Demo Data from VLDB 2026 / reviewers in the wild / expert
Olgierd Stankiewicz
dblp:93/8170
· DBLP profile ↗
21ranked-venue papers
4as first author
1since 2021 · last 2023
0000-0001-9691-9094ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 21 · 4 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video coding · 56% Virtual and augmented reality · 44% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › 3d video
free viewpoint TV |
0.3 | 1 | 2018 | A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018 |
Image and video coding
multiview video coding |
0.3 | 1 | 2018 | A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018 |
Virtual and augmented reality › navigation
virtual environment navigation |
0.3 | 1 | 2018 | A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018 |
Image and video coding › video compression
3d video coding |
0.2 | 1 | 2013 | High Efficiency 3D Video Coding Using New Tools Based on View Synthesis · IEEE Trans. Image Process. 2013 |
Image and video coding › video compression › 3d video coding
multiview video plus depth |
0.2 | 1 | 2013 | High Efficiency 3D Video Coding Using New Tools Based on View Synthesis · IEEE Trans. Image Process. 2013 |
Image and video coding › multiview video coding
view synthesis-based coding |
0.2 | 1 | 2013 | High Efficiency 3D Video Coding Using New Tools Based on View Synthesis · IEEE Trans. Image Process. 2013 |
Computer vision › 3D vision
depth estimation |
0.1 | 1 | 2018 | A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018 |
Methods — techniques the papers use, named apart from their topics
multiview video compression · 0.7camera pair acquisition · 0.7view synthesis · 0.2HEVC extension · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Video Coding for Machines using Object Analysis and Standard Video CodecsabstractThe paper presents a brief review of the current standardization activities in Video Coding for Machines (VCM), including the MPEG 2022 Call for Proposals for VCM. These activities and the conditions defined for this call are the background of the proposed technology for VCM. In this technology, a search for Regions of Interest (RoIs) is implemented in the encoder in order to find the areas where the objects are possibly located. The background (the areas outside RoIs) is simplified and retargeting is executed before the video is compressed. For low bitrates, the experimental results demonstrate significant improvements of the results for object detection, instant segmentation and object tracking as compared to the state-of-the-art VVC coding. Slawomir Rózek, Olgierd Stankiewicz, Slawomir Mackowiak, Marek Domanski |
VCIP | 2 |
| 2020 | High Frame-Rate Virtual View Synthesis Based on Low Frame-Rate InputabstractIn the paper we investigated the methods of obtaining high-resolution, high frame-rate virtual views based on low frame-rate cameras for applications in high-performance multiview systems. We demonstrated how to set up synchronization for multiview acquisition systems to record required data and then how to process the data to create virtual views at a higher frame rate, while preserving high resolution of the views. We analyzed various ways to combine time frame interpolation with an alternative side-view synthesis technique which allows us to create a required high frame-rate video of a virtual viewpoint. The results prove that the proposed methods are capable of delivering the expected high-quality, high-resolution and high frame-rate virtual views. Krzysztof Wegner, Jakub Stankowski, Olgierd Stankiewicz, Hubert Zabinski, Krzysztof Klimaszewski, Tomasz Grajek |
MMSP | 3 |
| 2019 | Virtual View Synthesis for 3DoF+ VideoabstractThe paper reports a new view synthesis method for omnidirectional video with the ability to slightly displace a virtual viewpoint, i.e. the paper describes a novel synthesis method for 3DoF+ 360 video. This new method is noteworthy because of its high versatility and reliability: the method is appropriate for both perspective and omnidirectional input views, is able to render both perspective and omnidirectional views, and the produced synthetic views differ from the respective ground truth images less than with other view synthesis methods. These important features result from several innovations, e.g., prioritization of input views, efficient inpainting adapted to equirectangular projections, and efficient color correction. The experimental results demonstrate that the new method outperforms the state-of-the-art methods used hitherto. Adrian Dziembowski, Dawid Mieloch, Olgierd Stankiewicz, Marek Domanski, Gwangsoon Lee, Jeongil Seo |
