Qiang Hu 0003

dblp:93/5629-3 · DBLP profile ↗
← Back
38ranked-venue papers
7as first author
29since 2021 · last 2026
0000-0003-4645-9776ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 33 · 6 first-author · 24 since 2021Artificial intelligence and machine learning · 14 · 2 first-author · 13 since 2021Computer networks · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 SMC++: Masked Learning of Unsupervised Video Semantic Compression
abstract
Most video compression methods focus on human visual perception, neglecting semantic preservation. This leads to severe semantic loss during the compression, hampering downstream video analysis tasks. In this paper, we propose a Masked Video Modeling (MVM)-powered compression framework that particularly preserves video semantics, by jointly mining and compressing the semantics in a self-supervised manner. While MVM is proficient at learning generalizable semantics through the masked patch prediction task, it may also encode non-semantic information like trivial textural details, wasting bitcost and bringing semantic noises. To suppress this, we explicitly regularize the non-semantic entropy of the compressed video in the MVM token space. The proposed framework is instantiated as a simple Semantic-Mining-then-Compression (SMC) model. Furthermore, we extend SMC as an advanced SMC++ model from several aspects. First, we equip it with a masked motion prediction objective, leading to better temporal semantic learning ability. Second, we introduce a Transformer-based compression module, to improve the semantic compression efficacy. Considering that directly mining the complex redundancy among heterogeneous features in different coding stages is non-trivial, we introduce a compact blueprint semantic representation to align these features into a similar form, fully unleashing the power of the Transformer-based compression module. Extensive results demonstrate the proposed SMC and SMC++ models show remarkable superiority over previous traditional, learnable, and perceptual quality-oriented video codecs, on three video analysis tasks and seven datasets.
Yuan Tian 0017, Xiaoyue Ling, Cong Geng, Qiang Hu 0003, Guo Lu, Guangtao Zhai
IEEE Trans. Pattern Anal. Mach. Intell.4
2026 Cellular Aggregation Graph Convolutional Network for Point Cloud Quality Assessment
abstract
Point cloud quality assessment (PCQA) is a challenging task due to the inherently disordered nature of points. Existing point-based methods, such as sparse convolution and PointNet, are limited by local spatial modeling and structural feature extraction. Although 3D graph convolutional networks (GCNs) offer advantages in capturing local structural features through explicit geometric modeling and deformable kernels, their scalability is hindered by the high memory consumption associated with storing neighborhood matrices, particularly for large-scale point clouds. In this paper, to better extract hierarchical structural information and maintain efficiency in computational memory, we propose a novel point-based no-reference PCQA method, namely cellular aggregation network (CANet). The method effectively and efficiently extracts the quality-aware features of large patches in a divide-and-conquer manner. Specifically, a cellular sampling (CS) module is introduced to divide large patches into smaller cells, effectively avoiding the problem of memory explosion. A cellular aggregation (CA) module is proposed to extract intra-cell features and fuse inter-cell features. Moreover, a global aggregation (GA) module is presented to extract global sketch information. Finally, a long-term fusion (LTF) module is introduced to capture long-term dependencies between the features of the CA and GA modules. Experimental results on benchmark datasets demonstrate that the proposed model achieves state-of-the-art performance.
Jian Xiong 0005, Lingxia Jiang, Qiang Hu 0003, Jiucheng Xie, Hao Gao 0005
IEEE Trans. Circuits Syst. Video Technol.3
2025 VRVVC: Variable-Rate NeRF-Based Volumetric Video Compression
abstract
Neural Radiance Field (NeRF)-based volumetric video has revolutionized visual media by delivering photorealistic Free-Viewpoint Video (FVV) experiences that provide audiences with unprecedented immersion and interactivity. However, the substantial data volumes pose significant challenges for storage and transmission. Existing solutions typically optimize NeRF representation and compression independently or focus on a single fixed rate-distortion (RD) tradeoff. In this paper, we propose VRVVC, a novel end-to-end joint optimization variable-rate framework for volumetric video compression that achieves variable bitrates using a single model while maintaining superior RD performance. Specifically, VRVVC introduces a compact tri-plane implicit residual representation for inter-frame modeling of long-duration dynamic scenes, effectively reducing temporal redundancy. We further propose a variable-rate residual representation compression scheme that leverages a learnable quantization and a tiny MLP-based entropy model. This approach enables variable bitrates through the utilization of predefined Lagrange multipliers to manage the quantization error of all latent representations. Finally, we present an end-to-end progressive training strategy combined with a multi-rate-distortion loss function to optimize the entire framework. Extensive experiments demonstrate that VRVVC achieves a wide range of variable bitrates within a single model and surpasses the RD performance of existing methods across various datasets.
Qiang Hu 0003, Houqiang Zhong, Zihan Zheng, Xiaoyun Zhang 0001, Zhengxue Cheng, Li Song 0001, Guangtao Zhai, Yanfeng Wang 0001
AAAI1
2025 FineVQ: Fine-Grained User Generated Content Video Quality Assessment
abstract
The rapid growth of user-generated content (UGC) videos has produced an urgent need for effective video quality assessment (VQA) algorithms to monitor video quality and guide optimization and recommendation procedures. However, current VQA models generally only give an overall rating for a UGC video, which lacks fine-grained labels for serving video processing and recommendation applications. To address the challenges and promote the development of UGC videos, we establish the first large-scale Fine-grained Video quality assessment Database, termed FineVD, which comprises 6104 UGC videos with fine-grained quality scores and descriptions across multiple dimensions. Based on this database, we propose a Fine-grained Video Quality assessment (FineVQ) model to learn the fine-grained quality of UGC videos, with the capabilities of quality rating, quality scoring, and quality attribution. Extensive experimental results demonstrate that our proposed FineVQ can produce fine-grained video-quality results and achieve state-of-the-art performance on FineVD and other commonly used UGC-VQA datasets. Both FineVD and FineVQ are publicly available at: https://github.com/IntMeGroup/FineVQ.
