VLDB 2026 Research / reviewers in the wild / expert
Naruki Shirahama
dblp:93/5467
· DBLP profile ↗
8ranked-venue papers
4as first author
3since 2021 · last 2024
0000-0002-6512-6769ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 5 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 3 · 2 first-authorDatabases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Study on the Generation of Spectrogram for the Detection of Venous Needle Dislodgement by Image Recognition Using Machine LearningabstractThe safety and quality of life for the approximately 350,000 dialysis patients in Japan are critically affected by the risk of unintentional needle dislodgement during hemodialysis, which represents a significant cause of medical accidents. This study introduces an innovative approach to detect needle dislodgement, focusing on the nonhemolytic detection of indwelling needle dislodgement. By analyzing the impedance change through capacitive coupling between the patient and a detection circuit, we developed a prototype system that generates spectrograms based on frequency and phase characteristics from 1 kHz to 1 MHz. These spectrograms capture the changes in electrical characteristics associated with needle dislodgement, with alterations in color indicating changes in gain and phase difference. Initial experiments demonstrated the feasibility of using spectrogram analysis to visually distinguish normal from venous needle dislodgement (VND) conditions. Our results emphasize the potential for applying machine learning algorithms to these spectrograms for accurate and automated detection of VND. This could significantly improve patient safety by enabling the early detection of dislodgement events under various conditions, including partial needle contact or leakage at the puncture site. Future research will focus on expanding the dataset of normal and VND state spectrograms for machine learning training, aiming to validate the effectiveness of this technology in clinical settings. Naofumi Nakaya, Mutsuki Koizumi, Satoshi Watanabe, Naruki Shirahama, Takayuki Abe, Akihiro Watanabe |
SERA | 4 |
| 2024 | Quantitative Analysis of Conversational Response Nuances Using Visual Analog Scale, Data Visualization, and ClusteringabstractThe quantification and analysis of conversational nuances is a complex and demanding task in the fields of natural language processing and human-computer interaction. In this paper, a novel method for measuring and examining subtle differences in conversational responses is proposed, utilizing the Visual Analog Scale (VAS). Participants were presented with a hypothetical chat scenario and asked to rate their willingness to attend an event based on six distinct reply options using the VAS. The collected data were analyzed using descriptive statistics, data visualization techniques such as violin plots, box plots, bee swarm plots, and hierarchical clustering. The study uncovered significant disparities in participants' responses, as certain answer options yielded greater levels of commitment than others. Using cluster analysis, distinct groups of participants were delineated based on their response tendencies. The integration of VAS, informative visualization techniques, and clustering facilitated a comprehensive, quantitative comprehension of the intricate variations in conversational replies, even with a small sample size. Naruki Shirahama, Shinichi Kondo, Keiji Matsumoto, Kenji Moriya, Naofumi Nakaya, Kazuhiro Koshi, Satoshi Watanabe |
SERA | 1 |
| 2024 | A Study of the Distribution Between Visual Analog Scale and Likert Scale for Subjective Evaluation of "Like-Dislike"abstractThis paper describes consideration of the distribution between visual analog scale (VAS) and Likert scale (LS) for the subjective evalua tion of “like-dislike”. The data are collected from 58 participants., 29 participants are invited to answer VAS questionnaires., and the other 29 participants are also invited to answer LS questionnaires. To apply the same evaluation criteria., VAS data and LS data are transformed to ratio scale values (i.e.., 0.00 to 1.00)., and the subjective evaluation distributions based on LS and VAS are calculated and visualized (descriptive statistics values., histograms., boxplots., and plots using a 95% confidence interval). As a result., it is possible to express detailed results by using VAS rather than LS for questions that ask about the intensity of like or dislike. On the other hand., for the trend question of like or dislike., the use of LS or VAS yields similar results (in other words., if the question asks for trends., we can choose either VAS or LS). That is., these results are suggested to be similar results as the author”s previous studies. However., these suggestions are derived from a limited example., and it is necessary to apply this method to questions with various adjective pairs (e.g.., “bright-dark”.,” slow-fast”., and so on) and fields (such as education., music listening., image viewing., etc.) to obtain reliable conclusions. Satoshi Watanabe, Naofumi Nakaya, Yuji Matsumoto 0003, Naruki Shirahama |
SERA | 4 |
