VLDB 2026 Research / reviewers in the wild / expert
Peter Kontschieder
dblp:93/8066
· DBLP profile ↗
52ranked-venue papers
12as first author
24since 2021 · last 2026
0000-0002-9809-664XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 44 · 9 first-author · 22 since 2021Artificial intelligence and machine learning · 43 · 11 first-author · 19 since 2021Human-computer interaction and ubiquitous computing · 5 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MapAnything: Universal Feed-Forward Metric 3D Reconstruction; map-anything.github.ioabstractWe introduce MapAnything, a unified transformer-based feed-forward model that ingests one or more images along with optional geometric inputs such as camera intrinsics, poses, depth, or partial reconstructions, and directly regresses the metric 3D scene geometry and cameras. MapAnything lever-ages a factored representation of multi-view scene geome-try, i.e., a collection of depth maps, local raymaps, camera poses, and a metric scale factor that effectively upgrades local reconstructions into a globally consistent metric frame. Standardizing the supervision and training across diverse datasets, along with flexible input augmentation, enables MapAnything to address a broad range of 3D vision tasks in a single feed-forward pass, including uncalibrated structure-from-motion, calibrated multi-view stereo, monocular depth estimation, camera localization, depth completion, and more. We provide extensive experimental analyses and model ab-lations demonstrating that MapAnything We provide extensive experimental analyses and model ab-lations demonstrating that MapAnything outperforms or matches specialist feed-forward models while offering more efficient joint training behavior, thus paving the way toward a universal 3D reconstruction backbone. Nikhil Varma Keetha, Norman Müller, Johannes Schönberger, Lorenzo Porzi, Tobias Fischer 0004, Arno Knapitsch, Duncan Zauss, Ethan Weber, Nelson Antunes, Jonathon Luiten, Manuel Lopez-Antequera, Samuel Rota Bulò, Christian Richardt, Deva Ramanan, Sebastian A. Scherer, Peter Kontschieder |
3DV | 17 |
| 2025 | Hardware-Rasterized Ray-Based Gaussian SplattingabstractWe present a novel, hardware-rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our work contains a mathematically rigorous and geometrically intuitive derivation about how to efficiently estimate all relevant quantities for rendering RayGS models, structured with respect to standard hardware rasterization shaders. Our solution is the first enabling rendering RayGS models at sufficiently high frame rates to support quality-sensitive applications like Virtual and Mixed Reality. Our second contribution enables alias-free rendering for RayGS, by addressing MIP-related issues arising when rendering diverging scales during training and testing. We demonstrate significant performance gains, across different benchmark scenes, while retaining state-of-the-art appearance quality of RayGS. Samuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi, Peter Kontschieder |
CVPR | 4 |
| 2025 | Volumetric Surfaces: Representing Fuzzy Geometries with Layered MeshesabstractHigh-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel at representing fuzzy materials but require an unbounded number of samples per ray (P1). Further overheads are induced by empty space skipping in volume rendering (P2) and sorting input primitives in splatting (P3). We present a novel representation for real-time view synthesis where the (P1) number of sampling locations is small and bounded, (P2) sampling locations are efficiently found via rasterization, and (P3) rendering is sorting-free. We achieve this by representing objects as semi-transparent multi-layer meshes rendered in a fixed order. First, we model surface layers as signed distance function (SDF) shells with optimal spacing learned during training. Then, we bake them as meshes and fit UV textures. Unlike single-surface methods, our multi-layer representation effectively models fuzzy objects. In contrast to volume and splatting-based methods, our approach enables real-time rendering on low-power laptops and smartphones. Stefano Esposito, Anpei Chen, Christian Reiser, Samuel Rota Bulò, Lorenzo Porzi, Katja Schwarz, Christian Richardt, Michael Zollhöfer, Peter Kontschieder, Andreas Geiger 0001 |
CVPR | 9 |
| 2025 | FlowR: Flowing from Sparse to Dense 3D Reconstructions
Tobias Fischer 0004, Samuel Rota Bulò, Yung-Hsu Yang, Nikhil Varma Keetha, Lorenzo Porzi, Norman Müller, Katja Schwarz, Jonathon Luiten, Marc Pollefeys, Peter Kontschieder |
ICCV | 10 |
| 2025 | Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
Katja Schwarz, Norman Müller, Peter Kontschieder |
ICCV | 3 |
| 2025 | A Recipe for Generating 3D Worlds from a Single ImageabstractWe introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires minimal training and uses existing generative models. Our process involves two steps: generating coherent panoramas using a pre-trained diffusion model and lifting these into 3D with a metric depth estimator. We then fill unobserved regions by conditioning the inpainting model on rendered point clouds, requiring minimal fine-tuning. Tested on both synthetic and real images, our method produces high-quality 3D environments suitable for VR display. By explicitly modeling the 3D structure of the generated environment from the start, our approach consistently outperforms state-of-the-art, video synthesis-based methods along multiple quantitative image quality metrics. Project Page: https://katjaschwarz.github.io/worlds/ Katja Schwarz, Denis Rozumny, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder |
ICCV | 5 |
| 2025 | Easy3D: A Simple Yet Effective Method for 3D Interactive SegmentationabstractThe increasing availability of digital 3D environments, whether through image-based 3D reconstruction, generation, or scans obtained by robots, is driving innovation across various applications. These come with a significant demand for 3D interaction, such as 3D Interactive Segmentation, which is useful for tasks like object selection and manipulation. Additionally, there is a persistent need for solutions that are efficient, precise, and performing well across diverse settings, particularly in unseen environments and with unfamiliar objects. In this work, we introduce a 3D interactive segmentation method that consistently surpasses previous state-of-the-art techniques on both in-domain and out-of-domain datasets. Our simple approach integrates a voxel-based sparse encoder with a lightweight transformer-based decoder that implements implicit click fusion, achieving superior performance and maximizing efficiency. Our method demonstrates substantial improvements on benchmark datasets, including ScanNet, ScanNet++, S3DIS, and KITTI-360, and also on unseen geometric distributions such as the ones obtained by Gaussian Splatting. The project web-page is available at https://simonelli-andrea.github.io/easy3d. Andrea Simonelli, Norman Müller, Peter Kontschieder |
ICCV | 3 |