Huiyu Duan, Qiang Hu 0003, Zitong Xu, Lu Liu 0005, Xiongkuo Min, Chunlei Cai, Tianxiao Ye, Xiaoyun Zhang 0001, Guangtao Zhai
CVPR2
2025 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video
abstract
3D Gaussian Splatting (3DGS) has substantial potential for enabling photorealistic Free-Viewpoint Video (FVV) experiences. However, the vast number of Gaussians and their associated attributes poses significant challenges for storage and transmission. Existing methods typically handle dynamic 3DGS representation and compression separately, neglecting motion information and the rate-distortion (RD) trade-off during training, leading to performance degradation and increased model redundancy. To address this gap, we propose 4DGC, a novel rate-aware 4D Gaussian compression framework that significantly reduces storage size while maintaining superior RD performance for FVV. Specifically, 4DGC introduces a motion-aware dynamic Gaussian representation that utilizes a compact motion grid combined with sparse compensated Gaussians to exploit inter-frame similarities. This representation effectively handles large motions, preserving quality and reducing temporal redundancy. Furthermore, we present an end-to-end compression scheme that employs differentiable quantization and a tiny implicit entropy model to compress the motion grid and compensated Gaussians efficiently. The entire framework is jointly optimized using a rate-distortion trade-off. Extensive experiments demonstrate that 4DGC supports variable bitrates and consistently outperforms existing methods in RD performance across multiple datasets.
Qiang Hu 0003, Zihan Zheng, Houqiang Zhong, Sihua Fu, Li Song 0001, Xiaoyun Zhang 0001, Guangtao Zhai, Yanfeng Wang 0001
CVPR1
2025 F-Bench: Rethinking Human Preference Evaluation Metrics for Benchmarking Face Generation, Customization, and Restoration
abstract
Artificial intelligence generative models exhibit remarkable capabilities in content creation, particularly in face image generation, customization, and restoration. However, current AI-generated faces (AIGFs) often fall short of human preferences due to unique distortions, unrealistic details, and unexpected identity shifts, underscoring the need for a comprehensive quality evaluation framework for AIGFs. To address this need, we introduce FaceQ, a large-scale, comprehensive database of AI-generated Face images with fine-grained Quality annotations reflecting human preferences. The FaceQ database comprises 12,255 images generated by 29 models across three tasks: (1) face generation, (2) face customization, and (3) face restoration. It includes 32,742 mean opinion scores (MOSs) from 180 annotators, assessed across multiple dimensions: quality, authenticity, identity (ID) fidelity, and text-image correspondence. Using the FaceQ database, we establish F-Bench, a benchmark for comparing and evaluating face generation, customization, and restoration models, highlighting strengths and weaknesses across various prompts and evaluation dimensions. Additionally, we assess the performance of existing image quality assessment (IQA), face quality assessment (FQA), AI-generated content image quality assessment (AIGCIQA), and preference evaluation metrics, manifesting that these standard metrics are relatively ineffective in evaluating authenticity, ID fidelity, and text-image correspondence. The FaceQ database will be publicly available upon publication.
Lu Liu 0005, Huiyu Duan, Qiang Hu 0003, Chunlei Cai, Tianxiao Ye, Huayu Liu, Xiaoyun Zhang 0001, Guangtao Zhai
ICCV3
2025 Semantics Versus Identity: A Divide-and-Conquer Approach Towards Adjustable Medical Image De-Identification
Yuan Tian 0017, Rongzhao Zhang, Zijian Chen 0001, Yankai Jiang 0003, Chunyi Li 0001, Fang Yan 0002, Qiang Hu 0003, Xiaosong Wang 0001, Guangtao Zhai
ICCV9
2025 TD-BFR: Truncated Diffusion Model for Efficient Blind Face Restoration
abstract
Diffusion-based methodologies have shown significant potential in blind face restoration (BFR), leveraging their robust generative capabilities. However, they are often criticized for two significant problems: 1) slow training and inference speed, and 2) inadequate recovery of fine-grained facial details. To address these problems, we propose a novel Truncated Diffusion model for efficient Blind Face Restoration (TD-BFR), a three-stage paradigm tailored for the progressive resolution of degraded images. Specifically, TD-BFR utilizes an innovative truncated sampling method, starting from low-quality (LQ) images at low resolution to enhance sampling speed, and then introduces an adaptive degradation removal module to handle unknown degradations and connect the generation processes across different resolutions. Additionally, we further adapt the priors of pre-trained diffusion models to recover rich facial details. Our method efficiently restores high-quality images in a coarse-to-fine manner and experimental results demonstrate that TD-BFR is, on average, 4.75× faster than current state-of-the-art diffusion-based BFR methods while maintaining competitive quality.
