Demo Data from VLDB 2026 / reviewers in the wild / expert
Jun Zheng 0020
dblp:93/3489-20
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0000-5319-2518ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 77% 3D vision · 23% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 87% Rendering · 13% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis |
0.9 | 1 | 2025 | Monocular-to-3D Virtual Try-On With Generative Semantic Articulated Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Machine learning › Generative modeling
generative adversarial network |
0.9 | 1 | 2025 | Monocular-to-3D Virtual Try-On With Generative Semantic Articulated Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Visual content generation and editing › virtual try-on
3d virtual try-on |
0.9 | 1 | 2025 | Monocular-to-3D Virtual Try-On With Generative Semantic Articulated Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Visual content generation and editing
virtual try-on |
0.9 | 1 | 2025 | Monocular-to-3D Virtual Try-On With Generative Semantic Articulated Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision
3d human reconstruction |
0.3 | 1 | 2025 | Monocular-to-3D Virtual Try-On With Generative Semantic Articulated Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function |
0.3 | 1 | 2025 | Monocular-to-3D Virtual Try-On With Generative Semantic Articulated Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Rendering
multi-view rendering |
0.3 | 1 | 2025 | Monocular-to-3D Virtual Try-On With Generative Semantic Articulated Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Methods — techniques the papers use, named apart from their topics
signed distance function · 1.7inverse skinning · 1.7deferred pose guidance · 1.7conditional 3D-GAN · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Monocular-to-3D Virtual Try-On With Generative Semantic Articulated FieldsabstractWe introduce a monocular-to-3D virtual try-on network based on a conditional 3D-aware Generative Adversarial Network (3D-GAN) for synthesizing multi-view try-on results from single monocular images. In contrast to previous 3D virtual try-on methods that rely on costly scanned meshes or pseudo-depth maps for supervision, our approach utilizes a conditional 3D-GAN trained solely on 2D images, greatly simplifying dataset construction and enhancing model scalability. Specifically, we propose a Generative monocular-to-3D Virtual Try-ON network (G3D-VTON) that integrates a 3D-aware conditional Parsing Module (3DPM), a U-Net Refinement Module (URM), and a Flow-based 2D Virtual Try-On Module (FTM). In our framework, the 3DPM is designed to generate a 3D representation of the virtual try-on result, thereby enabling multi-view rendering. To accomplish this, it is implemented using conditional generative semantic articulated fields, which leverage the 3D SMPL prior via inverse skinning to learn the Signed Distance Function (SDF) of the try-on results in a canonical pose space. This learned SDF enables the rendering of both a coarse human parsing map and a preliminary try-on output with explicit camera control. Furthermore, within 3DPM, we introduce deferred pose guidance to decouple style and pose conditions during training, thereby facilitating view controllable generation during inference. However, the rendered human parsing and try-on results exhibit imprecise shapes and blurry textures. To address these issues, the URM subsequently refines these rendered outputs using a refinement U-Net, and the FTM integrates the refined results with the 2D warped garment to generate the final try-on output with more accurate and realistic appearance details. Extensive experiments demonstrate that the proposed G3D-VTON effectively manipulates and generates faithful 3D human appearances wearing the desired garment, outperforming both 3D-GAN and depth-based 3D approaches while delivering superior visual results in 2D. Zhenyu Xie, Fuwei Zhao, Jun Zheng 0020, Feida Zhu 0002, Xiaodan Liang |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |