VLDB 2026 Research / reviewers in the wild / expert
David H. Rogers 0001
dblp:94/2384 · also David Honegger Rogers
· DBLP profile ↗
21ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0002-4495-6026ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 since 2021Systems, architecture and hardware · 6Human-computer interaction and ubiquitous computing · 4Artificial intelligence and machine learning · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Visualization and visual analytics · 69% Geometric modeling and processing · 26% Image and video processing · 5% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
High-performance computing · 36% Storage systems · 32% Performance modeling and evaluation · 32% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Computational science and engineering · 100% |
Topics — the 20 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual encoding
color mapping |
1.1 | 2 | 2024 | Efficient Computation of Geodesics in Color Space · IEEE Trans. Vis. Comput. Graph. 2024 The Good, the Bad, and the Ugly: A Theoretical Framework for the Assessment of Continuous Colormaps · IEEE Trans. Vis. Comput. Graph. 2018 |
Geometric modeling and processing › surface processing
geodesic distance computation |
0.8 | 1 | 2024 | Efficient Computation of Geodesics in Color Space · IEEE Trans. Vis. Comput. Graph. 2024 |
Storage systems
data reduction |
0.4 | 1 | 2020 | Foresight: analysis that matters for data reduction · SC 2020 |
High-performance computing
lossy compression |
0.4 | 1 | 2020 | Foresight: analysis that matters for data reduction · SC 2020 |
Performance modeling and evaluation
workload characterization |
0.4 | 1 | 2020 | Foresight: analysis that matters for data reduction · SC 2020 |
Geometric modeling and processing
direct manipulation |
0.4 | 1 | 2019 | Drag and Track: A Direct Manipulation Interface for Contextualizing Data Instances within a Continuous Parameter Space · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics
ensemble visualization |
0.4 | 1 | 2019 | Drag and Track: A Direct Manipulation Interface for Contextualizing Data Instances within a Continuous Parameter Space · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics › high-dimensional data visualization
parameter space exploration |
0.4 | 1 | 2019 | Drag and Track: A Direct Manipulation Interface for Contextualizing Data Instances within a Continuous Parameter Space · IEEE Trans. Vis. Comput. Graph. 2019 |
Image and video processing
color space |
0.2 | 1 | 2024 | Efficient Computation of Geodesics in Color Space · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics › scientific visualization
in-situ visualization |
0.2 | 1 | 2014 | An Image-Based Approach to Extreme Scale in Situ Visualization and Analysis · SC 2014 |
Visualization and visual analytics › multivariate data visualization
pixel-based visualization |
0.2 | 1 | 2014 | An Image-Based Approach to Extreme Scale in Situ Visualization and Analysis · SC 2014 |
Visualization and visual analytics
scientific visualization |
0.2 | 2 | 2019 | Measuring and Modeling the Feature Detection Threshold Functions of Colormaps · IEEE Trans. Vis. Comput. Graph. 2019 Visualization of Geologic Stress Perturbations Using Mohr Diagrams · IEEE Trans. Vis. Comput. Graph. 2005 |
Computational science and engineering › cosmology
cosmological simulation |
0.1 | 1 | 2020 | Foresight: analysis that matters for data reduction · SC 2020 |
Computational science and engineering › computational fluid dynamics › turbulence simulation
direct numerical simulation |
0.1 | 1 | 2020 | Foresight: analysis that matters for data reduction · SC 2020 |
Computational science and engineering › computational fluid dynamics
turbulence simulation |
0.1 | 1 | 2020 | Foresight: analysis that matters for data reduction · SC 2020 |
Visualization and visual analytics › visual encoding
colormap design |
0.1 | 1 | 2018 | The Good, the Bad, and the Ugly: A Theoretical Framework for the Assessment of Continuous Colormaps · IEEE Trans. Vis. Comput. Graph. 2018 |
High-performance computing › large-scale simulation
extreme-scale simulation |
0.1 | 1 | 2014 | An Image-Based Approach to Extreme Scale in Situ Visualization and Analysis · SC 2014 |
Visualization and visual analytics › scientific visualization
tensor field visualization |
0.1 | 1 | 2005 | Visualization of Geologic Stress Perturbations Using Mohr Diagrams · IEEE Trans. Vis. Comput. Graph. 2005 |
Visualization and visual analytics › scientific visualization › tensor field visualization
tensor glyphs |
0.1 | 1 | 2005 | Visualization of Geologic Stress Perturbations Using Mohr Diagrams · IEEE Trans. Vis. Comput. Graph. 2005 |
Interaction techniques and input
interaction techniques |
0.0 | 1 | 1996 | Local Tools: An Alternative to Tool Palettes · ACM Symposium on User Interface Software and Technology 1996 |
Methods — techniques the papers use, named apart from their topics
