VLDB 2026 Research / reviewers in the wild / expert
Eunbyung Park
dblp:92/9727
· DBLP profile ↗
43ranked-venue papers
5as first author
31since 2021 · last 2026
0000-0003-4071-2814ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 32 · 3 first-author · 26 since 2021Graphics, computer vision, multimedia, augmented reality and games · 26 · 3 first-author · 21 since 2021Systems, architecture and hardware · 6 · 1 first-authorSoftware engineering, systems software and programming languages · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Moiré Zero: An Efficient and High-Performance Neural Architecture for Moiré RemovalabstractMoiré patterns, caused by frequency aliasing between fine repetitive structures and a camera sensor’s sampling process, have been a significant obstacle in various real-world applications, such as consumer photography and industrial defect inspection. With the advancements in deep learning algorithms, numerous studies—predominantly based on convolutional neural networks—have suggested various solutions to address this issue. Despite these efforts, existing approaches still struggle to effectively eliminate artifacts due to the diverse scales, orientations, and color shifts of moiré patterns, primarily because the constrained receptive field of CNN-based architectures limits their ability to capture the complex characteristics of moiré patterns. In this paper, we propose MZNet, a U-shaped network designed to bring images closer to a ‘Moiré-Zero’ state by effectively removing moiré patterns. It integrates three specialized components: Multi-Scale Dual Attention Block (MSDAB) for extracting and refining multi-scale features, Multi-Shape Large Kernel Convolution Block (MSLKB) for capturing diverse moiré structures, and Feature Fusion-Based Skip Connection for enhancing information flow. Together, these components enhance local texture restoration and large-scale artifact suppression. Experiments on benchmark datasets demonstrate that MZNet achieves state-of-the-art performance on high-resolution datasets and delivers competitive results on lower-resolution datasets. Seungryong Lee, Woojeong Baek, Eunwoo Kim, Haru Moon, Donggon Yoo, Eunbyung Park |
WACV | 7 |
| 2026 | Improved Residual Learning in Diffusion Models
Daochang Liu, Eunbyung Park, Shichao Zhang 0001, Chang Xu 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2025 | CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view SynthesisabstractNeural Radiance Fields (NeRF) have achieved huge success in effectively capturing and representing 3D objects and scenes. However, to establish an ubiquitous presence in everyday media formats, such as images and videos, we need to fulfill three key objectives: 1. fast encoding and decoding time, 2. compact model sizes, and 3. high-quality renderings. Despite recent advancements, a comprehensive algorithm that adequately addresses all objectives has yet to be fully realized. In this work, we present CodecNeRF, a neural codec for NeRF representations, consisting of an encoder and decoder architecture that can generate a NeRF representation in a single forward pass. Furthermore, inspired by the recent parameter-efficient finetuning approaches, we propose a finetuning method to efficiently adapt the generated NeRF representations to a new test instance, leading to high-quality image renderings and compact code sizes. The proposed CodecNeRF, a newly suggested encoding-decoding-finetuning pipeline for NeRF, achieved unprecedented compression performance of more than 100x and a remarkable reduction in encoding time while maintaining (or improving) the image quality on widely used 3D object datasets. Gyeongjin Kang, Younggeun Lee, Seungjun Oh, Eunbyung Park |
AAAI | 4 |
| 2025 | DiffuseHigh: Training-Free Progressive High-Resolution Image Synthesis Through Structure GuidanceabstractLarge-scale generative models, such as text-to-image diffusion models, have garnered widespread attention across diverse domains due to their creative and high-fidelity image generation. Nonetheless, existing large-scale diffusion models are confined to generating images of up to 1K resolution, which is far from meeting the demands of contemporary commercial applications. Directly sampling higher-resolution images often yields results marred by artifacts such as object repetition and distorted shapes. Addressing the aforementioned issues typically necessitates training or fine-tuning models on higher-resolution datasets. However, this poses a formidable challenge due to the difficulty in collecting large-scale high-resolution images and substantial computational resources. While several preceding works have proposed alternatives to bypass the cumbersome training process, they often fail to produce convincing results. In this work, we probe the generative ability of diffusion models at higher resolution beyond their original capability and propose a novel progressive approach that fully utilizes generated low-resolution images to guide the generation of higher-resolution images. Additionally, we integrate an image sharpening operation into our pipeline, further enhancing image quality. Our method obviates the need for additional training or fine-tuning which significantly lowers the burden of computational costs. Extensive experiments and results validate the efficiency and efficacy of our method. Geunmin Hwang, Eunbyung Park |
AAAI | 4 |
| 2025 | Sequence Matters: Harnessing Video Models in 3D Super-Resolutionabstract3D super-resolution aims to reconstruct high-fidelity 3D models from low-resolution (LR) multi-view images. Early studies primarily focused on single-image super-resolution (SISR) models to upsample LR images into high-resolution images. However, these methods often lack view consistency because they operate independently on each image. Although various post-processing techniques have been extensively explored to mitigate these inconsistencies, they have yet to fully resolve the issues. In this paper, we perform a comprehensive study of 3D super-resolution by leveraging video super-resolution (VSR) models. By utilizing VSR models, we ensure a higher degree of spatial consistency and can reference surrounding spatial information, leading to more accurate and detailed reconstructions. Our findings reveal that VSR models can perform remarkably well even on sequences that lack precise spatial alignment. Given this observation, we propose a simple yet practical approach to align LR images without involving fine-tuning or generating `smooth' trajectory from the trained 3D models over LR images. The experimental results show that the surprisingly simple algorithms can achieve the state-of-the-art results of 3D super-resolution tasks on standard benchmark datasets, such as the NeRF-synthetic and Mip-NeRF 360 datasets. Hyun-kyu Ko, Dongheok Park, Youngin Park, Byeonghyeon Lee, Juhee Han, Eunbyung Park |
