VLDB 2026 Research / reviewers in the wild / expert
Hong Li 0016
dblp:93/6234-16
· DBLP profile ↗
11ranked-venue papers
1as first author
11since 2021 · last 2026
0000-0002-4240-3073ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 1 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion PriorsabstractRecent progress has shown that video diffusion models (VDMs) can be repurposed to solve various multimodal graphics tasks. However, existing approaches predominantly train separate models for each specific problem setting. This practice locks models into fixed input-output mappings, and typically ignores the joint correlations across modalities. In this paper, we present UniVidX , a unified multimodal framework designed to leverage VDM priors to enable versatile video generation. Our goal is to (i) master diverse pixel-aligned tasks by formulating them as conditional generation problems within multimodal space, (ii) adapt to modality-specific distributions without compromising the backbone's native priors, and (iii) ensure cross-modal consistency during synthesis. Concretely, we propose three key designs: 1) Stochastic Condition Masking (SCM): by randomly partitioning modalities into clean conditions and noisy targets during training, we enable the model to learn omni-directional conditional generation rather than fixed mappings. 2) Decoupled Gated LoRA (DGL): we attach per-modality LoRAs and activate them when a modality serves as a generation target, thereby preserving the VDM's strong priors. 3) Cross-Modal Self-Attention (CMSA): we explicitly share keys/values across modalities while maintaining modality-specific queries, facilitating information exchange and inter-modal alignment. We validate our framework by instantiating it in two domains: 1) UniVid-Intrinsic for RGB videos and their intrinsic maps (albedo, irradiance, normal), and 2) UniVid-Alpha for blended RGB videos and their constituent RGBA layers. Experimental results demonstrate that both models achieve performance competitive with state-of-the-art methods across distinct tasks. Notably, they exhibit robust generalization capabilities in in-the-wild scenarios, even when trained on limited datasets of fewer than 1k videos. Houyuan Chen, Hong Li 0016, Xianghao Kong, Tianrui Zhu, Shaocong Xu, Weiqing Xiao, Yuwei Guo 0002, Chongjie Ye, Lvmin Zhang, Hao Zhao 0002, Anyi Rao |
ACM Trans. Graph. | 2 |
| 2025 | AnimateAnything: Consistent and Controllable Animation for Video GenerationabstractWe present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations. Specifically, we carefully design a multiscale control feature fusion network to construct a common motion representation for different conditions. It explicitly converts all control information into frame-by-frame optical flows. Then we incorporate the optical flows as motion priors to guide the final video generation. In addition, to reduce the flickering issues caused by large-scale motion, we propose a frequency-based stabilization module. It can enhance temporal coherence by ensuring the video's frequency domain consistency. Experiments demonstrate that our method outperforms the state-of-the-art approaches. For more details and videos, please refer to the anonymous webpage: https://yu-shaonian.github.io/Animate_Anything/. Guojun Lei, Chi Wang 0004, Hong Li 0016, Weiwei Xu 0003 |
CVPR | 5 |
| 2025 | WaveMamba: Wavelet-Driven Mamba Fusion for RGB-Infrared Object DetectionabstractLeveraging the complementary characteristics of visible (RGB) and infrared (IR) imagery offers significant potential for improving object detection. In this paper, we propose WaveMamba, a cross-modality fusion method that efficiently integrates the unique and complementary frequency features of RGB and IR decomposed by Discrete Wavelet Transform (DWT). An improved detection head incorporating the Inverse Discrete Wavelet Transform (IDWT) is also proposed to reduce information loss and produce the final detection results. The core of our approach is the introduction of WaveMamba Fusion Block (WMFB), which facilitates comprehensive fusion across low-/high-frequency sub-bands. Within WMFB, the Low-frequency Mamba Fusion Block (LMFB), built upon the Mamba framework, first performs initial low-frequency feature fusion with channel swapping, followed by deep fusion with an advanced gated attention mechanism for enhanced integration. High-frequency features are enhanced using a strategy that applies an ``absolute maximum" fusion approach. These advancements lead to significant performance gains, with our method surpassing state-of-the-art approaches and achieving average mAP improvements of 4.5% on four benchmarks. Haodong Zhu, Linlin Yang 0001, Hong Li 0016, Yuguang Yang 0007, Yangyang Ren, Qingcheng Zhu, Zichao Feng, Changbai Li, Shaohui Lin, Runqi Wang, Xiaoyan Luo, Baochang Zhang 0001 |