| 2024 | Multi-Level Neural Scene Graphs for Dynamic Urban EnvironmentsabstractWe estimate the radiance field of large-scale dynamic ar-eas from multiple vehicle captures under varying environ-mental conditions. Previous works in this domain are ei-ther restricted to static environments, do not scale to more than a single short video, or struggle to separately repre-sent dynamic object instances. To this end, we present a novel, decomposable radiance field approach for dynamic urban environments. We propose a multi-level neural scene graph representation that scales to thousands of images from dozens of sequences with hundreds of fast-moving ob-jects. To enable efficient training and rendering of our rep-resentation, we develop a fast composite ray sampling and rendering scheme. To test our approach in urban driving scenarios, we introduce a new, novel view synthesis bench-mark. We show that our approach outperforms prior art by a significant margin on both established and our proposed benchmark while being faster in training and rendering. Tobias Fischer 0004, Lorenzo Porzi, Samuel Rota Bulò, Marc Pollefeys, Peter Kontschieder |
CVPR | 5 |
| 2024 | ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene EditingabstractThis paper proposes ConsistDreamer - a novel framework that lifts 2D diffusion models with 3D awareness and 3D consistency, thus enabling high-fidelity instruction-guided scene editing. To overcome the fundamental limitation of missing 3D consistency in 2D diffusion models, our key insight is to introduce three synergistic strategies that augment the input of the 2D diffusion model to become 3D-aware and to explicitly enforce 3D consistency during the training process. Specifically, we design sur-rounding views as context-rich input for the 2D diffusion model, and generate 3D-consistent structured noise instead of image-independent noise. Moreover, we introduce self-supervised consistency-enforcing training within the per-scene editing procedure. Extensive evaluation shows that our ConsistDreamer achieves state-of-the-art performance for instruction-guided scene editing across various scenes and editing instructions, particularly in complicated large-scale indoor scenes from ScanNet++, with significantly improved sharpness and fine-grained textures. Notably, ConsistDreamer stands as the first work capable of success-fully editing complex (e.g., plaid/checkered) patterns. Our project page is at immortalco.github.io/ConsistDreamer. Jun-Kun Chen, Samuel Rota Bulò, Norman Müller, Lorenzo Porzi, Peter Kontschieder, Yu-Xiong Wang |
CVPR | 5 |
| 2024 | MultiDiff: Consistent Novel View Synthesis from a Single ImageabstractWe introduce MultiDiff, a novel approach for consistent novel view synthesis of scenes from a single RGB image. The task of synthesizing novel views from a single reference image is highly ill-posed by nature, as there exist multiple, plausible explanations for unobserved areas. To address this issue, we incorporate strong priors in form of monocular depth predictors and video-diffusion models. Monocular depth enables us to condition our model on warped reference images for the target views, increasing geometric stability. The video-diffusion prior provides a strong proxy for 3D scenes, allowing the model to learn continuous and pixel-accurate correspondences across generated images. In contrast to approaches relying on autoregressive image generation that are prone to drifts and error accumulation, MultiDiff Jointly synthesizes a sequence of frames yielding high-quality and multi-view consistent results - even for long-term scene generation with large camera movements, while reducing inference time by an order of magnitude. For additional consistency and image quality improvements, we introduce a novel, structured noise distribution. Our experimental results demonstrate that MultiDiff outperforms state-of-the-art methods on the challenging, real-world datasets RealEstate10K and ScanNet. Finally, our model naturally supports multi-view consistent editing without the need for further tuning. Norman Müller, Katja Schwarz, Barbara Rössle, Lorenzo Porzi, Samuel Rota Bulò, Matthias Nießner, Peter Kontschieder |
CVPR | 7 |
| 2024 | HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric SurfacesabstractNeural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although this representation is flexible and easy to optimize, most real-world objects can be modeled more efficiently with surfaces instead of volumes, requiring far fewer samples per ray. This observation has spurred considerable progress in surface representations, such as signed distance functions, but these may struggle to model semi-opaque and thin structures. We propose a method, HybridNeRF, that leverages the strengths of both representations by rendering most objects as surfaces while modeling the (typically) small fraction of challenging regions volumetrically. We evaluate Hybrid-NeRF against the challenging Eyeful Tower dataset [38] along with other commonly used view synthesis datasets. When comparing to state-of-the-art baselines, including recent rasterization-based approaches, we improve error rates by 15-30% while achieving real-time framerates (at least 36 FPS) for virtual-reality resolutions ($2K\times 2K$). Project page: https://haithemturki.com/hybrid-nerf/. Haithem Turki, Vasu Agrawal, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Deva Ramanan, Michael Zollhöfer, Christian Richardt |
CVPR | 5 |
| 2024 | Revising Densification in Gaussian Splatting
Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder |
ECCV (63) | 3 |
| 2024 | Dynamic 3D Gaussian Fields for Urban AreasabstractWe present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited visual quality and non-interactive rendering speeds. Recently, rasterization-based approaches have achieved high-quality NVS at impressive speeds. However, these methods are limited to small-scale, homogeneous data, i.e. they cannot handle severe appearance and geometry variations due to weather, season, and lighting and do not scale to larger, dynamic areas with thousands of images. We propose 4DGF, a neural scene representation that scales to large-scale dynamic urban areas, handles heterogeneous input data, and substantially improves rendering speeds. We use 3D Gaussians as an efficient geometry scaffold while relying on neural fields as a compact and flexible appearance model. We integrate scene dynamics via a scene graph at global scale while modeling articulated motions on a local level via deformations. This decomposed approach enables flexible scene composition suitable for real-world applications. In experiments, we surpass the state-of-the-art by over 3 dB in PSNR and more than 200x in rendering speed. Tobias Fischer 0004, Jonas Kulhanek, Samuel Rota Bulò, Lorenzo Porzi, Marc Pollefeys, Peter Kontschieder |
NeurIPS | 6 |