AAAI | 6 |
| 2025 | SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian SplattingabstractWe propose SelfSplat, a novel 3D Gaussian Splatting model designed to perform pose-free and 3D prior-free generalizable 3D reconstruction from unposed multi-view images. These settings are inherently ill-posed due to the lack of ground-truth data, learned geometric information, and the need to achieve accurate 3D reconstruction without finetuning, making it difficult for conventional methods to achieve high-quality results. Our model addresses these challenges by effectively integrating explicit 3D representations with self-supervised depth and pose estimation techniques, resulting in reciprocal improvements in both pose accuracy and 3D reconstruction quality. Furthermore, we incorporate a matching-aware pose estimation network and a depth refinement module to enhance geometry consistency across views, ensuring more accurate and stable 3D reconstructions. To present the performance of our method, we evaluated it on large-scale real-world datasets, including RealEstate10K, ACID, and DL3DV. SelfSplat achieves superior results over previous state-of-the-art methods in both appearance and geometry quality, also demonstrates strong cross-dataset generalization capabilities. Extensive ablation studies and analysis also validate the effectiveness of our proposed methods. Code and pretrained models are available at https://gynjn.github.io/selfsplat/. Gyeongjin Kang, Jisang Yoo, Jihyeon Park, Seungtae Nam, Hyeonsoo Im, Sangheon Shin, Sangpil Kim, Eunbyung Park |
CVPR | 8 |
| 2025 | EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian SplattingabstractRecent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view information, resulting in multi-view inconsistency. While 3D Gaussian Splatting (3DGS) significantly improves rendering quality and speed, its 3D editing process encounters difficulties with inefficient optimization, as pre-trained Gaussians retain excessive source information, hindering optimization. To address these limitations, we propose EditSplat, a novel text-driven 3D scene editing framework that integrates Multi-view Fusion Guidance (MFG) and Attention-Guided Trimming (AGT). Our MFG ensures multi-view consistency by incorporating essential multi-view information into the diffusion process, leveraging classifier-free guidance from the text-to-image diffusion model and the geometric structure inherent to 3DGS. Additionally, our AGT utilizes the explicit representation of 3DGS to selectively prune and optimize 3D Gaussians, enhancing optimization efficiency and enabling precise, semantically rich local editing. Through extensive qualitative and quantitative evaluations, EditSplat achieves state-of-the-art performance, establishing a new benchmark for text-driven 3D scene editing. Project website: https://kuai-lab.github.io/editsplat2024/ Dong In Lee, Hyeongcheol Park, Jiyoung Seo, Eunbyung Park, Hyunje Park, Hadam Baek, Sangheon Shin, Sangpil Kim |
CVPR | 4 |
| 2025 | Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D ReconstructionabstractGeneralized feed-forward Gaussian models have made significant strides in sparse-view 3D reconstruction by leveraging prior knowledge from large multi-view datasets. However, these models often struggle to represent high-frequency details primarily due to the limited number of Gaussians. While the densification strategy from per-scene 3D Gaussian splatting can be adapted for feed-forward models, it typically requires tens of thousands of optimization steps to reconstruct fine details and can easily lead to overfitting in sparse-view scenarios. In this paper, we propose Generative Densification, an efficient and generalizable densification strategy specifically tailored for feedforward models. Instead of iteratively splitting and cloning raw Gaussian parameters, our method up-samples feature representations produced by feed-forward models and generates their corresponding fine Gaussians in a single forward pass, leveraging learned prior knowledge for enhanced generalization. Experimental results on both object-level and scene-level reconstruction tasks demonstrate that our method outperforms state-of-the-art approaches with comparable or smaller model sizes, achieving notable improvements in representing fine details. Seungtae Nam, Gyeongjin Kang, Younggeun Lee, Seungjun Oh, Eunbyung Park |
CVPR | 6 |
| 2025 | PIG: Physics-Informed Gaussians as Adaptive Parametric Mesh RepresentationsabstractThe numerical approximation of partial differential equations (PDEs) using neural networks has seen significant advancements through Physics-Informed Neural Networks (PINNs). Despite their straightforward optimization framework and flexibility in implementing various PDEs, PINNs often suffer from limited accuracy due to the spectral bias of Multi-Layer Perceptrons (MLPs), which struggle to effectively learn high-frequency and nonlinear components. Recently, parametric mesh representations in combination with neural networks have been investigated as a promising approach to eliminate the inductive bias of MLPs. However, they usually require high-resolution grids and a large number of collocation points to achieve high accuracy while avoiding overfitting. In addition, the fixed positions of the mesh parameters restrict their flexibility, making accurate approximation of complex PDEs challenging. To overcome these limitations, we propose Physics-Informed Gaussians (PIGs), which combine feature embeddings using Gaussian functions with a lightweight neural network. Our approach uses trainable parameters for the mean and variance of each Gaussian, allowing for dynamic adjustment of their positions and shapes during training. This adaptability enables our model to optimally approximate PDE solutions, unlike models with fixed parameter positions. Furthermore, the proposed approach maintains the same optimization framework used in PINNs, allowing us to benefit from their excellent properties. Experimental results show the competitive performance of our model across various PDEs, demonstrating its potential as a robust tool for solving complex PDEs. Our project page is available at https://namgyukang.github.io/Physics-Informed-Gaussians/ Namgyu Kang, Jaemin Oh, Youngjoon Hong, Eunbyung Park |
ICLR | 4 |
| 2025 | Anti-Exposure Bias in Diffusion ModelsabstractDiffusion models (DMs) have achieved record-breaking performance in image generation tasks.