ICCV | 4 |
| 2025 | IPDreamer: Appearance-Controllable 3D Object Generation with Complex Image PromptsabstractRecent advances in 3D generation have been remarkable, with methods such as DreamFusion leveraging large-scale text-to-image diffusion-based models to guide 3D object generation. These methods enable the synthesis of detailed and photorealistic textured objects. However, the appearance of 3D objects produced by such text-to-3D models is often unpredictable, and it is hard for single-image-to-3D methods to deal with images lacking a clear subject, complicating the generation of appearance-controllable 3D objects from complex images. To address these challenges, we present IPDreamer, a novel method that captures intricate appearance features from complex **I**mage **P**rompts and aligns the synthesized 3D object with these extracted features, enabling high-fidelity, appearance-controllable 3D object generation. Our experiments demonstrate that IPDreamer consistently generates high-quality 3D objects that align with both the textual and complex image prompts, highlighting its promising capability in appearance-controlled, complex 3D object generation. Bohan Zeng, Shanglin Li, Yutang Feng, Ling Yang 0006, Hong Li 0016, Conghui He, Wentao Zhang 0001, Jianzhuang Liu, Baochang Zhang 0001, Shuicheng Yan |
ICLR | 6 |
| 2025 | MotionFlow: Learning Implicit Motion Flow for Complex Camera Trajectory Control in Video GenerationabstractGenerating videos guided by camera trajectories poses significant challenges in achieving consistency and generalizability, particularly when active objects are present. Existing approaches often attempt to learn object motions separately, which may lead to confusion regarding the relative motion between the camera and the objects. To address this challenge, we propose a novel approach that integrates both camera trajectory and object semantics and converts them into the reference motion of the corresponding pixels. Utilizing a stable diffusion network, we effectively extract reference motion maps in relation to the specified camera trajectory. These maps, along with an extracted semantic object prior, are then fed into an image-to-video network to generate the desired video that can accurately follow the designated camera trajectory while maintaining the consistency of object. Extensive experiments verify that our model outperforms SOTA methods by a large margin. Project Page: https://yu-shaonian.github.io/MotionFlow/ Guojun Lei, Chi Wang 0004, Hong Li 0016, Weiwei Xu 0003 |
ICME | 4 |
| 2025 | UniTransfer: Video Concept Transfer via Progressive Spatio-Temporal DecompositionabstractRecent advancements in video generation models have enabled the creation of diverse and realistic videos, with promising applications in advertising and film production. However, as one of the essential tasks of video generation models, video concept transfer remains significantly challenging.
Existing methods generally model video as an entirety, leading to limited flexibility and precision when solely editing specific regions or concepts. To mitigate this dilemma, we propose a novel architecture UniTransfer, which introduces both spatial and diffusion timestep decomposition in a progressive paradigm, achieving precise and controllable video concept transfer. Specifically, in terms of spatial decomposition, we decouple videos into three key components: the foreground subject, the background, and the motion flow. Building upon this decomposed formulation, we further introduce a dual-to-single-stream DiT-based architecture for supporting fine-grained control over different components in the videos. We also introduce a self-supervised pretraining strategy based on random masking to enhance the decomposed representation learning from large-scale unlabeled video data. Inspired by the Chain-of-Thought reasoning paradigm, we further revisit the denoising diffusion process and propose a Chain-of-Prompt (CoP) mechanism to achieve the timestep decomposition. We decompose the denoising process into three stages of different granularity and leverage large language models (LLMs) for stage-specific instructions to guide the generation progressively. We also curate an animal-centric video dataset called OpenAnimal to facilitate the advancement and benchmarking of research in video concept transfer.