sampling · 0.9data compression · 0.9autoencoder · 0.9relaxation method · 0.8optimization algorithm · 0.8curvature minimization · 0.8direct manipulation · 0.4dimensionality reduction · 0.4crowdsourced user study · 0.4CIELAB color space modeling · 0.4in situ analysis · 0.4mathematical formalization · 0.3brushing and linking · 0.1nonlinear finite element modeling · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | From 2D to 4D: a containerized workflow and browser to explore dynamic chromatin architectureabstractBACKGROUND: Characterizing the physical organization of the genome is essential for understanding long-range gene regulation, chromatin compartmentalization, and epigenetic accessibility. Hi-C experiments generate two-dimensional (2D) genome-wide contact maps of chromatin interactions by capturing the spatial proximity between genomic loci, which reveal interaction frequencies but lack the spatial resolution needed to interpret the three-dimensional (3D) genome structure(s). Emerging evidence suggests that epigenetic regulation is closely linked to 3D genome architecture, and that structural changes over time (4D) drive key biological processes in development, disease, and environmental response. Thus, integrating 3D structure with functional data is critical for a more complete understanding of genome regulation. Previous work, most notably the 4DHiC chromosome modeling framework, has shown that physical multi-dimensional modeling approaches rooted in polymer physics and molecular dynamics can resolve these structures at biologically meaningful resolutions by integrating temporal Hi-C data with physical constraints to uncover dynamic chromosome reorganization. Thus, molecular dynamics simulations, constrained by Hi-C contact matrices, can resolve fine-scale structural changes and reveal functionally significant transitions in chromatin conformation. RESULTS: Herein, we present the 4D Genome Browser Workflow (4DGBWorkflow) and the 4D Genome Browser (4DGB). The algorithm is based on the 4DHiC method, and the containerized tool is an end-to-end workflow that can transform, filter, and view 4D epigenomics and chromatin datasets, allowing non-specialists to apply three-dimensional modeling principles to diverse datasets and experimental conditions. The software executes on a laptop running macOS, Linux or Windows. From input Hi-C files (.hic), the 4DGBWorkflow produces 3D reconstructions of chromosomes, integrates the reconstruction with track data (e.g., epigenetic marks, transcriptome profiles), and provides comparative visualization of the results in a single workflow. CONCLUSIONS: The 4DGBWorkflow and 4D Genome Browser are open-source tools for comparative analysis and visualization of 4D chromosome datasets, including chromatin architecture and epigenomic signals. Automatic integration of Hi-C data with molecular dynamics democratizes the construction of time resolved 3D genome structures, simplifying complex simulations and data integration schemes. David H. Rogers 0001, Cullen Roth, Cameron Tauxe, Jeannie T. Lee, Christina R. Steadman, Karissa Y. Sanbonmatsu, Anna Lappala, Shawn R. Starkenburg |
BMC Bioinform. | 1 |
| 2026 | The Truth, the Whole Truth, and Nothing but the Truth: Automatic Visualization Evaluation from Reconstruction QualityabstractAbstract Recent advances in AI enable the automatic generation of visualizations directly from textual prompts using agentic workflows. However, visualizations produced via one‐shot generative methods often suffer from insufficient quality, typically requiring a human in the loop to refine the outputs. Human evaluation, though effective, is costly and impractical at scale. To alleviate this problem, we propose an automated metric that evaluates visualization quality without relying on extensive human‐labeled datasets. Instead, our approach uses the original underlying data as implicit ground truth. Specifically, we introduce a method that measures visualization quality by assessing the reconstruction accuracy of the original data from the visualization itself. This reconstruction‐based metric provides an autonomous and scalable proxy for thorough human evaluation, facilitating more efficient and reliable AI‐driven visualization workflows. Roxana Bujack, Li-Ta Lo, Ethan Stam, Ayan Biswas 0001, David H. Rogers 0001 |
Comput. Graph. Forum | 5 |
| 2025 | The Geometry of Color in the Light of a Non-Riemannian SpaceabstractAbstract We formalize Schrödinger's definitions of hue, saturation, and lightness, building on the foundational idea from Helmholtz that these perceptual attributes can be derived solely from the perceptual metric. We identify three shortcomings in Schrödinger's approach and propose solutions to them. First, to encompass the Bezold‐Brücke effect, we replace the straight‐line definition of stimulus quality between a color and black with the geodesic path in perceptual color space. Second, to model diminishing returns in color perception, we employ a non‐Riemannian perceptual metric, which introduces a potential ambiguity in defining lightness, but our experiments show that this ambiguity is inconsequential. Third, we provide a geometric definition of the neutral axis as the closest color to black within each equal‐lightness surface—a definition feasible only in a non‐Riemannian framework. Collectively, our solutions provide the first comprehensive realization of Helmholtz's vision: formal geometric definitions of hue, saturation, and lightness derived entirely from the metric of perceptual similarity, without reliance on external constructs. Roxana Bujack, Emily Stark 0002, Terece L. Turton, Jonah M. Miller, David H. Rogers 0001 |
