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Martin Fuhrer

dblp:92/2250 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 62% Visual content generation and editing · 19% Rendering · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
procedural modeling
0.112005
Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005
Rendering
procedural texture synthesis
0.012005
Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005
Visual content generation and editing
texture synthesis
0.012005
Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005

Methods — techniques the papers use, named apart from their topics

voronoi diagram · 0.1iterative geometric operations · 0.1
YearPublicationVenuePosition
2006 Modeling hairy plants
Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prusinkiewicz
Graph. Model.1
2005 Modeling and visualization of leaf venation patterns
abstract
We introduce a class of biologically-motivated algorithms for generating leaf venation patterns. These algorithms simulate the interplay between three processes: (1) development of veins towards hormone (auxin) sources embedded in the leaf blade; (2) modification of the hormone source distribution by the proximity of veins; and (3) modification of both the vein pattern and source distribution by leaf growth. These processes are formulated in terms of iterative geometric operations on sets of points that represent vein nodes and auxin sources. In addition, a vein connection graph is maintained to determine vein widths. The effective implementation of the algorithms relies on the use of space subdivision (Voronoi diagrams) and time coherence between iteration steps. Depending on the specification details and parameters used, the algorithms can simulate many types of venation patterns, both open (tree-like) and closed (with loops). Applications of the presented algorithms include texture and detailed structure generation for image synthesis purposes, and modeling of morphogenetic processes in support of biological research.
Adam Runions, Martin Fuhrer, Brendan Lane, Pavol Federl, Anne-Gaëlle Rolland-Lagan, Przemyslaw Prusinkiewicz
ACM Trans. Graph.2
2004 Modeling Hairy Plants
abstract
The appearance of computer generated plants has improved significantly due to advances in both modeling and rendering. In this paper we describe a system that further improves the appearance of CG plants by including the tiny hairs that cover many plant organs. A plant skeleton is generated using an L-system and graphically interpreted using generalized cylinders. The individual hairs are then mapped onto the surfaces and boundary edges of the mesh. Hair properties are specified and adjusted according to positional information. Sample images included in the paper illustrate the impact of hairs on the appearance of rendered plants.
Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prusinkiewicz
PG1