Extensive experiments demonstrate that our method achieves high-quality and controllable video concept transfer across diverse reference images and scenes, surpassing existing baselines in both visual fidelity and editability. Guojun Lei, Tianhang Liu, Hong Li 0016, Chi Wang 0004, Weiwei Xu 0003 |
NeurIPS | 4 |
| 2025 | D3T: Dual-Domain Diffusion Transformer in Triplanar Latent Space for 3D Incomplete-View CT Reconstruction
Xuhui Liu, Hong Li 0016, Yawen Huang, Xiantong Zhen, Baochang Zhang 0001 |
Int. J. Comput. Vis. | 2 |
| 2024 | UV-IDM: Identity-Conditioned Latent Diffusion Model for Face UV-Texture Generationabstract3D face reconstruction aims at generating high-fidelity 3D face shapes and textures from single-view or multi-view images. However, current prevailing facial texture generation methods generally suffer from low-quality texture, identity information loss, and inadequate handling of occlusions. To solve these problems, we introduce an Identity-Conditioned Latent Diffusion Model for face UV-texture generation (UV-IDM) to generate photo-realistic textures based on the Basel Face Model (BFM). UV-IDM leverages the powerful texture generation capacity of a latent diffusion model (LDM) to obtain detailed facial textures. To preserve the identity during the reconstruction procedure, we design an identity-conditioned module that can utilize any in-the-wild image as a robust condition for the LDM to guide texture generation. UV-IDM can be easily adapted to different BFM-based methods as a high-fidelity texture generator. Furthermore, in light of the limited accessibility of most existing UV-texture datasets, we build a large-scale and publicly available UV-texture dataset based on BFM, termed BFM-UV. Extensive experiments show that our UV-IDM can generate high-fidelity textures in 3D face reconstruction within seconds while maintaining image consistency, bringing new state-of-the-art performance in facial texture generation. Hong Li 0016, Yutang Feng, Xuhui Liu, Bohan Zeng, Shanglin Li, Jianzhuang Liu, Shumin Han, Baochang Zhang 0001 |
CVPR | 1 |
| 2024 | DiffuX2CT: Diffusion Learning to Reconstruct CT Images from Biplanar X-Rays
Xuhui Liu, Runkun Liu, Hong Li 0016, Xiantong Zhen, Baochang Zhang 0001 |
ECCV (43) | 4 |
| 2023 | Bandit Interpretability of Deep Models via Confidence Selection
Xiaoyue Duan, Hong Li 0016, Baochang Zhang 0001 |
Neurocomputing | 2 |
| 2022 | FNeVR: Neural Volume Rendering for Face AnimationabstractFace animation, one of the hottest topics in computer vision, has achieved a promising performance with the help of generative models. However, it remains a critical challenge to generate identity preserving and photo-realistic images due to the sophisticated motion deformation and complex facial detail modeling. To address these problems, we propose a Face Neural Volume Rendering (FNeVR) network to fully explore the potential of 2D motion warping and 3D volume rendering in a unified framework. In FNeVR, we design a 3D Face Volume Rendering (FVR) module to enhance the facial details for image rendering. Specifically, we first extract 3D information with a well designed architecture, and then introduce an orthogonal adaptive ray-sampling module for efficient rendering. We also design a lightweight pose editor, enabling FNeVR to edit the facial pose in a simple yet effective way. Extensive experiments show that our FNeVR obtains the best overall quality and performance on widely used talking-head benchmarks. Bohan Zeng, Hong Li 0016, Xuhui Liu, Jianzhuang Liu, Dapeng Chen, Wei Peng 0011, Baochang Zhang 0001 |
NeurIPS | 3 |