Nevertheless, in practice, the training-sampling discrepancy, caused by score estimation error and discretization error, limits the modeling ability of DMs, a phenomenon known as exposure bias.
To alleviate such exposure bias and further improve the generative performance, we put forward a prompt learning framework built upon a lightweight prompt prediction model.
Concretely, our model learns an anti-bias prompt for the generated sample at each sampling step, aiming to compensate for the exposure bias that arises.
Following this design philosophy, our framework rectifies the sampling trajectory to match the training trajectory, thereby reducing the divergence between the target data distribution and the modeling distribution.
To train the prompt prediction model, we simulate exposure bias by constructing training data and introduce a time-dependent weighting function for optimization.
Empirical results on various DMs demonstrate the superiority of our prompt learning framework across three benchmark datasets.
Importantly, the optimized prompt prediction model effectively improves image quality with only a 5\% increase in sampling overhead, which remains negligible. Daochang Liu, Eunbyung Park, Shichao Zhang 0001, Chang Xu 0002 |
ICLR | 3 |
| 2025 | Optimized Minimal 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D scenes with numerous explicit Gaussian primitives imposes significant storage and memory overhead. Recent studies have shown that high-quality rendering can be achieved with a substantially reduced number of Gaussians when represented with high-precision attributes. Nevertheless, existing 3DGS compression methods still rely on a relatively large number of Gaussians, focusing primarily on attribute compression. This is because a smaller set of Gaussians becomes increasingly sensitive to lossy attribute compression, leading to severe quality degradation. Since the number of Gaussians is directly tied to computational costs, it is essential to reduce the number of Gaussians effectively rather than only optimizing storage. In this paper, we propose Optimized Minimal Gaussians representation (OMG), which significantly reduces storage while using a minimal number of primitives. First, we determine the distinct Gaussian from the near ones, minimizing redundancy without sacrificing quality. Second, we propose a compact and precise attribute representation that efficiently captures both continuity and irregularity among primitives. Additionally, we propose a sub-vector quantization technique for improved irregularity representation, maintaining fast training with a negligible codebook size. Extensive experiments demonstrate that OMG reduces storage requirements by nearly 50% compared to the previous state-of-the-art and enables 600+ FPS rendering while maintaining high rendering quality. Our source code is available at https://maincold2.github.io/omg/. Joo Chan Lee, Jong Hwan Ko, Eunbyung Park |
NeurIPS | 3 |
| 2025 | Corrigendum to "Hydra: Multi-head Low-rank Adaptation for Parameter Efficient Fine-tuning" [Neural Networks Volume 178, October (2024), 1-11/106414]]
Hyunmo Yang, Youngjoon Hong, Eunbyung Park |
Neural Networks | 5 |
| 2025 | Rethinking convolutional neural networks for trajectory refinement
Hanbit Yoon, Usman Ali 0006, Joonhee Choi, Eunbyung Park |
Pattern Recognit. | 4 |
| 2024 | Parameter-Efficient Instance-Adaptive Neural Video Compression
Seungjun Oh, Hyunmo Yang, Eunbyung Park |
ACCV (3) | 3 |
| 2024 | Compact 3D Gaussian Representation for Radiance FieldabstractNeural Radiance Fields (NeRFs) have demonstrated re-markable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hin-ders the widespread adoption of NeRFs is the computational bottleneck due to the volumetric rendering. On the other hand, 3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the ras-terization pipeline to render the images rather than volumetric rendering, achieving very fast rendering speed and promising image quality. However, a significant draw-back arises as 3DGS entails a substantial number of 3D Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and stor-age. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric attributes of Gaussian by vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25× reduced storage and enhanced rendering speed, while maintaining the quality of the scene representation, compared to 3DGS. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compact-ness, and real-time rendering. Our project page is available at https://mainco/d2.github.io/c3dgs/. Joo Chan Lee, Daniel Rho, Jong Hwan Ko, Eunbyung Park |
CVPR | 5 |
| 2024 | Residual Learning in Diffusion ModelsabstractDiffusion models (DMs) have achieved remarkable generative performance, particularly with the introduction of stochastic differential equations (SDEs). Nevertheless, a gap emerges in the model sampling trajectory constructed by reverse-SDE due to the accumulation of score estimation and discretization errors. This gap results in a residual in the generated images, adversely impacting the image quality. To remedy this, we propose a novel residual learning framework built upon a correction function. The optimized function enables to improve image quality via rectifying the sampling trajectory effectively. Importantly, our framework exhibits transferable residual correction ability, i.e., a correctionfunction optimized for one pre-trained DM can also enhance the sampling trajectory constructed by other different DMs on the same dataset. Experimental results on four widely-used datasets demonstrate the effectiveness and transferable capability of our framework. Daochang Liu, Eunbyung Park, Shichao Zhang 0001, Chang Xu 0002 |
CVPR | 3 |
| 2024 | Continuous Memory Representation for Anomaly Detection
Joo Chan Lee, Taejune Kim, Eunbyung Park, Simon S. Woo, Jong Hwan Ko |
ECCV (51) | 3 |
| 2024 | Deblurring 3D Gaussian Splatting
Byeonghyeon Lee, Howoong Lee, Usman Ali 0006, Eunbyung Park |
ECCV (58) | 5 |