| 2024 | L3DG: Latent 3D Gaussian DiffusionabstractWe propose L3DG, the first approach for generative 3D modeling of 3D Gaussians through a latent 3D Gaussian diffusion formulation. This enables effective generative 3D modeling, scaling to generation of entire room-scale scenes which can be very efficiently rendered. To enable effective synthesis of 3D Gaussians, we propose a latent diffusion formulation, operating in a compressed latent space of 3D Gaussians. This compressed latent space is learned by a vector-quantized variational autoencoder (VQ-VAE), for which we employ a sparse convolutional architecture to efficiently operate on room-scale scenes. This way, the complexity of the costly generation process via diffusion is substantially reduced, allowing higher detail on object-level generation, as well as scalability to large scenes. By leveraging the 3D Gaussian representation, the generated scenes can be rendered from arbitrary viewpoints in real-time. We demonstrate that our approach significantly improves visual quality over prior work on unconditional object-level radiance field synthesis and showcase its applicability to room-scale scene generation. Barbara Rössle, Norman Müller, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Angela Dai, Matthias Nießner |
SIGGRAPH Asia | 5 |
| 2023 | DiffRF: Rendering-Guided 3D Radiance Field DiffusionabstractWe introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the denoising formulation with a rendering loss, enabling our model to learn a deviated prior that favours good image quality instead of trying to replicate fitting errors like floating artifacts. In contrast to 2D-diffusion models, our model learns multi-view consistent priors, enabling free-view synthesis and accurate shape generation. Compared to 3D GANs, our diffusion-based approach naturally enables conditional generation such as masked completion or single-view 3D synthesis at inference time. Norman Müller, Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Matthias Nießner |
CVPR | 5 |
| 2023 | OrienterNet: Visual Localization in 2D Public Maps with Neural MatchingabstractHumans can orient themselves in their 3D environments using simple 2D maps. Differently, algorithms for visual localization mostly rely on complex 3D point clouds that are expensive to build, store, and maintain over time. We bridge this gap by introducing OrienterNet, the first deep neural network that can localize an image with sub-meter accuracy using the same 2D semantic maps that humans use. OrienterNet estimates the location and orientation of a query image by matching a neural Bird's-Eye View with open and globally available maps from OpenStreetMap, enabling anyone to localize anywhere such maps are available. OrienterNet is supervised only by camera poses but learns to perform semantic matching with a wide range of map elements in an end-to-end manner. To enable this, we introduce a large crowd-sourced dataset of images captured across 12 cities from the diverse viewpoints of cars, bikes, and pedestrians. OrienterNet generalizes to new datasets and pushes the state of the art in both robotics and AR scenarios. The code is available at github.com/facebookresearch/OrienterNet. Paul-Edouard Sarlin, Daniel DeTone, Tsun-Yi Yang, Armen Avetisyan, Julian Straub, Tomasz Malisiewicz, Samuel Rota Bulò, Richard A. Newcombe, Peter Kontschieder, Vassileios Balntas |
CVPR | 9 |
| 2023 | Panoptic Lifting for 3D Scene Understanding with Neural FieldsabstractWe propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input directly or indirectly, our method requires only machine-generated 2D panoptic segmentation masks inferred from a pre-trained network. Our core contribution is a panoptic lifting scheme based on a neural field representation that generates a unified and multi-view consistent, 3D panoptic representation of the scene. To account for inconsistencies of 2D instance identifiers across views, we solve a linear assignment with a cost based on the model's current predictions and the machine-generated segmentation masks, thus enabling us to lift 2D instances to 3D in a consistent way. We further propose and ablate contributions that make our method more robust to noisy, machine-generated labels, including test-time augmentations for confidence estimates, segment consistency loss, bounded segmentation fields, and gradient stopping. Experimental results validate our approach on the challenging Hypersim, Replica, and ScanNet datasets, improving by 8.4, 13.8, and 10.6% in scene-level PQ over state of the art. Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Bulò, Norman Müller, Matthias Nießner, Angela Dai, Peter Kontschieder |
CVPR | 7 |
| 2023 | VR-NeRF: High-Fidelity Virtualized Walkable SpacesabstractWe present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To this end, we designed and built a custom multi-camera rig to densely capture walkable spaces in high fidelity and with multi-view high dynamic range images in unprecedented quality and density. We extend instant neural graphics primitives with a novel perceptual color space for learning accurate HDR appearance, and an efficient mip-mapping mechanism for level-of-detail rendering with anti-aliasing, while carefully optimizing the trade-off between quality and speed. Our multi-GPU renderer enables high-fidelity volume rendering of our neural radiance field model at the full VR resolution of dual 2K × 2K at 36 Hz on our custom demo machine. We demonstrate the quality of our results on our challenging high-fidelity datasets, and compare our method and datasets to existing baselines. We release our dataset on our project website: https://vr-nerf.github.io. Linning Xu, Vasu Agrawal, William Laney, Tony Garcia, Aayush Bansal, Changil Kim 0001, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Aljaz Bozic, Dahua Lin, Michael Zollhöfer, Christian Richardt |
SIGGRAPH Asia | 9 |
| 2023 | Dense Prediction with Attentive Feature AggregationabstractAggregating information from features across different layers is essential for dense prediction models. Despite its limited expressiveness, vanilla feature concatenation dominates the choice of aggregation operations. In this paper, we introduce Attentive Feature Aggregation (AFA) to fuse different network layers with more expressive non-linear operations. AFA exploits both spatial and channel attention to compute weighted averages of the layer activations. Inspired by neural volume rendering, we further extend AFA with Scale-Space Rendering (SSR) to perform a late fusion of multi-scale predictions. AFA is applicable to a wide range of existing network designs. Our experiments show consistent and significant improvements on challenging semantic segmentation benchmarks, including Cityscapes and BDD100K at negligible computational and parameter overhead. In particular, AFA improves the performance of the Deep Layer Aggregation (DLA) model by nearly 6% mIoU on Cityscapes. Our experimental analyses show that AFA learns to progressively refine segmentation maps and improve boundary details, leading to new state-of-the-art results on boundary detection benchmarks on NYUDv2 and BSDS500. Yung-Hsu Yang, Thomas E. Huang, Min Sun 0001, Samuel Rota Bulò, Peter Kontschieder, Fisher Yu 0001 |
WACV | 5 |