Ziying Zhang, Zhixin Wang, Qiang Hu 0003, Xiaoyun Zhang 0001
ICME4
2025 Serial Low-rank Adaptation of Vision Transformer
abstract
Fine-tuning large pre-trained vision foundation models in a parameter-efficient manner is critical for downstream vision tasks, considering the practical constraints of computational and storage costs. Low-rank adaptation (LoRA) is a well-established technique in this domain, achieving impressive efficiency by reducing the parameter space to a low-rank form. However, developing more advanced low-rank adaptation methods to reduce parameters and memory requirements remains a significant challenge in resource-constrained application scenarios. In this study, we consider on top of the commonly used vision transformer and propose Serial LoRA, a novel LoRA variant that introduces a shared low-rank matrix serially composite with the attention mechanism. Such a design extracts the underlying commonality of parameters in adaptation, significantly reducing redundancy. Notably, Serial LoRA uses only ${\color {Magenta}{\text{1/4}}}$ parameters of LoRA but achieves comparable performance in most cases. We conduct extensive experiments on a range of vision foundation models with the transformer structure, and the results confirm consistent superiority of our method.
Houqiang Zhong, Shaocheng Shen, Ke Cai, Zhenlong Wu, Jiangchao Yao, Xiaoyun Zhang 0001, Li Song 0001, Qiang Hu 0003
ICME10
2025 CateKV: On Sequential Consistency for Long-Context LLM Inference Acceleration
abstract
Large language models (LLMs) have demonstrated strong capabilities in handling long-context tasks, but processing such long contexts remains challenging due to the substantial memory requirements and inference latency. In this work, we discover that certain attention heads exhibit sequential consistency in their attention patterns, which can be persistently identified using a coefficient-of-variation-based algorithm. Inspired by this observation, we propose CateKV, a hybrid KV cache method that retains only critical token information for consistent heads, thereby reducing KV cache size and computational overhead, while preserving the majority of KV pairs in adaptive heads to ensure high accuracy. We show the unique characteristics of our algorithm and its extension with existing acceleration methods. Comprehensive evaluations on long-context benchmarks show that, while maintaining accuracy comparable to full attention, CateKV reduces memory usage by up to $2.72\times$ and accelerates decoding by $2.18\times$ in single-sample inputs, and boosts throughput by $3.96\times$ in batch scenarios.
Haoyun Jiang, Haolin Li 0001, Jianwei Zhang 0012, Fei Huang 0005, Qiang Hu 0003, Minmin Sun, Shuai Xiao 0002, Yong Li 0020, Junyang Lin, Jiangchao Yao
ICML5
2025 BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
Yize Wu, Zhehao Shen, Yuheng Jiang, Yingliang Zhang, Qiang Hu 0003, Jingyi Yu 0001, Lan Xu 0003
ACM Multimedia7
2025 MultiEgo: A Multi-View Egocentric Video Dataset for 4D Scene Reconstruction
abstract
Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstruction datasets focus on static multi-view or single-egocentric view setups, lacking multi-view egocentric datasets for dynamic scene reconstruction. Therefore, we present MultiEgo, the first multi-view egocentric dataset for 4D dynamic scene reconstruction. The dataset comprises five canonical social interaction scenes: meetings, performances, and a presentation. Each scene provides five authentic egocentric videos captured by participants wearing AR glasses. We design a hardware-based data acquisition system and processing pipeline, achieving sub-millisecond temporal synchronization across views, coupled with accurate pose annotations. Experiment validation demonstrates the practical utility and effectiveness of our dataset for free-viewpoint video (FVV) applications, establishing MultiEgo as a foundational resource for advancing multi-view egocentric dynamic scene reconstruction research.
Bate Li, Houqiang Zhong, Zhengxue Cheng, Qiang Hu 0003, Qiang Wang 0061, Li Song 0001, Wenjun Zhang 0001
ACM Multimedia4
2025 Long-tailed Recognition with Model Rebalancing
abstract
Long-tailed recognition is ubiquitous and challenging in deep learning and even in the downstream finetuning of foundation models, since the skew class distribution generally prevents the model generalization to the tail classes. Despite the promise of previous methods from the perspectives of data augmentation, loss rebalancing and decoupled training etc., consistent improvement in the broad scenarios like multi-label long-tailed recognition is difficult. In this study, we dive into the essential model capacity impact under long-tailed context, and propose a novel framework, Model Rebalancing (MORE), which mitigates imbalance by directly rebalancing the model's parameter space. Specifically, MORE introduces a low-rank parameter component to mediate the parameter space allocation guided by a tailored loss and sinusoidal reweighting schedule, but without increasing the overall model complexity or inference costs. Extensive experiments on diverse long-tailed benchmarks, spanning multi-class and multi-label tasks, demonstrate that MORE significantly improves generalization, particularly for tail classes, and effectively complements existing imbalance mitigation methods. These results highlight MORE's potential as a robust plug-and-play module in long-tailed settings.
Jiaan Luo, Feng Hong 0004, Qiang Hu 0003, Xiaofeng Cao 0002, Feng Liu 0003, Jiangchao Yao
NeurIPS3
2025 4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming
abstract
Achieving seamless viewing of high-fidelity volumetric video, comparable to 2D video experiences, remains an open challenge. Existing volumetric video compression methods either lack the flexibility to adjust quality and bitrate within a single model for efficient streaming across diverse networks and devices, or struggle with real-time decoding and rendering on lightweight mobile platforms. To address these challenges, we introduce 4DGCPro, a novel hierarchical 4D Gaussian compression framework that facilitates real-time mobile decoding and high-quality rendering via progressive volumetric video streaming in a single bitstream. Specifically, we propose a perceptually-weighted and compression-friendly hierarchical 4D Gaussian representation with motion-aware adaptive grouping to reduce temporal redundancy, preserve coherence, and enable scalable multi-level detail streaming. Furthermore, we present an end-to-end entropy-optimized training scheme, which incorporates layer-wise rate-distortion (RD) supervision and attribute-specific entropy modeling for efficient bitstream generation. Extensive experiments show that 4DGCPro enables flexible quality and variable bitrate within a single model, achieving real-time decoding and rendering on mobile devices while outperforming existing methods in RD performance across multiple datasets.