| 2024 | FREQ-MIP-AA: Frequency Mip Representation for Anti-Aliasing Neural Radiance FieldsabstractNeural Radiance Fields (NeRF) have shown remarkable success in representing 3D scenes and generating novel views. However, they often struggle with aliasing artifacts, especially when rendering images from different camera distances from the training views. To address the issue, Mip-NeRF proposed using volumetric frustums to render a pixel and suggested integrated positional encoding (IPE). While effective, this approach requires long training times due to its reliance on MLP architecture. In this work, we propose a novel antialiasing technique that utilizes grid-based representations, usually showing significantly faster training time. In addition, we exploit frequency-domain representation to handle the aliasing problem inspired by the sampling theorem. The proposed method, FreqMipAA, utilizes scale-specific low-pass filtering (LPF) and learnable frequency masks. Scale-specific low-pass filters (LPF) prevent aliasing and prioritize important image details, and learnable masks effectively remove problematic high-frequency elements while retaining essential information. By employing a scale-specific LPF and trainable masks, FreqMipAA can effectively eliminate the aliasing factor while retaining important details. We validated the proposed technique by incorporating it into a widely used grid-based method. The experimental results have shown that the FreqMipAA effectively resolved the aliasing issues and achieved state-of-the-art results in the multi-scale Blender dataset. Our code is available at https://github.com/yi0109/FreqMipAA. Youngin Park, Seungtae Nam, Cheul-Hee Hahm, Eunbyung Park |
ICIP | 4 |
| 2024 | Coordinate-Aware Modulation for Neural FieldsabstractNeural fields, mapping low-dimensional input coordinates to corresponding signals, have shown promising results in representing various signals. Numerous methodologies have been proposed, and techniques employing MLPs and grid representations have achieved substantial success. MLPs allow compact and high expressibility, yet often suffer from spectral bias and slow convergence speed. On the other hand, methods using grids are free from spectral bias and achieve fast training speed, however, at the expense of high spatial complexity. In this work, we propose a novel way for exploiting both MLPs and grid representations in neural fields. Unlike the prevalent methods that combine them sequentially (extract features from the grids first and feed them to the MLP), we inject spectral bias-free grid representations into the intermediate features in the MLP. More specifically, we suggest a Coordinate-Aware Modulation (CAM), which modulates the intermediate features using scale and shift parameters extracted from the grid representations. This can maintain the strengths of MLPs while mitigating any remaining potential biases, facilitating the rapid learning of high-frequency components. In addition, we empirically found that the feature normalizations, which have not been successful in neural filed literature, proved to be effective when applied in conjunction with the proposed CAM. Experimental results demonstrate that CAM enhances the performance of neural representation and improves learning stability across a range of signals. Especially in the novel view synthesis task, we achieved state-of-the-art performance with the least number of parameters and fast training speed for dynamic scenes and the best performance under 1MB memory for static scenes. CAM also outperforms the best-performing video compression methods using neural fields by a large margin. Our project page is available at https://maincold2.github.io/cam/. Joo Chan Lee, Daniel Rho, Seungtae Nam, Jong Hwan Ko, Eunbyung Park |
ICLR | 5 |
| 2024 | F-3DGS: Factorized Coordinates and Representations for 3D Gaussian SplattingabstractThe neural radiance field (NeRF) has made significant strides in representing 3D scenes and synthesizing novel views. Despite its advancements, the high computational costs of NeRF have posed challenges for its deployment in resource-constrained environments and real-time applications. As an alternative to NeRF-like neural rendering methods, 3D Gaussian Splatting (3DGS) offers rapid rendering speeds while maintaining excellent image quality. However, as it represents objects and scenes using a myriad of Gaussians, it requires substantial storage to achieve high-quality representation. To mitigate the storage overhead, we propose Factorized 3D Gaussian Splatting (F-3DGS), a novel approach that drastically reduces storage requirements while preserving image quality. Inspired by classical matrix and tensor factorization techniques, our method represents and approximates dense clusters of Gaussians with significantly fewer Gaussians through efficient factorization. We aim to efficiently represent dense 3D Gaussians by approximating them with a limited amount of information for each axis and their combinations. This method allows us to encode a substantially large number of Gaussians along with their essential attributes'such as color, scale, and rotation-necessary for rendering using a relatively small number of elements. Extensive experimental results demonstrate that F-3DGS achieves a significant reduction in storage costs while maintaining comparable quality in rendered images. Our project page is available at https://xiangyu1sun.github.io/Factorize-3DGS/. Joo Chan Lee, Daniel Rho, Jong Hwan Ko, Usman Ali 0006, Eunbyung Park |
ACM Multimedia | 6 |
| 2024 | Sharp-NeRF: Grid-based Fast Deblurring Neural Radiance Fields using Sharpness PriorabstractNeural Radiance Fields (NeRF) has shown its remarkable performance in neural rendering-based novel view synthesis. However, NeRF suffers from severe visual quality degradation when the input images have been captured under imperfect conditions, such as poor illumination, defocus blurring and lens aberrations. Especially, defocus blur is quite common in the images when they are normally captured using cameras. Although few recent studies have proposed to render sharp images of considerably high-quality, yet they still face many key challenges. In particular, those methods have employed a Multi-Layer Perceptron (MLP) based NeRF which requires tremendous computational time. To overcome these shortcomings, this paper proposes a novel technique Sharp-NeRF—a grid-based NeRF that renders clean and sharp images from the input blurry images within a half an hour training. To do so, we used several grid-based kernels to accurately model the sharpness/blurriness of the scene. The sharpness level of the pixels is computed to learn the spatially varying blur kernels. We have conducted experiments on the benchmarks consisting of blurry images and have evaluated full-reference and non-reference metrics. The qualitative and quantitative results have revealed that our approach renders the sharp novel views with vivid colors and fine details, and it has considerably faster training time than the previous works. Our code is available at https://github.com/benhenryL/SharpNeRF. Byeonghyeon Lee, Howoong Lee, Eunbyung Park |
WACV | 4 |
| 2024 | Hydra: Multi-head low-rank adaptation for parameter efficient fine-tuning
Hyunmo Yang, Yunghyun Kim, Youngjoon Hong, Eunbyung Park |
Neural Networks | 5 |