| 2014 | Proposal of eye-gaze recognize method for input interface without infra-red ray equipmentabstractThe main purpose of this study is to develop the inexpensive eye-gaze input interface for disabled people. The eye-gaze inputting can suit many situations, and it has little load for user because it is non-contact input interface. Many projects about the eye-gaze have been studied recently. Most of the productions of eye-gaze inputting use infra-red rays (IR) to detect the iris in the eyes. However the harm of IR for human eyes has been pointed out. In addition, if the interface requires the camera which has IR, the users must purchase the specific devices. Therefore we adopted a PC and the camera doesn't have the IR function. We propose the system by using the motion-template that is one of the functions of OpenCV library for tracking motion. However this function can't recognize the point where the user watches on monitor. It can recognize only the motion. That's why we made calibrate function to relate the eye-gaze with the monitor. We propose two methods to recognize eye-gaze. Both methods require the iris binary image. This image shows the iris shape and we expect that user's visual point can be calculated from this iris image. One method uses gravity point to calculate the point. Other method uses the rectangular approximation to calculate it. We did experiments for some subjects by both methods and compared the results to validate which method is proper and how much the calibrate function is accurate. In the experiment, the function randomly spotted a blue target on the monitor. The target position changes on a regular basis. In this experiment, the user stares at the target and we check the accuracy. If this function or methods are proper, the function correctly recognizes the user stare at target or near. For more accuracy, we will consider about how to detect the iris correctly in the future. Kazuki Fukushima, Naruki Shirahama |
SNPD | 2 |
| 2014 | Development of input assistance application for mobile devices for physically disabledabstractPhysically disabled individuals who have difficulty communicating verbally because of the severity of their symptoms use computers and mobile phones to communicate with others. Individuals who have difficulty handling a mouse or keyboard in the same way a healthy person would can input using devices that combine switches, such as touch sensors with autoscan functions. In Japan, many disabled individuals use the D800iDS, developed by Mitsubishi Electric since 2007, as a mobile phone. However, there have been no plans to sell similar mobile phones, and they are difficult to obtain. Smartphones have been raised as a replacement device candidate, but they still lack sufficient accessibility services. The objective of this research is to develop an Android application that can support alphanumeric input for physically disabled individuals using smartphones. More specifically, we develop an input assistance software keyboard that allows disabled individuals to use their finger to control the device and input alphanumeric characters through a single touch point. We selected an Android device as our target since the system allows the use of widely customizable software keyboards. In this study, we developed a software keyboard, emphasizing on inputting Japanese characters. We initially conceived of a software keyboard with the same form as existing keyboards with autoscan functions, but we determined that this would be difficult to implement owing to Android specifications. Therefore, we modified the specification from a system that converted buttons to one that converted the input object itself. We performed a user experiment using the Android application for Japanese input loaded with autoscan functionality developed in this research. From the results of this experiment, we investigated settings to construct an environment to allow easy input that matches the user's abilities. We also present indices related to ease of use to examine our experiment results. Naruki Shirahama, Yuki Sakuragi, Satoshi Watanabe, Naofumi Nakaya, Yukio Mori, Kazunori Miyamoto |
SNPD | 1 |
| 2000 | As approach to transitional rules of emotional words based on the theory for subjective observation modelabstractThis paper introduces the basic concepts of an artificial emotional processing system based on the theory of subjective observation model. We discuss the construction of transitional rules of emotional words and show how to construct the system by computer simulation. We discuss the transitional rules for emotional words. First, we show an image code dictionary of mixed emotional words. Secondly, the theory of subjective observation model as applied to the emotion processing system is briefly explained. Then, some attractive results obtained by the simulated emotion processing system are shown, namely what kind of emotions are observed by subjective observations, when a image code database is used for the input signal. Furthermore, we obtain several emotional transition rules processed by pair vectors such as [optimism, curiosity], which is very attractive result from a psychological viewpoint. Naruki Shirahama |
SMC | 1 |
| 1998 | An Emotion Processing System Based on Subjective Observation
Naruki Shirahama, Masahiro Nagamatsu, Torao Yanaru |
ICONIP | 1 |
| 1997 | An Emotion Processing System Based on Fuzzy Interference and Subjective Observations
Torao Yanaru, Naruki Shirahama, Kaori Yoshida, Masahiro Nagamatsu |
Inf. Sci. | 2 |