Zihan Zheng, Zhenlong Wu, Houqiang Zhong, Yuan Tian 0017, Lan Xu 0003, Jiangchao Yao, Xiaoyun Zhang 0001, Qiang Hu 0003, Wenjun Zhang 0001
NeurIPS9
2025 Robust ID-Specific Face Restoration via Alignment Learning
Yushun Fang, Lu Liu 0005, Qiang Hu 0003, Jianghe Cui, Gang Chen 0040, Xiaoyun Zhang 0001
PRCV (9)4
2025 AlignGS: Aligning Geometry and Semantics for Robust Indoor Reconstruction from Sparse Views
abstract
The demand for semantically rich 3D models of indoor scenes is rapidly growing, driven by applications in augmented reality, virtual reality, and robotics. However, creating them from sparse views remains a challenge due to geometric ambiguity. Existing methods often treat semantics as a passive feature painted on an already-formed, and potentially flawed, geometry. We posit that for robust sparse-view reconstruction, semantic understanding instead be an active, guiding force. This paper introduces AlignGS, a novel framework that actualizes this vision by pioneering a synergistic, end-to-end optimization of geometry and semantics. Our method distills rich priors from 2D foundation models and uses them to directly regularize the 3D representation through a set of novel semantic-to-geometry guidance mechanisms, including depth consistency and multifaceted normal regularization. Extensive evaluations on standard benchmarks demonstrate that our approach achieves state-of-the-art results in novel view synthesis and produces reconstructions with superior geometric accuracy. The results validate that leveraging semantic priors as a geometric regularizer leads to more coherent and complete 3D models from limited input views. Our code is avaliable at https://github.com/MediaX-SJTU/AlignGS.
Yijie Gao, Houqiang Zhong, Tianchi Zhu, Zhengxue Cheng, Qiang Hu 0003, Li Song 0001
VCIP5
2025 Standard Codec is Enough: A Training-Free 4D Gaussian Compression with Dynamic UV Mapping
abstract
4D Gaussian Splatting (4DGS) has demonstrated advances in the dynamic scene representation. However, the time-varying attributes across frames introduce considerable storage and transmission costs, making 4DGS challenging to widely deploy. Existing compression methods struggle to obtain inter-frame residuals due to the unstructured nature of Gaussian representations, making explicit motion estimation and residual modeling inherently challenging. To address these, we propose a Training-Free 4D Gaussian Compression framework, TF4DGC, which transforms 4D Gaussian into a well-structured 2D representation, easy to estimate motion for coding, via a UV mapping. Specifically, we project 3D Gaussians onto a canonical sphere to obtain temporally consistent UV coordinates, and organize per-frame Gaussian attributes into multi-channel video sequences. This design enables the direct use of standard video codecs (e.g., AVC, HEVC) for compression, which is compatible with widespread hardware decoder support on laptops and mobile devices. Experimental results show that our method efficiently compresses both reconstructed and generated Gaussian scenarios, highlighting its general applicability. Our method offers a scalable and practical solution for 4DGS compression and facilitates real-time deployment in bandwidth constrained environments.
Jinming Liu 0001, Shengyang Zhao, Qiang Hu 0003, Zhibo Chen 0001, Wenjun Zeng 0001, Xin Jin 0014
VCIP4
2025 PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS) has recently enabled real-time photorealistic rendering in compact scenes, but scaling to large urban environments introduces severe aliasing artifacts and optimization instability, especially under high-resolution (e.g., 4K) rendering. These artifacts, manifesting as flickering textures and jagged edges, arise from the mismatch between Gaussian primitives and the multi-scale nature of urban geometry. While existing "divide-and-conquer" pipelines address scalability, they fail to resolve this fidelity gap. In this paper, we propose PrismGS, a physically-grounded regularization framework that improves the intrinsic rendering behavior of 3D Gaussians. PrismGS integrates two synergistic regularizers. The first is pyramidal multi-scale supervision, which enforces consistency by supervising the rendering against a pre-filtered image pyramid. This compels the model to learn an inherently anti-aliased representation that remains coherent across different viewing scales, directly mitigating flickering textures. This is complemented by an explicit size regularization that imposes a physically-grounded lower bound on the dimensions of the 3D Gaussians. This prevents the formation of degenerate, view-dependent primitives, leading to more stable and plausible geometric surfaces and reducing jagged edges. Our method is plug-and-play and compatible with existing pipelines. Extensive experiments on MatrixCity, Mill-19, and UrbanScene3D demonstrate that PrismGS achieves state-of-the-art performance, yielding significant PSNR gains around 1.5 dB against CityGaussian, while maintaining its superior quality and robustness under demanding 4K rendering.
Houqiang Zhong, Zhenglong Wu, Sihua Fu, Zihan Zheng, Xin Jin 0014, Xiaoyun Zhang 0001, Li Song 0001, Qiang Hu 0003
VCIP8
2025 MegaFusion: Extend Diffusion Models towards Higher-resolution Image Generation without Further Tuning
abstract
Diffusion models have emerged as frontrunners in text-to-image generation, but their fixed image resolution during training often leads to challenges in high-resolution image generation, such as semantic deviations and object replication. This paper introduces MegaFusion, a novel approach that extends existing diffusion-based text-to-image models towards efficient higher-resolution generation without additional fine-tuning or adaptation. Specifically, we employ an innovative truncate and relay strategy to bridge the denoising processes across different resolutions, allowing for high-resolution image generation in a coarse-to-fine manner. Moreover, by integrating dilated convolutions and noise re-scheduling, we further adapt the model's priors for higher resolution. The versatility and efficacy of MegaFusion make it universally applicable to both latent-space and pixel-space diffusion models, along with other derivative models. Extensive experiments confirm that MegaFusion significantly boosts the capability of existing models to pro-duce images of megapixels and various aspect ratios, while only requiring about 40% of the original computational cost. Code is available at https://haoningwu3639.github.io/MegaFusion/.
