VLDB 2026 Research / reviewers in the wild / expert
Karsten Tiemann
dblp:93/4947
· DBLP profile ↗
8ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 6Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
3 papers |
Algorithmic game theory and mechanism design · 80% Mathematical optimization · 20% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › congestion games
selfish routing |
0.2 | 2 | 2011 | Routing (un-) splittable flow in games with player-specific affine latency functions · ACM Trans. Algorithms 2011 Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions · ICALP (1) 2006 |
Algorithmic game theory and mechanism design
price of anarchy |
0.2 | 2 | 2011 | Routing (un-) splittable flow in games with player-specific affine latency functions · ACM Trans. Algorithms 2011 Nash Equilibria, the Price of Anarchy and the Fully Mixed Nash Equilibrium Conjecture · ICALP 2005 |
Algorithmic game theory and mechanism design
congestion games |
0.1 | 1 | 2011 | Routing (un-) splittable flow in games with player-specific affine latency functions · ACM Trans. Algorithms 2011 |
Mathematical optimization › combinatorial optimization › network optimization
unsplittable flow |
0.1 | 1 | 2006 | Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions · ICALP (1) 2006 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.1 | 1 | 2005 | Nash Equilibria, the Price of Anarchy and the Fully Mixed Nash Equilibrium Conjecture · ICALP 2005 |
Mathematical optimization
discrete optimization |
0.0 | 1 | 2011 | Routing (un-) splittable flow in games with player-specific affine latency functions · ACM Trans. Algorithms 2011 |
Mathematical optimization
potential function |
0.0 | 1 | 2011 | Routing (un-) splittable flow in games with player-specific affine latency functions · ACM Trans. Algorithms 2011 |
Methods — techniques the papers use, named apart from their topics
potential function · 0.1nash equilibrium · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Routing (un-) splittable flow in games with player-specific affine latency functionsabstractIn this work we study weighted network congestion games with player-specific latency functions where selfish players wish to route their traffic through a shared network. We consider both the case of splittable and unsplittable traffic. Our main findings are as follows. For routing games on parallel links with linear latency functions, we introduce two new potential functions for unsplittable and for splittable traffic, respectively. We use these functions to derive results on the convergence to pure Nash equilibria and the computation of equilibria. For several generalizations of these routing games, we show that such potential functions do not exist. We prove tight upper and lower bounds on the price of anarchy for games with polynomial latency functions. All our results on the price of anarchy translate to general congestion games. Martin Gairing, Burkhard Monien, Karsten Tiemann |
ACM Trans. Algorithms | 3 |
| 2008 | Selfish Routing with Incomplete Information
Martin Gairing, Burkhard Monien, Karsten Tiemann |
Theory Comput. Syst. | 3 |
| 2007 | The Power of Two Prices: Beyond Cross-Monotonicity
Yvonne Bleischwitz, Burkhard Monien, Florian Schoppmann, Karsten Tiemann |
MFCS | 4 |
| 2007 | Congestion Games with Player-Specific Constants
Marios Mavronicolas, Igal Milchtaich, Burkhard Monien, Karsten Tiemann |
MFCS | 4 |
| 2007 | Routing and Scheduling with Incomplete Information
Burkhard Monien, Karsten Tiemann |
DISC | 2 |
| 2006 | Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions
Martin Gairing, Burkhard Monien, Karsten Tiemann |
ICALP (1) | 3 |
| 2005 | Nash Equilibria, the Price of Anarchy and the Fully Mixed Nash Equilibrium Conjecture
Martin Gairing, Thomas Lücking 0001, Burkhard Monien, Karsten Tiemann |
ICALP | 4 |
| 2005 | Selfish routing with incomplete informationabstractIn his seminal work Harsanyi [13] introduced an elegant approach to study non-cooperative games with incomplete information where the players are uncertain about some parameters. To model such games he introduced the Harsanyi transformation, which converts a game with incomplete information to a strategic game where players may have different types. In the resulting Bayesian game players' uncertainty about each others types is described by a probability distribution over all possible type profiles.In this work, we introduce a particular selfish routing game with incomplete information that we call Bayesian routing game. Here, n selfish users wish to assign their traffic to one of m links. Users do not know each others traffic. Following Harsanyi's approach, we introduce for each user a set of possible types.This paper presents a comprehensive collection of results for the Bayesian routing game.We prove, with help of a potential function, that every Bayesian routing game possesses a pure Bayesian Nash equilibrium. For the model of identical links and independent type distribution we give a polynomial time algorithm to compute a pure Bayesian Nash equilibrium.We study structural properties of fully mixed Bayesian Nash equilibria for the model of identical links and show that they maximize individual cost. In general there exists more than one fully mixed Bayesian Nash equilibrium. We characterize the class of fully mixed Bayesian Nash equilibria in the case of independent type distribution.We conclude with results on coordination ratio for the model of identical links for three social cost measures, that is, social cost as expected maximum congestion, sum of individual costs and maximum individual cost. For the latter two we are able to give (asymptotic) tight bounds using our results on fully mixed Bayesian Nash equilibria.To the best of our knowledge this is the first time that mixed Bayesian Nash equilibria have been studied in conjunction with social cost. Martin Gairing, Burkhard Monien, Karsten Tiemann |
SPAA | 3 |