VLDB 2026 Research / reviewers in the wild / expert
Martin Fuhrer
dblp:92/2250
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 62% Visual content generation and editing · 19% Rendering · 19% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
procedural modeling |
0.1 | 1 | 2005 | Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005 |
Rendering
procedural texture synthesis |
0.0 | 1 | 2005 | Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005 |
Visual content generation and editing
texture synthesis |
0.0 | 1 | 2005 | Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005 |
Methods — techniques the papers use, named apart from their topics
voronoi diagram · 0.1iterative geometric operations · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | Modeling hairy plants
Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prusinkiewicz |
Graph. Model. | 1 |
| 2005 | Modeling and visualization of leaf venation patternsabstractWe introduce a class of biologically-motivated algorithms for generating leaf venation patterns. These algorithms simulate the interplay between three processes: (1) development of veins towards hormone (auxin) sources embedded in the leaf blade; (2) modification of the hormone source distribution by the proximity of veins; and (3) modification of both the vein pattern and source distribution by leaf growth. These processes are formulated in terms of iterative geometric operations on sets of points that represent vein nodes and auxin sources. In addition, a vein connection graph is maintained to determine vein widths. The effective implementation of the algorithms relies on the use of space subdivision (Voronoi diagrams) and time coherence between iteration steps. Depending on the specification details and parameters used, the algorithms can simulate many types of venation patterns, both open (tree-like) and closed (with loops). Applications of the presented algorithms include texture and detailed structure generation for image synthesis purposes, and modeling of morphogenetic processes in support of biological research. Adam Runions, Martin Fuhrer, Brendan Lane, Pavol Federl, Anne-Gaëlle Rolland-Lagan, Przemyslaw Prusinkiewicz |
ACM Trans. Graph. | 2 |
| 2004 | Modeling Hairy PlantsabstractThe appearance of computer generated plants has improved significantly due to advances in both modeling and rendering. In this paper we describe a system that further improves the appearance of CG plants by including the tiny hairs that cover many plant organs. A plant skeleton is generated using an L-system and graphically interpreted using generalized cylinders. The individual hairs are then mapped onto the surfaces and boundary edges of the mesh. Hair properties are specified and adjusted according to positional information. Sample images included in the paper illustrate the impact of hairs on the appearance of rendered plants. Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prusinkiewicz |
PG | 1 |