PCS | 3 |
| 2019 | Impact of Video Streaming Delay on User Experience with Head-Mounted DisplaysabstractDelays in the delivery of immersive video to Head Mounted Devices (HMDs) are considered in the paper. The goal of this paper is to analyze the impact of video streaming latency on user experience with HMDs. The paper reports the results of the subjective quality assessment as a function of delay. The possible practical solutions are identified and, on this base, an experimental model of the considered systems is proposed. In order to properly test the influence of the streaming delay on the quality, the extensive subjective tests have been performed. Interesting conclusions have been drawn, showing that human acceptance of delay of translation of virtual point of viewing is much stronger than for delay of rotation of virtual viewing direction in immersive video. Finally, the influence of such observations on the system architectures is concluded. Adam Grzelka, Adrian Dziembowski, Dawid Mieloch, Olgierd Stankiewicz, Jakub Stankowski, Marek Domanski |
PCS | 4 |
| 2018 | Depth Estimation from Stereoscopic 360-Degree VideoabstractIn this paper we present a novel method for depth estimation from stereoscopic 360-degree video. As for now, no such methods have been presented in the literature. First we show mathematical foundations for correspondence matching polar coordinates. Then, the attained formulas are simplified to show relationship to depth estimation in rectified pairs of rectangular images. The proposed method has been implemented in Depth Estimation Reference Software (DERS) developed by Motion Picture Experts Group (MPEG) of International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC). Finally, we present experimental results in form of depth maps estimated for “Dancing 360” stereoscopic omnidirectional sequence. Krzysztof Wegner, Olgierd Stankiewicz, Tomasz Grajek, Marek Domanski |
ICIP | 2 |
| 2018 | A Free-Viewpoint Television System for Horizontal Virtual NavigationabstractFree-viewpoint television (FTV) and virtual navigation appear to be hot research topics. In this paper, the authors study the practical development of free-viewpoint television systems that provide the functionality of virtual horizontal navigation around real scenes. The considerations are focused on practical systems that use purely optical depth estimation and might be employed in the next few years. The architectures of such systems are discussed in detail, including acquisition, preprocessing, depth estimation, compression, and presentation. In particular, the optimization of camera locations is discussed, and it is shown that video acquisition using camera pairs is advantageous for scenes with a substantial amount of occlusions. The theoretical considerations are supported by experimental results obtained for standard test multiview video sequences. Furthermore, the paper describes FTV video acquisition systems that consist of modules with pairs of cameras. The modules are sparsely located in arbitrary positions around a scene. Each camera module is equivalent to a video camera with a depth sensor. The hardware requirements, video processing algorithms, and experimental results are reported. In particular, for such systems, a compression technique is discussed that is more efficient than the new three-dimensional HEVC technology. The paper also describes new test video sequences that are obtained from the camera pairs sparsely distributed around scenes. Olgierd Stankiewicz, Marek Domanski, Adrian Dziembowski, Adam Grzelka, Dawid Mieloch, Jaroslaw Samelak |
IEEE Trans. Multim. | 1 |
| 2017 | Demonstration of a simple free viewpoint television systemabstractThe demonstration is aimed at presenting a simple free-viewpoint television system that is under development at Poznań University of Technology, Poznań, Poland. Video acquisition using sparsely distributed pairs of video cameras, the depth estimation from video, the virtual video rendering on a server feature the perspective FTV system. The original depth estimation and view synthesis algorithms ensure good quality of the virtual views generated during virtual walks around a scene. The system is developed for broadcasting sport (e.g. judo, karate, volleyball) and cultural (e.g. amateur or professional theater performances) events, as well as for interactive courses and manuals (medical, cosmetics, dancing, technical etc.). Marek Domanski, Adrian Dziembowski, Tomasz Grajek, Adam Grzelka, Krzysztof Klimaszewski, Dawid Mieloch, Robert Ratajczak, Olgierd Stankiewicz, Jakub Siast, Jakub Stankowski, Krzysztof Wegner |