Comput. Graph. Forum | 5 |
| 2024 | Efficient Computation of Geodesics in Color Spaceabstract, model these aspects of color perception, colormaps are still mostly evaluated through piecewise linear interpolation in a Euclidean color space. In a non-Euclidean setting, the piecewise linear interpolation of a colormap through control points translates to finding shortest paths. Alternatively, a smooth interpolation can be generalized to finding the straightest path. Both approaches are difficult to solve and are compute intensive. We compare the 11 most promising optimization algorithms for the computation of a geodesic either as the shortest or as the straightest path to find the most efficient one to use for colormap interpolation in real-world applications. For two control points, the zero curvature algorithms excelled, especially the 2D relaxation method. For multiple control points, only the mimimal curvature algorithms can produce smooth curves, amongst which the 1D relaxation method performed best. Roxana Bujack, Elektra Caffrey, Emily Teti, Terece L. Turton, David H. Rogers 0001, Jonah M. Miller |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2022 | Systematic generation of moment invariant bases for 2D and 3D tensor fields
Roxana Bujack, Tomás Suk, David H. Rogers 0001 |
Pattern Recognit. | 4 |
| 2020 | ETH: An Architecture for Exploring the Design Space of In-situ Scientific VisualizationabstractAs high-performance computing (HPC) moves towards the exascale era, large-scale scientific simulations are generating enormous datasets. Many techniques (e.g., in-situ methods, data sampling, and compression) have been proposed to help visualize these large datasets under various constraints such as storage, power, and energy. However, evaluating these techniques and understanding the trade-offs (e.g., performance, efficiency, and quality) remains a challenging task.To enable exploration of the design space across such trade-offs, we propose the Exploration Test Harness (ETH), an architecture for the early-stage exploration of visualization and rendering approaches, job layout, and visualization pipelines. ETH covers a broader parameter space than current large-scale visualization applications such as ParaView and VisIt. It also promotes the study of simulation-visualization coupling strategies through a data-centric approach, rather than requiring coupling with a specific scientific simulation code. Furthermore, with experimentation on an extensively instrumented supercomputer, we study more metrics of interest than was previously possible. Importantly, ETH will help to answer important what-if scenarios and trade-off questions in the early stages of pipeline development, helping scientists to make informed choices about how to best couple a simulation code with visualization at extreme scale. Greg Abram, Vignesh Adhinarayanan, Wu-chun Feng, David H. Rogers 0001, James P. Ahrens |
IPDPS | 4 |
| 2020 | Foresight: analysis that matters for data reductionabstractAs the computation power of supercomputers increases, so does simulation size, which in turn produces orders-of-magnitude more data. Because generated data often exceed the simulation's disk quota, many simulations would stand to benefit from data-reduction techniques to reduce storage requirements. Such techniques include autoencoders, data compression algorithms, and sampling. Lossy compression techniques can significantly reduce data size, but such techniques come at the expense of losing information that could result in incorrect post hoc analysis results. To help scientists determine the best compression they can get while keeping their analyses accurate, we have developed Foresight, an analysis framework that enables users to evaluate how different data-reduction techniques will impact their analyses. We use particle data from a cosmology simulation, turbulence data from Direct Numerical Simulation, and asteroid impact data from xRage to demonstrate how Foresight can help scientists determine the best data-reduction technique for their simulations. Pascal Grosset, Christopher M. Biwer, Jesus Pulido, Arvind T. Mohan, Ayan Biswas 0001, John Patchett, Terece L. Turton, David H. Rogers 0001, Daniel Livescu, James P. Ahrens |
SC | 8 |
| 2020 | Hairy Slices II: Depth Cues for Visualizing 3D Streamlines Through Cutting PlanesabstractAbstract Visualizing 3D vector fields is challenging because of occlusion problems and the difficulty of providing depth cues that adequately support the perception of direction of flow lines in 3D space. One of the depth cues that has proven most valuable for the perception of other kinds of 3D data, notably 3D networks and 3D point clouds, is structure‐from‐motion (also called the Kinetic Depth Effect); another powerful depth cue is stereoscopic viewing. We carried out an experiment of the perception of direction for short streamlines passing through a cutting plane. The conditions included viewing with and without structure‐from‐motion and with and without stereoscopic depth. Conditions also include comparing streamtubes to lines. The results show that for this particular task, stereo provided an effective depth cue, but structure‐from‐motion did not. Ringed streamtubes and streamcones provided good 3D direction information, even without stereoscopic viewing. We conclude with guidelines for viewing slices through vector fields. Andrew H. Stevens, Colin Ware, Thomas Butkiewicz, David H. Rogers 0001, Greg Abram |
