaptation. Specifically, RO2O incorporates Q-ensemble for uncertainty penalty and adversarial samples for policy and value smoothness, which enable RO2O to maintain a consistent learning procedure in online adaptation without requiring special changes to the learning objective. Theoretical analyses in linear MDPs demonstrate that the uncertainty and smoothness lead to tighter optimality bound in offline-to-online against distribution shift. Experimental results illustrate the superiority of RO2O in facilitating stable offline-to-online learning and achieving significant improvement with limited online interactions. Xiaoyu Wen 0001, Rui Yang 0010, Chenjia Bai, Zhen Wang 0004 |
J. Artif. Intell. Res. | 3 |
| 2023 | What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?abstractOffline goal-conditioned RL (GCRL) offers a way to train general-purpose agents from fully offline datasets. In addition to being conservative within the dataset, the generalization ability to achieve unseen goals is another fundamental challenge for offline GCRL. However, to the best of our knowledge, this problem has not been well studied yet. In this paper, we study out-of-distribution (OOD) generalization of offline GCRL both theoretically and empirically to identify factors that are important. In a number of experiments, we observe that weighted imitation learning enjoys better generalization than pessimism-based offline RL method. Based on this insight, we derive a theory for OOD generalization, which characterizes several important design choices. We then propose a new offline GCRL method, Generalizable Offline goAl-condiTioned RL (GOAT), by combining the findings from our theoretical and empirical studies. On a new benchmark containing 9 independent identically distributed (IID) tasks and 17 OOD tasks, GOAT outperforms current state-of-the-art methods by a large margin. Rui Yang 0010, Lin Yong, Xiaoteng Ma, Hao Hu 0006, Chongjie Zhang, Tong Zhang 0001 |
ICML | 1 |
| 2023 | Corruption-Robust Offline Reinforcement Learning with General Function ApproximationabstractWe investigate the problem of corruption robustness in offline reinforcement learning (RL) with general function approximation, where an adversary can corrupt each sample in the offline dataset, and the corruption level $\zeta\geq0$ quantifies the cumulative corruption amount over $n$ episodes and $H$ steps. Our goal is to find a policy that is robust to such corruption and minimizes the suboptimality gap with respect to the optimal policy for the uncorrupted Markov decision processes (MDPs). Drawing inspiration from the uncertainty-weighting technique from the robust online RL setting \citep{he2022nearly,ye2022corruptionrobust}, we design a new uncertainty weight iteration procedure to efficiently compute on batched samples and propose a corruption-robust algorithm for offline RL. Notably, under the assumption of single policy coverage and the knowledge of $\zeta$, our proposed algorithm achieves a suboptimality bound that is worsened by an additive factor of $\mathcal O(\zeta \cdot (\text CC(\lambda,\hat{\mathcal F},\mathcal Z_n^H))^{1/2} (C(\hat{\mathcal F},\mu))^{-1/2} n^{-1})$ due to the corruption. Here $\text CC(\lambda,\hat{\mathcal F},\mathcal Z_n^H)$ is the coverage coefficient that depends on the regularization parameter $\lambda$, the confidence set $\hat{\mathcal F}$, and the dataset $\mathcal Z_n^H$, and $C(\hat{\mathcal F},\mu)$ is a coefficient that depends on $\hat{\mathcal F}$ and the underlying data distribution $\mu$. When specialized to linear MDPs, the corruption-dependent error term reduces to $\mathcal O(\zeta d n^{-1})$ with $d$ being the dimension of the feature map, which matches the existing lower bound for corrupted linear MDPs. This suggests that our analysis is tight in terms of the corruption-dependent term. Chenlu Ye, Rui Yang 0010, Quanquan Gu, Tong Zhang 0001 |
NeurIPS | 2 |
| 2023 | Efficient Multi-Goal Reinforcement Learning via Value Consistency PrioritizationabstractGoal-conditioned reinforcement learning (RL) with sparse rewards remains a challenging problem in deep RL. Hindsight Experience Replay (HER) has been demonstrated to be an effective solution, where HER replaces desired goals in failed experiences with practically achieved states. Existing approaches mainly focus on either exploration or exploitation to improve the performance of HER. From a joint perspective, exploiting specific past experiences can also implicitly drive exploration. Therefore, we concentrate on prioritizing both original and relabeled samples for efficient goal-conditioned RL. To achieve this, we propose a novel value consistency prioritization (VCP) method, where the priority of samples is determined by the consistency of ensemble Q-values. This distinguishes the VCP method with most existing prioritization approaches which prioritizes samples based on the uncertainty of ensemble Q-values. Through extensive experiments, we demonstrate that VCP achieves significantly higher sample efficiency than existing algorithms on a range of challenging goal-conditioned manipulation tasks. We also visualize how VCP prioritizes good experiences to enhance policy learning. Shuxing Li, Rui Yang 0010, Chun Yuan 0003, Lei Han 0001 |