ICIP | 8 |
| 2017 | Graph-based multiview depth estimation using segmentationabstractThis paper presents a new depth estimation method for multiview systems with arbitrary camera locations. The method exploits the graph cuts method, where vertices of the graph represent segments used for controlling the trade-off between the quality of depth maps and the time of estimation, while preserving the original resolution of a depth map. Moreover, the inter-view consistency of the depth maps, crucial for free-viewpoint television systems, is ensured by introduction of suitable connections in the optimized graph. It makes the proposed method the first that allows generation of spatially-consistent multiview depth maps using segmentation-based estimation. A new method of the adaptive calculation of the smoothing coefficient was also presented. The performance of the proposed algorithm was tested and compared with the state-of-the-art DERS method, showing an significant improvement, both in terms of the depth maps fidelity and the time of estimation. Dawid Mieloch, Adrian Dziembowski, Adam Grzelka, Olgierd Stankiewicz, Marek Domanski |
ICME | 4 |
| 2016 | New results in free-viewpoint television systems for horizontal virtual navigationabstractThe paper presents the concept of a practical free-viewpoint television system with purely optical depth estimation. The system consists of camera modules that contain pairs or triples of cameras together with the respective microphones. The camera modules can be sparsely located in arbitrary positions around a scene. Each camera module is equivalent to a video camera with a depth sensor and microphones. The hardware requirements, the video and audio processing algorithms and the preliminary experimental results are reported. In particular, for such systems, a compression technique is discussed that is more efficient than the new 3D-HEVC technology. A set of new test sequences obtained with the use of camera pairs are presented. Marek Domanski, Maciej Bartkowiak, Adrian Dziembowski, Tomasz Grajek, Adam Grzelka, Adam Luczak, Dawid Mieloch, Jaroslaw Samelak, Olgierd Stankiewicz, Jakub Stankowski, Krzysztof Wegner |
ICME | 9 |
| 2016 | Multiview synthesis - Improved view synthesis for virtual navigationabstractIn the paper, we propose a new method for the virtual view synthesis called as Multiview Synthesis. In our approach, virtual views are synthesized using two neighboring real views, but the disoccluded areas are not inpainted, but filled by the information from the further real views - additional views, traditionally not included in the view synthesis. The whole synthesis is performed with triangles rather than with individual pixels. In the proposed Multiview Synthesis, additional steps of adaptive color correction, blurred edge removal and spatial edge blurring are also included. The experimental results show that both the objective and subjective quality of the synthesized views is significantly higher than the quality of views obtained using the state-of-the-art MPEG reference view synthesis software. Adrian Dziembowski, Adam Grzelka, Dawid Mieloch, Olgierd Stankiewicz, Krzysztof Wegner, Marek Domanski |
PCS | 4 |
| 2015 | A practical approach to acquisition and processing of free viewpoint videoabstractWe deal with the processing of multiview video acquired by the use of practical thus relatively simple acquisition systems that have a limited number of cameras located around a scene on independent tripods. The real-camera locations are nearly arbitrary as it would be required in the real-world Free-Viewpoint Television systems. The appropriate test video sequences are also reported. We describe a family of original extensions and adaptations of the multiview video processing algorithms adapted to arbitrary camera positions around a scene. The techniques constitute the video processing chain for Free-Viewpoint Television as they are aimed at estimating the parameters of such a multi-camera system, video correction, depth estimation and virtual view synthesis. Moreover, we demonstrate the need for new compression technology capable of efficient compression of sparse convergent views. The experimental results for processing the proposed test sequences are reported. Marek Domanski, Adrian Dziembowski, Dawid Mieloch, Adam Luczak, Olgierd Stankiewicz, Krzysztof Wegner |
PCS | 5 |