Comput. Graph. Forum | 4 |
| 2019 | Drag and Track: A Direct Manipulation Interface for Contextualizing Data Instances within a Continuous Parameter SpaceabstractWe present a direct manipulation technique that allows material scientists to interactively highlight relevant parameterized simulation instances located in dimensionally reduced spaces, enabling a user-defined understanding of a continuous parameter space. Our goals are two-fold: first, to build a user-directed intuition of dimensionally reduced data, and second, to provide a mechanism for creatively exploring parameter relationships in parameterized simulation sets, called ensembles. We start by visualizing ensemble data instances in dimensionally reduced scatter plots. To understand these abstract views, we employ user-defined virtual data instances that, through direct manipulation, search an ensemble for similar instances. Users can create multiple of these direct manipulation queries to visually annotate the spaces with sets of highlighted ensemble data instances. User-defined goals are therefore translated into custom illustrations that are projected onto the dimensionally reduced spaces. Combined forward and inverse searches of the parameter space follow naturally allowing for continuous parameter space prediction and visual query comparison in the context of an ensemble. The potential for this visualization technique is confirmed via expert user feedback for a shock physics application and synthetic model analysis. Daniel Orban, Daniel F. Keefe, Ayan Biswas 0001, James P. Ahrens, David H. Rogers 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2019 | Measuring and Modeling the Feature Detection Threshold Functions of ColormapsabstractPseudocoloring is one of the most common techniques used in scientific visualization. To apply pseudocoloring to a scalar field, the field value at each point is represented using one of a sequence of colors (called a colormap). One of the principles applied in generating colormaps is uniformity and previously the main method for determining uniformity has been the application of uniform color spaces. In this paper we present a new method for evaluating the feature detection threshold function across a colormap. The method is used in crowdsourced studies for the direct evaluation of nine colormaps for three feature sizes. The results are used to test the hypothesis that a uniform color space (CIELAB) will accurately model colormapped feature detection thresholds compared to a model where the chromaticity components have reduced weights. The hypothesis that feature detection can be predicted solely on the basis of luminance is also tested. The results reject both hypotheses and we demonstrate how reduced weights on the green-red and blue-yellow terms of the CIELAB color space creates a more accurate model when the task is the detection of smaller features in colormapped data. Both the method itself and modified CIELAB can be used in colormap design and evaluation. Colin Ware, Terece L. Turton, Roxana Bujack, Francesca Samsel, Piyush Shrivastava, David H. Rogers 0001 |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2018 | The Contribution of Stereoscopic and Motion Depth Cues to the Perception of Structures in 3D Point CloudsabstractParticle-based simulations are used across many science domains, and it is well known that stereoscopic viewing and kinetic depth enhance our ability to perceive the 3D structure of such data. But the relative advantages of stereo and kinetic depth have not been studied for point cloud data, although they have been studied for 3D networks. This article reports two experiments assessing human ability to perceive 3D structures in point clouds as a function of different viewing parameters. In the first study, the number of discrete views was varied to determine the extent to which smooth motion is needed. Also, half the trials had stereoscopic viewing and half had no stereo. The results showed kinetic depth to be more beneficial than stereo viewing in terms of accuracy and so long as the motion was smooth. The second experiment varied the amplitude of oscillatory motion from 0 to 16 degrees. The results showed an increase in detection rate with amplitude, with the best amplitudes being 4 degrees and greater. Overall, motion was shown to yield greater accuracy, but at the expense of longer response times in comparison with stereoscopic viewing. Erol Aygar, Colin Ware, David H. Rogers 0001 |
ACM Trans. Appl. Percept. | 3 |
