Fiona Carroll

dblp:92/6889 · DBLP profile ↗
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11ranked-venue papers
4as first author
8since 2021 · last 2025
0000-0002-9967-2207ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 3 since 2021Computer networks · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2025 Generative artificial intelligence: a systematic review and applications
abstract
Abstract In recent years, the study of artificial intelligence (AI) has undergone a paradigm shift. This has been propelled by the groundbreaking capabilities of generative models both in supervised and unsupervised learning scenarios. Generative AI has shown state-of-the-art performance in solving perplexing real-world conundrums in fields such as image translation, medical diagnostics, textual imagery fusion, natural language processing, and beyond. This paper documents the systematic review and analysis of recent advancements and techniques in Generative AI with a detailed discussion of their applications including application-specific models. Indeed, the major impact that generative AI has made to date, has been in language generation with the development of large language models, in the field of image translation and several other interdisciplinary applications of generative AI. Moreover, the primary contribution of this paper lies in its coherent synthesis of the latest advancements in these areas, seamlessly weaving together contemporary breakthroughs in the field. Particularly, how it shares an exploration of the future trajectory for generative AI. In conclusion, the paper ends with a discussion of Responsible AI principles, and the necessary ethical considerations for the sustainability and growth of these generative models.
Sandeep Singh Sengar, Affan Bin Hasan, Sanjay Kumar 0001, Fiona Carroll
Multim. Tools Appl.4
2024 Enhancing Industrial Wireless Communication Security Using Deep Learning Architecture-Based Channel Frequency Response
abstract
Wireless communication plays a crucial role in the automation process in the industrial environment. However, the open nature of wireless communication renders industrial wireless sensor networks susceptible to malicious attacks that impersonate authorized nodes. The heterogeneity of the wireless transmission channel, coupled with hardware and software limitations, further complicates the issue of secure authentication. This form of communication urgently requires a lightweight authentication technique characterized by low complexity and high security, as inadequately secure communication could jeopardize the evolution of industrial devices. These requirements are met through the introduction of physical layer authentication. This article proposes novel deep learning (DL) models designed to enhance physical layer authentication by autonomously learning from the frequency domain without relying on expert features. Experimental results demonstrate the effectiveness of the proposed models, showcasing a significant enhancement in authentication accuracy. Furthermore, the study explores the efficacy of various DL architecture settings and traditional machine learning approaches through a comprehensive comparative analysis.
Lamia Alhoraibi, Daniyal M. Alghazzawi, Reemah M. Alhebshi, Liqaa F. Nawaf, Fiona Carroll
IET Signal Process.5
2024 Human-Browser Interaction: Investigating Whether the Current Browser Application's Design Actually Make Sense for Its Users?
abstract
As a society, we can get so engrossed in using the World Wide Web (WWW) also known as the web.We look for, read about and interact with different people, text, images, videos etc. that we often take for granted how we are doing this.We all use a web browser, we must, to get around the web.Yet, do we ever stop to give much thought to this gateway to the web?The web browser can be fittingly described as a transparent technology.This is in the sense that we don't really stop to think about the browser and its features, we just unconsciously absorb and use it.This paper reports on a study that explores just how effectively we understand and use our web browser applications.The study was focused on people's perceived awareness of desktop web browser functionality, what features they are using/aware of and most importantly what understanding they take from these?The findings show that the majority (69%) of the five hundred and twenty-eight participants studied do not fully understand what the padlock feature on their web browsers represents.In fact, the findings highlight that many of the participants feel that the padlock represents a safe website which it clearly does not.This paper succinctly draws attention to the fact that the current desktop web browser application design is not fit for purpose.In summary, the research pushes for more effective web browser application designs; it provides design recommendations aimed at achieving web browser consistency and creating designs that promote safety, trust, and confidence.
Fiona Carroll
Int. J. Hum. Comput. Interact.1
2022 Internet Security Aesthetics: Can internet transparency afford social trust?
abstract
The internet has made everything convenient. Through the world wide web it has almost single-handily trans-formed the way we live our lives. In doing so, we have become so fuelled by cravings for fast and cheap web connections that we find it difficult to take in the bigger picture. It is widely documented that we need a safer and more trusting internet, but few know or agree on what this actually means. This paper introduces a new body of research that explores whether there needs to be a fundamental shift in how we design and deliver these online spaces. In detail, the authors suggest the need for an internet security aesthetic that opens up the internet (from end to end) to fully support the people that are using it. Going forward, this research highlights that social trust needs to be a key concern in defining the future value of the internet.
Fiona Carroll, Rhyd Lewis
ICCCN1
2022 Exact Algorithms for Finding Fixed-Length Cycles in Edge-Weighted Graphs
abstract
We describe our recent work on the problem of producing fixed-length cycles in edge-weighted graphs. We give two exact methods for this$\mathcal{NP}\mathbf{-hard}$problem and briefly consider their scaling-up characteristics.
Rhyd Lewis, Fiona Carroll
ICCCN2
2022 PotteryVR: virtual reality pottery
abstract
Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challenging to be manufactured using traditional art. The new advanced pottery VR simulation is a promising method to recreate the traditional pottery simulation for a better experience with some barriers. The challenges that arise from surface detail in pottery are a tedious task accomplished by mesh blending and retopology. This paper focuses on refining the VP application's performance by adding unique sound resonance as a more likely infinite geometric phenomenon textures, blending it into the basic shapes. This paper combines creativity and visual computing technologies such as VR, mesh blending, fixing errors, and 3D printing to bring the ceramic artist's imagination to life. We have used sound resonance with virtual pottery (VP) systems refinements to demonstrate several standard pottery methods from free form deformed pottery, retopology, mesh blended for surface details, and 3D printed pottery with materials including polymer and ceramic resins.
Sarah Dashti, Edmond C. Prakash, Andrés Adolfo Navarro Newball, Fiaz Hussain, Fiona Carroll
Vis. Comput.5
2021 Experimental Evaluation of Virtual Pottery Systems
abstract
Virtual reality and creative fabrication tools are still considered a new type of human-computer interface. The powerful technology opens an opportunity for artistic creativity, easy to use, enjoyable and educational. Today, Virtual pottery technical developments augment more engagement with interaction devices. Virtual Reality is evolving the physical/visual interaction concepts as a more reliable robust method, with further advanced visualisation and complex modelling approach. This approach forms a new art line by contributing to communities, museums, exhibitions, and projects using multiple practice methods and mediums. However, integrating various creative tools such as VR apps, 3D modelling software, or devices suitable for modelling and rapid prototyping applications is becoming more difficult due to the rapid change in the development of the component technologies. We present a set of evaluation methods to be considered for our system. Our contribution optimises the outcomes in terms of usability for our novel Virtual Pottery system, configuring traditional pottery modelling, utilising a combination of virtual, 3D modelling and fabrication tools.
Sarah Dashti, Andrés Adolfo Navarro Newball, Edmond C. Prakash, Fiaz Hussain, Fiona Carroll
CW5
2021 Creative Technologies - From VR and Art Aesthetics to Form and Function
abstract
Creative technologies have made possible new tools and techniques while synthesising art and aesthetics to achieve new forms and function. We summarise the results of a novel system and technique for materialising the deformable shapes of sound-resonance on 3D objects. Future work for virtual pottery would be to explore scale and functional forms.
Sarah Dashti, Irene Norbert, Edmond C. Prakash, Fiaz Hussain, Fiona Carroll, Andrés Adolfo Navarro Newball
CW5
2020 Virtual Pottery: Deformable Sound Shape Modelling and Fabrication
abstract
We introduce a novel system and technique for materialising the deformable shapes of sound-resonance on 3D objects. This technical framework presents a novel approach using a series of simple processes to manage complex object transformations that can be used in virtual, 3D modelling and augmented reality interaction. Our method involves: First step is on materialising sound resonance images by using a suitable tool such as the Chladni plate software for generating sound resonance shape maps which can then be used in bump and displacement mapping. ; Next we experimentally explore ways of using volumetric deformable shape maps to blend these intricate sound resonance patterns in virtual pottery applications. ;We then extend the method to transform the resulting complex 3D shape models from the above steps for rapid prototyping using appropriate pre-print tools by remeshing and physics manipulations. ; The result is then 3D printable object forms, with highquality sound texture examples overlayed and blended, that changes the form of underlying 3D objects.We demonstrate our method using off-the-shelf tools.
Sarah Dashti, Edmond C. Prakash, Fiaz Hussain, Fiona Carroll
CW4
2020 Investigating aesthetics to afford more 'felt' knowledge and 'meaningful' navigation interface designs
abstract
Aesthetically manipulating the visual variables of a navigation interface design has the potential for substantial improvements in the interpretation of, and subsequent navigational choices made resulting from that design. This paper reports on a study that explores how an `optimal' path is understood across fifteen different types of route map designs for ten cities (approximately 150 route map designs in total). We are interested in how participants make sense of the route map, and subsequently choose an optimal pathway. The findings show that participants who experience certain aesthetically designed route maps are more inclined to meaningfully link information and create connections. By more deeply understanding people's perceptions of the aesthetics of a navigation problem space - particularly the ways in which people value and connect with aesthetic elements and how these impact the decisions made - a novel insight into individuals' understanding of data visualisation and how aesthetics affect is achieved.
Fiona Carroll, Maggie Webb, Simon J. Cropper
IV1
2017 Smart CITY patterns: Creating environmental stylesheets to template 'inclusivity' on Cardiff Bay Barrage
abstract
From parks to shopping areas, smart technologies are being used throughout our cities to inform, guide and even persuade us into certain experiences. In terms of the technologies (and their usage), the emphasis is now very much on the mobile device and mobile applications that provide us with the digital media time to interact and share. Moreover, what we are increasingly witnessing and experiencing is how this mobile experience can fully absorb and disconnect us from the environment around us. The authors of this paper want to re-focus the actual role of the environment in the design of the smart city experiences. Integrating site-specific artworks with smart technologies, the goal of this research is to put the emphasis back into the environment as a place where everyone can engage and enjoy regardless of ability and/ or disability. This paper reports on the early conceptual stages of the Cardiff Bay Barrage project. It will highlight how the work (thinking and feeling) of artists, computer scientists, writers and engineers in alignment with the needs of industrial partners Cardiff Council and Philips Lighting Ltd. can bring `inclusivity' to the experience of all/any visitors to Cardiff Bay Barrage. This paper presents the `pattern making' process involved in the preparation for gathering and validating of initial requirements to support the overall design for this inclusive experience.
Fiona Carroll, Alice Entwistle, Mark Ware, Inga Burrows, Nathan Thomas, Gareth Loudon
ISTAS1