| 2023 | GANeRF: Leveraging Discriminators to Optimize Neural Radiance FieldsabstractNeural Radiance Fields (NeRF) have shown impressive novel view synthesis results; nonetheless, even thorough recordings yield imperfections in reconstructions, for instance due to poorly observed areas or minor lighting changes. Our goal is to mitigate these imperfections from various sources with a joint solution: we take advantage of the ability of generative adversarial networks (GANs) to produce realistic images and use them to enhance realism in 3D scene reconstruction with NeRFs. To this end, we learn the patch distribution of a scene using an adversarial discriminator, which provides feedback to the radiance field reconstruction, thus improving realism in a 3D-consistent fashion. Thereby, rendering artifacts are repaired directly in the underlying 3D representation by imposing multi-view path rendering constraints. In addition, we condition a generator with multi-resolution NeRF renderings which is adversarially trained to further improve rendering quality. We demonstrate that our approach significantly improves rendering quality, e.g., nearly halving LPIPS scores compared to Nerfacto while at the same time improving PSNR by 1.4dB on the advanced indoor scenes of Tanks and Temples. Barbara Rössle, Norman Müller, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Matthias Nießner |
ACM Trans. Graph. | 5 |
| 2022 | AutoRF: Learning 3D Object Radiance Fields from Single View ObservationsabstractWe introduce AutoRF - a new approach for learning neural 3D object representations where each object in the training set is observed by only a single view. This setting is in stark contrast to the majority of existing works that leverage multiple views of the same object, employ explicit priors during training, or require pixel-perfect annotations. To address this challenging setting, we propose to learn a normalized, object-centric representation whose embedding describes and disentangles shape, appearance, and pose. Each encoding provides well-generalizable, compact information about the object of interest, which is decoded in a single-shot into a new target view, thus enabling novel view synthesis. We further improve the reconstruction quality by optimizing shape and appearance codes at test time by fitting the representation tightly to the input image. In a series of experiments, we show that our method generalizes well to unseen objects, even across different datasets of challenging real-world street scenes such as nuScenes, KITTI, and Mapillary Metropolis. Additional results can be found on our project page https://sirwyver.github.io/AutoRF/. Norman Müller, Andrea Simonelli, Lorenzo Porzi, Samuel Rota Bulò, Matthias Nießner, Peter Kontschieder |
CVPR | 6 |
| 2022 | Disentangling Monocular 3D Object Detection: From Single to Multi-Class RecognitionabstractIn this paper we introduce a method for multi-class, monocular 3D object detection from a single RGB image, which exploits a novel disentangling transformation and a novel, self-supervised confidence estimation method for predicted 3D bounding boxes. The proposed disentangling transformation isolates the contribution made by different groups of parameters to a given loss, without changing its nature. This brings two advantages: i) it simplifies the training dynamics in the presence of losses with complex interactions of parameters; and ii) it allows us to avoid the issue of balancing independent regression terms. We further apply this disentangling transformation to another novel, signed Intersection-over-Union criterion-driven loss for improving 2D detection results. We also critically review the AP metric used in KITTI3D and resolve a flaw which affected and biased all previously published results on monocular 3D detection. Our improved metric is now used as official KITTI3D metric. We provide extensive experimental evaluations and ablation studies on the KITTI3D and nuScenes datasets, setting new state-of-the-art results. We provide additional results on all the classes of KITTI3D as well as nuScenes datasets to further validate the robustness of our method, demonstrating its ability to generalize for different types of objects. Andrea Simonelli, Samuel Rota Bulò, Lorenzo Porzi, Manuel Lopez-Antequera, Peter Kontschieder |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2021 | Improving Panoptic Segmentation at All ScalesabstractCrop-based training strategies decouple training resolution from GPU memory consumption, allowing the use of large-capacity panoptic segmentation networks on multi-megapixel images. Using crops, however, can introduce a bias towards truncating or missing large objects. To address this, we propose a novel crop-aware bounding box regression loss (CABB loss), which promotes predictions to be consistent with the visible parts of the cropped objects, while not over-penalizing them for extending outside of the crop. We further introduce a novel data sampling and augmentation strategy which improves generalization across scales by counteracting the imbalanced distribution of object sizes. Combining these two contributions with a carefully designed, top-down panoptic segmentation architecture, we obtain new state-of-the-art results on the challenging Mapillary Vistas (MVD), Indian Driving and Cityscapes datasets, surpassing the previously best approach on MVD by +4.5% PQ and +5.2% mAP. Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder |
CVPR | 3 |
| 2021 | Are we Missing Confidence in Pseudo-LiDAR Methods for Monocular 3D Object Detection?abstractPseudo-LiDAR-based methods for monocular 3D object detection have received considerable attention in the community due to the performance gains exhibited on the KITTI3D benchmark, in particular on the commonly reported validation split. This generated a distorted impression about the superiority of Pseudo-LiDAR-based (PL-based) approaches over methods working with RGB images only. Our first contribution consists in rectifying this view by pointing out and showing experimentally that the validation results published by PL-based methods are substantially biased. The source of the bias resides in an overlap between the KITTI3D object detection validation set and the training/validation sets used to train depth predictors feeding PL-based methods. Surprisingly, the bias remains also after geographically removing the overlap. This leaves the test set as the only reliable set for comparison, where published PL-based methods do not excel. Our second contribution brings PL-based methods back up in the ranking with the design of a novel deep architecture which introduces a 3D confidence prediction module. We show that 3D confidence estimation techniques derived from RGB-only 3D detection approaches can be successfully integrated into our framework and, more importantly, that improved performance can be obtained with a newly designed 3D confidence measure, leading to state-of-the-art performance on the KITTI3D benchmark. Andrea Simonelli, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Elisa Ricci 0001 |
ICCV | 4 |