| 2018 | The Good, the Bad, and the Ugly: A Theoretical Framework for the Assessment of Continuous ColormapsabstractA myriad of design rules for what constitutes a "good" colormap can be found in the literature. Some common rules include order, uniformity, and high discriminative power. However, the meaning of many of these terms is often ambiguous or open to interpretation. At times, different authors may use the same term to describe different concepts or the same rule is described by varying nomenclature. These ambiguities stand in the way of collaborative work, the design of experiments to assess the characteristics of colormaps, and automated colormap generation. In this paper, we review current and historical guidelines for colormap design. We propose a specified taxonomy and provide unambiguous mathematical definitions for the most common design rules. Roxana Bujack, Terece L. Turton, Francesca Samsel, Colin Ware, David H. Rogers 0001, James P. Ahrens |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2017 | Characterizing and Modeling Power and Energy for Extreme-Scale In-Situ VisualizationabstractPlans for exascale computing have identified power and energy as looming problems for simulations running at that scale. In particular, writing to disk all the data generated by these simulations is becoming prohibitively expensive due to the energy consumption of the supercomputer while it idles waiting for data to be written to permanent storage. In addition, the power cost of data movement is also steadily increasing. A solution to this problem is to write only a small fraction of the data generated while still maintaining the cognitive fidelity of the visualization. With domain scientists increasingly amenable towards adopting an in-situ framework that can identify and extract valuable data from extremely large simulation results and write them to permanent storage as compact images, a large-scale simulation will commit to disk a reduced dataset of data extracts that will be much smaller than the raw results, resulting in a savings in both power and energy. The goal of this paper is two-fold: (i) to understand the role of in-situ techniques in combating power and energy issues of extreme-scale visualization and (ii) to create a model for performance, power, energy, and storage to facilitate what-if analysis. Our experiments on a specially instrumented, dedicated 150-node cluster show that while it is difficult to achieve power savings in practice using in-situ techniques, applications can achieve significant energy savings due to shorter write times for in-situ visualization. We present a characterization of power and energy for in-situ visualization; an application-aware, architecture-specific methodology for modeling and analysis of such in-situ workflows; and results that uncover indirect power savings in visualization workflows for high-performance computing (HPC). Vignesh Adhinarayanan, Wu-chun Feng, David H. Rogers 0001, James P. Ahrens, Scott Pakin |
IPDPS | 3 |
| 2016 | Animated versus static views of steady flow patternsabstractTwo experiments were conducted to test the hypothesis that animated representations of vector fields are more effective than common static representations even for steady flow. We compared four flow visualization methods: animated streamlets, animated orthogonal line segments (where short lines were elongated orthogonal to the flow direction but animated in the direction of flow), static equally spaced streamlines, and static arrow grids. The first experiment involved a pattern detection task in which the participant searched for an anomalous flow pattern in a field of similar patterns. The results showed that both the animation methods produced more accurate and faster responses. The second experiment involved mentally tracing an advection path from a central dot in the flow field and marking where the path would cross the boundary of a surrounding circle. For this task the animated streamlets resulted in better performance than the other methods, but the animated orthogonal particles resulted in the worst performance. We conclude with recommendations for the representation of steady flow patterns. Colin Ware, Daniel Bolan, Ricky Miller, David H. Rogers 0001, James P. Ahrens |
SAP | 4 |
| 2016 | Cinema image-based in situ analysis and visualization of MPAS-ocean simulations
Patrick O'Leary, James P. Ahrens, Sébastien Jourdain, Scott Wittenburg, David H. Rogers 0001, Mark R. Petersen |
Parallel Comput. | 5 |
| 2014 | Evaluation of methods to integrate analysis into a large-scale shock shock physics codeabstractExascale supercomputing will embody many revolutionary changes in the hardware and software of high-performance computing. For example, projected limitations in power and I/O-system performance will fundamentally change visualization and analysis workflows. A traditional post-processing workflow involves storing simulation results to disk and later retrieving them for visualization and data analysis; however, at Exascale, post-processing approaches will not be able to capture the volume or granularity of data necessary for analysis of these extreme-scale simulations. As an alternative, researchers are exploring ways to integrate analysis and simulation without using the storage system. In situ and in transit are two options, but there has not been an adequate evaluation of these approaches to identify strengths, weaknesses, and trade-offs at large scale. This paper provides a detailed performance and scaling analysis of a large-scale shock physics code using traditional post-processsing, in situ, and in transit analysis to detect material fragments from a simulated explosion. Ron A. Oldfield, Kenneth Moreland, Nathan Fabian, David H. Rogers 0001 |