| 2023 | PIXEL: Physics-Informed Cell Representations for Fast and Accurate PDE SolversabstractWith the increases in computational power and advances in machine learning, data-driven learning-based methods have gained significant attention in solving PDEs. Physics-informed neural networks (PINNs) have recently emerged and succeeded in various forward and inverse PDE problems thanks to their excellent properties, such as flexibility, mesh-free solutions, and unsupervised training. However, their slower convergence speed and relatively inaccurate solutions often limit their broader applicability in many science and engineering domains. This paper proposes a new kind of data-driven PDEs solver, physics-informed cell representations (PIXEL), elegantly combining classical numerical methods and learning-based approaches. We adopt a grid structure from the numerical methods to improve accuracy and convergence speed and overcome the spectral bias presented in PINNs. Moreover, the proposed method enjoys the same benefits in PINNs, e.g., using the same optimization frameworks to solve both forward and inverse PDE problems and readily enforcing PDE constraints with modern automatic differentiation techniques. We provide experimental results on various challenging PDEs that the original PINNs have struggled with and show that PIXEL achieves fast convergence speed and high accuracy. Project page: https://namgyukang.github.io/PIXEL/ Namgyu Kang, Byeonghyeon Lee, Youngjoon Hong, Seok-Bae Yun, Eunbyung Park |
AAAI | 5 |
| 2023 | SMPConv: Self-Moving Point Representations for Continuous ConvolutionabstractContinuous convolution has recently gained prominence due to its ability to handle irregularly sampled data and model long-term dependency. Also, the promising experimental results of using large convolutional kernels have catalyzed the development of continuous convolution since they can construct large kernels very efficiently. Lever-aging neural networks, more specifically multilayer perceptrons (MLPs), is by far the most prevalent approach to implementing continuous convolution. However, there are a few drawbacks, such as high computational costs, complex hyperparameter tuning, and limited descriptive power of filters. This paper suggests an alternative approach to building a continuous convolution without neural networks, resulting in more computationally efficient and improved performance. We present self-moving point representations where weight parameters freely move, and interpolation schemes are used to implement continuous functions. When applied to construct convolutional kernels, the experimental results have shown improved performance with drop-in replacement in the existing frame-works. Due to its lightweight structure, we are first to demonstrate the effectiveness of continuous convolution in a large-scale setting, e.g., ImageNet, presenting the improvements over the prior arts. Our code is available on https://github.com/sangnekim/SMPConv Eunbyung Park |
CVPR | 2 |
| 2023 | Masked Wavelet Representation for Compact Neural Radiance FieldsabstractNeural radiance fields (NeRF) have demonstrated the potential of coordinate-based neural representation (neural fields or implicit neural representation) in neural rendering. However, using a multi-layer perceptron (MLP) to represent a 3D scene or object requires enormous computational resources and time. There have been recent studies on how to reduce these computational inefficiencies by using additional data structures, such as grids or trees. Despite the promising performance, the explicit data structure necessitates a substantial amount of memory. In this work, we present a method to reduce the size without compromising the advantages of having additional data structures. In detail, we propose using the wavelet transform on grid-based neural fields. Grid-based neural fields are for fast convergence, and the wavelet transform, whose efficiency has been demonstrated in high-performance standard codecs, is to improve the parameter efficiency of grids. Furthermore, in order to achieve a higher sparsity of grid coefficients while maintaining reconstruction quality, we present a novel trainable masking approach. Experimental results demonstrate that non-spatial grid coefficients, such as wavelet coefficients, are capable of attaining a higher level of sparsity than spatial grid coefficients, resulting in a more compact representation. With our proposed mask and compression pipeline, we achieved state-of-the-art performance within a memory budget of 2 MB. Our code is available at https://github.com/daniel03c1/masked_wavelet_nerf. Daniel Rho, Byeonghyeon Lee, Seungtae Nam, Joo Chan Lee, Jong Hwan Ko, Eunbyung Park |
CVPR | 6 |
| 2023 | FFNeRV: Flow-Guided Frame-Wise Neural Representations for VideosabstractNeural fields, also known as coordinate-based or implicit neural representations, have shown a remarkable capability of representing, generating, and manipulating various forms of signals. For video representations, however, mapping pixel-wise coordinates to RGB colors has shown relatively low compression performance and slow convergence and inference speed. Frame-wise video representation, which maps a temporal coordinate to its entire frame, has recently emerged as an alternative method to represent videos, improving compression rates and encoding speed. While promising, it has still failed to reach the performance of state-of-the-art video compression algorithms. In this work, we propose FFNeRV, a novel method for incorporating flow information into frame-wise representations to exploit the temporal redundancy across the frames in videos inspired by the standard video codecs. Furthermore, we introduce a fully convolutional architecture, enabled by one-dimensional temporal grids, improving the continuity of spatial features. Experimental results show that FFNeRV yields the best performance for video compression and frame interpolation among the methods using frame-wise representations or neural fields. To reduce the model size even further, we devise a more compact convolutional architecture using the group and pointwise convolutions. With model compression techniques, including quantization-aware training and entropy coding, FFNeRV outperforms widely-used standard video codecs (H.264 and HEVC) and performs on par with state-of-the-art video compression algorithms. Joo Chan Lee, Daniel Rho, Jong Hwan Ko, Eunbyung Park |
ACM Multimedia | 4 |
| 2023 | Separable Physics-Informed Neural NetworksabstractPhysics-informed neural networks (PINNs) have recently emerged as promising data-driven PDE solvers showing encouraging results on various PDEs.