Haoning Wu 0002, Shaocheng Shen, Qiang Hu 0003, Xiaoyun Zhang 0001, Ya Zhang 0002, Yanfeng Wang 0001
WACV3
2025 VARFVV: View-Adaptive Real-Time Interactive Free-View Video Streaming With Edge Computing
abstract
Free-view video (FVV) allows users to explore immersive video content from multiple views. However, delivering FVV poses significant challenges due to the uncertainty in view switching, combined with the substantial bandwidth and computational resources required to transmit and decode multiple video streams, which may result in frequent playback interruptions. Existing approaches, either client-based or cloud-based, struggle to meet high Quality of Experience (QoE) requirements under limited bandwidth and computational resources. To address these issues, we propose VARFVV, a bandwidth- and computationally-efficient system that enables real-time interactive FVV streaming with high QoE and low switching delay. Specifically, VARFVV introduces a low-complexity FVV generation scheme that reassembles multiview video frames at the edge server based on user-selected view tracks, eliminating the need for transcoding and significantly reducing computational overhead. This design makes it well-suited for large-scale, mobile-based UHD FVV experiences. Furthermore, we present a popularity-adaptive bit allocation method, leveraging a graph neural network, that predicts view popularity and dynamically adjusts bit allocation to maximize QoE within bandwidth constraints. We also construct an FVV dataset comprising 330 videos from 10 scenes, including basketball, opera, etc. Extensive experiments show that VARFVV surpasses existing methods in video quality, switching latency, computational efficiency, and bandwidth usage, supporting over 500 users on a single edge server with a switching delay of 71.5ms. Our code and dataset are available at https://github.com/qianghu-huber/VARFVV.
Qiang Hu 0003, Qihan He, Houqiang Zhong, Guo Lu, Xiaoyun Zhang 0001, Guangtao Zhai, Yanfeng Wang 0001
IEEE J. Sel. Areas Commun.1
2024 Dynamic Feature Pruning and Consolidation for Occluded Person Re-identification
abstract
Occluded person re-identification (ReID) is a challenging problem due to contamination from occluders. Existing approaches address the issue with prior knowledge cues, such as human body key points and semantic segmentations, which easily fail in the presence of heavy occlusion and other humans as occluders. In this paper, we propose a feature pruning and consolidation (FPC) framework to circumvent explicit human structure parsing. The framework mainly consists of a sparse encoder, a multi-view feature mathcing module, and a feature consolidation decoder. Specifically, the sparse encoder drops less important image tokens, mostly related to background noise and occluders, solely based on correlation within the class token attention. Subsequently, the matching stage relies on the preserved tokens produced by the sparse encoder to identify k-nearest neighbors in the gallery by measuring the image and patch-level combined similarity. Finally, we use the feature consolidation module to compensate pruned features using identified neighbors for recovering essential information while disregarding disturbance from noise and occlusion. Experimental results demonstrate the effectiveness of our proposed framework on occluded, partial, and holistic Re-ID datasets. In particular, our method outperforms state-of-the-art results by at least 8.6% mAP and 6.0% Rank-1 accuracy on the challenging Occluded-Duke dataset.
Yuteng Ye, Hang Zhou 0010, Jiale Cai, Chenxing Gao, Youjia Zhang, Junle Wang, Qiang Hu 0003, Junqing Yu, Wei Yang 0034
AAAI7
2024 VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams
abstract
Neural Radiance Fields (NeRFs) excel in photorealistically rendering static scenes. However, rendering dynamic, long-duration radiance fields on ubiquitous devices remains challenging, due to data storage and computational constraints. In this paper, we introduce VideoRF, the first approach to enable real-time streaming and rendering of dynamic human-centric radiance fields on mobile platforms. At the core is a serialized 2D feature image stream representing the 4D radiance field all in one. We introduce a tailored training scheme directly applied to this 2D domain to impose the temporal and spatial redundancy of the feature image stream. By leveraging the redundancy, we show that the feature image stream can be efficiently compressed by 2D video codecs, which allows us to exploit video hardware accelerators to achieve real-time decoding. On the other hand, based on the feature image stream, we propose a novel rendering pipeline for VideoRF, which has specialized space mappings to query radiance properties efficiently. Paired with a deferred shading model, VideoRF has the capability of real-time rendering on mobile devices thanks to its efficiency. We have developed a real-time interactive player that enables online streaming and rendering of dynamic scenes, offering a seamless and immersive free-viewpoint experience across a range of devices, from desktops to mobile phones. Our project page is available at https://aoliao12138.github.io/VideoRF/.