ICS | 4 |
| 2014 | An Image-Based Approach to Extreme Scale in Situ Visualization and AnalysisabstractExtreme scale scientific simulations are leading a charge to exascale computation, and data analytics runs the risk of being a bottleneck to scientific discovery. Due to power and I/O constraints, we expect in situ visualization and analysis will be a critical component of these workflows. Options for extreme scale data analysis are often presented as a stark contrast: write large files to disk for interactive, exploratory analysis, or perform in situ analysis to save detailed data about phenomena that a scientists knows about in advance. We present a novel framework for a third option - a highly interactive, image-based approach that promotes exploration of simulation results, and is easily accessed through extensions to widely used open source tools. This in situ approach supports interactive exploration of a wide range of results, while still significantly reducing data movement and storage. James P. Ahrens, Sébastien Jourdain, Patrick O'Leary, John Patchett, David H. Rogers 0001, Mark R. Petersen |
SC | 5 |
| 2005 | Visualization of Geologic Stress Perturbations Using Mohr DiagramsabstractHuge salt formations, trapping large untapped oil and gas reservoirs, lie in the deepwater region of the Gulf of Mexico. Drilling in this region is high-risk and drilling failures have led to well abandonments, with each costing tens of millions of dollars. Salt tectonics plays a central role in these failures. To explore the geomechanical interactions between salt and the surrounding sand and shale formations, scientists have simulated the stresses in and around salt diapirs in the Gulf of Mexico using nonlinear finite element geomechanical modeling. In this paper, we describe novel techniques developed to visualize the simulated subsurface stress field. We present an adaptation of the Mohr diagram, a traditional paper-and-pencil graphical method long used by the material mechanics community for estimating coordinate transformations for stress tensors, as a new tensor glyph for dynamically exploring tensor variables within three-dimensional finite element models. This interactive glyph can be used as either a probe or a filter through brushing and linking. Patricia Crossno, David H. Rogers 0001, Rebecca M. Brannon, David Coblentz, Joanne T. Fredrich |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2004 | Visualization of Salt-Induced Stress PerturbationsabstractAn important challenge encountered during post-processing of finite element analyses is the visualizing of three-dimensional fields of real-valued second-order tensors. Namely, as finite element meshes become more complex and detailed, evaluation and presentation of the principal stresses becomes correspondingly problematic. In this paper, we describe techniques used to visualize simulations of perturbed in-situ stress fields associated with hypothetical salt bodies in the Gulf of Mexico. We present an adaptation of the Mohr diagram, a graphical paper and pencil method used by the material mechanics community for estimating coordinate transformations for stress tensors, as a new tensor glyph for dynamically exploring tensor variables within three-dimensional finite element models. This interactive glyph can be used as either a probe or a filter through brushing and linking. Patricia Crossno, David H. Rogers 0001, Rebecca M. Brannon, David Coblentz |
IEEE Visualization | 2 |
| 2002 | Case Study: Visual Debugging of Finite Element CodesabstractWe present an innovative application developed at Sandia National Laboratories for visual debugging of unstructured finite element physics codes. Our tool automatically locates anomalous regions, such as inverted elements or nodes whose variable values lie outside a prescribed range, then extracts mesh subsets around these features for detailed examination. The subsets are viewed using color coding of variable values superimposed on the mesh structure. This allows the values and their relative spatial locations within the mesh to be correlated at a glance. Both topological irregularities and hot spots within the data stand out visually, allowing the user to explore the exact numeric values of the grid at surrounding points over time. We demonstrate the utility of this approach by debugging a cell inversion in a simulation of an exploding wire. Patricia Crossno, David H. Rogers 0001, Christopher J. Garasi |
IEEE Visualization | 2 |
| 1996 | Local Tools: An Alternative to Tool PalettesabstractNo abstract available. Benjamin B. Bederson, James D. Hollan, Allison Druin, Jason Stewart, David H. Rogers 0001, David Proft |
ACM Symposium on User Interface Software and Technology | 5 |