However, there is a fundamental limitation of training PINNs to solve multi-dimensional PDEs and approximate very complex solution functions.
The number of training points (collocation points) required on these challenging PDEs grows substantially, and it is severely limited due to the expensive computational costs and heavy memory overhead.
To overcome this limit, we propose a network architecture and training algorithm for PINNs.
The proposed method, separable PINN (SPINN), operates on a per-axis basis to decrease the number of network propagations in multi-dimensional PDEs instead of point-wise processing in conventional PINNs.
We also propose using forward-mode automatic differentiation to reduce the computational cost of computing PDE residuals, enabling a large number of collocation points ($>10^7$) on a single commodity GPU.
The experimental results show significantly reduced computational costs ($62\times$ in wall-clock time, $1,394\times$ in FLOPs given the same number of collocation points) in multi-dimensional PDEs while achieving better accuracy.
Furthermore, we present that SPINN can solve a chaotic (2+1)-d Navier-Stokes equation much faster than the best-performing prior method (9 minutes vs. 10 hours in a single GPU), maintaining accuracy.
Finally, we showcase that SPINN can accurately obtain the solution of a highly nonlinear and multi-dimensional PDE, a (3+1)-d Navier-Stokes equation.
For visualized results and code, please see https://jwcho5576.github.io/spinn.github.io/. Junwoo Cho, Seungtae Nam, Hyunmo Yang, Seok-Bae Yun, Youngjoon Hong, Eunbyung Park |
NeurIPS | 6 |
| 2023 | Mip-Grid: Anti-aliased Grid Representations for Neural Radiance FieldsabstractDespite the remarkable achievements of neural radiance fields (NeRF) in representing 3D scenes and generating novel view images, the aliasing issue, rendering 'jaggies' or 'blurry' images at varying camera distances, remains unresolved in most existing approaches. The recently proposed mip-NeRF has effectively addressed this challenge by introducing integrated positional encodings (IPE). However, it relies on MLP architecture to represent the radiance fields, missing out on the fast training speed offered by the latest grid-based methods. In this work, we present mip-Grid, a novel approach that integrates anti-aliasing techniques into grid-based representations for radiance fields, mitigating the aliasing artifacts while enjoying fast training time. Notably, the proposed method uses a single-scale shared grid representation and a single-sampling approach, which only introduces minimal additions to the model parameters and computational costs. To handle scale ambiguity, mip-Grid generates multiple grids by applying simple convolution operations over the shared grid and uses the scale-aware coordinate to retrieve the appropriate features from the generated multiple grids. To test the effectiveness, we incorporated the proposed approach into the two recent representative grid-based methods, TensoRF and K-Planes. The experimental results demonstrated that mip-Grid greatly improved the rendering performance of both methods and showed comparable performance to mip-NeRF on multi-scale datasets while achieving significantly faster training time. Seungtae Nam, Daniel Rho, Jong Hwan Ko, Eunbyung Park |
NeurIPS | 4 |
| 2022 | Neural Residual Flow Fields for Efficient Video Representations
Daniel Rho, Junwoo Cho, Jong Hwan Ko, Eunbyung Park |
ACCV (2) | 4 |
| 2022 | Streamable Neural Fields
Junwoo Cho, Seungtae Nam, Daniel Rho, Jong Hwan Ko, Eunbyung Park |
ECCV (20) | 5 |
| 2020 | Rotationally-Temporally Consistent Novel View Synthesis of Human Performance Video
Youngjoong Kwon, Stefano Petrangeli, Dahun Kim, Eunbyung Park, Viswanathan (Vishy) Swaminathan, Henry Fuchs |
ECCV (4) | 5 |
| 2019 | Meta-CurvatureabstractWe propose meta-curvature (MC), a framework to learn curvature information for better generalization and fast model adaptation. MC expands on the model-agnostic meta-learner (MAML) by learning to transform the gradients in the inner optimization such that the transformed gradients achieve better generalization performance to a new task. For training large scale neural networks, we decompose the curvature matrix into smaller matrices in a novel scheme where we capture the dependencies of the model's parameters with a series of tensor products. We demonstrate the effects of our proposed method on several few-shot learning tasks and datasets. Without any task specific techniques and architectures, the proposed method achieves substantial improvement upon previous MAML variants and outperforms the recent state-of-the-art methods. Furthermore, we observe faster convergence rates of the meta-training process. Finally, we present an analysis that explains better generalization performance with the meta-trained curvature. Eunbyung Park, Junier B. Oliva |
NeurIPS | 1 |
| 2018 | Three years of low-power image recognition challenge: Introduction to special sessionabstractReducing power consumption has been one of the most important goals since the creation of electronic systems. Energy efficiency is increasingly important as battery-powered systems (such as smartphones, drones, and body cameras) are widely used. It is desirable using the on-board computers to recognize objects in the images captured by these cameras. The Low-Power Image Recognition Challenge (LPIRC) is an annual competition started in 2015. The special session includes presentations given by the winners of the first three years of LPIRC. This paper explains the rules of the competition and the rationale, summarizes the teams' scores, and describes the lessons learned in the first three years. The paper suggests possible improvements of future challenges. Kent Gauen, Ryan Dailey, Yung-Hsiang Lu, Eunbyung Park, Wei Liu 0015, Alexander C. Berg, Yiran Chen 0001 |