Kaixin Yao, Zhirui Zhang, Qiang Hu 0003, Jingyi Yu 0001, Lan Xu 0003, Minye Wu
CVPR5
2024 JOINTRF: End-To-End Joint Optimization for Dynamic Neural Radiance Field Representation and Compression
abstract
Neural Radiance Field (NeRF) excels in photo-realistically static scenes, inspiring numerous efforts to facilitate volumetric videos. However, rendering dynamic and long-sequence radiance fields remains challenging due to the significant data required to represent volumetric videos. In this paper, we propose a novel end-to-end joint optimization scheme of dynamic NeRF representation and compression, called JointRF, thus achieving significantly improved quality and compression efficiency against the previous methods. Specifically, JointRF employs a compact residual feature grid and a coefficient feature grid to represent the dynamic NeRF. This representation handles large motions without compromising quality while concurrently diminishing temporal redundancy. We also introduce a sequential feature compression subnetwork to further reduce spatial-temporal redundancy. Finally, the representation and compression subnetworks are end-to-end trained combined within the JointRF. Extensive experiments demonstrate that JointRF can achieve superior compression performance across various datasets.
Zihan Zheng, Houqiang Zhong, Qiang Hu 0003, Xiaoyun Zhang 0001, Li Song 0001, Ya Zhang 0002, Yanfeng Wang 0001
ICIP3
2024 Efficient Dynamic-NeRF Based Volumetric Video Coding with Rate Distortion Optimization
abstract
Volumetric videos, benefiting from immersive 3D realism and interactivity, hold vast potential for various applications, while the tremendous data volume poses significant challenges for compression. Recently, NeRF has demonstrated remarkable potential in volumetric video compression thanks to its simple representation and powerful 3D modeling capabilities, where a notable work is ReRF. However, ReRF separates the modeling from compression process, resulting in suboptimal compression efficiency. In contrast, in this paper, we propose a volumetric video compression method based on dynamic NeRF in a more compact manner. Specifically, we decompose the NeRF representation into the coefficient fields and the basis fields, incrementally updating the basis fields in the temporal domain to achieve dynamic modeling. Additionally, we perform end-to-end joint optimization on the modeling and compression process to further improve the compression efficiency. Extensive experiments demonstrate that our method achieves higher compression efficiency compared to ReRF on various datasets.
Zhiyu Zhang 0010, Guo Lu, Huanxiong Liang, Anni Tang, Qiang Hu 0003, Li Song 0001
ICME5
2024 HPC: Hierarchical Progressive Coding Framework for Volumetric Video
abstract
Volumetric video based on Neural Radiance Field (NeRF) holds vast potential for various 3D applications, but its substantial data volume poses significant challenges for compression and transmission. Current NeRF compression lacks the flexibility to adjust video quality and bitrate within a single model for various network and device capacities. To address these issues, we propose HPC, a novel hierarchical progressive volumetric video coding framework achieving variable bitrate using a single model. Specifically, HPC introduces a hierarchical representation with a multi-resolution residual radiance field to reduce temporal redundancy in long-duration sequences while simultaneously generating various levels of detail. Then, we propose an end-to-end progressive learning approach with a multi-rate-distortion loss function to jointly optimize both hierarchical representation and compression. Our HPC trained only once can realize multiple compression levels, while the current methods need to train multiple fixed-bitrate models for different rate-distortion (RD) tradeoffs. Extensive experiments demonstrate that HPC achieves flexible quality levels with variable bitrate by a single model and exhibits competitive RD performance, even outperforming fixed-bitrate models across various datasets.
Zihan Zheng, Houqiang Zhong, Qiang Hu 0003, Xiaoyun Zhang 0001, Li Song 0001, Ya Zhang 0002, Yanfeng Wang 0001
ACM Multimedia3
2024 Preprocessing Enhanced Image Compression for Machine Vision
abstract
Recently, more and more images are compressed and sent to the back-end devices for machine analysis tasks (e.g., object detection) instead of being purely watched by humans. However, most traditional or learned image codecs are designed to minimize the distortion of the human visual system without considering the increased demand from machine vision systems. In this work, we propose a preprocessing enhanced image compression method for machine vision tasks to address this challenge. Instead of relying on the learned image codecs for end-to-end optimization, our framework is built upon the traditional non-differential codecs, which means it is standard compatible and can be easily deployed in practical applications. Specifically, we propose a neural preprocessing module before the encoder to maintain the useful semantic information for the downstream tasks and suppress the irrelevant information for bitrate saving. Furthermore, our neural preprocessing module is quantization adaptive and can be used in different compression ratios. More importantly, to jointly optimize the preprocessing module with the downstream machine vision tasks, we introduce the proxy network for the traditional non-differential codecs in the back-propagation stage. We provide extensive experiments by evaluating our compression method for several representative downstream tasks with different backbone networks. Experimental results show our method achieves a better trade-off between the coding bitrate and the performance of the downstream machine vision tasks by saving about 20% bitrate.
Guo Lu, Xingtong Ge, Tianxiong Zhong, Qiang Hu 0003, Jing Geng 0002
IEEE Trans. Circuits Syst. Video Technol.4
2023 Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos
abstract
The success of the Neural Radiance Fields (NeRFs) for modeling and free-view rendering static objects has in-spired numerous attempts on dynamic scenes. Current techniques that utilize neural rendering for facilitating free-view videos (FVVs) are restricted to either offline rendering or are capable of processing only brief sequences with minimal motion. In this paper, we present a novel technique, Residual Radiance Field or ReRF, as a highly com-pact neural representation to achieve real-time FVV ren-dering on long-duration dynamic scenes. ReRF explicitly models the residual information between adjacent times-tamps in the spatial-temporal feature space, with a global coordinate-based tiny MLP as the feature decoder. Specif-ically, ReRF employs a compact motion grid along with a residual feature grid to exploit inter-frame feature similar-ities. We show such a strategy can handle large motions without sacrificing quality. We further present a sequential training scheme to maintain the smoothness and the spar-sity of the motion/residual grids. Based on ReRF, we design a special FVV codec that achieves three orders of magni-tudes compression rate and provides a companion ReRF player to support online streaming of long-duration FVVs of dynamic scenes. Extensive experiments demonstrate the effectiveness of ReRF for compactly representing dynamic radiance fields, enabling an unprecedented free-viewpoint viewing experience in speed and quality.