| 2020 | Learning Multi-Object Tracking and Segmentation From Automatic AnnotationsabstractIn this work we contribute a novel pipeline to automatically generate training data, and to improve over state-of-the-art multi-object tracking and segmentation (MOTS) methods. Our proposed track mining algorithm turns raw street-level videos into high-fidelity MOTS training data, is scalable and overcomes the need of expensive and time-consuming manual annotation approaches. We leverage state-of-the-art instance segmentation results in combination with optical flow predictions, also trained on automatically harvested training data. Our second major contribution is MOTSNet - a deep learning, tracking-by-detection architecture for MOTS - deploying a novel mask-pooling layer for improved object association over time. Training MOTSNet with our automatically extracted data leads to significantly improved sMOTSA scores on the novel KITTI MOTS dataset (+1.9%/+7.5% on cars/pedestrians), and MOTSNet improves by +4.1% over previously best methods on the MOTSChallenge dataset. Our most impressive finding is that we can improve over previous best-performing works, even in complete absence of manually annotated MOTS training data. Lorenzo Porzi, Markus Hofinger, Idoia Ruiz, Joan Serrat 0002, Samuel Rota Bulò, Peter Kontschieder |
CVPR | 6 |
| 2020 | Improving Optical Flow on a Pyramid Level
Markus Hofinger, Samuel Rota Bulò, Lorenzo Porzi, Arno Knapitsch, Thomas Pock, Peter Kontschieder |
ECCV (28) | 6 |
| 2020 | Mapillary Planet-Scale Depth Dataset
Manuel Lopez-Antequera, Pau Gargallo, Markus Hofinger, Samuel Rota Bulò, Yubin Kuang, Peter Kontschieder |
ECCV (2) | 6 |
| 2020 | Towards Generalization Across Depth for Monocular 3D Object Detection
Andrea Simonelli, Samuel Rota Bulò, Lorenzo Porzi, Elisa Ricci 0001, Peter Kontschieder |
ECCV (22) | 5 |
| 2019 | Seamless Scene SegmentationabstractIn this work we introduce a novel, CNN-based architecture that can be trained end-to-end to deliver seamless scene segmentation results. Our goal is to predict consistent semantic segmentation and detection results by means of a panoptic output format, going beyond the simple combination of independently trained segmentation and detection models. The proposed architecture takes advantage of a novel segmentation head that seamlessly integrates multi-scale features generated by a Feature Pyramid Network with contextual information conveyed by a light-weight DeepLab-like module. As additional contribution we review the panoptic metric and propose an alternative that overcomes its limitations when evaluating non-instance categories. Our proposed network architecture yields state-of-the-art results on three challenging street-level datasets, i.e. Cityscapes, Indian Driving Dataset and Mapillary Vistas. Lorenzo Porzi, Samuel Rota Bulò, Aleksander Colovic, Peter Kontschieder |
CVPR | 4 |
| 2019 | Disentangling Monocular 3D Object DetectionabstractIn this paper we propose an approach for monocular 3D object detection from a single RGB image, which leverages a novel disentangling transformation for 2D and 3D detection losses and a novel, self-supervised confidence score for 3D bounding boxes. Our proposed loss disentanglement has the twofold advantage of simplifying the training dynamics in the presence of losses with complex interactions of parameters, and sidestepping the issue of balancing independent regression terms. Our solution overcomes these issues by isolating the contribution made by groups of parameters to a given loss, without changing its nature. We further apply loss disentanglement to another novel, signed Intersection-over-Union criterion-driven loss for improving 2D detection results. Besides our methodological innovations, we critically review the AP metric used in KITTI3D, which emerged as the most important dataset for comparing 3D detection results. We identify and resolve a flaw in the 11-point interpolated AP metric, affecting all previously published detection results and particularly biases the results of monocular 3D detection. We provide extensive experimental evaluations and ablation studies and set a new state-of-the-art on the KITTI3D Car class. Andrea Simonelli, Samuel Rota Bulò, Lorenzo Porzi, Manuel Lopez-Antequera, Peter Kontschieder |
ICCV | 5 |
| 2018 | In-Place Activated BatchNorm for Memory-Optimized Training of DNNsabstractIn this work we present In-Place Activated Batch Normalization (INPLACE-ABN) - a novel approach to drastically reduce the training memory footprint of modern deep neural networks in a computationally efficient way. Our solution substitutes the conventionally used succession of BatchNorm + Activation layers with a single plugin layer, hence avoiding invasive framework surgery while providing straightforward applicability for existing deep learning frameworks. We obtain memory savings of up to 50% by dropping intermediate results and by recovering required information during the backward pass through the inversion of stored forward results, with only minor increase (0.8-2%) in computation time. Also, we demonstrate how frequently used checkpointing approaches can be made computationally as efficient as INPLACE-ABN. In our experiments on image classification, we demonstrate on-par results on ImageNet-1k with state-of-the-art approaches. On the memory-demanding task of semantic segmentation, we report competitive results for COCO-Stuff and set new state-of-the-art results for Cityscapes and Mapillary Vistas. Code can be found at https://github.com/mapillary/inplace_abn. Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder |
CVPR | 3 |
| 2017 | Loss Max-Pooling for Semantic Image SegmentationabstractWe introduce a novel loss max-pooling concept for handling imbalanced training data distributions, applicable as alternative loss layer in the context of deep neural networks for semantic image segmentation. Most real-world semantic segmentation datasets exhibit long tail distributions with few object categories comprising the majority of data and consequently biasing the classifiers towards them. Our method adaptively re-weights the contributions of each pixel based on their observed losses, targeting under-performing classification results as often encountered for under-represented object classes. Our approach goes beyond conventional cost-sensitive learning attempts through adaptive considerations that allow us to indirectly address both, inter- and intra-class imbalances. We provide a theoretical justification of our approach, complementary to experimental analyses on benchmark datasets. In our experiments on the Cityscapes and Pascal VOC 2012 segmentation datasets we find consistently improved results, demonstrating the efficacy of our approach. Samuel Rota Bulò, Gerhard Neuhold, Peter Kontschieder |
CVPR | 3 |
| 2017 | The Mapillary Vistas Dataset for Semantic Understanding of Street ScenesabstractThe Mapillary Vistas Dataset is a novel, large-scale street-level image dataset containing 25000 high-resolution images annotated into 66 object categories with additional, instance-specific labels for 37 classes. Annotation is performed in a dense and fine-grained style by using polygons for delineating individual objects. Our dataset is 5× larger than the total amount of fine annotations for Cityscapes and contains images from all around the world, captured at various conditions regarding weather, season and daytime. Images come from different imaging devices (mobile phones, tablets, action cameras, professional capturing rigs) and differently experienced photographers. In such a way, our dataset has been designed and compiled to cover diversity, richness of detail and geographic extent. As default benchmark tasks, we define semantic image segmentation and instance-specific image segmentation, aiming to significantly further the development of state-of-the-art methods for visual road-scene understanding. Gerhard Neuhold, Tobias Ollmann, Samuel Rota Bulò, Peter Kontschieder |