| 2014 | Quantization optimization in multiview plus depth video codingabstractIn the paper, novel methods for quality control in multiview with depth video compression are described. First, a simple steepest-descent-based algorithm for adjusting quantization parameters for texture and corresponding depth to obtain the maximal quality for a given bitrate is proposed. Then, experimental results are shown, basing on which a mathematical model for calculation of quantization parameters for the depth and texture is proposed. The paper also covers subject of coding depth with different resolution than the texture. The work is presented in context of the most contemporary compression methods related to AVC, but could also be easily adapted to upcoming 3D-video coding extensions of HEVC. Krzysztof Klimaszewski, Olgierd Stankiewicz, Krzysztof Wegner, Marek Domanski |
ICIP | 2 |
| 2013 | Nonlinear depth representation for 3D video codingabstractThe paper deals with nonlinear transformations of depth-sample values and their applications to multiview-plus-depth video coding. It is proposed to apply such a transformation prior to depth coding. For this transformation, the experiments demonstrate improved quality of the virtual views that are synthesized with use of the decoded depth. Such experiments were made for two versions of the prospective extensions of the Advanced Video Coding (MPEG-4 part 10, ITU-T Rec. H.264). standard. The experimental results are given for the scenario where multiview video is encoded independently from depth and also for the scenario where multiview video is coded jointly with depth. Olgierd Stankiewicz, Krzysztof Wegner, Marek Domanski |
ICIP | 1 |
| 2013 | High Efficiency 3D Video Coding Using New Tools Based on View SynthesisabstractWe propose a new coding technology for 3D video represented by multiple views and the respective depth maps. The proposed technology is demonstrated as an extension of the recently developed high efficiency video coding (HEVC). One base views are compressed into a standard bitstream (like in HEVC). The remaining views and the depth maps are compressed using new coding tools that mostly rely on view synthesis. In the decoder, those views and the depth maps are derived via synthesis in the 3D space from the decoded baseview and from data corresponding to small disoccluded regions. The shapes and locations of those disoccluded regions can be derived by the decoder without any side information transmitted. To achieve high compression efficiency, we propose several new tools such as depth-based motion prediction, joint high frequency layer coding, consistent depth representation, and nonlinear depth representation. The experiments show high compression efficiency of the proposed technology. The bitrate needed for transmission of two side views with depth maps is mostly less than 50% than that of the bitrate for a single-view video. Marek Domanski, Olgierd Stankiewicz, Krzysztof Wegner, Maciej Kurc, Jacek Konieczny, Jakub Siast, Jakub Stankowski, Robert Ratajczak, Tomasz Grajek |
IEEE Trans. Image Process. | 2 |
| 2012 | 3D video compression by coding of disoccluded regionsabstractIn this paper, we present the most efficient coding tools that are used in a new video compression technology for multiple views with the depth maps. This very well performing technology was designed and developed in response to MPEG Call for Proposals on 3D Video Coding Technology. The proposed technology exploits a tool that reduces the side views and the side depth maps to small disoccluded regions. This way only one central view and one depth map are coded in the HEVC syntax while the remaining views and the depth maps are synthesized in the decoder from the small disoccluded regions and from the central-view data. Therefore, the bitrate needed for a side view is mostly below 20% of the bitrate for single-view video. Marek Domanski, Jacek Konieczny, Maciej Kurc, Robert Ratajczak, Jakub Siast, Olgierd Stankiewicz, Jakub Stankowski, Krzysztof Wegner |
ICIP | 6 |
| 2012 | Extensions of the HEVC technology for efficient multiview video codingabstractThe paper deals with multiview video coding using the new technology of High Efficiency Video Coding (HEVC). Implementation of multiview video coding in the framework of HEVC is described together with new specific tools proposed by the authors. Extensive experimental results are reported for compression performance comparison of MVC (ISO 14496-10), HEVC simulcast and two versions of proposed “multiview HEVC”. For “multiview HEVC” the results indicate significant bitrate reduction of about 50%, as compared to the state-of-the-art MVC technology standardized as a part of AVC (MPEG-4, H.264). Jakub Stankowski, Marek Domanski, Olgierd Stankiewicz, Jacek Konieczny, Jakub Siast, Krzysztof Wegner |