DATE | 4 |
| 2018 | Meta-tracker: Fast and Robust Online Adaptation for Visual Object Trackers
Eunbyung Park, Alexander C. Berg |
ECCV (3) | 1 |
| 2017 | Transformation-Grounded Image Generation Network for Novel 3D View SynthesisabstractWe present a transformation-grounded image generation network for novel 3D view synthesis from a single image. Our approach first explicitly infers the parts of the geometry visible both in the input and novel views and then casts the remaining synthesis problem as image completion. Specifically, we both predict a flow to move the pixels from the input to the novel view along with a novel visibility map that helps deal with occulsion/disocculsion. Next, conditioned on those intermediate results, we hallucinate (infer) parts of the object invisible in the input image. In addition to the new network structure, training with a combination of adversarial and perceptual loss results in a reduction in common artifacts of novel view synthesis such as distortions and holes, while successfully generating high frequency details and preserving visual aspects of the input image. We evaluate our approach on a wide range of synthetic and real examples. Both qualitative and quantitative results show our method achieves significantly better results compared to existing methods. Eunbyung Park, Jimei Yang, Ersin Yumer, Duygu Ceylan, Alexander C. Berg |
CVPR | 1 |
| 2017 | A dataset for developing and benchmarking active visionabstractWe present a new public dataset with a focus on simulating robotic vision tasks in everyday indoor environments using real imagery. The dataset includes 20,000+ RGB-D images and 50,000+ 2D bounding boxes of object instances densely captured in 9 unique scenes. We train a fast object category detector for instance detection on our data. Using the dataset we show that, although increasingly accurate and fast, the state of the art for object detection is still severely impacted by object scale, occlusion, and viewing direction all of which matter for robotics applications. We next validate the dataset for simulating active vision, and use the dataset to develop and evaluate a deep-network-based system for next best move prediction for object classification using reinforcement learning. Our dataset is available for download at cs.unc.edu/~ammirato/active_vision_dataset_website/. Phil Ammirato, Patrick Poirson, Eunbyung Park, Jana Kosecka, Alexander C. Berg |
ICRA | 3 |
| 2017 | An Evaluation of the NVIDIA TX1 for Supporting Real-Time Computer-Vision WorkloadsabstractAutonomous vehicles are an exemplar for forward-looking safety-critical real-time systems where significant computing capacity must be provided within strict size, weight, and power (SWaP) limits. A promising way forward in meeting these needs is to leverage multicore platforms augmented with graphics processing units (GPUs) as accelerators. Such an approach is being strongly advocated by NVIDIA, whose Jetson TX1 board is currently a leading multicore+GPU solution marketed for autonomous systems. Unfortunately, no study has ever been published that expressly evaluates the effectiveness of the TX1, or any other comparable platform, in hosting safety-critical real-time workloads. In this paper, such a study is presented. Specifically, the TX1 is evaluated via benchmarking efforts, blackbox evaluations of GPU behavior, and case-study evaluations involving computer-vision workloads inspired by autonomousdriving use cases. Autonomous vehicles are an exemplar for forward-looking safety-critical real-time systems where significant computing capacity must be provided within strict size, weight, and power (SWaP) limits. A promising way forward in meeting these needs is to leverage multicore platforms augmented with graphics processing units (GPUs) as accelerators. Such an approach is being strongly advocated by NVIDIA, whose Jetson TX1 board is currently a leading multicore+GPU solution marketed for autonomous systems. Unfortunately, no study has ever been published that expressly evaluates the effectiveness of the TX1, or any other comparable platform, in hosting safety-critical real-time workloads. In this paper, such a study is presented. Specifically, the TX1 is evaluated via benchmarking efforts, blackbox evaluations of GPU behavior, and case-study evaluations involving computer-vision workloads inspired by autonomous-driving use cases. Nathan Otterness, Ming Yang 0036, Sarah Rust, Eunbyung Park, James H. Anderson, F. Donelson Smith, Alexander C. Berg, Shige Wang |
RTAS | 4 |
| 2016 | Combining multiple sources of knowledge in deep CNNs for action recognitionabstractAlthough deep convolutional neural networks (CNNs) have shown remarkable results for feature learning and prediction tasks, many recent studies have demonstrated improved performance by incorporating additional handcrafted features or by fusing predictions from multiple CNNs. Usually, these combinations are implemented via feature concatenation or by averaging output prediction scores from several CNNs. In this paper, we present new approaches for combining different sources of knowledge in deep learning. First, we propose feature amplification, where we use an auxiliary, hand-crafted, feature (e.g. optical flow) to perform spatially varying soft-gating on intermediate CNN feature maps. Second, we present a spatially varying multiplicative fusion method for combining multiple CNNs trained on different sources that results in robust prediction by amplifying or suppressing the feature activations based on their agreement. We test these methods in the context of action recognition where information from spatial and temporal cues is useful, obtaining results that are comparable with state-of-the-art methods and outperform methods using only CNNs and optical flow features. Eunbyung Park, Xufeng Han, Tamara L. Berg, Alexander C. Berg |