ICCV | 4 |
| 2016 | Setwise Comparison: Consistent, Scalable, Continuum Labels for Computer VisionabstractA growing number of domains, including affect recognition and movement analysis, require a single, real number ground truth label capturing some property of a video clip. We term this the provision of continuum labels. Unfortunately, there is often an uncacceptable trade-off between label consistency and the efficiency of the labelling process with current tools. We present a novel interaction technique, setwise comparison, which leverages the intrinsic human capability for consistent relative judgements and the TrueSkill algorithm to solve this problem. We describe SorTable, a system demonstrating this technique. We conducted a real-world study where clinicians labelled videos of patients with multiple sclerosis for the ASSESS MS computer vision system. In assessing the efficiency-consistency trade-off of setwise versus pairwise comparison, we demonstrated that not only is setwise comparison more efficient, but it also elicits more consistent labels. We further consider how our findings relate to the interactive machine learning literature. Advait Sarkar, Cecily Morrison, Jonas F. Dorn, Rishi Bedi, Saskia Steinheimer, Jacques Boisvert, Jessica Burggraaff, Marcus D'Souza, Peter Kontschieder, Samuel Rota Bulò, Lorcan Walsh, Christian P. Kamm, Yordan Zaykov, Abigail Sellen, Siân E. Lindley |
CHI | 9 |
| 2016 | Online Learning with Bayesian Classification TreesabstractRandomized classification trees are among the most popular machine learning tools and found successful applications in many areas. Although this classifier was originally designed as offline learning algorithm, there has been an increased interest in the last years to provide an online variant. In this paper, we propose an online learning algorithm for classification trees that adheres to Bayesian principles. In contrast to state-of-the-art approaches that produce large forests with complex trees, we aim at constructing small ensembles consisting of shallow trees with high generalization capabilities. Experiments on benchmark machine learning and body part recognition datasets show superior performance over state-of-the-art approaches. Samuel Rota Bulò, Peter Kontschieder |
CVPR | 2 |
| 2016 | Dropout distillationabstractDropout is a popular stochastic regularization technique for deep neural networks that works by randomly dropping (i.e. zeroing) units from the network during training. This randomization process allows to implicitly train an ensemble of exponentially many networks sharing the same parametrization, which should be averaged at test time to deliver the final prediction. A typical workaround for this intractable averaging operation consists in scaling the layers undergoing dropout randomization. This simple rule called ’standard dropout’ is efficient, but might degrade the accuracy of the prediction. In this work we introduce a novel approach, coined ’dropout distillation’, that allows us to train a predictor in a way to better approximate the intractable, but preferable, averaging process, while keeping under control its computational efficiency. We are thus able to construct models that are as efficient as standard dropout, or even more efficient, while being more accurate. Experiments on standard benchmark datasets demonstrate the validity of our method, yielding consistent improvements over conventional dropout. Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder |
ICML | 3 |
| 2016 | Deep Neural Decision Forests
Peter Kontschieder, Madalina Fiterau, Antonio Criminisi, Samuel Rota Bulò |
IJCAI | 1 |
| 2016 | Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World UseabstractThe use of depth-sensing computer vision to capture bodily movement is increasingly being exploited in healthcare. Yet, there are few descriptions of how real-world practices influence the design of such applications. To this end, we present the development and empirical evaluation of ASSESS MS, a system to support the clinical assessment of Multiple Sclerosis using Kinect. A key issue for developing machine-learning based systems is the need for standardized data on which statistical inferences can be made. We demonstrate that there are many aspects of clinical practice that are at odds with the need to capture standardized data for a computer vision system. We offer three design guidelines so address these: 1) Standardization is a multi-disciplinary issue and needs to be addressed early in the development process; 2) Tools that provide a view into what the camera “sees” can support the achievement of standardized data capture in real environments; 3) Tools to support standardized data capture should maintain the agency of human interaction. More broadly we show that when considering every day contexts, the traditional focus on measurement accuracy is only a small part of the effort needed to make a technology “work” in practice. Cecily Morrison, Kit Huckvale, Robert Corish, Jonas F. Dorn, Peter Kontschieder, Kenton O'Hara, Antonio Criminisi, Abigail Sellen |
Hum. Comput. Interact. | 5 |
| 2015 | Deep Neural Decision ForestsabstractWe present Deep Neural Decision Forests - a novel approach that unifies classification trees with the representation learning functionality known from deep convolutional networks, by training them in an end-to-end manner. To combine these two worlds, we introduce a stochastic and differentiable decision tree model, which steers the representation learning usually conducted in the initial layers of a (deep) convolutional network. Our model differs from conventional deep networks because a decision forest provides the final predictions and it differs from conventional decision forests since we propose a principled, joint and global optimization of split and leaf node parameters. We show experimental results on benchmark machine learning datasets like MNIST and ImageNet and find on-par or superior results when compared to state-of-the-art deep models. Most remarkably, we obtain Top5-Errors of only 7.84%/6.38% on ImageNet validation data when integrating our forests in a single-crop, single/seven model GoogLeNet architecture, respectively. Thus, even without any form of training data set augmentation we are improving on the 6.67% error obtained by the best GoogLeNet architecture (7 models, 144 crops). Peter Kontschieder, Madalina Fiterau, Antonio Criminisi, Samuel Rota Bulò |
ICCV | 1 |
