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Martin Bichsel

dblp:93/3709 · DBLP profile ↗
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10ranked-venue papers
8as first author
0since 2021 · last 2002
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-authorHuman-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
image segmentation
0.011994
Segmenting Simply Connected Moving Objects in a Static Scene · IEEE Trans. Pattern Anal. Mach. Intell. 1994
Image and video processing › video segmentation
motion segmentation
0.011994
Segmenting Simply Connected Moving Objects in a Static Scene · IEEE Trans. Pattern Anal. Mach. Intell. 1994
Image and video processing › video segmentation
moving object segmentation
0.011994
Segmenting Simply Connected Moving Objects in a Static Scene · IEEE Trans. Pattern Anal. Mach. Intell. 1994
Computer vision › 3D vision › depth estimation
depth reconstruction
0.011992
A simple algorithm for shape from shading · CVPR 1992
Computer vision › 3D vision
shape from shading
0.011992
A simple algorithm for shape from shading · CVPR 1992
Image and video processing
image statistics
0.011994
Segmenting Simply Connected Moving Objects in a Static Scene · IEEE Trans. Pattern Anal. Mach. Intell. 1994

Methods — techniques the papers use, named apart from their topics

object-background probability estimation · 0.0laplacian distribution · 0.0iterative optimization · 0.0reflectance map · 0.0minimum downhill principle · 0.0
YearPublicationVenuePosition
2002 Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fred Voorhorst, Helmut Krueger, Matthias Rauterberg
Comput. Support. Cooperative Work.3
1998 Analyzing a Scene's Picture Set under Varying Lighting
Martin Bichsel
Comput. Vis. Image Underst.1
1997 BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design
Matthias Rauterberg, Martin Bichsel, Ulf Leonhardt, Markus Meier
INTERACT2
1996 Automatic interpolation and recognition of face images by morphing
abstract
This article presents a new method for generating an optimum image morph field, i.e. an optimum mapping of one image to another image by distorting the brightness and geometry of the former image. The mapping is calculated by maximizing the probability of the morph field in a Bayesian framework. In contrast to other techniques this new method needs no training and is derived based on group invariances and expected singularities, only. An infeasible exhaustive search is replaced by an new iterative approximation approach where, in a neighborhood around the current morph field solution, the probability distribution is approximated by a Gaussian probability distribution for which the most likely solution is evaluated by linear algebra techniques. New views are generated by applying linearly interpolated morph fields to the original reference image. Experiments demonstrate that this approach is well suited to interpolate between different views of a single face image or between images of different persons. Finally, a new face recognition algorithm makes use of the fact that morphs among images of a single person are confined to a five-dimensional subspace within the space of all possible morphs.
Martin Bichsel
FG1
1995 Illumination invariant object recognition
abstract
Varying illumination is severe problem for existing face recognition algorithms. Altering the light direction from left to right, for example, causes a change of contrast in large face regions and causes most face recognition algorithms to fail. Theoretical results, based on the law of incoherent light superposition, provide the solid ground on which a new illumination invariant recognition algorithm is derived. A face recognition experiment demonstrates that this algorithm indeed shows improved recognition performance even if the conditions, for which the theoretical results were derived, do not hold exactly.
Martin Bichsel
ICIP (3)1
1994 Illumination Invariant Motion Segmentation of Simple Connected Objects
Martin Bichsel
BMVC1
1994 Hierarchical Probability Estimation
abstract
Estimating probabilities based on measured numbers of occurrences of events provides a central link from probability theory to real world applications. In an important class of applications the probabilistic events correspond to the digitized outcome of an analog sensor. This paper shows theoretically and experimentally that such events are governed by a natural similarity relation which imposes subtle but highly effective a priori constraints on the meta-probability distribution, i.e. the probability distribution of probability values. The application of these constraints significantly improves the probability estimates based on the measurements. The results are applied to estimating order-1 Markov model parameters in image processing applications. 1 Introduction Virtually every real-world signal processing problem has a non-deterministic component. Therefore, its adequate description has to be statistical, in terms of joint probability distributions. Numerous examples can be found ...
Martin Bichsel, Krystyna W. Ohnesorge
BMVC1
1994 Segmenting Simply Connected Moving Objects in a Static Scene
abstract
A new segmentation algorithm is derived, based on an object-background probability estimate exploiting the experimental fact that the statistics of local image derivatives show a Laplacian distribution. The objects' simple connectedness is included directly into the probability estimate and leads to an iterative optimization approach that can be implemented efficiently. This new approach avoids early thresholding, explicit edge detection, motion analysis, and grouping.>
Martin Bichsel
IEEE Trans. Pattern Anal. Mach. Intell.1
1992 A simple algorithm for shape from shading
abstract
A shape-from-shading algorithm that recovers depth from a brightness image typically in fewer than ten iterations, is described. This algorithm, which is a simplification of the algorithm of J. Oliensis and P. Dupuis (1991), is based on a minimum downhill principle that guarantees continuous surfaces and stable results. The algorithm is applicable to a broad variety of objects and reflectance maps.>
Martin Bichsel, Alex Pentland
CVPR1
1989 Minimum class entropy: A maximum information approach to layered networks
Martin Bichsel, Peter Seitz 0001
Neural Networks1