WACV | 1 |
| 2016 | Efficient Checkpointing of Live Virtual MachinesabstractThe ability to save the state of a running virtual machine (VM) for later restoration is an important tool for home, server, and virtual desktop cloud (VDC) environments in order to achieve optimal and balanced hardware utilization. With guest memory sizes of four to eight gigabytes being the norm the time- and space-overhead of storing VM checkpoints still prevents an effective use of the technique. This work presents a method for fast and space-efficient checkpointing of VMs. Based on the observation that operating systems cache disk blocks in memory, the proposed technique transparently intercepts I/O operations and maintains an up-to-date mapping of memory pages and disk blocks containing identical data. At a checkpoint, those memory pages are excluded from the checkpoint image leading to a significant reduction of both the time and space required to take a checkpoint of a running VM. The broad applicability and good performance of the proposed method is demonstrated by an extensive set of experiments. We have implemented the technique for para-virtualized (PV), PVHVM, and fully-virtualized (HVM) guests in the Xen hypervisor. In comparison with an unmodified Xen hypervisor, experiments with Linux and Windows guests, on average, achieve a 86, 76, 53, and 47 percent reduction in the stored data and a 73, 62, 47, and 38 percent shorter time required to take a checkpoint for PV, PVHVM, HVM Linux, and HVM Windows guests, respectively. Bernhard Egger 0002, Younghyun Cho, Changyeon Jo, Eunbyung Park, Jaejin Lee |
IEEE Trans. Computers | 4 |
| 2015 | Visual Madlibs: Fill in the Blank Description Generation and Question AnsweringabstractIn this paper, we introduce a new dataset consisting of 360,001 focused natural language descriptions for 10,738 images. This dataset, the Visual Madlibs dataset, is collected using automatically produced fill-in-the-blank templates designed to gather targeted descriptions about: people and objects, their appearances, activities, and interactions, as well as inferences about the general scene or its broader context. We provide several analyses of the Visual Madlibs dataset and demonstrate its applicability to two new description generation tasks: focused description generation, and multiple-choice question-answering for images. Experiments using joint-embedding and deep learning methods show promising results on these tasks. Licheng Yu, Eunbyung Park, Alexander C. Berg, Tamara L. Berg |
ICCV | 2 |
| 2015 | Energy-Oriented Partial Desktop Virtual Machine MigrationabstractModern offices are crowded with personal computers. While studies have shown these to be idle most of the time, they remain powered, consuming up to 60% of their peak power. Hardware-based solutions engendered by PC vendors (e.g., low-power states, Wake-on-LAN) have proved unsuccessful because, in spite of user inactivity, these machines often need to remain network active in support of background applications that maintain network presence. Recent proposals have advocated the use of consolidation of idle desktop Virtual Machines (VMs). However, desktop VMs are often large, requiring gigabytes of memory. Consolidating such VMs creates large network transfers lasting in the order of minutes and utilizes server memory inefficiently. When multiple VMs migrate concurrently, networks become congested, and the resulting migration latencies are prohibitive. We present partial VM migration, an approach that transparently migrates only the working set of an idle VM. It creates a partial replica of the desktop VM on the consolidation server by copying only VM metadata, and it transfers pages to the server on-demand, as the VM accesses them. This approach places desktop PCs in low-power mode when inactive and switches them to running mode when pages are needed by the VM running on the consolidation server. To ensure that desktops save energy, we have developed sleep scheduling and prefetching algorithms, as well as the context-aware selective resume framework, a novel approach to reduce the latency of power mode transition operations in commodity PCs. Jettison, our software prototype of partial VM migration for off-the-shelf PCs, can deliver 44--91% energy savings during idle periods of at least 10 minutes, while providing low migration latencies of about 4 seconds and migrating minimal state that is under an order of magnitude of the VM’s memory footprint. Nilton Bila, Eric J. Wright, Eyal de Lara, Kaustubh R. Joshi, H. Andrés Lagar-Cavilla, Eunbyung Park, Ashvin Goel, Matti A. Hiltunen, Mahadev Satyanarayanan |
ACM Trans. Comput. Syst. | 6 |
| 2011 | Fast and space-efficient virtual machine checkpointingabstractCheckpointing, i.e., recording the volatile state of a virtual machine (VM) running as a guest in a virtual machine monitor (VMM) for later restoration, includes storing the memory available to the VM. Typically, a full image of the VM's memory along with processor and device states are recorded. With guest memory sizes of up to several gigabytes, the size of the checkpoint images becomes more and more of a concern. Eunbyung Park, Bernhard Egger 0002, Jaejin Lee |
VEE | 1 |