| 2014 | Neural Decision Forests for Semantic Image LabellingabstractIn this work we present Neural Decision Forests, a novel approach to jointly tackle data representation- and discriminative learning within randomized decision trees. Recent advances of deep learning architectures demonstrate the power of embedding representation learning within the classifier -- An idea that is intuitively supported by the hierarchical nature of the decision forest model where the input space is typically left unchanged during training and testing. We bridge this gap by introducing randomized Multi- Layer Perceptrons (rMLP) as new split nodes which are capable of learning non-linear, data-specific representations and taking advantage of them by finding optimal predictions for the emerging child nodes. To prevent overfitting, we i) randomly select the image data fed to the input layer, ii) automatically adapt the rMLP topology to meet the complexity of the data arriving at the node and iii) introduce an l1-norm based regularization that additionally sparsifies the network. The key findings in our experiments on three different semantic image labelling datasets are consistently improved results and significantly compressed trees compared to conventional classification trees. Samuel Rota Bulò, Peter Kontschieder |
CVPR | 2 |
| 2014 | Quantifying Progression of Multiple Sclerosis via Classification of Depth Videos
Peter Kontschieder, Jonas F. Dorn, Cecily Morrison, Robert Corish, Darko Zikic, Abigail Sellen, Marcus D'Souza, Christian P. Kamm, Jessica Burggraaff, Prejaas Tewarie, Thomas Vogel 0004, Michela Azzarito, Ben Glocker, Peter Chin 0002, Frank Dahlke, Chris Polman, Ludwig Kappos, Bernard M. J. Uitdehaag, Antonio Criminisi |
MICCAI (2) | 1 |
| 2014 | Structured Labels in Random Forests for Semantic Labelling and Object DetectionabstractEnsembles of randomized decision trees, known as Random Forests, have become a valuable machine learning tool for addressing many computer vision problems. Despite their popularity, few works have tried to exploit contextual and structural information in random forests in order to improve their performance. In this paper, we propose a simple and effective way to integrate contextual information in random forests, which is typically reflected in the structured output space of complex problems like semantic image labelling. Our paper has several contributions: We show how random forests can be augmented with structured label information and be used to deliver structured low-level predictions. The learning task is carried out by employing a novel split function evaluation criterion that exploits the joint distribution observed in the structured label space. This allows the forest to learn typical label transitions between object classes and avoid locally implausible label configurations. We provide two approaches for integrating the structured output predictions obtained at a local level from the forest into a concise, global, semantic labelling. We integrate our new ideas also in the Hough-forest framework with the view of exploiting contextual information at the classification level to improve the performance on the task of object detection. Finally, we provide experimental evidence for the effectiveness of our approach on different tasks: Semantic image labelling on the challenging MSRCv2 and CamVid databases, reconstruction of occluded handwritten Chinese characters on the Kaist database and pedestrian detection on the TU Darmstadt databases. Peter Kontschieder, Samuel Rota Bulò, Marcello Pelillo, Horst Bischof |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2013 | GeoF: Geodesic Forests for Learning Coupled PredictorsabstractConventional decision forest based methods for image labelling tasks like object segmentation make predictions for each variable (pixel) independently [3, 5, 8]. This prevents them from enforcing dependencies between variables and translates into locally inconsistent pixel labellings. Random field models, instead, encourage spatial consistency of labels at increased computational expense. This paper presents a new and efficient forest based model that achieves spatially consistent semantic image segmentation by encoding variable dependencies directly in the feature space the forests operate on. Such correlations are captured via new long-range, soft connectivity features, computed via generalized geodesic distance transforms. Our model can be thought of as a generalization of the successful Semantic Texton Forest, Auto-Context, and Entangled Forest models. A second contribution is to show the connection between the typical Conditional Random Field (CRF) energy and the forest training objective. This analysis yields a new objective for training decision forests that encourages more accurate structured prediction. Our GeoF model is validated quantitatively on the task of semantic image segmentation, on four challenging and very diverse image datasets. GeoF outperforms both state of-the-art forest models and the conventional pair wise CRF. Peter Kontschieder, Pushmeet Kohli, Jamie Shotton, Antonio Criminisi |
CVPR | 1 |
| 2012 | Structured Local Predictors for image labellingabstractIn this paper we introduce Structured Local Predictors (SLP) — A new formulation that considers the image labelling problem from a structured learning point of view. SLP are locally operating models, which provide a per-pixel labelling by exploiting contextual relations, learned from complex interactions between labels and a customizable intermediate representation of the image data. Our first key contribution is to handle flexible configurations of pairwise interactions between image pixels while allowing them to be made arbitrarily dependent on the image data. Moreover, we pose the parameter learning process as a convex, structured-learning problem, which can be efficiently solved in a globally optimal way due to the introduction of a continuous, structured output space. Finally, we provide an interface to our model by means of a quantization space, allowing to define task-specific intermediate representations for the input data. In our experiments we demonstrate the broad applicability of our model for tasks like inpainting and semantic labelling. Samuel Rota Bulò, Peter Kontschieder, Marcello Pelillo, Horst Bischof |
CVPR | 2 |
| 2012 | Context-Sensitive Decision Forests for Object DetectionabstractIn this paper we introduce Context-Sensitive Decision Forests - A new perspective to exploit contextual information in the popular decision forest framework for the object detection problem. They are tree-structured classifiers with the ability to access intermediate prediction (here: classification and regression) information during training and inference time. This intermediate prediction is available to each sample, which allows us to develop context-based decision criteria, used for refining the prediction process. In addition, we introduce a novel split criterion which in combination with a priority based way of constructing the trees, allows more accurate regression mode selection and hence improves the current context information. In our experiments, we demonstrate improved results for the task of pedestrian detection on the challenging TUD data set when compared to state-of-the-art methods. Peter Kontschieder, Samuel Rota Bulò, Antonio Criminisi, Pushmeet Kohli, Marcello Pelillo, Horst Bischof |