Qiang Hu 0003, Qihan He, Jingyi Yu 0001, Tinne Tuytelaars, Lan Xu 0003, Minye Wu
CVPR2
2023 NeReF: Neural Refractive Field for Fluid Surface Reconstruction and Rendering
abstract
We present a novel Neural Refractive Field (NeReF) to recover wavefront of transparent fluids by simultaneously estimating the surface position and normal of the fluid front. Unlike prior arts that treat the reconstruction target as a single layer of the surface, NeReF is specifically formulated to recover a volumetric normal field with its corresponding density field. A query ray will be refracted by NeReF according to its accumulated refractive point and normal, and we employ the correspondences and uniqueness of refracted ray for NeReF optimization. We show NeReF, as a global optimization scheme, can more robustly tackle refraction distortions detrimental to traditional methods for correspondence matching. Furthermore, the continuous NeReF representation of wavefront enables view synthesis as well as normal integration. We validate our approach on both synthetic and real data and show it is particularly suitable for sparse multi-view acquisition. We hence build a small light field array and experiment on various surface shapes to demonstrate high fidelity NeReF reconstruction.
Wei Yang 0034, Junming Cao, Qiang Hu 0003, Lan Xu 0003, Junqing Yu, Jingyi Yu 0001
ICCP4
2022 Learning based Multi-modality Image and Video Compression
abstract
Multi-modality (i.e., multi-sensor) data is widely used in various vision tasks for more accurate or robust perception. However, the increased data modalities bring new challenges for data storage and transmission. The existing data compression approaches usually adopt individual codecs for each modality without considering the correlation between different modalities. This work proposes a multi-modality compression framework for infrared and visible image pairs by exploiting the cross-modality redun-dancy. Specifically, given the image in the reference modality (e.g., the infrared image), we use the channel-wise alignment module to produce the aligned features based on the affine transform. Then the aligned feature is used as the context information for compressing the image in the current modality (e.g., the visible image), and the corresponding affine coefficients are losslessly compressed at negligible cost. Furthermore, we introduce the Transformer-based spatial alignment module to exploit the correlation between the intermediate features in the decoding procedures for different modalities. Our framework is very flexible and easily extended for multi-modality video compression. Experimental results show our proposed framework outperforms the traditional and learning-based single modality compression methods on the FLIR and KAIST datasets.
Guo Lu, Tianxiong Zhong, Jing Geng 0002, Qiang Hu 0003, Dong Xu 0001
CVPR4
2020 Multi-View Neural Human Rendering
abstract
We present an end-to-end Neural Human Renderer (NHR) for dynamic human captures under the multi-view setting. NHR adopts PointNet++ for feature extraction (FE) to enable robust 3D correspondence matching on low quality, dynamic 3D reconstructions. To render new views, we map 3D features onto the target camera as a 2D feature map and employ an anti-aliased CNN to handle holes and noises. Newly synthesized views from NHR can be further used to construct visual hulls to handle textureless and/or dark regions such as black clothing. Comprehensive experiments show NHR significantly outperforms the state-of-the-art neural and image-based rendering techniques, especially on hands, hair, nose, foot, etc.
Minye Wu, Yuehao Wang, Qiang Hu 0003, Jingyi Yu 0001
CVPR3
2020 LGNN: A Context-aware Line Segment Detector
abstract
We present a novel real-time line segment detection scheme called Line Graph Neural Network (LGNN). Existing approaches require a computationally expensive verification or postprocessing step. Our LGNN employs a deep convolutional neural network (DCNN) for proposing line segment directly, with a graph neural network (GNN) module for reasoning their connectivities. Specifically, LGNN exploits a new quadruplet representation for each segment where the GNN module takes the predicted candidates as vertexes and constructs a sparse graph to enforce structural context. Compared with the state-of-the-art, LGNN achieves near real-time performance without compromising accuracy. LGNN further enables time-sensitive 3D applications. When a 3D point cloud is accessible, we present a multi-modal line segment classification technique for extracting a 3D wireframe of the environment robustly and efficiently.
Quan Meng, Jiakai Zhang, Qiang Hu 0003, Xuming He 0001, Jingyi Yu 0001
ACM Multimedia3
2020 Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning
abstract
Reconstructing a human portrait in a realistic and convenient manner is critical for human modeling and understanding. Aiming at light-weight and realistic human portrait reconstruction, in this paper we propose Neural3D: a novel neural human portrait scanning system using only a single RGB camera. In our system, to enable accurate pose estimation,we propose a context-aware correspondence learning approach which jointly models the appearance, spatial and motion information between feature pairs. To enable realistic reconstruction and suppress the geometry error, we further adopt a point-based neural rendering scheme to generate realistic and immersive portrait visualization in arbitrary virtual view-points. By introducing these learning-based technical components into the pure RGB-based human modeling framework, we can achieve both accurate camera pose estimation and realistic free-viewpoint rendering of the reconstructed human portrait. Extensive experiments on a variety of challenging capture scenarios demonstrate the robustness and effectiveness of our approach.