ICIP | 3 |
| 2012 | Coding of multiple video+depth using HEVC technology and reduced representations of side views and depth mapsabstractDuring the last two decades, a new technology generation of video compression was introduced about each 9 years. Each new compression-technology generation provides halving of necessary bitrates as compared to the last previous generation. This increasing single-view compression performance is related to increasing compression performance of multiview video coding. For multiview video with associated depth maps, additional significant bitrate reduction may be achieved. The paper reports the original compression technology that was designed and developed at Poznań University of Technology in response to MPEG Call for Proposals on 3D Video Coding Technology. The main idea of this technique is to predict very efficiently the side views and the depth maps from the base view. Marek Domanski, Tomasz Grajek, Damian Karwowski, Jacek Konieczny, Maciej Kurc, Adam Luczak, Robert Ratajczak, Jakub Siast, Olgierd Stankiewicz, Jakub Stankowski, Krzysztof Wegner |
PCS | 9 |
| 2012 | Depth map inter-view consistency refinement for multiview videoabstractThis paper describes a technique for inter-view depth map consistency improvement for automatically and semi-automatically estimated depth maps. The goal is to improve 3D scene representation consistency by exchanging spatial information between all depth maps in a multiview sequence. Presented technique is based on iterative inter-view information exchange followed by depth quality assessment stage which prevents depth quality loss. The depth-map consistency improvement yields in better multi-view compression ratio and virtual view quality. Maciej Kurc, Olgierd Stankiewicz, Marek Domanski |
PCS | 2 |
| 2010 | Stereoscopic depth refinement by mid-level hypothesisabstractIn this paper we propose a new technique for refinement of depth maps. The technique exploits a stereoscopic pair of images and full-pixel precision disparity map in order to produce the output disparity map with sub-pixel precision. The technique employs view synthesis for verification of hypotheses on disparity values, which are formed to iteratively improve the disparity map. Results of experiments, presented for still images and video sequences, show that proposed technique increases quality of depth and has low computational cost. Applications of the proposed technique can be found in future real-time 3D video broadcasting systems which require fast and robust disparity estimation algorithm with high precision. Olgierd Stankiewicz, Marek Domanski, Krzysztof Wegner |
ICME | 1 |
| 2010 | Error concealment for MVC and 3D video codingabstractIn this paper we propose a novel approach to error concealment that can be applied to MVC and other 3D video coding technologies. The image content, that is lost due to errors, is recovered with use of multiple error-concealment techniques. In our work we have used three techniques: well-known temporal- and intra-based techniques and a novel inter-view technique. Proposed inter-view recovery employs Depth Image Based Rendering (DIBR), which requires neighboring views and corresponding depth maps. Those depth maps can be delivered in the bit-stream or estimated in the receiver. In order to obtain the final reconstruction, the best technique is selected locally. For that, an original recovery quality measurement method, based on cross-checking, has been proposed. The idea has been implemented and assessed experimentally, with use of 3D video test sequences. The objective and subjective results show that the proposed approach provide good quality of reconstructed video. Olgierd Stankiewicz, Krzysztof Wegner, Marek Domanski |
PCS | 1 |
| 2010 | Stereoscopic depth estimation using fuzzy segment matchingabstractStereo matching techniques usually match segments or blocks of pixels. This paper proposes to match segments defined as fuzzy sets of pixels. The proposed matching method is applicable to various techniques of stereo matching as well as to different measures of differences between pixels. In the paper, embedment of this approach into the state-of-the-art depth estimation software is described. Obtained experimental results show that the proposed way of stereo matching increases reliability of various depth estimation techniques. Krzysztof Wegner, Olgierd Stankiewicz, Marek Domanski |
PCS | 2 |