NIPS | 1 |
| 2012 | Evolutionary Hough Games for coherent object detection
Peter Kontschieder, Samuel Rota Bulò, Michael Donoser, Marcello Pelillo, Horst Bischof |
Comput. Vis. Image Underst. | 1 |
| 2011 | Semantic Image Labelling as a Label Puzzle GameabstractIn this work we introduce a novel solution to the semantic image labelling problem, i.e. the task of assigning semantic object class labels to individual pixels in a test image.Conventional methods are typically relying on random fields for modelling interactions between neighboring pixels and obtaining smooth labelling results using unary and pairwise cost functions.Instead, we consider the labelling problem as a puzzle game, where the final labelling is obtained by assembling discriminatively learned candidate sets of label puzzle pieces, each representing a topological and semantically plausible label configuration.The puzzle game is set up by means of a modified random forest classifier, designed to learn the local, topological label-structure and hence the local context associated to the training data.To solve the puzzle game we propose an iterative optimization technique that maximizes an agreement function by alternatingly seeking for the best label puzzle piece per pixel and the resulting semantic labelling per image.We provide both, theoretical properties of our puzzle solver algorithm as well as experimental results on the challenging MSRC and CamVid databases.In a direct comparison with a conditional random field we obtain superior results, indicating the practicability of our proposed method. Peter Kontschieder, Samuel Rota Bulò, Michael Donoser, Marcello Pelillo, Horst Bischof |
BMVC | 1 |
| 2011 | Discriminative Learning of Contour Fragments for Object DetectionabstractThe goal of this work is to discriminatively learn contour fragment descriptors for the task of object detection. Unlike previous methods that incorporate learning techniques only for object model generation or for verification after detection, we present a holistic object detection system using solely shape as underlying cue. In the learning phase, we interrelate local shape descriptions (fragments) of the object contour with the corresponding spatial location of the object centroid. We introduce a novel shape fragment descriptor that abstracts spatially connected edge points into a matrix consisting of angular relations between the points. Our proposed descriptor fulfills important properties like distinctiveness, robustness and insensitivity to clutter. During detection, we hypothesize object locations in a generalized Hough voting scheme. The back-projected votes from the fragments allow to approximately delineate the object contour. We evaluate our method e.g. on the well-known ETHZ shape data base, where we achieve an average detection score of 87:5% at 1:0 FPPI only from Hough voting, outperforming the highest scoring Hough voting approaches by almost 8%. Peter Kontschieder, Hayko Riemenschneider, Michael Donoser, Horst Bischof |
BMVC | 1 |
| 2011 | Structured class-labels in random forests for semantic image labellingabstractIn this paper we propose a simple and effective way to integrate structural information in random forests for semantic image labelling. By structural information we refer to the inherently available, topological distribution of object classes in a given image. Different object class labels will not be randomly distributed over an image but usually form coherently labelled regions. In this work we provide a way to incorporate this topological information in the popular random forest framework for performing low-level, unary classification. Our paper has several contributions: First, we show how random forests can be augmented with structured label information. In the second part, we introduce a novel data splitting function that exploits the joint distributions observed in the structured label space for learning typical label transitions between object classes. Finally, we provide two possibilities for integrating the structured output predictions into concise, semantic labellings. In our experiments on the challenging MSRC and CamVid databases, we compare our method to standard random forest and conditional random field classification results. Peter Kontschieder, Samuel Rota Bulò, Horst Bischof, Marcello Pelillo |
ICCV | 1 |
| 2011 | Robust planar target tracking and pose estimation from a single concavityabstractIn this paper we introduce a novel real-time method to track weakly textured planar objects and to simultaneously estimate their 3D pose. The basic idea is to adapt the classic tracking-by-detection approach, which seeks for the object to be tracked independently in each frame, for tracking non-textured objects. In order to robustly estimate the 3D pose of such objects in each frame, we have to tackle three demanding problems. First, we need to find a stable representation of the object which is discriminable against the background and highly repetitive. Second, we have to robustly relocate this representation in every frame, also during considerable viewpoint changes. Finally, we have to estimate the pose from a single, closed object contour. Of course, all demands shall be accommodated at low computational costs and in real-time. To attack the above mentioned problems, we propose to exploit the properties of Maximally Stable Extremal Regions (MSERs) for detecting the required contours in an efficient manner and to apply random ferns as efficient and robust classifier for tracking. To estimate the 3D pose, we construct a perspectively invariant frame on the closed contour which is intrinsically provided by the extracted MSER. In our experiments we obtain robust tracking results with accurate poses on various challenging image sequences at a single requirement: One MSER used for tracking has to have at least one concavity that sufficiently deviates from its convex hull. Michael Donoser, Peter Kontschieder, Horst Bischof |
ISMAR | 2 |
| 2010 | Detecting Paper Fibre Cross Sections in Microtomy ImagesabstractThe goal of this work is the fully-automated detection of cellulose fibre cross sections in microtomy images. A lack of significant appearance information makes edges the only reliable cue for detection. We present a novel and highly discriminative edge fragment descriptor that represents angular relations between fragment points. We train a Random Forest with a plurality of these descriptors including their respective center votes. In such a way, the Random Forest exploits the knowledge about the object centroid for detection using a generalized Hough voting scheme. In the experiments we found that our method is able to robustly detect fibre cross sections in microtomy images and can therefore serve as initialization for successive fibre segmentation or tracking algorithms. Peter Kontschieder, Michael Donoser, Johannes Kritzinger, Wolfgang Bauer, Horst Bischof |
ICPR | 1 |
| 2009 | Beyond Pairwise Shape Similarity Analysis
Peter Kontschieder, Michael Donoser, Horst Bischof |
ACCV (3) | 1 |