Xin Suo, Minye Wu, Yanshun Zhang, Yingliang Zhang, Lan Xu 0003, Qiang Hu 0003, Jingyi Yu 0001
ACM Multimedia6
2020 Viewport-adaptive 360-degree video coding
Qiang Hu 0003, Jun Zhou 0007, Xiaoyun Zhang 0001, Zhiru Shi
Multim. Tools Appl.1
2020 Visual Tracking With Multiview Trajectory Prediction
abstract
Recent progresses in visual tracking have greatly improved the tracking performance. However, challenges such as occlusion and view change remain obstacles in real world deployment. A natural solution to these challenges is to use multiple cameras with multiview inputs, though existing systems are mostly limited to specific targets (e.g. human), static cameras, and/or require camera calibration. To break through these limitations, we propose a generic multiview tracking (GMT) framework that allows camera movement, while requiring neither specific object model nor camera calibration. A key innovation in our framework is a cross-camera trajectory prediction network (TPN), which implicitly and dynamically encodes camera geometric relations, and hence addresses missing target issues such as occlusion. Moreover, during tracking, we assemble information across different cameras to dynamically update a novel collaborative correlation filter (CCF), which is shared among cameras to achieve robustness against view change. The two components are integrated into a correlation filter tracking framework, where features are trained offline using existing single view tracking datasets. For evaluation, we first contribute a new generic multiview tracking dataset (GMTD) with careful annotations, and then run experiments on the GMTD and CAMPUS datasets. The proposed GMT algorithm shows clear advantages in terms of robustness over state-of-the-art ones.
Minye Wu, Haibin Ling, Ning Bi, Shenghua Gao, Qiang Hu 0003, Hao Sheng 0001, Jingyi Yu 0001
IEEE Trans. Image Process.5
2018 Enhancing HEVC Compressed Videos with a Partition-Masked Convolutional Neural Network
abstract
In this paper, we propose a partition-masked Convolution Neural Network (CNN) to achieve compressed-video enhancement for the state-of-the-art coding standard, High Efficiency Video Coding (HECV). More precisely, our method utilizes the partition information produced by the encoder to guide the quality enhancement process. In contrast to existing CNN-based approaches, which only take the decoded frame as the input to the CNN, the proposed approach considers the coding unit (CU) size information and combines it with the distorted decoded frame such that the degradation introduced by HEVC is reduced more efficiently. Experimental results show that our approach leads to over 9.76% BD-rate saving on benchmark sequences, which achieves the state-of-the-art performance.
Xiaoyi He, Qiang Hu 0003, Xiaoyun Zhang 0001, Weiyao Lin, Xintong Han
ICIP2
2016 Neyman-Pearson-Based Early Mode Decision for HEVC Encoding
abstract
The high efficiency video coding (HEVC) standard has highly improved the coding efficiency by adopting hierarchical structures of coding unit (CU), prediction unit (PU), and transform unit (TU). However, enormous computational complexity is introduced due to the recursive rate-distortion optimization (RDO) process on all CUs, PUs and TUs. In this paper, we propose a fast and efficient mode decision algorithm based on the Neyman-Pearson rule, which consists of early SKIP mode decision and fast CU size decision. First, the early mode decision is modeled as a binary classification problem of SKIP/non-SKIP or split/unsplit. The Neyman-Pearson-based rule is employed to balance the rate-distortion (RD) performance loss and the complexity reduction by minimizing the missed detection with a constrained incorrect decision rate. A nonparametric density estimation scheme is also developed to calculate the likelihood function of the statistical parameters. Furthermore, an online training scheme is employed to periodically update the probability density distributions for different quantization parameters (QPs) and CU depth levels. The experimental results show that the proposed overall algorithm can save 65% and 58% computational complexity on average with a 1.29% and 1.08% Bjontegaard Delta bitrate (BDBR) increase for various test sequences under random access and low delay P conditions, respectively. The proposed overall scheme also has the advantage that it can make the trade-off between the RD performance and time saving by setting different values for the incorrect decision rate.
Qiang Hu 0003, Xiaoyun Zhang 0001, Zhiru Shi
IEEE Trans. Multim.1
2015 Early SKIP mode decision based on Bayesian model for HEVC
abstract
In High Efficiency Video Coding (HEVC), SKIP mode is an efficient inter prediction tool with high coding performance but low complexity. In this paper, an early SKIP mode decision algorithm is proposed to accelerate the encoding process. The rate-distortion cost (RD-cost) of SKIP mode is used as the decision criterion. A nonparametric density estimation scheme is employed to partition the SKIP RD-cost distribution space into high distinction region (HDR) and low distinction region (LDR). For a given Coding Unit (CU), if the SKIP RD-cost falls into the HDR, the SKIP mode is directly selected as the optimal mode. If the RD-cost maps into LDR, a Bayes risk minimization rule is adopted to ensure RD performance. The statistical parameters are updated according to different QPs and CU depths. Experimental results show that the proposed algorithm can reduce 47% of encoding time with only 0.34% of BD-bitrate increase on average.
Qiang Hu 0003, Zhiru Shi, Xiaoyun Zhang 0001
VCIP1
2014 Analysis and optimization of x265 encoder
abstract
x265 is an open-source encoder project which aims to deliver the world's fastest and most computationally efficient HEVC encoder. Although x265 has been developed efficiently with many optimization techniques, it is still not able to encode HD videos in real time even at its faster setting. In this paper, we deeply investigate the encoding framework and computational complexity of x265, and find that RDO process is the most time consuming part. Then, an efficient prediction scheme is proposed which includes decreasing the number of RDO times, early skip detection and fast intra mode decision. Experimental results show that the proposed method improves the speed of x265 from 19.86fps to 37.76fps for HD test sequences, i.e., 47.44% complexity reduction, with only 1.37% BDBR coding performance loss.
Qiang Hu 0003, Xiaoyun Zhang 0001, Jun Sun 0005
VCIP1