J. Artif. Intell. Res. | 3 |
| 2022 | ScalableViT: Rethinking the Context-Oriented Generalization of Vision Transformer
Rui Yang 0010, Jie Wu 0032, Yansong Tang, Xuefeng Xiao 0001, Xiu Li 0001 |
ECCV (24) | 1 |
| 2022 | Rethinking Goal-Conditioned Supervised Learning and Its Connection to Offline RL
Rui Yang 0010, Yali Du 0001, Xiu Li 0001, Lei Han 0001, Chongjie Zhang |
ICLR | 1 |
| 2022 | Exploit Reward Shifting in Value-Based Deep-RL: Optimistic Curiosity-Based Exploration and Conservative Exploitation via Linear Reward ShapingabstractIn this work, we study the simple yet universally applicable case of reward shaping in value-based Deep Reinforcement Learning (DRL). We show that reward shifting in the form of a linear transformation is equivalent to changing the initialization of the $Q$-function in function approximation. Based on such an equivalence, we bring the key insight that a positive reward shifting leads to conservative exploitation, while a negative reward shifting leads to curiosity-driven exploration. Accordingly, conservative exploitation improves offline RL value estimation, and optimistic value estimation improves exploration for online RL. We validate our insight on a range of RL tasks and show its improvement over baselines: (1) In offline RL, the conservative exploitation leads to improved performance based on off-the-shelf algorithms; (2) In online continuous control, multiple value functions with different shifting constants can be used to tackle the exploration-exploitation dilemma for better sample efficiency; (3) In discrete control tasks, a negative reward shifting yields an improvement over the curiosity-based exploration method. Lei Han 0001, Rui Yang 0010, Xiaoteng Ma, Bolei Zhou |
NeurIPS | 3 |
| 2022 | RORL: Robust Offline Reinforcement Learning via Conservative SmoothingabstractOffline reinforcement learning (RL) provides a promising direction to exploit massive amount of offline data for complex decision-making tasks. Due to the distribution shift issue, current offline RL algorithms are generally designed to be conservative in value estimation and action selection. However, such conservatism can impair the robustness of learned policies when encountering observation deviation under realistic conditions, such as sensor errors and adversarial attacks. To trade off robustness and conservatism, we propose Robust Offline Reinforcement Learning (RORL) with a novel conservative smoothing technique. In RORL, we explicitly introduce regularization on the policy and the value function for states near the dataset, as well as additional conservative value estimation on these states. Theoretically, we show RORL enjoys a tighter suboptimality bound than recent theoretical results in linear MDPs. We demonstrate that RORL can achieve state-of-the-art performance on the general offline RL benchmark and is considerably robust to adversarial observation perturbations. Rui Yang 0010, Chenjia Bai, Xiaoteng Ma, Zhaoran Wang 0001, Chongjie Zhang, Lei Han 0001 |
NeurIPS | 1 |
| 2022 | UniInst: Unique representation for end-to-end instance segmentation
Yimin Ou, Rui Yang 0010, Lufan Ma, Yong Liu 0032, Jiangpeng Yan, Shang Xu, Chengjie Wang 0001, Xiu Li 0001 |
Neurocomputing | 2 |
| 2021 | Combining Hindsight with Goal-enhanced Prediction for Multi-goal Reinforcement LearningabstractIn multi-goal reinforcement learning (RL), efficient learning from sparse rewards remains a major challenge. One of the most successful solutions to the challenge is Hindsight Experience Replay (HER), a model-free algorithm that relabels desired goals with achieved goals. However, HER and its previous variants are still limited in efficiency and require millions of samples for training. In this paper, leveraging the power of a learned dynamics model, we propose Hindsight Experience Replay with Model-based Prediction (HERO) to further improve the sample efficiency of HER. The core technique of HERO is a two-stage value estimation algorithm combining hindsight relabeled rewards and model-based predictive rewards. To effectively model complex dynamics of robot manipulation tasks, we introduce the goal-enhanced predictive model (GPM) and the achieved-goal variance prioritization (AVP). GPM pays more attention to predicting the achieved goal in the next state, while AVP prioritizes trajectories based on the variance of achieved goals in each trajectory. In our experiments, we evaluate HERO on a set of challenging robot manipulation tasks. Empirical results demonstrate that HERO achieves significantly higher sample efficiency than previous multi-goal RL algorithms. Rui Yang 0010, Feng Luo 0003, Xiu Li 0001 |
ICTAI | 1 |